Ejemplo n.º 1
0
void
TAlertView::GetPreferredSize(float* _width, float* _height)
{
	int32 scale = icon_layout_scale();

	if (_width != NULL) {
		if (fIconBitmap != NULL)
			*_width = 18 * scale + fIconBitmap->Bounds().Width();
		else
			*_width = 0;
	}
	if (_height != NULL) {
		if (fIconBitmap != NULL)
			*_height = 6 * scale + fIconBitmap->Bounds().Height();
		else
			*_height = 0;
	}
}
Ejemplo n.º 2
0
void
TAlertView::Draw(BRect updateRect)
{
	if (fIconBitmap == NULL)
		return;

	// Here's the fun stuff
	BRect stripeRect = Bounds();
	int32 iconLayoutScale = icon_layout_scale();
	stripeRect.right = kIconStripeWidth * iconLayoutScale;
	SetHighColor(tint_color(ViewColor(), B_DARKEN_1_TINT));
	FillRect(stripeRect);

	SetDrawingMode(B_OP_ALPHA);
	SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
	DrawBitmapAsync(fIconBitmap, BPoint(18 * iconLayoutScale,
		6 * iconLayoutScale));
}
Ejemplo n.º 3
0
BBitmap*
BAlert::_InitIcon()
{
	// Save the desired alert type and set it to "empty" until
	// loading the icon was successful
	alert_type alertType = fMsgType;
	fMsgType = B_EMPTY_ALERT;

	// After a bit of a search, I found the icons in app_server. =P
	BBitmap* icon = NULL;
	BPath path;
	status_t status = find_directory(B_BEOS_SERVERS_DIRECTORY, &path);
	if (status < B_OK) {
		FTRACE((stderr, "BAlert::_InitIcon() - find_directory failed: %s\n",
			strerror(status)));
		return NULL;
	}

	path.Append("app_server");
	BFile file;
	status = file.SetTo(path.Path(), B_READ_ONLY);
	if (status < B_OK) {
		FTRACE((stderr, "BAlert::_InitIcon() - BFile init failed: %s\n",
			strerror(status)));
		return NULL;
	}

	BResources resources;
	status = resources.SetTo(&file);
	if (status < B_OK) {
		FTRACE((stderr, "BAlert::_InitIcon() - BResources init failed: %s\n",
			strerror(status)));
		return NULL;
	}

	// Which icon are we trying to load?
	const char* iconName = "";	// Don't want any seg faults
	switch (alertType) {
		case B_INFO_ALERT:
			iconName = "info";
			break;
		case B_IDEA_ALERT:
			iconName = "idea";
			break;
		case B_WARNING_ALERT:
			iconName = "warn";
			break;
		case B_STOP_ALERT:
			iconName = "stop";
			break;

		default:
			// Alert type is either invalid or B_EMPTY_ALERT;
			// either way, we're not going to load an icon
			return NULL;
	}

	int32 iconSize = 32 * icon_layout_scale();
	// Allocate the icon bitmap
	icon = new(std::nothrow) BBitmap(BRect(0, 0, iconSize - 1, iconSize - 1),
		0, B_RGBA32);
	if (icon == NULL || icon->InitCheck() < B_OK) {
		FTRACE((stderr, "BAlert::_InitIcon() - No memory for bitmap\n"));
		delete icon;
		return NULL;
	}

	// Load the raw icon data
	size_t size = 0;
	const uint8* rawIcon;

#ifdef __ANTARES__
	// Try to load vector icon
	rawIcon = (const uint8*)resources.LoadResource(B_VECTOR_ICON_TYPE,
		iconName, &size);
	if (rawIcon != NULL
		&& BIconUtils::GetVectorIcon(rawIcon, size, icon) == B_OK) {
		// We have an icon, restore the saved alert type
		fMsgType = alertType;
		return icon;
	}
#endif

	// Fall back to bitmap icon
	rawIcon = (const uint8*)resources.LoadResource(B_LARGE_ICON_TYPE,
		iconName, &size);
	if (rawIcon == NULL) {
		FTRACE((stderr, "BAlert::_InitIcon() - Icon resource not found\n"));
		delete icon;
		return NULL;
	}

