Ejemplo n.º 1
0
int main(void) {
    halInit();
    chSysInit();

    /* Initialize and clear the display */
    gdispInit();
    gdispClear(Lime);

    /* Create two windows */
    GW1 = gwinCreateWindow(NULL, 20, 10, 200, 150);
    GW2 = gwinCreateWindow(NULL, 50, 190, 150, 100);

    /* Set fore- and background colors for both windows */
    gwinSetColor(GW1, Black);
    gwinSetBgColor(GW1, White);
    gwinSetColor(GW2, White);
    gwinSetBgColor(GW2, Blue);

    /* Clear both windows - to set background color */
    gwinClear(GW1);
    gwinClear(GW2);

    /*  
     * Draw two filled circles at the same coordinate
     * of each window to demonstrate the relative coordinates
     * of windows
     */
    gwinFillCircle(GW1, 20, 20, 15);
    gwinFillCircle(GW2, 20, 20, 15);

    while(TRUE) {
        chThdSleepMilliseconds(500);
    }   
}
Ejemplo n.º 2
0
int main(void) {
	uint8_t i;
	font_t	font1, font2;

	/* initialize and clear the display */
	gfxInit();

	/* Set some fonts */
	font1 = gdispOpenFont("UI2");
	font2 = gdispOpenFont("DejaVu Sans 12");
	gwinSetDefaultFont(font1);

	/* create the three console windows */
	{
		GWindowInit		wi;

		wi.show = TRUE;
		wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight()/2;
		GW1 = gwinConsoleCreate(NULL, &wi);
		wi.y = gdispGetHeight()/2; wi.width = gdispGetWidth()/2; wi.height = gdispGetHeight();
		GW2 = gwinConsoleCreate(NULL, &wi);
		wi.x = gdispGetWidth()/2; wi.height = gdispGetHeight();
		GW3 = gwinConsoleCreate(NULL, &wi);
	}

	/* Use a special font for GW1 */
	gwinSetFont(GW1, font2);

	/* Set the fore- and background colors for each console */
	gwinSetColor(GW1, Green);
	gwinSetBgColor(GW1, Black);
	gwinSetColor(GW2, White);
	gwinSetBgColor(GW2, Blue);
	gwinSetColor(GW3, Black);
	gwinSetBgColor(GW3, Red);

	/* clear all console windows - to set background */
	gwinClear(GW1);
	gwinClear(GW2);
	gwinClear(GW3);

	/* Output some data on the first console */
	for(i = 0; i < 10; i++) {
		gwinPrintf(GW1, "Hello uGFX!\r\n");
	}

	/* Output some data on the second console */
	for(i = 0; i < 16; i++) {
		gwinPrintf(GW2, "Message Nr.: %d\r\n", i+1);
	}

	/* Output some data on the third console */
	for(i = 0; i < 18; i++) {
		gwinPrintf(GW3, "Message Nr.: %d\r\n", i+1);
	}

	while(TRUE) {
		gfxSleepMilliseconds(500);
	}
}
Ejemplo n.º 3
0
Archivo: main.c Proyecto: omgmog/olvfw
int main(void) {
    uint8_t i;
    font_t	font1, font2;

    halInit();
    chSysInit();

    /* initialize and clear the display */
    gdispInit();
    gdispClear(Black);
    font1 = gdispOpenFont("UI2 Double");
    font2 = gdispOpenFont("Small");

    /* create the three console windows and set a font for each */
    GW1 = gwinCreateConsole(NULL, 0, 0, gdispGetWidth(), gdispGetHeight()/2, font1);
    GW2 = gwinCreateConsole(NULL, 0, gdispGetHeight()/2, gdispGetWidth()/2, gdispGetHeight(), font2);
    GW3 = gwinCreateConsole(NULL, gdispGetWidth()/2, gdispGetHeight()/2, gdispGetWidth(), gdispGetHeight(), font2);

    /* Set the fore- and background colors for each console */
    gwinSetColor(GW1, Green);
    gwinSetBgColor(GW1, Black);
    gwinSetColor(GW2, White);
    gwinSetBgColor(GW2, Blue);
    gwinSetColor(GW3, Black);
    gwinSetBgColor(GW3, Red);

    /* clear all console windows - to set background */
    gwinClear(GW1);
    gwinClear(GW2);
    gwinClear(GW3);

    /* receive the stream pointers of each console */
    S1 = gwinGetConsoleStream(GW1);
    S2 = gwinGetConsoleStream(GW2);
    S3 = gwinGetConsoleStream(GW3);

    /* Output some data on the first console */
    for(i = 0; i < 10; i++) {
        chprintf(S1, "Hello ChibiOS/GFX!\r\n");
    }

    /* Output some data on the second console */
    for(i = 0; i < 16; i++) {
        chprintf(S2, "Message Nr.: %d\r\n", i+1);
    }

    /* Output some data on the third console */
    for(i = 0; i < 18; i++) {
        chprintf(S3, "Message Nr.: %d\r\n", i+1);
    }

    while(TRUE) {
        chThdSleepMilliseconds(500);
    }
}
Ejemplo n.º 4
0
static void createWidgets(void) {
	GWidgetInit	wi;
 
	// Apply some default values for GWIN
	wi.customDraw = 0;
	wi.customParam = 0;
	wi.customStyle = 0;
	wi.g.show = TRUE;
 
	// Apply the console parameters	
	wi.g.width = 215;
	wi.g.height = 280;
	wi.g.y = 20;
	wi.g.x = 10;
 
	// Create the actual console
	ghConsole = gwinConsoleCreate(NULL, &wi.g);
 
	// Set the console fore- and background colors
	gwinSetColor(ghConsole, Yellow);
	gwinSetBgColor(ghConsole, Black);
 
