Ejemplo n.º 1
0
void GameScene::spawn_tube_pair()
{
	auto upper_tube = get_an_inactive_tube();
	int upper_tube_pos_y{ std::rand() % 250 + 350 };	// dummy
	upper_tube->initialize_position((float)upper_tube_pos_y);
	upper_tube->setAnchorPoint(Vec2{ 1, 0 });
	upper_tube->set_score(0);
	upper_tube->start_moving();

	auto lower_tube = get_an_inactive_tube();
	float lower_tube_pos_y{ (float)upper_tube_pos_y - TUBE_UPPER_LOWER_GAP };
	lower_tube->initialize_position(lower_tube_pos_y);
	lower_tube->setAnchorPoint(Vec2{ 1, 1 });
	lower_tube->setFlippedY(true);
	lower_tube->set_score(1);
	lower_tube->start_moving();
}
Ejemplo n.º 2
0
Driver::Driver(EventQueue& logic_queue, bool use_simulator)
  : logic_queue(logic_queue),
    fsm(logic_queue)
{
  std::string driver_string = use_simulator ? "simulated" : "hardware";
  elev_init(use_simulator ? ET_Simulation : ET_Comedi);

  LOG_INFO("Driver started (" << driver_string << ")");

  int current_floor = initialize_position();
  if (current_floor >= 0) {
    LOG_INFO("Elevator is now at floor " << current_floor);
  }
  else {
    throw InitException("Failed to position the elevator at a known floor!");
  }

  fsm.set_floor(current_floor);
}