void FilmstripCmd::inbetweenWithoutUndo(TXshSimpleLevel *sl,
										const TFrameId &fid0,
										const TFrameId &fid1,
										FilmstripCmd::InbetweenInterpolation interpolation)
{
	if (!sl)
		return;
	std::vector<TFrameId> fids;
	sl->getFids(fids);
	std::vector<TFrameId>::iterator it;
	it = std::find(fids.begin(), fids.end(), fid0);
	if (it == fids.end())
		return;
	int ia = std::distance(fids.begin(), it);
	it = std::find(fids.begin(), fids.end(), fid1);
	if (it == fids.end())
		return;
	int ib = std::distance(fids.begin(), it);
	if (ib - ia < 2)
		return;

	TVectorImageP img0 = sl->getFrame(fid0, false);
	TVectorImageP img1 = sl->getFrame(fid1, false);
	if (!img0 || !img1)
		return;

	MyInbetweener inbetween(img0, img1);
	int i;
	for (i = ia + 1; i < ib; i++) {
		double t = (double)(i - ia) / (double)(ib - ia);
		double s = t;
		// in tutte le interpolazioni : s(0) = 0, s(1) = 1
		switch (interpolation) {
		case II_Linear:
			break;
		case II_EaseIn:
			s = t * t;
			break; // s'(0) = 0
		case II_EaseOut:
			s = t * (2 - t);
			break; // s'(1) = 0
		case II_EaseInOut:
			s = t * t * (3 - 2 * t);
			break; // s'(0) = s'(1) = 0
		}

		TVectorImageP vi = inbetween.tween(s);
		sl->setFrame(fids[i], vi);
		IconGenerator::instance()->invalidate(sl, fids[i]);
	}
	TApp::instance()->getCurrentLevel()->notifyLevelChange();
}
Ejemplo n.º 2
0
KoColor KisVisualColorSelectorShape::convertShapeCoordinateToKoColor(QPointF coordinates, bool cursor)
{
    //qDebug() << this  << ">>>>>>>>> convertShapeCoordinateToKoColor()" << coordinates;

    KoColor c = m_d->currentColor;
    QVector <float> channelValues (c.colorSpace()->channelCount());
    channelValues.fill(1.0);
    c.colorSpace()->normalisedChannelsValue(c.data(), channelValues);
    QVector <float> channelValuesDisplay = channelValues;
    QVector <qreal> maxvalue(c.colorSpace()->channelCount());
    maxvalue.fill(1.0);

    if (m_d->displayRenderer
            && (m_d->colorSpace->colorDepthId() == Float16BitsColorDepthID
                || m_d->colorSpace->colorDepthId() == Float32BitsColorDepthID
                || m_d->colorSpace->colorDepthId() == Float64BitsColorDepthID)
            && m_d->colorSpace->colorModelId() != LABAColorModelID
            && m_d->colorSpace->colorModelId() != CMYKAColorModelID) {

        for (int ch = 0; ch < maxvalue.size(); ch++) {
            KoChannelInfo *channel = m_d->colorSpace->channels()[ch];
            maxvalue[ch] = m_d->displayRenderer->maxVisibleFloatValue(channel);
            channelValues[ch] = channelValues[ch]/(maxvalue[ch]);
            channelValuesDisplay[KoChannelInfo::displayPositionToChannelIndex(ch, m_d->colorSpace->channels())] = channelValues[ch];
        }
    }
    else {
        for (int i =0; i < channelValues.size();i++) {
            channelValuesDisplay[KoChannelInfo::displayPositionToChannelIndex(i, m_d->colorSpace->channels())] = qBound((float)0.0,channelValues[i], (float)1.0);
        }
    }

    qreal huedivider = 1.0;
    qreal huedivider2 = 1.0;

    if (m_d->channel1 == 0) {
        huedivider = 360.0;
    }

    if (m_d->channel2 == 0) {
        huedivider2 = 360.0;
    }

    if (m_d->model != ColorModel::Channel && c.colorSpace()->colorModelId().id() == "RGBA") {

