void CUniKeyMenu::reload() { if (m_pPref->m_vietGUI) { #ifndef _UNICODE initMenu(m_hInst, m_hParentWnd, IDR_KEY_MENU, VnMenuText); #else wchar_t * WVnMenuText[sizeof(VnMenuText)/sizeof(char *)]; int items = sizeof(VnMenuText)/sizeof(char *); int i, maxOutLen, inLen; for (i=0; i<items; i++) { inLen = -1; WVnMenuText[i] = new wchar_t[40]; maxOutLen = 80; VnConvert(CONV_CHARSET_TCVN3, CONV_CHARSET_UNICODE, (BYTE *)VnMenuText[i], (BYTE *)WVnMenuText[i], inLen, maxOutLen); } initMenu(m_hInst, m_hParentWnd, IDR_KEY_MENU, WVnMenuText); for (i=0; i<items; i++) delete [] WVnMenuText[i]; #endif setFont(VIET_FONT_NAME, VIET_MENU_FONT_SIZE); } else { initMenu(m_hInst, m_hParentWnd, IDR_KEY_MENU); // Use menu text from the resource setFont(_T(""), 0); // use Windows standard font } SetMenuDefaultItem(m_hMenu, ID_KEY_PANEL, FALSE); setMenuItemText(CharsetTable[m_pPref->m_otherCharset].name, ID_KEY_OTHER, FALSE); m_charsetItemID = 0; selectCharsetMenu(m_pPref->m_codeTable); m_inputMethodItemID = inputMethodToCmd(m_pPref->m_inMethod); selectInputMethod(inputMethodToCmd(m_pPref->m_inMethod)); }
int GUI_HoF::gameOptionsTalkie(Button *caller) { updateMenuButton(caller); restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); bool textEnabled = _vm->textEnabled(); int lang = _vm->_lang; setupOptionsButtons(); initMenu(_gameOptions); _isOptionsMenu = true; while (_isOptionsMenu) { processHighlights(_gameOptions); getInput(); } restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); if (textEnabled && !_vm->textEnabled() && !_vm->speechEnabled()) { _vm->_configVoice = 1; _vm->setVolume(KyraEngine_v1::kVolumeSpeech, 75); choiceDialog(0x1E, 0); } if (_vm->_lang != lang) { _reloadTemporarySave = true; Graphics::Surface thumb; createScreenThumbnail(thumb); _vm->saveGameStateIntern(999, "Autosave", &thumb); thumb.free(); _vm->_lastAutosave = _vm->_system->getMillis(); _vm->loadCCodeBuffer("C_CODE.XXX"); if (_vm->_flags.isTalkie) _vm->loadOptionsBuffer("OPTIONS.XXX"); else _vm->_optionsBuffer = _vm->_cCodeBuffer; _vm->loadChapterBuffer(_vm->_newChapterFile); _vm->loadNPCScript(); _vm->setupLangButtonShapes(); } _vm->writeSettings(); initMenu(*_currentMenu); updateAllMenuButtons(); return 0; }
BtDisplaySettingsButton::BtDisplaySettingsButton(QWidget *parent) : QToolButton(parent) { initMenu(); setIcon(util::getIcon(CResMgr::displaywindows::displaySettings::icon)); setPopupMode(QToolButton::InstantPopup); setEnabled(false); initMenu(); retranslateUi(); connect(m_popup, SIGNAL(triggered(QAction*)), this, SLOT(slotOptionToggled(QAction*))); }
int GUI_HoF::audioOptions(Button *caller) { updateMenuButton(caller); restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); initMenu(_audioOptions); const int menuX = _audioOptions.x; const int menuY = _audioOptions.y; const int maxButton = 3; // 2 if voc is disabled for (int i = 0; i < maxButton; ++i) { int x = menuX + _sliderBarsPosition[i*2+0]; int y = menuY + _sliderBarsPosition[i*2+1]; _screen->drawShape(0, _vm->_buttonShapes[16], x, y, 0, 0); drawSliderBar(i, _vm->_buttonShapes[17]); _sliderButtons[0][i].buttonCallback = _sliderHandlerFunctor; _sliderButtons[0][i].x = x; _sliderButtons[0][i].y = y; _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[0][i]); _sliderButtons[2][i].buttonCallback = _sliderHandlerFunctor; _sliderButtons[2][i].x = x + 10; _sliderButtons[2][i].y = y; _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[2][i]); _sliderButtons[1][i].buttonCallback = _sliderHandlerFunctor; _sliderButtons[1][i].x = x + 120; _sliderButtons[1][i].y = y; _menuButtonList = addButtonToList(_menuButtonList, &_sliderButtons[1][i]); } _isOptionsMenu = true; updateAllMenuButtons(); bool speechEnabled = _vm->speechEnabled(); while (_isOptionsMenu) { processHighlights(_audioOptions); getInput(); } restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); if (speechEnabled && !