Ejemplo n.º 1
0
/*
 	Function:	InitHL
 	Usage:		InitHL();
 	---------------------------------------------------------------------------
 	Initializes haptic device and haptic rendering library.
  		
 */
void InitHL()
{
    HDErrorInfo error;
    hHD = hdInitDevice(HD_DEFAULT_DEVICE);
    if (HD_DEVICE_ERROR(error = hdGetError()))
    {
        hduPrintError(stderr, &error, "Failed to initialize haptic device");
        fprintf(stderr, "Press any key to exit");
        getchar();
        exit(1);
    }   
    
    // Create a haptic context for the device. The haptic context maintains 
    // the state that persists between frame intervals and is used for
    // haptic rendering.
    hHLRC = hlCreateContext(hHD);
    hlMakeCurrent(hHLRC); 

    // generate a shape id to hold the haptic surface rep
    mSurfaceShapeId = hlGenShapes(1);

    // add a callback to handle motion while touching surface
    hlAddEventCallback(HL_EVENT_TOUCH, mSurfaceShapeId, HL_CLIENT_THREAD, 
                       OnTouchSurface, NULL);
    hlAddEventCallback(HL_EVENT_UNTOUCH, mSurfaceShapeId, HL_CLIENT_THREAD, 
                       OnTouchSurface, NULL);
    // set motion tolerance to 0 so we get motion event when
    // when not moving.
    hlEventd(HL_EVENT_MOTION_LINEAR_TOLERANCE, 0);
    hlAddEventCallback(HL_EVENT_MOTION, mSurfaceShapeId, HL_CLIENT_THREAD, 
                       OnDragSurface, NULL);

}
Ejemplo n.º 2
0
	void CybPhantom::genShapeIdList(int num)
	{
		shapeId = new HLuint[num];
		for(int i = 0; i < num; i++){
			shapeId[i] = hlGenShapes(1);
		}
	}
//*******************************************************************************
HapticObject::HapticObject()
: m_HLShapeID(hlGenShapes(1))
{
	// defaultmäßig ein Constraint definieren, aber deaktivieren
	m_pHapticConstraint = new HapticConstraint(1.0);
	m_pHapticConstraint->disable();

	// Position beim Erzeugen des Objektes ist immer [0.0, 0.0, 0.0]
	m_transformMatrix.makeIdentity();
}
Ejemplo n.º 4
0
/*******************************************************************************
 Initialize the HDAPI.  This involves initing a device configuration, enabling
 forces, and scheduling a haptic thread callback for servicing the device.
*******************************************************************************/
void initHL()
{
    HDErrorInfo error;
    ghHD = hdInitDevice( HD_DEFAULT_DEVICE );

    if (HD_DEVICE_ERROR(error = hdGetError()))
    {
        hduPrintError(stderr, &error, "Failed to initialize haptic device");
        fprintf(stderr, "Press any key to exit");
        getchar();
        exit(-1);
    }

/*************************************************************
ADDED
*************************************************************/
    hdScheduleAsynchronous(hdBeginCB, 0, HD_MAX_SCHEDULER_PRIORITY);
    hdScheduleAsynchronous(hdEndCB, 0, HD_MIN_SCHEDULER_PRIORITY);

/*************************************************************
END ADDED
*************************************************************/
    ghHLRC = hlCreateContext(ghHD);
    hlMakeCurrent(ghHLRC);

// Enable optimization of the viewing parameters when rendering
// geometry for OpenHaptics.
    hlEnable(HL_HAPTIC_CAMERA_VIEW);

// Generate id for the shape.
    gShapeId = hlGenShapes(1);
    gPointId = hlGenShapes(1);
    hlTouchableFace(HL_FRONT);

    hlAddEventCallback(HL_EVENT_TOUCH,gPointId , HL_COLLISION_THREAD,
        hlTouchCB, 0);

    hlAddEventCallback(HL_EVENT_UNTOUCH,gPointId , HL_COLLISION_THREAD,
        hlUnTouchCB, 0);
}
Ejemplo n.º 5
0
void init(void)
{
   glClearColor(0.0, 0.0, 0.0, 0.0);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);

   // Enable depth buffering to provide depth information for OpenHaptics.
   glDepthFunc(GL_LEQUAL);
   glEnable(GL_DEPTH_TEST);

   // OpenHaptics setup follows:
   
   // Create a haptic device instance.
   HDErrorInfo error;
   HHD hHD = hdInitDevice(HD_DEFAULT_DEVICE);
   if (HD_DEVICE_ERROR(error = hdGetError()))
   {
       hduPrintError(stderr, &error, "Failed to initialize haptic device");
       fprintf(stderr, "Press any key to exit");
       getchar();
       exit(-1);
   }

   if (HD_SUCCESS != hdGetError().errorCode)
   {
       fprintf(stderr, "Erorr initializing haptic device.\nPress any key to exit");
       getchar();
       exit(-1);
   }
   
   // Create a haptic rendering context and activate it.
   HHLRC hHLRC = hlCreateContext(hHD);
   hlMakeCurrent(hHLRC);

   // Reserve an id for the shape
   gMyShapeId = hlGenShapes(1);

   // Specify the boundaries for the workspace of the haptic device
   // in millimeters in the cordinates of the haptic device.
   // The haptics engine will map the view volume to this workspace
   hlWorkspace (-80, -80, -70, 80, 80, 20);

