void FilmstripCmd::inbetweenWithoutUndo(TXshSimpleLevel *sl, const TFrameId &fid0, const TFrameId &fid1, FilmstripCmd::InbetweenInterpolation interpolation) { if (!sl) return; std::vector<TFrameId> fids; sl->getFids(fids); std::vector<TFrameId>::iterator it; it = std::find(fids.begin(), fids.end(), fid0); if (it == fids.end()) return; int ia = std::distance(fids.begin(), it); it = std::find(fids.begin(), fids.end(), fid1); if (it == fids.end()) return; int ib = std::distance(fids.begin(), it); if (ib - ia < 2) return; TVectorImageP img0 = sl->getFrame(fid0, false); TVectorImageP img1 = sl->getFrame(fid1, false); if (!img0 || !img1) return; MyInbetweener inbetween(img0, img1); int i; for (i = ia + 1; i < ib; i++) { double t = (double)(i - ia) / (double)(ib - ia); double s = t; // in tutte le interpolazioni : s(0) = 0, s(1) = 1 switch (interpolation) { case II_Linear: break; case II_EaseIn: s = t * t; break; // s'(0) = 0 case II_EaseOut: s = t * (2 - t); break; // s'(1) = 0 case II_EaseInOut: s = t * t * (3 - 2 * t); break; // s'(0) = s'(1) = 0 } TVectorImageP vi = inbetween.tween(s); sl->setFrame(fids[i], vi); IconGenerator::instance()->invalidate(sl, fids[i]); } TApp::instance()->getCurrentLevel()->notifyLevelChange(); }
KoColor KisVisualColorSelectorShape::convertShapeCoordinateToKoColor(QPointF coordinates, bool cursor) { //qDebug() << this << ">>>>>>>>> convertShapeCoordinateToKoColor()" << coordinates; KoColor c = m_d->currentColor; QVector <float> channelValues (c.colorSpace()->channelCount()); channelValues.fill(1.0); c.colorSpace()->normalisedChannelsValue(c.data(), channelValues); QVector <float> channelValuesDisplay = channelValues; QVector <qreal> maxvalue(c.colorSpace()->channelCount()); maxvalue.fill(1.0); if (m_d->displayRenderer && (m_d->colorSpace->colorDepthId() == Float16BitsColorDepthID || m_d->colorSpace->colorDepthId() == Float32BitsColorDepthID || m_d->colorSpace->colorDepthId() == Float64BitsColorDepthID) && m_d->colorSpace->colorModelId() != LABAColorModelID && m_d->colorSpace->colorModelId() != CMYKAColorModelID) { for (int ch = 0; ch < maxvalue.size(); ch++) { KoChannelInfo *channel = m_d->colorSpace->channels()[ch]; maxvalue[ch] = m_d->displayRenderer->maxVisibleFloatValue(channel); channelValues[ch] = channelValues[ch]/(maxvalue[ch]); channelValuesDisplay[KoChannelInfo::displayPositionToChannelIndex(ch, m_d->colorSpace->channels())] = channelValues[ch]; } } else { for (int i =0; i < channelValues.size();i++) { channelValuesDisplay[KoChannelInfo::displayPositionToChannelIndex(i, m_d->colorSpace->channels())] = qBound((float)0.0,channelValues[i], (float)1.0); } } qreal huedivider = 1.0; qreal huedivider2 = 1.0; if (m_d->channel1 == 0) { huedivider = 360.0; } if (m_d->channel2 == 0) { huedivider2 = 360.0; } if (m_d->model != ColorModel::Channel && c.colorSpace()->colorModelId().id() == "RGBA") { if (m_d->model == ColorModel::HSV) { /* * RGBToHSV has a undefined hue possibility. This means that hue will be -1. * This can be annoying for dealing with a selector, but I understand it is being * used for the KoColorSelector... For now implement a qMax here. */ QVector <float> inbetween(3); RGBToHSV(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2]); inbetween = convertvectorqrealTofloat(getHSX(convertvectorfloatToqreal(inbetween))); inbetween[m_d->channel1] = coordinates.x()*huedivider; if (m_d->dimension == Dimensions::twodimensional) { inbetween[m_d->channel2] = coordinates.y()*huedivider2; } if (cursor) { setHSX(convertvectorfloatToqreal(inbetween)); Q_EMIT sigHSXchange(); } HSVToRGB(qMax(inbetween[0],(float)0.0), inbetween[1], inbetween[2], &channelValuesDisplay[0], &channelValuesDisplay[1], &channelValuesDisplay[2]); } else if (m_d->model == ColorModel::HSL) { /* * HSLToRGB can give negative values on the grey. I fixed the fromNormalisedChannel function to clamp, * but you might want to manually clamp for floating point values. */ QVector <float> inbetween(3); RGBToHSL(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2]); inbetween = convertvectorqrealTofloat(getHSX(convertvectorfloatToqreal(inbetween))); inbetween[m_d->channel1] = fmod(coordinates.x()*huedivider, 