Ejemplo n.º 1
0
static void
handle_window_dialog_up (GSManager *manager,
                         GSWindow  *window)
{
	GSList *l;

	g_return_if_fail (manager != NULL);
	g_return_if_fail (GS_IS_MANAGER (manager));

	gs_debug ("Handling dialog up");

	g_signal_emit (manager, signals [AUTH_REQUEST_BEGIN], 0);

	manager->priv->dialog_up = TRUE;
	/* Make all other windows insensitive so we don't get events */
	for (l = manager->priv->windows; l; l = l->next)
	{
		if (l->data != window)
		{
			gtk_widget_set_sensitive (GTK_WIDGET (l->data), FALSE);
		}
	}

	/* Move keyboard and mouse grabs so dialog can be used */
	gs_grab_move_to_window (manager->priv->grab,
	                        gs_window_get_gdk_window (window),
	                        gs_window_get_screen (window),
	                        FALSE);

	/* Release the pointer grab while dialog is up so that
	   the dialog can be used.  We'll regrab it when the dialog goes down. */
	gs_grab_release_mouse (manager->priv->grab);

	if (! manager->priv->throttled)
	{
		gs_debug ("Suspending jobs");

		manager_suspend_jobs (manager);
	}
}
Ejemplo n.º 2
0
gboolean
gs_grab_grab_window (GSGrab    *grab,
                     GdkWindow *window,
                     GdkScreen *screen,
                     gboolean   hide_cursor)
{
        gboolean mstatus = FALSE;
        gboolean kstatus = FALSE;
        int      i;
        int      retries = 4;
        gboolean focus_fuckus = FALSE;

        /* First, have stuff we control in GNOME un-grab */
        request_shell_exit_overview (grab);

 AGAIN:

        for (i = 0; i < retries; i++) {
                kstatus = gs_grab_get_keyboard (grab, window, screen);
                if (kstatus == GDK_GRAB_SUCCESS) {
                        break;
                }

                /* else, wait a second and try to grab again. */
                sleep (1);
        }

        if (kstatus != GDK_GRAB_SUCCESS) {
                if (!focus_fuckus) {
                        focus_fuckus = TRUE;
                        gs_grab_nuke_focus ();
                        goto AGAIN;
                }
        }

        for (i = 0; i < retries; i++) {
                mstatus = gs_grab_get_mouse (grab, window, screen, hide_cursor);
                if (mstatus == GDK_GRAB_SUCCESS) {
                        break;
                }

                /* else, wait a second and try to grab again. */
                sleep (1);
        }

        if (mstatus != GDK_GRAB_SUCCESS) {
                gs_debug ("Couldn't grab pointer!  (%s)",
                          grab_string (mstatus));
        }

#if 0
        /* FIXME: release the pointer grab so GTK will work */
        gs_grab_release_mouse (grab);
#endif

        /* When should we allow blanking to proceed?  The current theory
           is that both a keyboard grab and a mouse grab are mandatory

           - If we don't have a keyboard grab, then we won't be able to
           read a password to unlock, so the kbd grab is manditory.

           - If we don't have a mouse grab, then we might not see mouse
           clicks as a signal to unblank, on-screen widgets won't work ideally,
           and gs_grab_move_to_window() will spin forever when it gets called.
        */

        if (kstatus != GDK_GRAB_SUCCESS || mstatus != GDK_GRAB_SUCCESS) {
                /* Do not blank without a keyboard and mouse grabs. */

                /* Release keyboard or mouse which was grabbed. */
                if (kstatus == GDK_GRAB_SUCCESS) {
                        gs_grab_release_keyboard (grab);
                }
                if (mstatus == GDK_GRAB_SUCCESS) {
                        gs_grab_release_mouse (grab);
                }

                return FALSE;
        }

        /* Grab is good, go ahead and blank.  */
        return TRUE;
}
Ejemplo n.º 3
0
static gboolean
gs_grab_move_mouse (GSGrab    *grab,
                    GdkWindow *window,
                    GdkScreen *screen,
                    gboolean   hide_cursor)
{
        gboolean   result;
        GdkWindow *old_window;
        GdkScreen *old_screen;
        gboolean   old_hide_cursor;

        /* if the pointer is not grabbed and we have a
           mouse_grab_window defined then we lost the grab */
        if (! gdk_pointer_is_grabbed ()) {
                gs_grab_mouse_reset (grab);
        }

        if (grab->priv->mouse_grab_window == window) {
                gs_debug ("Window %X is already grabbed, skipping",
                          (guint32) GDK_WINDOW_XID (grab->priv->mouse_grab_window));
                return TRUE;
        }

#if 0
        gs_debug ("Intentionally skipping move pointer grabs");
        /* FIXME: GTK doesn't like having the pointer grabbed */
        return TRUE;
#else
        if (grab->priv->mouse_grab_window) {
                gs_debug ("Moving pointer grab from %X to %X",
                          (guint32) GDK_WINDOW_XID (grab->priv->mouse_grab_window),
                          (guint32) GDK_WINDOW_XID (window));
        } else {
                gs_debug ("Getting pointer grab on %X",
                          (guint32) GDK_WINDOW_XID (window));
        }
#endif

        gs_debug ("*** doing X server grab");
        gdk_x11_grab_server ();

        old_window = grab->priv->mouse_grab_window;
        old_screen = grab->priv->mouse_grab_screen;
        old_hide_cursor = grab->priv->mouse_hide_cursor;

        if (old_window) {
                gs_grab_release_mouse (grab);
        }

        result = gs_grab_get_mouse (grab, window, screen, hide_cursor);

        if (result != GDK_GRAB_SUCCESS) {
                sleep (1);
                result = gs_grab_get_mouse (grab, window, screen, hide_cursor);
        }

        if ((result != GDK_GRAB_SUCCESS) && old_window) {
                gs_debug ("Could not grab mouse for new window.  Resuming previous grab.");
                gs_grab_get_mouse (grab, old_window, old_screen, old_hide_cursor);
        }

        gs_debug ("*** releasing X server grab");
        gdk_x11_ungrab_server ();
        gdk_flush ();

        return (result == GDK_GRAB_SUCCESS);
}