        if (m_d->model == ColorModel::HSV) {
            /*
             * RGBToHSV has a undefined hue possibility. This means that hue will be -1.
             * This can be annoying for dealing with a selector, but I understand it is being
             * used for the KoColorSelector... For now implement a qMax here.
             */
            QVector <float> inbetween(3);
            RGBToHSV(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2]);
            inbetween = convertvectorqrealTofloat(getHSX(convertvectorfloatToqreal(inbetween)));
            inbetween[m_d->channel1] = coordinates.x()*huedivider;
            if (m_d->dimension == Dimensions::twodimensional) {
                inbetween[m_d->channel2] = coordinates.y()*huedivider2;
            }
            if (cursor) {
                setHSX(convertvectorfloatToqreal(inbetween));
                Q_EMIT sigHSXchange();
            }
            HSVToRGB(qMax(inbetween[0],(float)0.0), inbetween[1], inbetween[2], &channelValuesDisplay[0], &channelValuesDisplay[1], &channelValuesDisplay[2]);
        }
        else if (m_d->model == ColorModel::HSL) {
            /*
             * HSLToRGB can give negative values on the grey. I fixed the fromNormalisedChannel function to clamp,
             * but you might want to manually clamp for floating point values.
             */
            QVector <float> inbetween(3);
            RGBToHSL(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2]);
            inbetween = convertvectorqrealTofloat(getHSX(convertvectorfloatToqreal(inbetween)));
            inbetween[m_d->channel1] = fmod(coordinates.x()*huedivider, 360.0);
            if (m_d->dimension == Dimensions::twodimensional) {
                inbetween[m_d->channel2] = coordinates.y()*huedivider2;
            }
            if (cursor) {
                setHSX(convertvectorfloatToqreal(inbetween));
                Q_EMIT sigHSXchange();
            }
            HSLToRGB(qMax(inbetween[0], (float)0.0), inbetween[1], inbetween[2], &channelValuesDisplay[0], &channelValuesDisplay[1], &channelValuesDisplay[2]);
        }
        else if (m_d->model == ColorModel::HSI) {
            /*
             * HSI is a modified HSY function.
             */
            QVector <qreal> chan2 = convertvectorfloatToqreal(channelValuesDisplay);
            QVector <qreal> inbetween(3);
            RGBToHSI(chan2[0],chan2[1], chan2[2], &inbetween[0], &inbetween[1], &inbetween[2]);
            inbetween = getHSX(inbetween);
            inbetween[m_d->channel1] = coordinates.x();
            if (m_d->dimension == Dimensions::twodimensional) {
                inbetween[m_d->channel2] = coordinates.y();
            }
            if (cursor) {
                setHSX(inbetween);
                Q_EMIT sigHSXchange();
            }
            HSIToRGB(inbetween[0], inbetween[1], inbetween[2],&chan2[0],&chan2[1], &chan2[2]);
            channelValuesDisplay = convertvectorqrealTofloat(chan2);
        }
        else /*if (m_d->model == ColorModel::HSY)*/ {
            /*
             * HSY is pretty slow to render due being a pretty over-the-top function.
             * Might be worth investigating whether HCY can be used instead, but I have had
             * some weird results with that.
             */
            QVector <qreal> luma= m_d->colorSpace->lumaCoefficients();
            QVector <qreal> chan2 = convertvectorfloatToqreal(channelValuesDisplay);
            QVector <qreal> inbetween(3);
            RGBToHSY(chan2[0],chan2[1], chan2[2], &inbetween[0], &inbetween[1], &inbetween[2],
                    luma[0], luma[1], luma[2]);
            inbetween = getHSX(inbetween);
            inbetween[m_d->channel1] = coordinates.x();
            if (m_d->dimension == Dimensions::twodimensional) {
                inbetween[m_d->channel2] = coordinates.y();
            }
            if (cursor) {
                setHSX(inbetween);
                Q_EMIT sigHSXchange();
            }
            HSYToRGB(inbetween[0], inbetween[1], inbetween[2],&chan2[0],&chan2[1], &chan2[2],
                    luma[0], luma[1], luma[2]);
            channelValuesDisplay = convertvectorqrealTofloat(chan2);
        }

