Ejemplo n.º 1
0
static void
init (gpointer data)
{
  GstGLContext *context = data;

  /* has to be called in the thread that is going to use the framebuffer */
  fbo = gst_gl_framebuffer_new (context);

  gst_gl_framebuffer_generate (fbo, 320, 240, &fbo_id, &rbo);
  fail_if (fbo == NULL || fbo_id == 0, "failed to create framebuffer object");

  gst_gl_context_gen_texture (context, &tex, GST_VIDEO_FORMAT_RGBA, 320, 240);
  fail_if (tex == 0, "failed to create texture");

#if GST_GL_HAVE_GLES2
  if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
    shader = gst_gl_shader_new (context);
    fail_if (shader == NULL, "failed to create shader object");

    gst_gl_shader_set_vertex_source (shader, vertex_shader_str_gles2);
    gst_gl_shader_set_fragment_source (shader, fragment_shader_str_gles2);

    error = NULL;
    gst_gl_shader_compile (shader, &error);
    fail_if (error != NULL, "Error compiling shader %s\n",
        error ? error->message : "Unknown Error");

    shader_attr_position_loc =
        gst_gl_shader_get_attribute_location (shader, "a_position");
    shader_attr_texture_loc =
        gst_gl_shader_get_attribute_location (shader, "a_texCoord");
  }
#endif
}
Ejemplo n.º 2
0
static void
_gen_fbo (GstGLContext * context, GenFBO * data)
{
  gst_gl_framebuffer_generate (data->frame, data->width, data->height,
      data->fbo, data->depth);
}