_vm->textEnabled() && (!_vm->speechEnabled() || _vm->getVolume(KyraEngine_v1::kVolumeSpeech) == 2)) { _vm->_configVoice = 0; choiceDialog(0x1D, 0); } _vm->writeSettings(); initMenu(*_currentMenu); updateAllMenuButtons(); return 0; }
CRecDirChooser::CRecDirChooser(const neutrino_locale_t Name, const std::string & Icon, int * chosenNfsIndex, std::string * chosenLocalDir, const char * const /*selectedLocalDir*/, const int mwidth, const int mheight) : CMenuWidget(Name, Icon,mwidth,mheight), index(chosenNfsIndex), localDirString(chosenLocalDir) /**********************************************************************/ { localDir = NULL; initMenu(); }
void Clock::init() { setWindowIcon(QIcon(":/images/colors.png")); readSettings(); m_backBrush.setStyle(Qt::SolidPattern); m_foreBrush.setStyle(Qt::SolidPattern); for (int i = 0; i < 10; ++i) { binaryNumbers[i] = intToBin(i); } setDateTimeSections(m_dateSections, m_timeSections); timer.setInterval(m_updateInterval); timerEvent(); timer.start(); connect(&timer, SIGNAL(timeout()), this, SLOT(timerEvent())); setMouseTracking(true); initMenu(); settingsDlg = 0; alwaysOnTopAct->setChecked(m_isAlwaysOnTop); setAlwaysOnTop(); }
void initMainMenu(Menu *main_menu) { initMenu(main_menu, 4); setMenuStr(main_menu, MM_THROWDICE, "Throw dice"); setMenuStr(main_menu, MM_ITEM, "Item"); setMenuStr(main_menu, MM_SAVE, "Save"); setMenuStr(main_menu, MM_QUIT, "Quit game"); }
MainWindow::MainWindow() { //init ui setupUi(this); menuPlugins->menuAction()->setVisible(false); showMaximized(); //create manager createManager(); //initialize menu initMenu(); //create status bar createStatusBar(); //create tool bar createToolBar(); //create docks createDocks(); //create action createActions(); //read Settings readSettings(); //plugins //@todo disable plugin for now as it s not ready yet ... to be continued //loadPlugins(); }
// ----------------------------------------------------------------- // Name : Init // ----------------------------------------------------------------- void InterfaceManager::init() { _tex->loadTexture("gui/interface", true/*composed*/); initMenu(); _input->addCursoredEventListener(this); _input->pushUncursoredEventListener(this); }
// entry point of the program int main( int arc, char* argv[] ) { // First we need to create our Game Framework Initialise(SCREEN_X, SCREEN_Y, false,"Shoot em up" ); initGame(); initMenu(); initBoss(); initGameOver(); gameProcess = &menuState; do { frameCounter++; if(frameCounter > 5000) frameCounter = 0; gameProcess(); // function pointer to run game } while ( FrameworkUpdate() == false ); // clean up memory destroyGame(); destroyMenu(); destroyBoss(); destroyGameOver(); Shutdown(); return 0; }
void ZLApplicationWindow::init() { myApplication->myViewWidget = createViewWidget(); initToolbar(WINDOW_TOOLBAR); initToolbar(FULLSCREEN_TOOLBAR); initMenu(); }