    }
    else {
        channelValuesDisplay[m_d->channel1] = coordinates.x();
        if (m_d->dimension == Dimensions::twodimensional) {
            channelValuesDisplay[m_d->channel2] = coordinates.y();
        }
    }

    for (int i=0; i<channelValues.size();i++) {
        channelValues[i] = channelValuesDisplay[KoChannelInfo::displayPositionToChannelIndex(i, m_d->colorSpace->channels())]*(maxvalue[i]);
    }

    c.colorSpace()->fromNormalisedChannelsValue(c.data(), channelValues);

    return c;
}
Ejemplo n.º 3
0
QPointF KisVisualColorSelectorShape::convertKoColorToShapeCoordinate(KoColor c)
{
    ////qDebug() << this  << ">>>>>>>>> convertKoColorToShapeCoordinate()";

    if (c.colorSpace() != m_d->colorSpace) {
        c.convertTo(m_d->colorSpace);
    }
    QVector <float> channelValues (m_d->currentColor.colorSpace()->channelCount());
    channelValues.fill(1.0);
    m_d->colorSpace->normalisedChannelsValue(c.data(), channelValues);
    QVector <float> channelValuesDisplay = channelValues;
    QVector <qreal> maxvalue(c.colorSpace()->channelCount());
    maxvalue.fill(1.0);
    if (m_d->displayRenderer
            && (m_d->colorSpace->colorDepthId() == Float16BitsColorDepthID
                || m_d->colorSpace->colorDepthId() == Float32BitsColorDepthID
                || m_d->colorSpace->colorDepthId() == Float64BitsColorDepthID)
            && m_d->colorSpace->colorModelId() != LABAColorModelID
            && m_d->colorSpace->colorModelId() != CMYKAColorModelID) {
        for (int ch = 0; ch<maxvalue.size(); ch++) {
            KoChannelInfo *channel = m_d->colorSpace->channels()[ch];
            maxvalue[ch] = m_d->displayRenderer->maxVisibleFloatValue(channel);
            channelValues[ch] = channelValues[ch]/(maxvalue[ch]);
            channelValuesDisplay[KoChannelInfo::displayPositionToChannelIndex(ch, m_d->colorSpace->channels())] = channelValues[ch];
        }
    } else {
        for (int i =0; i<channelValues.size();i++) {
            channelValuesDisplay[KoChannelInfo::displayPositionToChannelIndex(i, m_d->colorSpace->channels())] = qBound((float)0.0,channelValues[i], (float)1.0);
        }
    }
    QPointF coordinates(0.0,0.0);
    qreal huedivider = 1.0;
    qreal huedivider2 = 1.0;
    if (m_d->channel1==0) {
        huedivider = 360.0;
    }
    if (m_d->channel2==0) {
        huedivider2 = 360.0;
    }
    if (m_d->model != ColorModel::Channel && c.colorSpace()->colorModelId().id() == "RGBA") {
        if (c.colorSpace()->colorModelId().id() == "RGBA") {
            if (m_d->model == ColorModel::HSV){
                QVector <float> inbetween(3);
                RGBToHSV(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2]);
                inbetween = convertvectorqrealTofloat(getHSX(convertvectorfloatToqreal(inbetween)));
                coordinates.setX(inbetween[m_d->channel1]/huedivider);
                if (m_d->dimension == Dimensions::twodimensional) {
                    coordinates.setY(inbetween[m_d->channel2]/huedivider2);
                }
            } else if (m_d->model == ColorModel::HSL) {
                QVector <float> inbetween(3);
                RGBToHSL(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2]);
                inbetween = convertvectorqrealTofloat(getHSX(convertvectorfloatToqreal(inbetween)));
                coordinates.setX(inbetween[m_d->channel1]/huedivider);
                if (m_d->dimension == Dimensions::twodimensional) {
                    coordinates.setY(inbetween[m_d->channel2]/huedivider2);
                }
            } else if (m_d->model == ColorModel::HSI) {
                QVector <qreal> chan2 = convertvectorfloatToqreal(channelValuesDisplay);
                QVector <qreal> inbetween(3);
                RGBToHSI(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2]);
                inbetween = getHSX(inbetween);
                coordinates.setX(inbetween[m_d->channel1]);
                if (m_d->dimension == Dimensions::twodimensional) {
                    coordinates.setY(inbetween[m_d->channel2]);
                }
            } else if (m_d->model == ColorModel::HSY) {
                QVector <qreal> luma = m_d->colorSpace->lumaCoefficients();
                QVector <qreal> chan2 = convertvectorfloatToqreal(channelValuesDisplay);
                QVector <qreal> inbetween(3);
                RGBToHSY(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2], luma[0], luma[1], luma[2]);
                inbetween = getHSX(inbetween);
                coordinates.setX(inbetween[m_d->channel1]);
                if (m_d->dimension == Dimensions::twodimensional) {
                    coordinates.setY(inbetween[m_d->channel2]);
                }
            }
        }
    } else {
        coordinates.setX(qBound((float)0.0, channelValuesDisplay[m_d->channel1], (float)1.0));
        if (m_d->dimension == Dimensions::twodimensional) {
            coordinates.setY(qBound((float)0.0, channelValuesDisplay[m_d->channel2], (float)1.0));
        }
    }
    return coordinates;
}
Ejemplo n.º 4
0
void FilmstripFrames::mousePressEvent(QMouseEvent *event) {
  m_selecting  = false;
  int index    = y2index(event->pos().y());
  TFrameId fid = index2fid(index);