   // Specify the haptic view volume (in this case it will be
   // the same as the graphic view volume).
   hlMatrixMode(HL_TOUCHWORKSPACE);
   hlLoadIdentity();
   hlOrtho (0.0, 1.0, 0.0, 1.0, -1.0, 1.0);
}
Ejemplo n.º 6
0
RigidBody::RigidBody(const char *name) :
    massInv(0),
    x(0,0,0),
    q(),
    P(0,0,0),
    L(0,0,0),
    v(0,0,0),
    omega(0,0,0),
    force(0,0,0),
    torque(0,0,0)
{
    zeroMatrix(Ibody);
    zeroMatrix(Ibodyinv);
    zeroMatrix(Iinv);
    zeroMatrix(R);

    setName(name);

    shapeId = hlGenShapes(1);
}
//*******************************************************************************
HapticConstraint::HapticConstraint( HLfloat snapDist )
: m_HLConstraintID(hlGenShapes(1))
{
	m_SnapDistance = snapDist;
	m_Enabled = true;
}
Ejemplo n.º 8
0
/*******************************************************************************
 Initialize the HDAPI.  This involves initing a device configuration, enabling
 forces, and scheduling a haptic thread callback for servicing the device.
*******************************************************************************/
void initHL()
{
    HDErrorInfo error;

    hHD = hdInitDevice(HD_DEFAULT_DEVICE);
    if (HD_DEVICE_ERROR(error = hdGetError()))
    {
        hduPrintError(stderr, &error, "Failed to initialize haptic device");
        fprintf(stderr, "Press any key to exit");
        getchar();
        exit(-1);
    }
    
    hHLRC = hlCreateContext(hHD);
    hlMakeCurrent(hHLRC);

    // Enable optimization of the viewing parameters when rendering
    // geometry for OpenHaptics.
    hlEnable(HL_HAPTIC_CAMERA_VIEW);

    // Generate id's for the three shapes.
    gSphereShapeId = hlGenShapes(1);
    gTorusShapeId = hlGenShapes(1);
    gTeapotShapeId = hlGenShapes(1);

    // Setup event callbacks.
    hlAddEventCallback(HL_EVENT_TOUCH, HL_OBJECT_ANY, HL_CLIENT_THREAD, 
                       &touchShapeCallback, NULL);
    hlAddEventCallback(HL_EVENT_UNTOUCH, HL_OBJECT_ANY, HL_CLIENT_THREAD, 
                       &untouchShapeCallback, NULL);
    hlAddEventCallback(HL_EVENT_TOUCH, gSphereShapeId, HL_CLIENT_THREAD, 
                       &touchSphereCallback, NULL);
    hlAddEventCallback(HL_EVENT_UNTOUCH, gSphereShapeId, HL_CLIENT_THREAD, 
                       &untouchSphereCallback, NULL);
    hlAddEventCallback(HL_EVENT_TOUCH, gTorusShapeId, HL_CLIENT_THREAD, 
                       &touchTorusCallback, NULL);
    hlAddEventCallback(HL_EVENT_UNTOUCH, gTorusShapeId, HL_CLIENT_THREAD, 
                       &untouchTorusCallback, NULL);
    hlAddEventCallback(HL_EVENT_TOUCH, gTeapotShapeId, HL_CLIENT_THREAD, 
                       &touchTeapotCallback, NULL);
    hlAddEventCallback(HL_EVENT_UNTOUCH, gTeapotShapeId, HL_CLIENT_THREAD, 
                       &untouchTeapotCallback, NULL);
    hlAddEventCallback(HL_EVENT_1BUTTONDOWN, HL_OBJECT_ANY, HL_CLIENT_THREAD, 
                       &button1DownCallback, NULL);
    hlAddEventCallback(HL_EVENT_1BUTTONUP, HL_OBJECT_ANY, HL_CLIENT_THREAD, 
                       &button1UpCallback, NULL);
    hlAddEventCallback(HL_EVENT_2BUTTONDOWN, HL_OBJECT_ANY, HL_CLIENT_THREAD, 
                       &button2DownCallback, NULL);
    hlAddEventCallback(HL_EVENT_2BUTTONUP, HL_OBJECT_ANY, HL_CLIENT_THREAD, 
                       &button2UpCallback, NULL);
    hlAddEventCallback(HL_EVENT_3BUTTONDOWN, HL_OBJECT_ANY, HL_CLIENT_THREAD, 
                       &button3DownCallback, NULL);
    hlAddEventCallback(HL_EVENT_3BUTTONUP, HL_OBJECT_ANY, HL_CLIENT_THREAD, 
                       &button3UpCallback, NULL);
    hlAddEventCallback(HL_EVENT_1BUTTONDOWN, gSphereShapeId, HL_CLIENT_THREAD, 
                       &button1DownSphereCallback, NULL);
    hlAddEventCallback(HL_EVENT_1BUTTONUP, gSphereShapeId, HL_CLIENT_THREAD, 
                       &button1UpSphereCallback, NULL);
    hlAddEventCallback(HL_EVENT_MOTION, HL_OBJECT_ANY, HL_CLIENT_THREAD, 
                       &motionCallback, NULL);
    hlAddEventCallback(HL_EVENT_MOTION, gSphereShapeId, HL_CLIENT_THREAD, 
                       &motionOnSphereCallback, NULL);
    hlAddEventCallback(HL_EVENT_CALIBRATION_UPDATE, HL_OBJECT_ANY,
                       HL_CLIENT_THREAD, &calibrationCallback, NULL);                       
    hlAddEventCallback(HL_EVENT_CALIBRATION_INPUT, HL_OBJECT_ANY,
                       HL_CLIENT_THREAD, &calibrationCallback, NULL);                       
}