void disHighscore() { FILE *p; int scr; char str[6]; p= fopen("score.dat", "r"); initMenu(); settextstyle(3, HORIZ_DIR, 4); outtextxy(getmaxx()/2-80, top+5, "HIGHSCORE"); settextstyle(DEFAULT_FONT, HORIZ_DIR, 1.75); fscanf(p, "%d ", &scr); sprintf(str, "%d", scr); outtextxy(getmaxx()/2-75, top+60, "1. BEGINNER :"); outtextxy(getmaxx()/2+60, top+60, str); fscanf(p, "%d ", &scr); sprintf(str, "%d", scr); outtextxy(getmaxx()/2-75, top+75, "2. PROFESSIONAL:"); outtextxy(getmaxx()/2+60, top+75, str); fscanf(p, "%d ", &scr); sprintf(str, "%d", scr); outtextxy(getmaxx()/2-75, top+90, "3. EXPERT :"); outtextxy(getmaxx()/2+60, top+90, str); outtextxy(getmaxx()/2-100, top+240, "PRESS ANY KEY TO CONTINUE.."); fclose(p); getch(); }
void menu() { char choice; begin: initMenu(); settextstyle(GOTHIC_FONT, HORIZ_DIR, 4); outtextxy(getmaxx()/2-45, top+5, "MENU"); settextstyle(DEFAULT_FONT, HORIZ_DIR, 1.75); outtextxy(getmaxx()/2-75, top+60, "1. START"); outtextxy(getmaxx()/2-75, top+75, "2. HIGH SCORE"); outtextxy(getmaxx()/2-75, top+90, "3. CONTROLS"); outtextxy(getmaxx()/2-75, top+105, "4. EXIT"); error1: choice=getch(); switch(choice) { case '1' : level(); return; case '2' : disHighscore(); goto begin; case '3' : controls(); goto begin; case '4' : closegraph(); exit(0); default : goto error1; } }
void QWSMainWindow::init() { initMenu(); initToolbar(); initStatusbar(); createWidget(); }
//Main int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE); glutInitWindowSize(600,600); glutInitWindowPosition(0, 0); glutCreateWindow("Game of Life"); glutCallBacks(); initMenu(); glViewport( 0,0, 600, 600 ); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glOrtho( 0.0, 600.0, 0.0, 600.0, 1.0, -1.0 ); glClear(GL_COLOR_BUFFER_BIT); buildMap(); timerRedisplay(0); glutMainLoop(); return(0); }
bool DialogLayer::init() { bool bRet = false; do { CC_BREAK_IF(!CCLayerColor::initWithColor(ccc4(0, 0, 0, 125))); auto director = Director::getInstance(); auto size = director->getWinSize(); CCSprite * bg = CCSprite::create("MsgBox/message_box.png"); bg->setPosition(size.width / 2, size.height / 2); this->addChild(bg); onInitDialog(); initMenu(); //onInitDialog(); //initMenu(); bRet = true; } while (0); return bRet; }
bool BoxCar::run() { while (state_ != Quit) { switch (state_) { case Menu: Logger::getInstance().log(INFO_LOG_NAME, "Switching to menu"); initMenu(); mainLoop(); finishMenu(); break; case Game: Logger::getInstance().log(INFO_LOG_NAME, "Switching to game"); initGame(); mainLoop(); finishGame(); break; case ShowCredits: Logger::getInstance().log(INFO_LOG_NAME, "Switching to credits"); initCredits(); mainLoop(); finishCredits(); break; default: Logger::getInstance().log(ERROR_LOG_NAME, "Encountered unknown state. Terminating."); state_ = Quit; break; } } close(); return true; }
void executeMenu(ALLEGRO_DISPLAY* _display) { display = _display; initMenu(); menuLoop(display); shutdownMenu(); }
QQuestionsTableWidget::QQuestionsTableWidget(QWidget *parent,unsigned int rating, unsigned int choice_count) : QTableWidget(parent), RATING(rating), CHOICE_COUNT(choice_count), shortcut_new(QKeySequence(Qt::CTRL + Qt::Key_N),this) { table_width = -1; QStringList sl; sl << tr("Вопрос"); for (unsigned int i = 0; i < CHOICE_COUNT; i++) sl << tr("Ответ №%1").arg(QString::number(i + 1)); sl << tr("Правильный ответ"); if (RATING) sl << tr("Сложность"); setColumnCount(sl.count()); setHorizontalHeaderLabels(sl); initMenu(); setSelectionBehavior(SelectRows); setSelectionMode(QAbstractItemView::ExtendedSelection); setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOn); setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); connect(this,SIGNAL(itemChanged(QTableWidgetItem*)),this,SIGNAL(signalNeedSave())); connect(&shortcut_new,SIGNAL(activated()),this,SLOT(addQuestionRow())); }