360.0); if (m_d->dimension == Dimensions::twodimensional) { inbetween[m_d->channel2] = coordinates.y()*huedivider2; } if (cursor) { setHSX(convertvectorfloatToqreal(inbetween)); Q_EMIT sigHSXchange(); } HSLToRGB(qMax(inbetween[0], (float)0.0), inbetween[1], inbetween[2], &channelValuesDisplay[0], &channelValuesDisplay[1], &channelValuesDisplay[2]); } else if (m_d->model == ColorModel::HSI) { /* * HSI is a modified HSY function. */ QVector <qreal> chan2 = convertvectorfloatToqreal(channelValuesDisplay); QVector <qreal> inbetween(3); RGBToHSI(chan2[0],chan2[1], chan2[2], &inbetween[0], &inbetween[1], &inbetween[2]); inbetween = getHSX(inbetween); inbetween[m_d->channel1] = coordinates.x(); if (m_d->dimension == Dimensions::twodimensional) { inbetween[m_d->channel2] = coordinates.y(); } if (cursor) { setHSX(inbetween); Q_EMIT sigHSXchange(); } HSIToRGB(inbetween[0], inbetween[1], inbetween[2],&chan2[0],&chan2[1], &chan2[2]); channelValuesDisplay = convertvectorqrealTofloat(chan2); } else /*if (m_d->model == ColorModel::HSY)*/ { /* * HSY is pretty slow to render due being a pretty over-the-top function. * Might be worth investigating whether HCY can be used instead, but I have had * some weird results with that. */ QVector <qreal> luma= m_d->colorSpace->lumaCoefficients(); QVector <qreal> chan2 = convertvectorfloatToqreal(channelValuesDisplay); QVector <qreal> inbetween(3); RGBToHSY(chan2[0],chan2[1], chan2[2], &inbetween[0], &inbetween[1], &inbetween[2], luma[0], luma[1], luma[2]); inbetween = getHSX(inbetween); inbetween[m_d->channel1] = coordinates.x(); if (m_d->dimension == Dimensions::twodimensional) { inbetween[m_d->channel2] = coordinates.y(); } if (cursor) { setHSX(inbetween); Q_EMIT sigHSXchange(); } HSYToRGB(inbetween[0], inbetween[1], inbetween[2],&chan2[0],&chan2[1], &chan2[2], luma[0], luma[1], luma[2]); channelValuesDisplay = convertvectorqrealTofloat(chan2); } } else { channelValuesDisplay[m_d->channel1] = coordinates.x(); if (m_d->dimension == Dimensions::twodimensional) { channelValuesDisplay[m_d->channel2] = coordinates.y(); } } for (int i=0; i<channelValues.size();i++) { channelValues[i] = channelValuesDisplay[KoChannelInfo::displayPositionToChannelIndex(i, m_d->colorSpace->channels())]*(maxvalue[i]); } c.colorSpace()->fromNormalisedChannelsValue(c.data(), channelValues); return c; }
QPointF KisVisualColorSelectorShape::convertKoColorToShapeCoordinate(KoColor c) { ////qDebug() << this << ">>>>>>>>> convertKoColorToShapeCoordinate()"; if (c.colorSpace() != m_d->colorSpace) { c.convertTo(m_d->colorSpace); } QVector <float> channelValues (m_d->currentColor.colorSpace()->channelCount()); channelValues.fill(1.0); m_d->colorSpace->normalisedChannelsValue(c.data(), channelValues); QVector <float> channelValuesDisplay = channelValues; QVector <qreal> maxvalue(c.colorSpace()->channelCount()); maxvalue.fill(1.0); if (m_d->displayRenderer && (m_d->colorSpace->colorDepthId() == Float16BitsColorDepthID || m_d->colorSpace->colorDepthId() == Float32BitsColorDepthID || m_d->colorSpace->colorDepthId() == Float64BitsColorDepthID) && m_d->colorSpace->colorModelId() != LABAColorModelID && m_d->colorSpace->colorModelId() != CMYKAColorModelID) { for (int ch = 0; ch<maxvalue.size(); ch++) { KoChannelInfo *channel = m_d->colorSpace->channels()[ch]; maxvalue[ch] = m_d->displayRenderer->maxVisibleFloatValue(channel); channelValues[ch] = channelValues[ch]/(maxvalue[ch]); channelValuesDisplay[KoChannelInfo::displayPositionToChannelIndex(ch, m_d->colorSpace->channels())] = channelValues[ch]; } } else { for (int i =0; i<channelValues.size();i++) { channelValuesDisplay[KoChannelInfo::displayPositionToChannelIndex(i, m_d->colorSpace->channels())] = qBound((float)0.0,channelValues[i], (float)1.0); } } QPointF coordinates(0.0,0.0); qreal huedivider = 1.0; qreal huedivider2 = 1.0; if (m_d->channel1==0) { huedivider = 360.0; } if (m_d->channel2==0) { huedivider2 = 360.0; } if (m_d->model != ColorModel::Channel && c.colorSpace()->colorModelId().id() == "RGBA") { if (c.colorSpace()->colorModelId().id() == "RGBA") { if (m_d->model == ColorModel::HSV){ QVector <float> inbetween(3); RGBToHSV(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2]); inbetween = convertvectorqrealTofloat(getHSX(convertvectorfloatToqreal(inbetween))); coordinates.setX(inbetween[m_d->channel1]/huedivider); if (m_d->dimension == Dimensions::twodimensional) { coordinates.setY(inbetween[m_d->channel2]/huedivider2); } } else if (m_d->model == ColorModel::HSL) { QVector <float> inbetween(3); RGBToHSL(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2]); inbetween = convertvectorqrealTofloat(getHSX(convertvectorfloatToqreal(inbetween))); coordinates.setX(inbetween[m_d->channel1]/huedivider); if (m_d->dimension == Dimensions::twodimensional) { coordinates.setY(inbetween[m_d->channel2]/huedivider2); } } else if (m_d->model == ColorModel::HSI) { QVector <qreal> chan2 = convertvectorfloatToqreal(channelValuesDisplay); QVector <qreal> inbetween(3); RGBToHSI(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2]); inbetween = getHSX(inbetween); coordinates.setX(inbetween[m_d->channel1]); if (m_d->dimension == Dimensions::twodimensional) { coordinates.setY(inbetween[m_d->channel2]); } } else if (m_d->model == ColorModel::HSY) { QVector <qreal> luma = m_d->colorSpace->lumaCoefficients(); QVector <qreal> chan2 = convertvectorfloatToqreal(channelValuesDisplay); QVector <qreal> inbetween(3); RGBToHSY(channelValuesDisplay[0],channelValuesDisplay[1], channelValuesDisplay[2], &inbetween[0], &inbetween[1], &inbetween[2], luma[0], luma[1], luma[2]); inbetween = getHSX(inbetween); coordinates.setX(inbetween[m_d->channel1]); if (m_d->dimension == Dimensions::twodimensional) { coordinates.setY(inbetween[m_d->channel2]); } } } } else { coordinates.setX(qBound((float)0.0, channelValuesDisplay[m_d->channel1], (float)1.0)); if (m_d->dimension == Dimensions::twodimensional) { coordinates.setY(qBound((float)0.0, channelValuesDisplay[m_d->channel2], (float)1.0)); } } return coordinates; }
void FilmstripFrames::mousePressEvent(QMouseEvent *event) { m_selecting = false; int index = y2index(event->pos().y()); TFrameId fid = index2fid(index); TXshSimpleLevel *sl = getLevel(); int i0 = y2index(0); int frameHeight = m_iconSize.height() + fs_frameSpacing + fs_iconMarginTop + fs_iconMarginBottom; QPoint clickedPos = event->pos() - QPoint(0, (index - i0) * frameHeight); if (event->button() == Qt::LeftButton) { if (fid == TFrameId()) return; ComboViewerPanel *inknPaintViewerPanel = TApp::instance()->getInknPaintViewerPanel(); // navigator pan if (fid == TApp::instance()->getCurrentFrame()->getFid() && sl->getType() == TZP_XSHLEVEL && inknPaintViewerPanel && inknPaintViewerPanel->isVisible() && QRect(QPoint(fs_leftMargin + fs_iconMarginLR, fs_frameSpacing / 2 + fs_iconMarginTop) //<- top-left position of the icon , m_iconSize) .contains(clickedPos)) { m_isNavigatorPanning = true; execNavigatorPan(event->pos()); QApplication::setOverrideCursor(Qt::ClosedHandCursor); } else m_isNavigatorPanning = false; if (event->modifiers() & Qt::ShiftModifier) { select(index, SHIFT_SELECT); if (m_selection->isSelected(fid)) { // click su di un frame gia' selezionato. Puo' essere l'inizio di un // drag'n'drop m_dragDropArmed = true; m_pos = event->pos(); } } else if (event->modifiers() & Qt::ControlModifier) select(index, CTRL_SELECT); // inbetween else if (sl->getType() == PLI_XSHLEVEL && m_selection->isInInbetweenRange(fid) && event->pos().x() > width() - 20 - fs_rightMargin) { inbetween(); } else { // move current frame when clicked without modifier TApp *tapp = TApp::instance(); std::vector<TFrameId> fids; TXshLevel *level = tapp->getCurrentLevel()->getLevel(); level->getFids(fids); tapp->getCurrentFrame()->setFrameIds(fids); tapp->getCurrentFrame()->setFid(fid); if (!m_selection->isSelected(fid)) // selezione semplice { // click su un frame non selezionato m_selecting = true; // posso estendere la selezione con il drag select(index, START_DRAG_SELECT); } else if (m_selection->isSelected(fid)) { // click su di un frame gia' selezionato. Puo' essere l'inizio di un // drag'n'drop m_dragDropArmed = true; m_pos = event->pos(); } } update(); } else if (event->button() == Qt::MidButton) { m_pos = event->globalPos(); return; } else if (event->button() == Qt::RightButton) { select(index); } }