Ejemplo n.º 1
0
UInt8 coinDeviceRead(CoinDevice* coinDev) 
{
    if(coinDev->time == 0 && inputEventGetState(EC_C)) {
        coinDev->time = boardSystemTime();
    }

    if (coinDev->time != 0) {
        if ((boardSystemTime() - coinDev->time) < boardFrequency() * 2 / 10) {
            return 0;
        }
        coinDev->time = 0;
    }
    return 1;
}
Ejemplo n.º 2
0
static UInt8 getKeyState(int row)
{
    UInt8 keyState = 0;
    switch (row) {
    case 0:
        keyState = (inputEventGetState(EC_0      ) << 0) |
                   (inputEventGetState(EC_1      ) << 1) |
                   (inputEventGetState(EC_2      ) << 2) |
                   (inputEventGetState(EC_3      ) << 3) |
                   (inputEventGetState(EC_4      ) << 4) |
                   (inputEventGetState(EC_5      ) << 5) |
                   (inputEventGetState(EC_6      ) << 6) |
                   (inputEventGetState(EC_7      ) << 7);
        break;
        
    case 1:
        keyState = (inputEventGetState(EC_8      ) << 0) |
                   (inputEventGetState(EC_9      ) << 1) |
                   (inputEventGetState(EC_SEMICOL) << 2) |
                   (inputEventGetState(EC_COLON  ) << 3) |
                   (inputEventGetState(EC_COMMA  ) << 4) |
                   (inputEventGetState(EC_CIRCFLX) << 5) |
                   (inputEventGetState(EC_PERIOD ) << 6) |
                   (inputEventGetState(EC_DIV    ) << 7);
        break;
        
    case 2:
        keyState = (inputEventGetState(EC_NEG    ) << 0) |
                   (inputEventGetState(EC_A      ) << 1) |
                   (inputEventGetState(EC_B      ) << 2) |
                   (inputEventGetState(EC_C      ) << 3) |
                   (inputEventGetState(EC_D      ) << 4) |
                   (inputEventGetState(EC_E      ) << 5) |
                   (inputEventGetState(EC_F      ) << 6) |
                   (inputEventGetState(EC_G      ) << 7);
        break;
        
    case 3:
        keyState = (inputEventGetState(EC_H      ) << 0) |
                   (inputEventGetState(EC_I      ) << 1) |
                   (inputEventGetState(EC_J      ) << 2) |
                   (inputEventGetState(EC_K      ) << 3) |
                   (inputEventGetState(EC_L      ) << 4) |
                   (inputEventGetState(EC_M      ) << 5) |
                   (inputEventGetState(EC_N      ) << 6) |
                   (inputEventGetState(EC_O      ) << 7);
        break;
        
    case 4:
        keyState = (inputEventGetState(EC_P      ) << 0) |
                   (inputEventGetState(EC_Q      ) << 1) |
                   (inputEventGetState(EC_R      ) << 2) |
                   (inputEventGetState(EC_S      ) << 3) |
                   (inputEventGetState(EC_T      ) << 4) |
                   (inputEventGetState(EC_U      ) << 5) |
                   (inputEventGetState(EC_V      ) << 6) |
                   (inputEventGetState(EC_W      ) << 7);
        break;
        
    case 5:
        keyState = (inputEventGetState(EC_X      ) << 0) |
                   (inputEventGetState(EC_Y      ) << 1) |
                   (inputEventGetState(EC_Z      ) << 2) |
                   (inputEventGetState(EC_AT     ) << 3) |
                   (inputEventGetState(EC_BKSLASH) << 4) |
                   (inputEventGetState(EC_LBRACK ) << 5) |
                   (inputEventGetState(EC_BKSPACE) << 6) |
                   (inputEventGetState(EC_UP     ) << 7);
        break;
        
    case 6:
        keyState = (inputEventGetState(EC_LSHIFT ) << 0) |
                   (inputEventGetState(EC_RSHIFT ) << 0) |
                   (inputEventGetState(EC_CTRL   ) << 1) |
                   (inputEventGetState(EC_GRAPH  ) << 2) |
                   (inputEventGetState(EC_CODE   ) << 3) |
                   (inputEventGetState(EC_ESC    ) << 4) |
                   (inputEventGetState(EC_STOP   ) << 5) |
                   (inputEventGetState(EC_RETURN ) << 6) |
                   (inputEventGetState(EC_LEFT   ) << 7);
        break;
        
    case 7:
        keyState = (inputEventGetState(EC_F1      ) << 0) |
                   (inputEventGetState(EC_F2      ) << 1) |
                   (inputEventGetState(EC_F3      ) << 2) |
                   (inputEventGetState(EC_F4      ) << 3) |
                   (inputEventGetState(EC_F5      ) << 4) |
                   (inputEventGetState(EC_CLS     ) << 5) |
                   (inputEventGetState(EC_INS     ) << 6) |
                   (inputEventGetState(EC_DOWN    ) << 7);
        break;
        