// on "init" you need to initialize your instance bool OptionScene::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } // 화면 사이즈 SizeW = Director::getInstance()->getWinSize().width; SizeH = Director::getInstance()->getWinSize().height; iMusic = SimpleAudioEngine::getInstance()->isBackgroundMusicPlaying(); // 메뉴 배경화면 초기화 initBackGround(); // 메뉴 초기화 initMenu(); // 라벨 초기화 initLabel(); menuView(); return true; }
int main(int argc, char **argv) { initScreen(); //初始化屏幕 initColor(); //初始化颜色 bkgd(COLOR_PAIR(1));//给背景设定颜色 box(stdscr, 0, 0); //画边框 editWin = newwin(LINES-4, COLS-4, 3, 2); wbkgd(editWin, COLOR_PAIR(2)); wattron(editWin, COLOR_PAIR(3)); //当前使用该色彩 box(editWin, 0, 0); wattroff(editWin, COLOR_PAIR(3)); //不使用该色彩了 wattron(editWin,COLOR_PAIR(7)); initMenu(); //初始化菜单 draw_main_menu(stdscr); //画菜单 initList(); //初始化链表 while(isOn){ wnoutrefresh(stdscr); wnoutrefresh(editWin); doupdate(); drawMenuList(0, 0); touchwin(editWin); wrefresh(editWin); } exitScreen(); //退出函数 return 0; }
ScriptWindow::ScriptWindow(ScriptingEnv *env, ApplicationWindow *app) : QMainWindow(), d_app(app) { initMenu(); fileName = QString::null; te = new ScriptEdit(env, this, name()); te->setContext(this); te->setDirPath(d_app->scriptsDirPath); connect(te, SIGNAL(dirPathChanged(const QString& )), d_app, SLOT(scriptsDirPathChanged(const QString&))); d_line_number = new LineNumberDisplay(te, this); d_frame = new QWidget(this); QHBoxLayout *hbox = new QHBoxLayout(d_frame); hbox->setMargin(0); hbox->setSpacing(0); hbox->addWidget(d_line_number); hbox->addWidget(te); setCentralWidget(d_frame); initActions(); setIcon(QPixmap(logo_xpm)); setWindowTitle(tr("QtiPlot - Script Window")); setFocusProxy(te); setFocusPolicy(Qt::StrongFocus); resize(QSize(500, 300)); }
MainWindow::MainWindow(FilesList *filesList) { this->filesList = filesList; player = new Player(this); filesListWidget = new FilesListWidget(this->filesList, this); filesCountLabel = new QLabel(FILES_COUNT_TEXT.arg(0), this); QSplitter *splitter = new QSplitter(Qt::Vertical, this); //splitter->setStyleSheet("QSplitter::handle {background-color: black;}"); splitter->addWidget(initVideoFrame()); splitter->addWidget(initControlFrame()); splitter->setChildrenCollapsible(false); //splitter->setCursor(Qt::SizeVerCursor); splitter->setHandleWidth(10); initMenu(); setCentralWidget(splitter); setWindowTitle("Visual Renamer"); setWindowIcon(QIcon(":/resources/logo_small.png")); resize(850, 650); connect(filesListWidget, SIGNAL(fileSelected(int)), SLOT(fileSelected(int))); connect(this->filesList, SIGNAL(renamed(int,int)), SLOT(filesRenamed(int,int))); connect(this->filesList, &FilesList::reseted, this, [=](){fileSelected(-1); filesCountLabel->setText(FILES_COUNT_TEXT.arg(this->filesList->getSize()));}); connect(this->filesList, &FilesList::filesAdded, this, [=](){filesCountLabel->setText(FILES_COUNT_TEXT.arg(this->filesList->getSize()));}); connect(this->filesList, &FilesList::removed, this, [=](){fileSelected(-1); filesCountLabel->setText(FILES_COUNT_TEXT.arg(this->filesList->getSize()));}); this->setFocus(); }