	// Clear the console
	gwinClear(ghConsole);
}
Ejemplo n.º 5
0
Archivo: main.c Proyecto: bhdminh/uGFX
static void _updateColor(void) {
    uint32_t color;

    color  = (unsigned)gwinSliderGetPosition(ghSliderR) << 16;
    color |= (unsigned)gwinSliderGetPosition(ghSliderG) <<  8;
    color |= (unsigned)gwinSliderGetPosition(ghSliderB) <<  0;

    gwinSetBgColor(ghWindow1, HTML2COLOR(color));
    gwinClear(ghWindow1);
}
Ejemplo n.º 6
0
/*
 * Application entry point.
 */
int main(void) {
	GHandle					ghScope;
	coord_t					swidth, sheight;

	gfxInit();

	/* Get the screen dimensions */
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();

	/* Set up the scope window to fill the screen */
	ghScope = gwinCreateScope(&gScopeWindow, 0, 0, swidth, sheight, MY_AUDIO_CHANNEL, MY_AUDIO_FREQUENCY);
	gwinSetBgColor(ghScope, White);
	gwinSetColor(ghScope, Red);
	gwinClear(ghScope);

	/* Just keep displaying the scope traces */
	while (TRUE) {
		gwinWaitForScopeTrace(ghScope);
	}
}
Ejemplo n.º 7
0
/**
 * Create the widgets.
 */
static void createWidgets(void) {
	GWidgetInit		wi;

	gwinWidgetClearInit(&wi);

	// Create the console - set colors before making it visible
	wi.g.show = FALSE;
	wi.g.x = 0; wi.g.y = 0;
	wi.g.width = gdispGetWidth(); wi.g.height = gdispGetHeight()/2;
	ghConsole = gwinConsoleCreate(0, &wi.g);
	gwinSetColor(ghConsole, Black);
	gwinSetBgColor(ghConsole, HTML2COLOR(0xF0F0F0));
	gwinShow(ghConsole);
	gwinClear(ghConsole);

	// Create the keyboard
	wi.g.show = TRUE;
	wi.g.x = 0; wi.g.y = gdispGetHeight()/2;
	wi.g.width = gdispGetWidth(); wi.g.height = gdispGetHeight()/2;
	ghKeyboard = gwinKeyboardCreate(0, &wi);
}
Ejemplo n.º 8
0
Archivo: main.c Proyecto: bhdminh/uGFX
/*
 * Application entry point.
 */
int main(void) {
	GHandle					ghScope;
	coord_t					swidth, sheight;

	gfxInit();

	/**
	 * Allocate audio buffers - eg. 4 x 128 byte buffers.
	 *	You may need to increase this for slower cpu's.
	 *	You may be able to decrease this for low latency operating systems.
	 *	8 x 256 seems to work on the really slow Olimex SAM7EX256 board (display speed limitation) @8kHz
	 * If your oscilloscope display stops then it is likely that your driver has stalled due to running
	 *  out of free buffers. Increase the number of buffers..
	 */
	gfxBufferAlloc(8, 256);

	/* Get the screen dimensions */
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();

	/* Set up the scope window to fill the screen */
	{
		GWindowInit	wi;

		gwinClearInit(&wi);
		wi.show = TRUE;
		wi.x = wi.y = 0;
		wi.width = swidth; wi.height = sheight;
		ghScope = gwinScopeCreate(&gScopeWindow, &wi, MY_AUDIO_CHANNEL, MY_AUDIO_FREQUENCY, MY_AUDIO_FORMAT);
	}
	gwinSetBgColor(ghScope, White);
	gwinSetColor(ghScope, Red);
	gwinClear(ghScope);

	/* Just keep displaying the scope traces */
	while (TRUE) {
		gwinScopeWaitForTrace(ghScope);
	}
}
Ejemplo n.º 9
0
int main(void) {
	GEventKeyboard *pk;
	unsigned		i;

	/* initialize and clear the display */
	gfxInit();

	/* Set a font */
	gwinSetDefaultFont(gdispOpenFont("*"));

	// We want to listen for keyboard events
	geventListenerInit(&gl);
	geventAttachSource(&gl, ginputGetKeyboard(0), GLISTEN_KEYTRANSITIONS|GLISTEN_KEYUP);

	/* create the console window */
	{
		GWindowInit		wi;

		gwinClearInit(&wi);
		wi.show = TRUE;
		wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight();
		GW = gwinConsoleCreate(0, &wi);

		/* Set the fore- and background colors for the console */
		gwinSetColor(GW, Yellow);
		gwinSetBgColor(GW, Black);
		gwinClear(GW);
	}


	/* Say Hello */
	gwinPrintf(GW, "Keyboard Monitor...\n");

	while(1) {
		// Get an Event
		pk = (GEventKeyboard *)geventEventWait(&gl, TIME_INFINITE);

		if (pk->type != GEVENT_KEYBOARD)
			continue;

