void setup() { initBoard(); while(true) { if((AnalogRead(MIDDLE)<50)) { initdisplay();display.println("MIDDLE");display.display(); forward(100); delay(1000); stop(); delay(1000); } else { } if((AnalogRead(LEFT)<50)) { initdisplay();display.println("LEFT");display.display(); left(50); delay(1000); stop(); delay(1000); } else { } if((AnalogRead(RIGHT)<50)) { initdisplay();display.println("RIGHT");display.display(); right(50); delay(1000); stop(); delay(1000); } else { } } }
void setup() { initBoard(); float code = 0; while(true) { code = irReceiver.getIRRemoteCode(); toneWithDelay(BuzzerPin, (code*440), 250); serial0.println(code); } }
void setup() { initBoard(); servo0.attachAndWrite(0); for(unsigned int _i=0; _i<(unsigned int)(90); _i++) { servo0.attachAndWrite((servo0.read()+2)); delay(200); } }
void setup() { initBoard(); robot.motor0(-(100)); while((robot.motor0()<100)) { robot.motor0((robot.motor0()+1)); serial0.println(robot.motor0()); delay(100); } robot.motor0(0); }
static void ResetTicTacToeCB(Widget, XtPointer, XtPointer) { static int tics = 0; initBoard(); if (tics++ % 2 == 0) autoMove(); repaint(); set_status("Welcome to Tic Tac Toe!"); }
int main (void) { // Inicializamos la placa initBoard(); // Bucle infinito while(1) { barraLed(getADCValue()); } return 0; }
int initGame() { moveFlag=0; initBoard(); if(TRUE == has_colors()) { printBoard= printBoardWithColor; initBoardColor(); } else printBoard = printBoardBlackWhite; updateView(); return 0; }
void setup() { initBoard(); float vel = 50; float code = 0; while(true) { code = irReceiver.getIRRemoteCode(); if(((int)(code)==(int)(2))) { motor0.setPower(vel); motor1.setPower(vel); } else { } if(((int)(code)==(int)(8))) { motor0.setPower(-(vel)); motor1.setPower(-(vel)); } else { } if(((int)(code)==(int)(6))) { motor0.setPower(-(vel)); motor1.setPower(vel); } else { } if(((int)(code)==(int)(4))) { motor0.setPower(vel); motor1.setPower(-(vel)); } else { } if(((int)(code)==(int)(5))) { motor0.setPower(0); motor1.setPower(0); } else { } delay(200); } }
void main(void) { unsigned char counter; BYTE camera_on = FALSE; BYTE camera_rec = FALSE; BYTE sw_e_prev = FALSE; BYTE sw_w_prev = FALSE; TRISA = OUTPUT; initBoard(); initLCD(); clearLCD(); backlightOn(); setCursorLCD(0,0); appendStringToLCD("The Stalker"); setCursorLCD(1, 0); appendStringToLCD("..........."); while (TRUE) { if (SW_E == PRESSED) { sw_e_prev = TRUE; } else if (sw_e_prev == TRUE) { //SW_E key up sw_e_prev = FALSE; clearLCD(); setCursorLCD(0,0); if (camera_on == TRUE) { appendStringToLCD("Shut down cam"); camera_on = FALSE; } else { appendStringToLCD("Power up cam"); camera_on = TRUE; } switchPower(); } if (SW_W == PRESSED) { sw_w_prev = TRUE; } else if (sw_w_prev == TRUE) { //SW_E key up sw_w_prev = FALSE; clearLCD(); setCursorLCD(0,0); if (camera_rec == TRUE) { appendStringToLCD("Stop rec"); camera_rec = FALSE; } else { appendStringToLCD("Start rec"); camera_rec = TRUE; } switchRec(); } delay_ms(200); } }
int main(){ printFlag = 1; printf("Author: Muxuan Wang\n"); printf("Program 5: Mancala\n"); printf("TA: Sean Deitz, W 9:00 AM\n"); printf("Nov.28,2012\n"); printf("\n"); printf("Welcome to the game of Mancala, where you are playing against\n"); printf("a computer opponent. Your holes are on the bottom row and\n"); printf("you get to go first.\n"); printf("\n"); printf("\n"); Hole board[14]; initBoard(board); int player = 0; char userInput; int notDone = 1; int gameNum = 1; //each loop is a turn, and involves user and computer to play. while(notDone){ printf("----------------------------------------------------------\n"); playerToMove(player,board,gameNum); notDone = checkEndGame(board); if (notDone == 0) { break; } player = (++player) % 2; playerToMove(player,board,gameNum); notDone = checkEndGame(board); gameNum++; player = (++player) % 2; } endGameScore(board); printf("The final board is: \n"); displayBoard(board); if(board[13].capacity > board[6].capacity){ printf("Computer Won!!\n"); }else if(board[13].capacity < board[6].capacity){ printf("You Won!!\n"); }else{ printf("Play Even!!"); } } // end of main
void setup() { initBoard(); float s0 = 0; while(true) { s0 = AnalogRead(sensor0); DigitalWrite(D13_LED, true); delay((s0*5)); DigitalWrite(D13_LED, false); delay((s0*5)); } }
void setup() { initBoard(); while(true) { serial0.println("X, Y, Z accel values:"); serial0.println(accel.readX()); serial0.println(accel.readY()); serial0.println(accel.readZ()); //Blank line here: serial0.println(""); delay(600); } }
int main (void) { // inicializamos la placa initBoard(); // Bucle infinito while(1) { togglePin(&LED[0]); // parpadear el led para saber que esta vivo delay_ms(500); // demora para que podamos apreciar el parpadeo } return 0; }