	// Handle color space conversion
#ifdef __ANTARES__
	if (icon->ColorSpace() != B_CMAP8) {
		BIconUtils::ConvertFromCMAP8(rawIcon, iconSize, iconSize,
			iconSize, icon);
	}
#else
	icon->SetBits(rawIcon, iconSize, 0, B_CMAP8);
#endif

	// We have an icon, restore the saved alert type
	fMsgType = alertType;

	return icon;
}
Ejemplo n.º 4
0
void
BAlert::_InitObject(const char* text, const char* button0, const char* button1,
	const char* button2, button_width buttonWidth, button_spacing spacing,
	alert_type type)
{
	fInvoker = NULL;
	fAlertSem = -1;
	fAlertValue = -1;
	fButtons[0] = fButtons[1] = fButtons[2] = NULL;
	fTextView = NULL;
	fKeys[0] = fKeys[1] = fKeys[2] = 0;
	fMsgType = type;
	fButtonWidth = buttonWidth;

	// Set up the "_master_" view
	TAlertView* view = new(std::nothrow) TAlertView(Bounds());
	if (view == NULL)
		return;

	AddChild(view);
	view->SetBitmap(_InitIcon());

	// Must have at least one button
	if (button0 == NULL) {
		debugger("BAlerts must have at least one button.");
		button0 = "";
	}

	// Set up the buttons

	int32 buttonCount = 1;
	view->AddChild(fButtons[0] = _CreateButton(0, button0));

	if (button1 != NULL) {
		view->AddChild(fButtons[1] = _CreateButton(1, button1));
		buttonCount++;
	}

	if (button2 != NULL) {
		view->AddChild(fButtons[2] = _CreateButton(2, button2));
		buttonCount++;
	}

	// Find the widest button only if the widest value needs to be known.

	if (fButtonWidth == B_WIDTH_FROM_WIDEST) {
		float maxWidth = 0;
		for (int i = 0; i < buttonCount; i++) {
			float width = fButtons[i]->Bounds().Width();
			if (width > maxWidth)
				maxWidth = width;
		}

		// resize buttons
		for (int i = 0; i < buttonCount; i++) {
			fButtons[i]->ResizeTo(maxWidth, fButtons[i]->Bounds().Height());
		}
	}

	float defaultButtonFrameWidth = -fButtons[buttonCount - 1]->Bounds().Width() / 2.0f;
	SetDefaultButton(fButtons[buttonCount - 1]);
	defaultButtonFrameWidth += fButtons[buttonCount - 1]->Bounds().Width() / 2.0f;

	// Layout buttons

	float fontFactor = be_plain_font->Size() / 11.0f;

	for (int i = buttonCount - 1; i >= 0; --i) {
		float x = -fButtons[i]->Bounds().Width();
		if (i + 1 == buttonCount)
			x += Bounds().right - kRightOffset + defaultButtonFrameWidth;
		else
			x += fButtons[i + 1]->Frame().left - kButtonSpacing;

		if (buttonCount > 1 && i == 0 && spacing == B_OFFSET_SPACING)
			x -= kButtonOffsetSpacing * fontFactor;

		fButtons[i]->MoveTo(x, fButtons[i]->Frame().top);
	}

	// Adjust the window's width, if necessary

	int32 iconLayoutScale = icon_layout_scale();
	float totalWidth = kRightOffset + fButtons[buttonCount - 1]->Frame().right
		- defaultButtonFrameWidth - fButtons[0]->Frame().left;
	if (view->Bitmap()) {
		totalWidth += (kIconStripeWidth + kWindowIconOffset) * iconLayoutScale;
	} else
		totalWidth += kWindowMinOffset;

	float width = (spacing == B_OFFSET_SPACING
		? kWindowOffsetMinWidth : kWindowMinWidth) * fontFactor;

	ResizeTo(max_c(totalWidth, width), Bounds().Height());