		gwinPrintf(GW, "KEYSTATE: 0x%04X [ %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s]",
			pk->keystate,
			(!pk->keystate ? "NONE " : ""),
			((pk->keystate & GKEYSTATE_KEYUP) ? "KEYUP " : ""),
			((pk->keystate & GKEYSTATE_REPEAT) ? "REPEAT " : ""),
			((pk->keystate & GKEYSTATE_SPECIAL) ? "SPECIAL " : ""),
			((pk->keystate & GKEYSTATE_RAW) ? "RAW " : ""),
			((pk->keystate & GKEYSTATE_SHIFT_L) ? "LSHIFT " : ""),
			((pk->keystate & GKEYSTATE_SHIFT_R) ? "RSHIFT " : ""),
			((pk->keystate & GKEYSTATE_CTRL_L) ? "LCTRL " : ""),
			((pk->keystate & GKEYSTATE_CTRL_R) ? "RCTRL " : ""),
			((pk->keystate & GKEYSTATE_ALT_L) ? "LALT " : ""),
			((pk->keystate & GKEYSTATE_ALT_R) ? "RALT " : ""),
			((pk->keystate & GKEYSTATE_FN) ? "FN " : ""),
			((pk->keystate & GKEYSTATE_COMPOSE) ? "COMPOSE " : ""),
			((pk->keystate & GKEYSTATE_WINKEY) ? "WINKEY " : ""),
			((pk->keystate & GKEYSTATE_CAPSLOCK) ? "CAPSLOCK " : ""),
			((pk->keystate & GKEYSTATE_NUMLOCK) ? "NUMLOCK " : ""),
			((pk->keystate & GKEYSTATE_SCROLLLOCK) ? "SCROLLLOCK " : "")
			);
		if (pk->bytecount) {
			gwinPrintf(GW, " Keys:");
			for (i = 0; i < pk->bytecount; i++)
				gwinPrintf(GW, " 0x%02X", (uint8_t)pk->c[i]);
			gwinPrintf(GW, " [");
			for (i = 0; i < pk->bytecount; i++)
				gwinPrintf(GW, "%c", pk->c[i] >= ' ' && pk->c[i] <= '~' ? pk->c[i] : ' ');
			gwinPrintf(GW, "]");
		}
		gwinPrintf(GW, "\n");
	}
}
Ejemplo n.º 10
0
Archivo: main.c Proyecto: bigzed/uGFX
/**
 * Create all the widgets.
 * With the exception of the Pages they are all initially visible.
 *
 * This routine is complicated by the fact that we want a dynamic
 * layout so it looks good on small and large displays.
 * It is tested to work on 320x272 as a minimum LCD size.
 */
static void createWidgets(void) {
	GWidgetInit		wi;
	coord_t			border, pagewidth;

	gwinWidgetClearInit(&wi);

	// Calculate page borders based on screen size
	border = ScrWidth < 450 ? 1 : 5;

	// Create the Tabs
	#if GWIN_NEED_TABSET
		wi.g.show = TRUE;
		wi.g.x = border; wi.g.y = 0;
		wi.g.width = ScrWidth - 2*border; wi.g.height = ScrHeight-wi.g.y-border;
		ghTabset			= gwinTabsetCreate(0, &wi, GWIN_TABSET_BORDER);
		ghPgButtons			= gwinTabsetAddTab(ghTabset, "Buttons", FALSE);
		ghPgSliders			= gwinTabsetAddTab(ghTabset, "Sliders", FALSE);
		ghPgCheckboxes		= gwinTabsetAddTab(ghTabset, "Checkbox", FALSE);
		ghPgRadios			= gwinTabsetAddTab(ghTabset, "Radios", FALSE);
		ghPgLists			= gwinTabsetAddTab(ghTabset, "Lists", FALSE);
		ghPgLabels			= gwinTabsetAddTab(ghTabset, "Labels", FALSE);
		ghPgImages			= gwinTabsetAddTab(ghTabset, "Images", FALSE);
		ghPgProgressbars	= gwinTabsetAddTab(ghTabset, "Progressbar", FALSE);

		pagewidth = gwinGetInnerWidth(ghTabset)/2;

		// Console - we apply some special colors before making it visible
		//	We put the console on the tabset itself rather than a tab-page.
		//	This makes it appear on every page :)
		wi.g.parent = ghTabset;
		wi.g.x = pagewidth;
		wi.g.width = pagewidth;
		ghConsole = gwinConsoleCreate(0, &wi.g);
	    gwinSetColor(ghConsole, Black);
	    gwinSetBgColor(ghConsole, HTML2COLOR(0xF0F0F0));

	#else
		wi.g.show = TRUE; wi.customDraw = gwinRadioDraw_Tab;
		wi.g.height = TAB_HEIGHT; wi.g.y = 0;
		wi.g.x = 0; setbtntext(&wi, ScrWidth, "Buttons");
		ghTabButtons     = gwinRadioCreate(0, &wi, GROUP_TABS);
		wi.g.x += wi.g.width; settabtext(&wi, "Sliders");
		ghTabSliders     = gwinRadioCreate(0, &wi, GROUP_TABS);
		wi.g.x += wi.g.width; settabtext(&wi, "Checkbox");
		ghTabCheckboxes  = gwinRadioCreate(0, &wi, GROUP_TABS);
		wi.g.x += wi.g.width; settabtext(&wi, "Radios");
		ghTabRadios      = gwinRadioCreate(0, &wi, GROUP_TABS);
		wi.g.x += wi.g.width; settabtext(&wi, "Lists");
		ghTabLists       = gwinRadioCreate(0, &wi, GROUP_TABS);
		wi.g.x += wi.g.width; settabtext(&wi, "Labels");
		ghTabLabels      = gwinRadioCreate(0, &wi, GROUP_TABS);
		wi.g.x += wi.g.width; settabtext(&wi, "Images");
		ghTabImages      = gwinRadioCreate(0, &wi, GROUP_TABS);
		wi.g.x += wi.g.width; settabtext(&wi, "Progressbar");
		ghTabProgressbar = gwinRadioCreate(0, &wi, GROUP_TABS);
		wi.g.y += wi.g.height;
		wi.customDraw = 0;

		// Create the Pages
		wi.g.show = FALSE;
		wi.g.x = border; wi.g.y += border;
		wi.g.width = ScrWidth/2 - border; wi.g.height = ScrHeight-wi.g.y-border;
		ghPgButtons			= gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER);
		ghPgSliders			= gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER);
		ghPgCheckboxes		= gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER);
		ghPgRadios			= gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER);
		ghPgLists			= gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER);
		ghPgLabels			= gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER);
		ghPgImages			= gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER);
		ghPgProgressbars	= gwinContainerCreate(0, &wi, GWIN_CONTAINER_BORDER);
		wi.g.show = TRUE;