    case 8:
        keyState = (inputEventGetState(EC_SPACE  ) << 0) |
                   (inputEventGetState(EC_TAB    ) << 1) |
                   (inputEventGetState(EC_DEL    ) << 2) |
                   (inputEventGetState(EC_CAPS   ) << 3) |
                   (inputEventGetState(EC_SELECT ) << 4) |
                   (inputEventGetState(EC_PRINT  ) << 5) |
                   (inputEventGetState(EC_RIGHT  ) << 7);
        break;
        
    case 9:
        keyState = (inputEventGetState(EC_NUM0   ) << 0) |
                   (inputEventGetState(EC_NUM1   ) << 1) |
                   (inputEventGetState(EC_NUM2   ) << 2) |
                   (inputEventGetState(EC_NUM3   ) << 3) |
                   (inputEventGetState(EC_NUM4   ) << 4) |
                   (inputEventGetState(EC_NUM5   ) << 5) |
                   (inputEventGetState(EC_NUM6   ) << 6) |
                   (inputEventGetState(EC_NUM7   ) << 7);
        break;
        
    case 10:
        keyState = (inputEventGetState(EC_NUM8   ) << 0) |
                   (inputEventGetState(EC_NUM9   ) << 1) |
                   (inputEventGetState(EC_NUMADD ) << 2) |
                   (inputEventGetState(EC_NUMSUB ) << 3) |
                   (inputEventGetState(EC_NUMMUL ) << 4) |
                   (inputEventGetState(EC_NUMDIV ) << 5) |
                   (inputEventGetState(EC_NUMPER ) << 6) |
                   (inputEventGetState(EC_NUMCOM ) << 7);
        break;
    }

    return ~keyState;
}
Ejemplo n.º 3
0
static UInt16 read(ColecoJoystick* joystick) {
    UInt8 state = 16;

    if (joystick->controller == 0) {
        state = (inputEventGetState(EC_JOY1_UP)      << 0) |
                (inputEventGetState(EC_JOY1_DOWN)    << 1) |
                (inputEventGetState(EC_JOY1_LEFT)    << 2) |
                (inputEventGetState(EC_JOY1_RIGHT)   << 3) |
                (inputEventGetState(EC_JOY1_BUTTON1) << 4) |
                (inputEventGetState(EC_JOY1_BUTTON2) << 5);
    }
    else {
        state = (inputEventGetState(EC_JOY2_UP)      << 0) |
                (inputEventGetState(EC_JOY2_DOWN)    << 1) |
                (inputEventGetState(EC_JOY2_LEFT)    << 2) |
                (inputEventGetState(EC_JOY2_RIGHT)   << 3) |
                (inputEventGetState(EC_JOY2_BUTTON1) << 4) |
                (inputEventGetState(EC_JOY2_BUTTON2) << 5);
    }

    return ~state;
}
Ejemplo n.º 4
0
static UInt16 read(ColecoSuperAction* joystick) {
    UInt16 state = 0;

    if (joystick->controller == 0) {
        state = (inputEventGetState(EC_JOY1_UP)      << 0) |
                (inputEventGetState(EC_JOY1_DOWN)    << 1) |
                (inputEventGetState(EC_JOY1_LEFT)    << 2) |
                (inputEventGetState(EC_JOY1_RIGHT)   << 3) |
                (inputEventGetState(EC_JOY1_BUTTON1) << 4) |
                (inputEventGetState(EC_JOY1_BUTTON2) << 5) |
                (inputEventGetState(EC_JOY1_BUTTON3) << 6) |
                (inputEventGetState(EC_JOY1_BUTTON4) << 7) |
                (inputEventGetState(EC_JOY1_WHEELA)  << 8) |
                (inputEventGetState(EC_JOY1_WHEELB)  << 9);
    }
    else {
        state = (inputEventGetState(EC_JOY2_UP)      << 0) |
                (inputEventGetState(EC_JOY2_DOWN)    << 1) |
                (inputEventGetState(EC_JOY2_LEFT)    << 2) |
                (inputEventGetState(EC_JOY2_RIGHT)   << 3) |
                (inputEventGetState(EC_JOY2_BUTTON1) << 4) |
                (inputEventGetState(EC_JOY2_BUTTON2) << 5) |
                (inputEventGetState(EC_JOY2_BUTTON3) << 6) |
                (inputEventGetState(EC_JOY2_BUTTON4) << 7) |
                (inputEventGetState(EC_JOY2_WHEELA)  << 8) |
                (inputEventGetState(EC_JOY2_WHEELB)  << 9);
    }

    return ~state;
}