	// Set up the text view

	BRect textViewRect(kLeftOffset, kTopOffset,
		Bounds().right - kRightOffset,
		fButtons[0]->Frame().top - kTextButtonOffset);
	if (view->Bitmap())
		textViewRect.left = (kWindowIconOffset
			+ kIconStripeWidth) * iconLayoutScale - 2;

	fTextView = new(std::nothrow) BTextView(textViewRect, "_tv_",
		textViewRect.OffsetByCopy(B_ORIGIN),
		B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW);
	if (fTextView == NULL)
		return;

	fTextView->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
	rgb_color textColor = ui_color(B_PANEL_TEXT_COLOR);
	fTextView->SetFontAndColor(be_plain_font, B_FONT_ALL, &textColor);
	fTextView->SetText(text, strlen(text));
	fTextView->MakeEditable(false);
	fTextView->MakeSelectable(false);
	fTextView->SetWordWrap(true);
	view->AddChild(fTextView);

	// Now resize the TextView vertically so that all the text is visible
	float textHeight = fTextView->TextHeight(0, fTextView->CountLines());
	textViewRect.OffsetTo(0, 0);
	textHeight -= textViewRect.Height();
	ResizeBy(0, textHeight);
	fTextView->ResizeBy(0, textHeight);
	textViewRect.bottom += textHeight;
	fTextView->SetTextRect(textViewRect);

	AddCommonFilter(new(std::nothrow) _BAlertFilter_(this));

	MoveTo(AlertPosition(Frame().Width(), Frame().Height()));
}
Ejemplo n.º 5
0
BBitmap*
BAlert::_CreateTypeIcon()
{
	if (Type() == B_EMPTY_ALERT)
		return NULL;

	// The icons are in the app_server resources
	BBitmap* icon = NULL;
	BPath path;
	status_t status = find_directory(B_BEOS_SERVERS_DIRECTORY, &path);
	if (status != B_OK) {
		FTRACE((stderr, "BAlert::_CreateTypeIcon() - find_directory "
			"failed: %s\n", strerror(status)));
		return NULL;
	}

	path.Append("app_server");
	BFile file;
	status = file.SetTo(path.Path(), B_READ_ONLY);
	if (status != B_OK) {
		FTRACE((stderr, "BAlert::_CreateTypeIcon() - BFile init failed: %s\n",
			strerror(status)));
		return NULL;
	}

	BResources resources;
	status = resources.SetTo(&file);
	if (status != B_OK) {
		FTRACE((stderr, "BAlert::_CreateTypeIcon() - BResources init "
			"failed: %s\n", strerror(status)));
		return NULL;
	}

	// Which icon are we trying to load?
	const char* iconName;
	switch (fType) {
		case B_INFO_ALERT:
			iconName = "info";
			break;
		case B_IDEA_ALERT:
			iconName = "idea";
			break;
		case B_WARNING_ALERT:
			iconName = "warn";
			break;
		case B_STOP_ALERT:
			iconName = "stop";
			break;

		default:
			// Alert type is either invalid or B_EMPTY_ALERT;
			// either way, we're not going to load an icon
			return NULL;
	}

	int32 iconSize = 32 * icon_layout_scale();
	// Allocate the icon bitmap
	icon = new(std::nothrow) BBitmap(BRect(0, 0, iconSize - 1, iconSize - 1),
		0, B_RGBA32);
	if (icon == NULL || icon->InitCheck() < B_OK) {
		FTRACE((stderr, "BAlert::_CreateTypeIcon() - No memory for bitmap\n"));
		delete icon;
		return NULL;
	}

	// Load the raw icon data
	size_t size = 0;
	const uint8* rawIcon;

	// Try to load vector icon
	rawIcon = (const uint8*)resources.LoadResource(B_VECTOR_ICON_TYPE,
		iconName, &size);
	if (rawIcon != NULL
		&& BIconUtils::GetVectorIcon(rawIcon, size, icon) == B_OK) {
		return icon;
	}

	// Fall back to bitmap icon
	rawIcon = (const uint8*)resources.LoadResource(B_LARGE_ICON_TYPE,
		iconName, &size);
	if (rawIcon == NULL) {
		FTRACE((stderr, "BAlert::_CreateTypeIcon() - Icon resource not found\n"));
		delete icon;
		return NULL;
	}

	// Handle color space conversion
	if (icon->ColorSpace() != B_CMAP8) {
		BIconUtils::ConvertFromCMAP8(rawIcon, iconSize, iconSize,
			iconSize, icon);
	}

	return icon;
}