		// Console - we apply some special colors before making it visible
		wi.g.x = ScrWidth/2+border;
		wi.g.width = ScrWidth/2 - 2*border;
		ghConsole = gwinConsoleCreate(0, &wi.g);
	    gwinSetColor(ghConsole, Black);
	    gwinSetBgColor(ghConsole, HTML2COLOR(0xF0F0F0));

	    pagewidth = gwinGetInnerWidth(ghPgButtons);
	#endif

    // Buttons
	wi.g.parent = ghPgButtons;
	wi.g.width = BUTTON_WIDTH; wi.g.height = BUTTON_HEIGHT; wi.g.y = 5;
	wi.g.x = 5; setbtntext(&wi, pagewidth, "Button 1");
	ghButton1 = gwinButtonCreate(0, &wi);
	wi.g.x += wi.g.width+3; setbtntext(&wi, pagewidth, "Button 2");
	ghButton2 = gwinButtonCreate(0, &wi);
	wi.g.x += wi.g.width+3; setbtntext(&wi, pagewidth, "Button 3");
	ghButton3 = gwinButtonCreate(0, &wi);
	wi.g.x += wi.g.width+3; setbtntext(&wi, pagewidth, "Button 4");
	ghButton4 = gwinButtonCreate(0, &wi);

	// Horizontal Sliders
	wi.g.parent = ghPgSliders;
	wi.g.width = pagewidth - 10; wi.g.height = SLIDER_WIDTH;
	wi.g.x = 5; wi.g.y = 5; wi.text = "S1";
	ghSlider1 = gwinSliderCreate(0, &wi);
	gwinSliderSetPosition(ghSlider1, 33);
	wi.g.y += wi.g.height + 1; wi.text = "S2";
	ghSlider2 = gwinSliderCreate(0, &wi);
	gwinSliderSetPosition(ghSlider2, 86);

	// Vertical Sliders
	wi.g.y += wi.g.height + 5;
	wi.g.width = SLIDER_WIDTH; wi.g.height = gwinGetInnerHeight(ghPgSliders) - 5 - wi.g.y;
	wi.g.x = 5; wi.text = "S3";
	ghSlider3 = gwinSliderCreate(0, &wi);
	gwinSliderSetPosition(ghSlider3, 13);
	wi.g.x += wi.g.width+1; wi.text = "S4";
	ghSlider4 = gwinSliderCreate(0, &wi);
	gwinSliderSetPosition(ghSlider4, 76);

	// Checkboxes - for the 2nd and 3rd checkbox we apply special drawing before making it visible
	wi.g.parent = ghPgCheckboxes;
	wi.g.width = CHECKBOX_WIDTH; wi.g.height = CHECKBOX_HEIGHT; wi.g.x = 5;
	wi.g.y = 5; wi.text = "C1";
	ghCheckbox1 = gwinCheckboxCreate(0, &wi);
	wi.customDraw = gwinCheckboxDraw_CheckOnRight;
	wi.g.y += wi.g.height+1; wi.text = "C2";
	ghCheckbox2 = gwinCheckboxCreate(0, &wi);
	wi.customDraw = gwinCheckboxDraw_Button;
	wi.g.y += wi.g.height+1; wi.text = "C3"; wi.g.width = BUTTON_WIDTH; wi.g.height = BUTTON_HEIGHT;
	ghCheckbox3 = gwinCheckboxCreate(0, &wi);
	wi.g.y += wi.g.height+1; wi.text = "Disable All";
	wi.customDraw = 0; wi.g.width = DISABLEALL_WIDTH; wi.g.height = CHECKBOX_HEIGHT;
	ghCheckDisableAll = gwinCheckboxCreate(0, &wi);

    // Labels
	wi.g.parent = ghPgLabels;
	wi.g.width = pagewidth-10;	wi.g.height = LABEL_HEIGHT;
	wi.g.x = wi.g.y = 5; wi.text = "N/A";
	ghLabelSlider1 = gwinLabelCreate(0, &wi);
	gwinLabelSetAttribute(ghLabelSlider1, 100, "Slider 1:");
	wi.g.y += LABEL_HEIGHT + 2;
	ghLabelSlider2 = gwinLabelCreate(0, &wi);
	gwinLabelSetAttribute(ghLabelSlider2, 100, "Slider 2:");
	wi.g.y += LABEL_HEIGHT + 2;
	ghLabelSlider3 = gwinLabelCreate(0, &wi);
	gwinLabelSetAttribute(ghLabelSlider3, 100, "Slider 3:");
	wi.g.y += LABEL_HEIGHT + 2;
	ghLabelSlider4 = gwinLabelCreate(0, &wi);
	gwinLabelSetAttribute(ghLabelSlider4, 100, "Slider 4:");
	wi.g.y += LABEL_HEIGHT + 2;
	ghLabelRadio1 = gwinLabelCreate(0, &wi);
	gwinLabelSetAttribute(ghLabelRadio1, 100, "RadioButton 1:");


	// Radio Buttons
	wi.g.parent = ghPgRadios;
	wi.g.width = RADIO_WIDTH; wi.g.height = RADIO_HEIGHT; wi.g.y = 5;
	wi.g.x = 5; wi.text = "Yes";
	ghRadio1 = gwinRadioCreate(0, &wi, GROUP_YESNO);
	wi.g.x += wi.g.width; wi.text = "No"; if (wi.g.x + wi.g.width > pagewidth) { wi.g.x = 5; wi.g.y += RADIO_HEIGHT; }
	ghRadio2 = gwinRadioCreate(0, &wi, GROUP_YESNO);
	gwinRadioPress(ghRadio1);
	wi.g.width = COLOR_WIDTH; wi.g.y += RADIO_HEIGHT+5;
	wi.g.x = 5; wi.text = "Black";
	ghRadioBlack = gwinRadioCreate(0, &wi, GROUP_COLORS);
	wi.g.x += wi.g.width; wi.text = "White"; if (wi.g.x + wi.g.width > pagewidth) { wi.g.x = 5; wi.g.y += RADIO_HEIGHT; }
	ghRadioWhite = gwinRadioCreate(0, &wi, GROUP_COLORS);
	wi.g.x += wi.g.width; wi.text = "Yellow"; if (wi.g.x + wi.g.width > pagewidth) { wi.g.x = 5; wi.g.y += RADIO_HEIGHT; }
	ghRadioYellow = gwinRadioCreate(0, &wi, GROUP_COLORS);
	gwinRadioPress(ghRadioWhite);