  TXshSimpleLevel *sl = getLevel();
  int i0              = y2index(0);
  int frameHeight = m_iconSize.height() + fs_frameSpacing + fs_iconMarginTop +
                    fs_iconMarginBottom;
  QPoint clickedPos = event->pos() - QPoint(0, (index - i0) * frameHeight);

  if (event->button() == Qt::LeftButton) {
    if (fid == TFrameId()) return;

    ComboViewerPanel *inknPaintViewerPanel =
        TApp::instance()->getInknPaintViewerPanel();

    // navigator pan
    if (fid == TApp::instance()->getCurrentFrame()->getFid() &&
        sl->getType() == TZP_XSHLEVEL && inknPaintViewerPanel &&
        inknPaintViewerPanel->isVisible() &&
        QRect(QPoint(fs_leftMargin + fs_iconMarginLR,
                     fs_frameSpacing / 2 +
                         fs_iconMarginTop)  //<- top-left position of the icon
              ,
              m_iconSize)
            .contains(clickedPos)) {
      m_isNavigatorPanning = true;
      execNavigatorPan(event->pos());
      QApplication::setOverrideCursor(Qt::ClosedHandCursor);
    } else
      m_isNavigatorPanning = false;

    if (event->modifiers() & Qt::ShiftModifier) {
      select(index, SHIFT_SELECT);
      if (m_selection->isSelected(fid)) {
        // click su di un frame gia' selezionato. Puo' essere l'inizio di un
        // drag'n'drop
        m_dragDropArmed = true;
        m_pos           = event->pos();
      }
    } else if (event->modifiers() & Qt::ControlModifier)
      select(index, CTRL_SELECT);
    // inbetween
    else if (sl->getType() == PLI_XSHLEVEL &&
             m_selection->isInInbetweenRange(fid) &&
             event->pos().x() > width() - 20 - fs_rightMargin) {
      inbetween();
    } else {
      // move current frame when clicked without modifier
      TApp *tapp = TApp::instance();
      std::vector<TFrameId> fids;
      TXshLevel *level = tapp->getCurrentLevel()->getLevel();
      level->getFids(fids);

      tapp->getCurrentFrame()->setFrameIds(fids);
      tapp->getCurrentFrame()->setFid(fid);

      if (!m_selection->isSelected(fid))  // selezione semplice
      {
        // click su un frame non selezionato
        m_selecting = true;  // posso estendere la selezione con il drag
        select(index, START_DRAG_SELECT);
      } else if (m_selection->isSelected(fid)) {
        // click su di un frame gia' selezionato. Puo' essere l'inizio di un
        // drag'n'drop
        m_dragDropArmed = true;
        m_pos           = event->pos();
      }
    }
    update();
  } else if (event->button() == Qt::MidButton) {
    m_pos = event->globalPos();
    return;
  } else if (event->button() == Qt::RightButton) {
    select(index);
  }
}