void setup() { initBoard(); float x = 0; float y = 0; while(true) { y = abs((sin(x)*100)); AnalogWrite(PWM9, y); x = (x+0.01); delay(10); } }
Game(): window(sf::VideoMode(500, 400), "Okno aplikacji"), messages_text("Komunikaty:"), player(nullptr), turn(0), left_button(false) { window.setFramerateLimit(100); loadFont(); initBoard(); initLines(); initAreas(); initMessages(); initButton(); }
void setup() { initBoard(); motor0.setPower(-(100)); motor1.setPower(motor0.getPower()); while((motor0.getPower()<100)) { motor0.setPower((motor0.getPower()+1)); motor1.setPower(motor0.getPower()); serial0.println(motor0.getPower()); delay(100); } motor0.setPower(0); motor1.setPower(0); }
void setup() { initBoard(); while(true) { if((lightSens(LEFT)>lightSens(RIGHT))) { move(TURN_RIGHT); } else { move(TURN_LEFT); } } }
int main() { initBoard(); initLCD(); backlightOn(); clearLCD(); Timer3_Init(); while(1) { LCDSnelheid(); _delay_ms(500); } //MakeCircle(A, Dflt, Dflt, Dflt, Dflt, Dflt, Dflt, Dflt, Dflt, Dflt, // Dflt, Dflt, Dflt, Dflt, Dflt, Dflt); }
void main (void) { initBoard(); initUSB(); //sleepMillis(500); appMainInit(); while (1) { #ifndef BUSYBLINK do_blink(); #endif usbProcessEvents(); appMainLoop(); } }
void setup() { initBoard(); while(true) { if(DigitalRead(D14)) { DigitalWrite(D14, true); toneWithDelay(BuzzerPin, NOTE_E4, 100); } else { DigitalWrite(D14, false); } } }
//void solveNQueens(int n); void solveNQueens(int n) { int* board= (int*) malloc(64*4); initBoard(board,8); // int k=generateRandomNum(); printBoard(board,8); if(solveNQueensUtil(board,0)==1) { printf("Solution Exists\n"); // printBoard(board,8); } else printf("Solution doesn't exist\n"); printBoard(board,8); }
int main(int argc, char *argv[]) { char *inFile,*outFile; board b; int ret = 0; if(argc >= 3) { inFile = argv[1]; outFile = argv[2]; initBoard(inFile, &b); ret = answerWithMe(&b); //saveResult(outFile); } else { printf("useage solve [infile] [outFile]\n"); } return ret; }
Board::Board(const std::string &path) { initBoard(); std::ifstream file(path.c_str()); if (file.is_open()) { std::string line; for (int i = HEIGHT - 1; i >= 0; i--) { if (file.good()) { getline(file, line); addLine(line, i); } else { file.close(); return; } } initRowCount(); } }
int main() { int x,y,i,j; printf("盤面の大きさがxからyについて探します。(x<=y)\nxとyを入力してください。\nx,y = "); scanf("%d,%d",&x,&y); for(i=x;i<=y;i++){ size=i; count=1; openBoard(); initBoard(); board[2][2]=1; knighttour(2,2); free(board); } return 0; }
int main(void) { srand(GetTickCount()); printf("Welcome to CubeGuess!\n----\n"); //TODO other board sizes printf("Want to play? (y/n)\n"); int inPlay = getch(); while (inPlay == 49 || inPlay == 121) { initBoard(); prep(); printBorderWithNumbers(); play(); printf("\nYou won!\nPlay again? (y/n)\n"); inPlay = getch(); } return 0; }
//***************************************************************************** //***************************************************************************** int main(void) { char data[80]; //uint32_t adctest; bool masterDevice = false; //CONFIGURE BOARD PLL_Init(); //given to us initBoard(); sprintf(data, "About to detect master.. \n\r"); uartTxPoll(UART0, data); masterDevice = detectMaster(); sprintf(data, "Detected master.. \n\r"); uartTxPoll(UART0, data); if (masterDevice) { masterApp(); } else { slaveApp(); } //MAIN LOOP while(1) { // if (check) // { // adctest = GetADCval(1); // sprintf(data, "ADCVAL: %d \n\r", adctest); // uartTxPoll(UART0, data); // check = false; // } // examineButtons(); }; }
int main (void) { // Inicializamos la placa initBoard(); // Inicializamos el LCD configLCD(&databusLCD, &enPinLCD, &rwPinLCD, &rsPinLCD); // Escribimos texto en el LCD printLCD("Wake up Neo"); // Bucle infinito while(1) { // Parpadeamos el led togglePin(&LED[0]); delay_ms(500); } return 0; }
void main (void) { initBoard(); initUSB(); blink(300,300); init_RF(); appMainInit(); usb_up(); /* Enable interrupts */ EA = 1; while (1) { usbProcessEvents(); appMainLoop(); } }
/** * Set up game with default values */ void setUpGame (ticTacToeBoard* selector, char *charPtr, unsigned short int* intPtr) { // Sets turn number to 0 *intPtr = 1; // Stores number of players as "num_players" intPtr[1] = numberOfPlayers(); // Stores selected player as "user" charPtr[41] = playerSelect(); // If there is an AI, ask for difficulty if(intPtr[1] == 1) intPtr[2] = findDifficulty(selector); // Flip coin to see who goes first coinFlip(charPtr); // Create a fresh board initBoard(charPtr); }
int main(int argc, char ** argv) { FILE * f = NULL; if (parseInput(argc, argv, &f)) { //parse our input; exit if there's an error printUsage(argv[0]); return -1; } sudoku s = initBoard(f); //initialize the board; exit if there's an error if (!s) { printUsage(argv[0]); return -1; } fclose(f); printSudoku(s, true); }