	// Lists
	border = pagewidth < 10+2*LIST_WIDTH ? 2 : 5;
	wi.g.parent = ghPgLists;
	wi.g.width = LIST_WIDTH; wi.g.height = LIST_HEIGHT; wi.g.y = border;
	wi.g.x = border; wi.text = "L1";
	ghList1 = gwinListCreate(0, &wi, FALSE);
	gwinListAddItem(ghList1, "Item 0", FALSE);
	gwinListAddItem(ghList1, "Item 1", FALSE);
	gwinListAddItem(ghList1, "Item 2", FALSE);
	gwinListAddItem(ghList1, "Item 3", FALSE);
	gwinListAddItem(ghList1, "Item 4", FALSE);
	gwinListAddItem(ghList1, "Item 5", FALSE);
	gwinListAddItem(ghList1, "Item 6", FALSE);
	gwinListAddItem(ghList1, "Item 7", FALSE);
	gwinListAddItem(ghList1, "Item 8", FALSE);
	gwinListAddItem(ghList1, "Item 9", FALSE);
	gwinListAddItem(ghList1, "Item 10", FALSE);
	gwinListAddItem(ghList1, "Item 11", FALSE);
	gwinListAddItem(ghList1, "Item 12", FALSE);
	gwinListAddItem(ghList1, "Item 13", FALSE);
	wi.text = "L2"; wi.g.x += LIST_WIDTH+border; if (wi.g.x + LIST_WIDTH > pagewidth) { wi.g.x = border; wi.g.y += LIST_HEIGHT+border; }
	ghList2 = gwinListCreate(0, &wi, TRUE);
	gwinListAddItem(ghList2, "Item 0", FALSE);
	gwinListAddItem(ghList2, "Item 1", FALSE);
	gwinListAddItem(ghList2, "Item 2", FALSE);
	gwinListAddItem(ghList2, "Item 3", FALSE);
	gwinListAddItem(ghList2, "Item 4", FALSE);
	gwinListAddItem(ghList2, "Item 5", FALSE);
	gwinListAddItem(ghList2, "Item 6", FALSE);
	gwinListAddItem(ghList2, "Item 7", FALSE);
	gwinListAddItem(ghList2, "Item 8", FALSE);
	gwinListAddItem(ghList2, "Item 9", FALSE);
	gwinListAddItem(ghList2, "Item 10", FALSE);
	gwinListAddItem(ghList2, "Item 11", FALSE);
	gwinListAddItem(ghList2, "Item 12", FALSE);
	gwinListAddItem(ghList2, "Item 13", FALSE);
	wi.text = "L3"; wi.g.x += LIST_WIDTH+border; if (wi.g.x + LIST_WIDTH > pagewidth) { wi.g.x = border; wi.g.y += LIST_HEIGHT+border; }
	ghList3 = gwinListCreate(0, &wi, TRUE);
	gwinListAddItem(ghList3, "Item 0", FALSE);
	gwinListAddItem(ghList3, "Item 1", FALSE);
	gwinListAddItem(ghList3, "Item 2", FALSE);
	gwinListAddItem(ghList3, "Item 3", FALSE);
	gdispImageOpenFile(&imgYesNo, "image_yesno.gif");
	gwinListItemSetImage(ghList3, 1, &imgYesNo);
	gwinListItemSetImage(ghList3, 3, &imgYesNo);
	wi.text = "L4"; wi.g.x += LIST_WIDTH+border; if (wi.g.x + LIST_WIDTH > pagewidth) { wi.g.x = border; wi.g.y += LIST_HEIGHT+border; }
	ghList4 = gwinListCreate(0, &wi, TRUE);
	gwinListAddItem(ghList4, "Item 0", FALSE);
	gwinListAddItem(ghList4, "Item 1", FALSE);
	gwinListAddItem(ghList4, "Item 2", FALSE);
	gwinListAddItem(ghList4, "Item 3", FALSE);
	gwinListAddItem(ghList4, "Item 4", FALSE);
	gwinListAddItem(ghList4, "Item 5", FALSE);
	gwinListAddItem(ghList4, "Item 6", FALSE);
	gwinListAddItem(ghList4, "Item 7", FALSE);
	gwinListAddItem(ghList4, "Item 8", FALSE);
	gwinListAddItem(ghList4, "Item 9", FALSE);
	gwinListAddItem(ghList4, "Item 10", FALSE);
	gwinListAddItem(ghList4, "Item 11", FALSE);
	gwinListAddItem(ghList4, "Item 12", FALSE);
	gwinListAddItem(ghList4, "Item 13", FALSE);
	gwinListSetScroll(ghList4, scrollSmooth);

	// Image
	wi.g.parent = ghPgImages;
	wi.g.x = wi.g.y = 0; wi.g.width = pagewidth; wi.g.height = gwinGetInnerHeight(ghPgImages);
	ghImage1 = gwinImageCreate(0, &wi.g);
	gwinImageOpenFile(ghImage1, "romfs_img_ugfx.gif");

	// Progressbar
	wi.g.parent = ghPgProgressbars;
	wi.g.width = pagewidth-10; wi.g.height = SLIDER_WIDTH; wi.g.y = 5;
	wi.g.x = 5; wi.text = "Progressbar 1";
	ghProgressbar1 = gwinProgressbarCreate(0, &wi);
	gwinProgressbarSetResolution(ghProgressbar1, 10);
}
Ejemplo n.º 11
0
static msg_t notepadThread(void *param) {

  GEventMouse		*pem;
  GEventGWinButton	*peb;
  GHandle			ghc;

