void TrainerMenu::on_importTeam_clicked() { TeamImporter *i = new TeamImporter(); i->show(); connect(this, SIGNAL(destroyed()), i, SLOT(deleteLater())); connect(i, SIGNAL(done(QString)), SLOT(importTeam(QString))); connect(i, SIGNAL(done(QString)), SLOT(updateCurrentTeamAndNotify())); }
QMenuBar *TeamBuilder::createMenuBar(MainEngine *w) { QMenuBar *menuBar = new QMenuBar(); menuBar->setObjectName("TeamBuilder"); QMenu *fileMenu = menuBar->addMenu(tr("&File")); fileMenu->addAction(tr("&New"),this,SLOT(newTeam()),tr("Ctrl+N", "New")); fileMenu->addAction(tr("&Save all"),this,SLOT(saveAll()),tr("Ctrl+S", "Save all")); fileMenu->addAction(tr("&Load all"),this,SLOT(openLoadWindow()),tr("Ctrl+L", "Load all")); fileMenu->addSeparator(); fileMenu->addAction(tr("&Quit"),qApp,SLOT(quit()),tr("Ctrl+Q", "Quit")); QMenu *teamMenu = menuBar->addMenu(tr("&Team")); if (currentWidget() && currentWidget() == this->teamMenu) { teamMenu->addAction(tr("Choose pokemon"), this->teamMenu, SLOT(choosePokemon()), tr("Alt+E", "Choose Pokemon")); } teamMenu->addAction(tr("Trainer Menu"), this, SLOT(switchToTrainer()), tr("Ctrl+B", "Trainer Menu")); teamMenu->addSeparator(); teamMenu->addAction(tr("&Add team"), this, SLOT(addTeam()), tr("Ctrl+A", "Add team")); teamMenu->addAction(tr("&Load team"), this, SLOT(openTeam()), tr("Ctrl+Shift+L", "Load team")); teamMenu->addAction(tr("&Save team"), this, SLOT(saveTeam()), tr("Ctrl+Shift+S", "Save team")); teamMenu->addAction(tr("&Import team"), this, SLOT(importTeam()), tr("Ctrl+I", "Import team")); teamMenu->addAction(tr("&Export team"), this, SLOT(exportTeam()), tr("Ctrl+E", "Export team")); teamMenu->addSeparator(); teamMenu->addAction(tr("Import from Android"), this, SLOT(importAndroid()), tr("Ctrl+Shift+I", "Import from Android")); teamMenu->addAction(tr("Export to Android"), this, SLOT(exportAndroid()), tr("Ctrl+Shift+E", "Export to Android")); currentWidget()->addMenus(menuBar); /* Loading mod menu */ QMenu *menuMods = menuBar->addMenu(tr("&Mods")); QActionGroup *group = new QActionGroup(menuMods); QString currentMod = PokemonInfoConfig::currentMod(); // No mod option. QAction *noMod = menuMods->addAction(tr("&No mod"), this, SLOT(setNoMod())); noMod->setCheckable(true); noMod->setChecked(currentMod.length()==0); group->addAction(noMod); menuMods->addSeparator(); QStringList mods = PokemonInfoConfig::availableMods(); foreach(QString smod, mods) { QAction *mod = menuMods->addAction(smod, this, SLOT(changeMod())); mod->setProperty("name", smod); mod->setCheckable(true); mod->setChecked(currentMod == smod); group->addAction(mod); }