void MainMenu::setup() { // add all the buttons for the different Reactickles initMenu(); logo.setup(ofVec2f(), IMAGE_ROOT + "logo.png"); logo.x = WIDTH/2 - logo.width/2; logo.y = 35; int PADDING = 10*WIDTH_SCALE; settingsButton.setup("settings", ofVec2f(), IMAGE_ROOT + "settingsButton.png", IMAGE_ROOT + "settingsButtonDown.png"); aboutButton.setup("about", ofVec2f(), IMAGE_ROOT + "aboutButton.png", IMAGE_ROOT + "aboutButtonDown.png"); settingsButton.x = 10 + WIDTH/2 - settingsButton.width; aboutButton.x = WIDTH/2 + 10; settingsButton.y = aboutButton.y = HEIGHT - settingsButton.height - 10; aboutButton.setListener(this); settingsButton.setListener(this); // setup scrolling stuff scrollRect.x = 0; scrollRect.width = WIDTH; scrollRect.y = 150; scrollRect.height = 2*reactickleButtons[0]->height+PADDING; scrollOffset = 0; deltaX = 0; touchX = 0; touching = false; if(IPAD) { bgImage.setup(ofVec2f(), "img/bg.png"); } else if(HI_RES) { bgImage.setup(ofVec2f(), "img/bgIPhone4.png"); } else { bgImage.setup(ofVec2f(), "img/bgIPhone.png"); } add(&bgImage); add(&aboutButton); add(&settingsButton); add(&logo); // copy the reactickle list to the items list - the items list // is the one used to propagating events. for(int i = 0; i < reactickleButtons.size(); i++) { // add a button listener reactickleButtons[i]->setListener(this); // add it to the display/interaction hierarchy add(reactickleButtons[i]); } totalWidth = ((reactickleButtons.size()+1)/2)*(reactickleButtons[0]->width+PADDING); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent) , m_defaultMasterDelay(5) , m_defaultLoginDelay(15) , m_defaultLength(8) , m_removeText(tr("&Remove URL && User")) , m_saveText(tr("&Save URL && User")) , m_saveToolTip(tr("Save current URL & User. Passwords are not saved.")) , m_removeToolTip(tr("Don't remember current URL & User anymore.")) , m_masterPasswordText(tr("<b>Master password:</b>")) , m_masterDelay(m_defaultMasterDelay) , m_loginDelay(m_defaultLoginDelay) , m_autoCopy(false) , m_autoClear(false) , m_alwaysOnTop(true) , m_masterEdit(new QLineEdit(this)) , m_masterLabel(new QLabel(this)) , m_userEdit(new QLineEdit(this)) , m_passwdEdit(new QLineEdit(this)) , m_urlCombo(new QComboBox(this)) , m_genButton(new QPushButton(tr("&Show password!"), this)) , m_saveButton(new QPushButton(m_saveText, this)) , m_lengthSpinBox(new QSpinBox(this)) , m_masterTimer(new QTimer) , m_timeLine(new QTimeLine) , m_settingsDlg(new SettingsDlg(this)) { setWindowTitle("Fleeting Password Manager"); setWindowIcon(QIcon(":/fleetingpm.png")); initWidgets(); initMenu(); initBackground(); loadSettings(); // Apply window flags if (m_alwaysOnTop) { setWindowFlags(windowFlags() | Qt::WindowStaysOnTopHint); } // Initialize the timer used when fading out the login details. m_timeLine->setDuration(m_loginDelay * 1000); connect(m_timeLine, SIGNAL(frameChanged(int)), this, SLOT(decreasePasswordAlpha(int))); connect(m_timeLine, SIGNAL(finished()), this, SLOT(invalidateAll())); m_timeLine->setFrameRange(0, 255); // Initialize the timer used when showing the // master password. m_masterTimer->setInterval(m_masterDelay * 60 * 1000); m_masterTimer->setSingleShot(true); connect(m_masterTimer, SIGNAL(timeout()), m_masterEdit, SLOT(clear())); connect(m_masterEdit, SIGNAL(textChanged(QString)), m_masterTimer, SLOT(start())); // Load previous location or center the window. centerOrRestoreLocation(); }