  (void)param;

  /* Get the display dimensions */
  swidth = gdispGetWidth();
  sheight = gdispGetHeight();

  font = gdispOpenFont("UI2");

  /* Initialize the mouse */
  geventListenerInit(&gl);
  ginputGetMouse(0);

  initButtons();

  /* Configure the GIF decoder with the toolbar Icon images */
  gdispImageSetMemoryReader(&toolbarImageFilmstrip, toolbarIcons);
  gdispImageOpen(&toolbarImageFilmstrip);

  /* Set clip to the entire screen */
  gdispSetClip(0, 0, swidth, sheight);

  /* Clear the screen with the window background
   * Also, draw the title bars */
  gdispClear(nCurColorScheme.winBgColor);
  gdispDrawBox(0, 0, swidth, sheight, nCurColorScheme.titleBarColor);
  gdispFillArea(0, 0, swidth, NPAD_TITLEBAR_HEIGHT, nCurColorScheme.titleBarColor);
  gdispDrawStringBox(NPAD_TITLETEXT_START_X,
                     NPAD_TITLETEXT_START_Y,
                     swidth,
                     NPAD_TITLEBAR_HEIGHT,
                     NPAD_TITLETEXT_STR,
                     font,
                     nCurColorScheme.titleTextColor,
                     justifyLeft);

  /* Create the drawing window, draw its border */
  gdispDrawBox(NPAD_DRAWING_AREA_START_X - 1,
               NPAD_DRAWING_AREA_START_Y - 1,
  			   NPAD_DRAWING_AREA_WIDTH + 2,
  			   NPAD_DRAWING_AREA_HEIGHT + 2,
  			   nCurColorScheme.drawingWinBorder);

  nDrawingArea = gwinCreateWindow(NULL,
								  NPAD_DRAWING_AREA_START_X,
								  NPAD_DRAWING_AREA_START_Y,
								  NPAD_DRAWING_AREA_WIDTH,
								  NPAD_DRAWING_AREA_HEIGHT);

  /* Create the bottom status bar console */
  ghc = gwinCreateConsole(NULL,
                          NPAD_STATUSBAR_START_X,
						  NPAD_STATUSBAR_START_Y,
                          NPAD_STATUSBAR_WIDTH,
                          NPAD_STATUSBAR_HEIGHT,
                          font);

  gdispImageDraw(&toolbarImageFilmstrip,
                 NPAD_STATUSBAR_ICON_START_X,
                 NPAD_STATUSBAR_ICON_START_Y,
                 NPAD_ICON_WIDTH,
                 NPAD_ICON_HEIGHT,
                 NPAD_ICON_START(12),
                 0);

  gwinSetBgColor(ghc, nCurColorScheme.winBgColor);
  gwinSetColor(ghc, Black);

  gstatusConsole = gwinGetConsoleStream(ghc);

  /* draw the buttons */
  gwinSetColor(nDrawingArea, Black);
  gwinSetBgColor(nDrawingArea, White);

  gwinClear(nDrawingArea);
  gwinClear(ghc);

  drawButtons();
  drawVButtons();

  chprintf(gstatusConsole, "Welcome to ChibiOS/GFX Notepad demo.");

  ncoreSpawnDrawThread(nDrawingArea, gstatusConsole);

  while(TRUE) {
	  pem = (GEventMouse *) geventEventWait(&gl, TIME_INFINITE);

	  /* button pressed... */
	  if (pem->type == GEVENT_GWIN_BUTTON) {
		peb = (GEventGWinButton *)pem;

		if (peb->button == H(btnNew)) {
		  // Reset all the settings
		  selColorIndex = 0;
		  selPenWidth = 0;
		  ncoreSetMode(NCORE_MODE_DRAW);

		  gwinSetColor(nDrawingArea, Black);
		  gwinSetBgColor(nDrawingArea, White);

		  // Refresh the buttons
		  drawButtons();
		  drawVButtons();

		  gwinClear(nDrawingArea);
		  chprintf(gstatusConsole, "\nScreen Cleared.");
		}
		else if (peb->button == H(btnOpen)) {
		  chprintf(gstatusConsole, "\nFile Open not implemented.");
		}
		else if (peb->button == H(btnSave)) {
		  chprintf(gstatusConsole, "\nFile Save not implemented.");
		}
		else if (peb->button == H(btnPencil)) {
		  ncoreSetMode(NCORE_MODE_DRAW);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nPencil Tool Selected.");
		}
		else if (peb->button == H(btnEraser)) {
		  ncoreSetMode(NCORE_MODE_ERASE);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nEraser Tool Selected.");
		}
		else if (peb->button == H(btnFill)) {
		  ncoreSetMode(NCORE_MODE_FILL);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nFill Tool Selected.");
		}
		else if (peb->button == H(btnClose)) {
		  break;
		}
	  }
  }

  gwinDestroyWindow(ghc);
  // No need to destroy the buttons as they are statically allocated
  gdispCloseFont(font);
  ncoreTerminateDrawThread();
  gdispImageClose(&toolbarImageFilmstrip);

  return 0;
}
Ejemplo n.º 12
0
Archivo: main.c Proyecto: bhdminh/uGFX
int main(void) {
	uint8_t i;
	font_t	font1, font2;

	/* initialize and clear the display */
	gfxInit();

	/* Set some fonts */
	font1 = gdispOpenFont("UI2");
	font2 = gdispOpenFont("DejaVu Sans 12");
	gwinSetDefaultFont(font1);

	/* create the three console windows */
	{
		GWindowInit		wi;

		gwinClearInit(&wi);
		wi.show = TRUE;
		wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight()/2;
		GW1 = gwinConsoleCreate(0, &wi);
		wi.y = gdispGetHeight()/2; wi.width = gdispGetWidth()/2; wi.height = gdispGetHeight();
		GW2 = gwinConsoleCreate(0, &wi);
		wi.x = gdispGetWidth()/2; wi.height = gdispGetHeight();
		GW3 = gwinConsoleCreate(0, &wi);
	}

	/* Use a special font for GW1 */
	gwinSetFont(GW1, font2);

	/* Set the fore- and background colors for each console */
	gwinSetColor(GW1, Green);
	gwinSetBgColor(GW1, Black);
	gwinSetColor(GW2, White);
	gwinSetBgColor(GW2, Blue);
	gwinSetColor(GW3, Black);
	gwinSetBgColor(GW3, Red);

	/* clear all console windows - to set background */
	gwinClear(GW1);
	gwinClear(GW2);
	gwinClear(GW3);

	/* Output some data on the first console */
	for(i = 0; i < 10; i++) {
		gwinPrintf(GW1, "Hello \033buGFX\033B!\n");
	}

	/* Output some data on the second console - Fast */
	for(i = 0; i < 32; i++) {
		gwinPrintf(GW2, "Message Nr.: \0331\033b%d\033B\033C\n", i+1);
	}

	/* Output some data on the third console - Slowly */
	for(i = 0; i < 32; i++) {
		gwinPrintf(GW3, "Message Nr.: \033u%d\033U\n", i+1);
		gfxSleepMilliseconds(500);
	}

	/* Make console 3 invisible and then visible again to demonstrate the history buffer */
	gwinPrintf(GW2, "Making red window \033uinvisible\033U\n");
	gwinSetVisible(GW3, FALSE);
	gfxSleepMilliseconds(1000);
	gwinPrintf(GW2, "Making red window \033uvisible\033U\n");
	gwinSetVisible(GW3, TRUE);
	gwinPrintf(GW3, "\033bI'm back!!!\033B\n", i+1);

	while(TRUE) {
		gfxSleepMilliseconds(500);
	}
}
Ejemplo n.º 13
0
Archivo: main.c Proyecto: DaviWei/uGFX
/**
 * Create all the widgets.
 * With the exception of the Tabs they are all created invisible.
 */
static void createWidgets(void) {
	GWidgetInit		wi;

	wi.customDraw = 0; wi.customParam = 0; wi.customStyle = 0;

	// Create the Tabs
	wi.g.show = TRUE; wi.customDraw = gwinRadioDraw_Tab;
	wi.g.width = ScrWidth/7; wi.g.height = TAB_HEIGHT; wi.g.y = 0;
	wi.g.x = 0*wi.g.width; wi.text = "Buttons";		ghTabButtons	= gwinRadioCreate(NULL, &wi, GROUP_TABS);
	wi.g.x = 1*wi.g.width; wi.text = "Sliders";		ghTabSliders	= gwinRadioCreate(NULL, &wi, GROUP_TABS);
	wi.g.x = 2*wi.g.width; wi.text = "Checkbox";	ghTabCheckboxes	= gwinRadioCreate(NULL, &wi, GROUP_TABS);
	wi.g.x = 3*wi.g.width; wi.text = "Radios";		ghTabRadios		= gwinRadioCreate(NULL, &wi, GROUP_TABS);
	wi.g.x = 4*wi.g.width; wi.text = "Lists";		ghTabLists		= gwinRadioCreate(NULL, &wi, GROUP_TABS);
	wi.g.x = 5*wi.g.width; wi.text = "Labels";		ghTabLabels		= gwinRadioCreate(NULL, &wi, GROUP_TABS);
	wi.g.x = 6*wi.g.width; wi.text = "Images";		ghTabImages		= gwinRadioCreate(NULL, &wi, GROUP_TABS);

	// Buttons
	wi.g.show = FALSE; wi.customDraw = 0;
	wi.g.width = BUTTON_WIDTH; wi.g.height = BUTTON_HEIGHT; wi.g.y = TAB_HEIGHT+5;
	wi.g.x = 0+0*(BUTTON_WIDTH+1); wi.text = "B1"; ghButton1 = gwinButtonCreate(NULL, &wi);
	wi.g.x = 0+1*(BUTTON_WIDTH+1); wi.text = "B2"; ghButton2 = gwinButtonCreate(NULL, &wi);
	wi.g.x = 0+2*(BUTTON_WIDTH+1); wi.text = "B3"; ghButton3 = gwinButtonCreate(NULL, &wi);
	wi.g.x = 0+3*(BUTTON_WIDTH+1); wi.text = "B4"; ghButton4 = gwinButtonCreate(NULL, &wi);

	// Horizontal Sliders
	wi.g.width = ScrWidth/2-2; wi.g.height = SLIDER_WIDTH; wi.g.x = ScrWidth/2+1;
	wi.g.y = ScrHeight/2-2*(SLIDER_WIDTH+1); wi.text = "S1"; ghSlider1 = gwinSliderCreate(NULL, &wi);
	wi.g.y = ScrHeight/2-1*(SLIDER_WIDTH+1); wi.text = "S2"; ghSlider2 = gwinSliderCreate(NULL, &wi);

	// Vertical Sliders
	wi.g.width = SLIDER_WIDTH; wi.g.height = ScrHeight/2-2; wi.g.y = ScrHeight/2+1;
	wi.g.x = 0+0*(SLIDER_WIDTH+1); wi.text = "S3"; ghSlider3 = gwinSliderCreate(NULL, &wi);
	wi.g.x = 0+1*(SLIDER_WIDTH+1); wi.text = "S4"; ghSlider4 = gwinSliderCreate(NULL, &wi);