int GUI_HoF::loadMenu(Button *caller) { updateSaveFileList(_vm->_targetName); if (!_vm->_menuDirectlyToLoad) { updateMenuButton(caller); restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); } _savegameOffset = 0; setupSavegameNames(_loadMenu, 5); initMenu(_loadMenu); _isLoadMenu = true; _noLoadProcess = false; _vm->_gameToLoad = -1; updateAllMenuButtons(); _screen->updateScreen(); while (_isLoadMenu) { processHighlights(_loadMenu); getInput(); } if (_noLoadProcess) { if (!_vm->_menuDirectlyToLoad) { restorePage1(_vm->_screenBuffer); backUpPage1(_vm->_screenBuffer); initMenu(*_currentMenu); updateAllMenuButtons(); } } else if (_vm->_gameToLoad >= 0) { restorePage1(_vm->_screenBuffer); restorePalette(); _vm->loadGameStateCheck(_vm->_gameToLoad); if (_vm->_gameToLoad == 0) { _restartGame = true; for (int i = 0; i < 23; ++i) _vm->resetCauldronStateTable(i); _vm->runStartScript(1, 1); } _displayMenu = false; _loadedSave = true; } return 0; }
void Menu() { int done = 0; int ctrl = 0; // Set video mode based on aspect ratio if(CONF_GetAspectRatio() == CONF_ASPECT_16_9) isWide = 1; setVideoMode(); drawLogo(); dListTotal = findPaks(); dListCurrentPosition = 0; if(dListTotal != 1) { sortList(); getAllLogs(); initMenu(1); drawMenu(); pControl = ControlMenu; while(!done) { ctrl = Control(); switch(ctrl) { case 1: case 2: done = 1; break; case 3: drawLogs(); break; case -1: drawMenu(); break; case -2: // BGM player isn't supported break; } } freeAllLogs(); termMenu(); if(ctrl == 2) { if (filelist) { free(filelist); filelist = NULL; } borExit(0); } } getBasePath(packfile, filelist[dListCurrentPosition+dListScrollPosition].filename, 1); free(filelist); }
bool BalloonRankDialog::init() { bool bRet = false; do { CC_BREAK_IF(!DialogLayer::init()); CCNodeLoaderLibrary* pLoaderLib = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); CCBReader* pCCBReader = new CCBReader(pLoaderLib); std::string strCCBFileName = "BalloonRankDialog.ccbi"; const std::vector<std::string> vSearchOrder = CCFileUtils::sharedFileUtils()->getSearchResolutionsOrder(); std::string strCCBRootPath = vSearchOrder[0]; pCCBReader->setCCBRootPath(strCCBRootPath.c_str()); CCNode* pNode = pCCBReader->readNodeGraphFromFile(strCCBFileName.c_str(), this); if (pNode != NULL) { this->addChild(pNode); } pCCBReader->release(); setKeypadEnabled(true); initLabelTTF(); initTableView(); initMenu(); // start fire CCArray* pArrayFire = CCArray::createWithCapacity(6); for (int idx = 1; idx <= 6; ++idx) { pArrayFire->addObject(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(CCString::createWithFormat("energy_fire%d.png", idx)->getCString())); } CCAnimation* pAnimation = CCAnimation::createWithSpriteFrames(pArrayFire, 0.1f); CCAnimate* pAnimateFire = CCAnimate::create(pAnimation); m_pSpriteScoreFire->runAction(CCRepeatForever::create(pAnimateFire)); // set animation onEnter and onExit m_pMainBoard = m_pSpriteBoard; m_pSpriteBoard->setScale(0.01f); setOnEnterAction(CCEaseBounceOut::create(CCScaleTo::create(0.5f, 1.0f))); setOnExitAction(CCEaseExponentialIn::create(CCScaleTo::create(0.5f, 0.01f))); bRet = true; } while(0); return bRet; }
FmDriverView::FmDriverView() : FmViewBase( EDriverView ) { FM_LOG( "FmDriverView::FmDriverView" ); initMenu(); initToolBar(); initDiskListWidget(); QMetaObject::connectSlotsByName( this ); }
/* constructor */ BTGame::BTGame() { initBaseFunctions(); initLogWindow(); initSideBar(); initCentralWindow(); initMenu(); readSettings(); }