	// Checkboxes - for the 2nd checkbox we apply special drawing before making it visible
	wi.g.width = CHECKBOX_WIDTH; wi.g.height = CHECKBOX_HEIGHT; wi.g.x = 0;
	wi.g.y = TAB_HEIGHT+5+0*(CHECKBOX_HEIGHT+1); wi.text = "C1"; ghCheckbox1 = gwinCheckboxCreate(NULL, &wi);
	wi.customDraw = gwinCheckboxDraw_CheckOnRight;
	wi.g.y = TAB_HEIGHT+5+1*(CHECKBOX_HEIGHT+1); wi.text = "C2"; ghCheckbox2 = gwinCheckboxCreate(NULL, &wi);
	wi.customDraw = 0; wi.g.width = DISABLEALL_WIDTH;
	wi.g.y = TAB_HEIGHT+5+2*(CHECKBOX_HEIGHT+1); wi.text = "Disable All"; ghCheckDisableAll = gwinCheckboxCreate(NULL, &wi);

    // Labels
	wi.g.width = 0;	wi.g.height = LABEL_HEIGHT;	// dynamic width, fixed height
	wi.g.y = TAB_HEIGHT+5+2*(CHECKBOX_HEIGHT+1); wi.text = "Label"; ghLabel1 = gwinLabelCreate(NULL, &wi);

	// Radio Buttons
	wi.g.width = RADIO_WIDTH; wi.g.height = RADIO_HEIGHT; wi.g.y = TAB_HEIGHT+5;
	wi.g.x = 0*wi.g.width; wi.text = "Yes";		ghRadio1	= gwinRadioCreate(NULL, &wi, GROUP_YESNO);
	wi.g.x = 1*wi.g.width; wi.text = "No";		ghRadio2	= gwinRadioCreate(NULL, &wi, GROUP_YESNO);
	wi.g.width = COLOR_WIDTH; wi.g.y += RADIO_HEIGHT+5;
	wi.g.x = 0*wi.g.width; wi.text = "Black";	ghRadioBlack	= gwinRadioCreate(NULL, &wi, GROUP_COLORS);
	wi.g.x = 1*wi.g.width; wi.text = "White";	ghRadioWhite	= gwinRadioCreate(NULL, &wi, GROUP_COLORS);
	wi.g.x = 2*wi.g.width; wi.text = "Yellow";	ghRadioYellow	= gwinRadioCreate(NULL, &wi, GROUP_COLORS);
	gwinRadioPress(ghRadioWhite);

	// Lists
	wi.g.show = FALSE; wi.customDraw = 0;
	wi.g.width = LIST_WIDTH; wi.g.height = LIST_HEIGHT; wi.g.y = TAB_HEIGHT+5;
	wi.g.x = 0+0*(LIST_WIDTH+1); wi.text = "L1"; ghList1 = gwinListCreate(NULL, &wi, FALSE);
	gwinListAddItem(ghList1, "Item 0", FALSE);	gwinListAddItem(ghList1, "Item 1", FALSE);
	gwinListAddItem(ghList1, "Item 2", FALSE);	gwinListAddItem(ghList1, "Item 3", FALSE);
	gwinListAddItem(ghList1, "Item 4", FALSE);	gwinListAddItem(ghList1, "Item 5", FALSE);
	gwinListAddItem(ghList1, "Item 6", FALSE);	gwinListAddItem(ghList1, "Item 7", FALSE);
	gwinListAddItem(ghList1, "Item 8", FALSE);	gwinListAddItem(ghList1, "Item 9", FALSE);
	gwinListAddItem(ghList1, "Item 10", FALSE);	gwinListAddItem(ghList1, "Item 11", FALSE);
	gwinListAddItem(ghList1, "Item 12", FALSE);	gwinListAddItem(ghList1, "Item 13", FALSE);
	wi.g.x = 0+1*(LIST_WIDTH+1); wi.text = "L2"; ghList2 = gwinListCreate(NULL, &wi, TRUE);
	gwinListAddItem(ghList2, "Item 0", FALSE);	gwinListAddItem(ghList2, "Item 1", FALSE);
	gwinListAddItem(ghList2, "Item 2", FALSE);	gwinListAddItem(ghList2, "Item 3", FALSE);
	gwinListAddItem(ghList2, "Item 4", FALSE);	gwinListAddItem(ghList2, "Item 5", FALSE);
	gwinListAddItem(ghList2, "Item 6", FALSE);	gwinListAddItem(ghList2, "Item 7", FALSE);
	gwinListAddItem(ghList2, "Item 8", FALSE);	gwinListAddItem(ghList2, "Item 9", FALSE);
	gwinListAddItem(ghList2, "Item 10", FALSE);	gwinListAddItem(ghList2, "Item 11", FALSE);
	gwinListAddItem(ghList2, "Item 12", FALSE);	gwinListAddItem(ghList2, "Item 13", FALSE);
	wi.g.x = 0+2*(LIST_WIDTH+1); wi.text = "L3"; ghList3 = gwinListCreate(NULL, &wi, TRUE);
	gwinListAddItem(ghList3, "Item 0", FALSE);	gwinListAddItem(ghList3, "Item 1", FALSE);
	gwinListAddItem(ghList3, "Item 2", FALSE);	gwinListAddItem(ghList3, "Item 3", FALSE);
	gdispImageSetMemoryReader(&imgYesNo, image_yesno);
	gdispImageOpen(&imgYesNo);
	gwinListItemSetImage(ghList3, 1, &imgYesNo);
	gwinListItemSetImage(ghList3, 3, &imgYesNo);

	// Image
	wi.g.x = ScrWidth-210; wi.g.y = TAB_HEIGHT + 10; wi.g.width = 200; wi.g.height = 200;
	ghImage1 = gwinImageCreate(NULL, &wi.g);
	gwinImageOpenMemory(ghImage1, image_chibios);
	gwinImageCache(ghImage1);

	// Console - we apply some special colors before making it visible
	wi.g.width = ScrWidth/2-1; wi.g.height = ScrHeight/2-1;
	wi.g.x = ScrWidth/2+1; wi.g.y = ScrHeight/2+1;
	ghConsole = gwinConsoleCreate(NULL, &wi.g);
    gwinSetColor(ghConsole, Yellow);
    gwinSetBgColor(ghConsole, Black);
}