Ejemplo n.º 1
0
IKnown * xContainer::AddService(QString id)
{
    QListIterator<QString> ipath(pluginsPaths);
    XServiceInfo* sinfo = NULL;
    while (sinfo== NULL && ipath.hasNext())
    {
        sinfo = pluginMng.GetPlugin(ipath.next(),id);
    }
   if(sinfo == NULL)
   {
       return NULL;
   }
  QString sid = xPluginMng::GetSID(id);
  IKnown* sv= NULL;
  sv= sinfo->GetPluginService(sid);
  RunningServices[sid] =sv;

  return RunningServices[sid];
}
Ejemplo n.º 2
0
QModelIndex FileItemModel::indexOf(const File& file, const QModelIndex& start)
{
	int rc = rowCount(start);

	QString ipath(file.getPath().toString().get());

	for (int i = 0 ; i < rc ; i++) {
		QModelIndex child = index(i, 0, start);

		StaticFile* sf = static_cast<StaticFile*>(child.internalPointer());

		if (sf->getFile() == file) {
			return child;
		} else {
			if (file.isChildOf(sf->getFile(), true)) {
				return indexOf(file, child);
			}
		}
	}

	return QModelIndex();
}
Ejemplo n.º 3
0
    const fs::path&
    module_runtime_path(const std::string& dtype)
    {
      path_map& paths(module_paths());
      path_map::iterator ipath(paths.find(dtype));

      // Is this a valid dtype?
      if (ipath == paths.end())
        {
          boost::format fmt("Invalid runtime path type “%1%”");
          fmt % dtype;
          throw std::logic_error(fmt.str());
        }

      Module& module = ipath->second;

      // Return cached result if previously determined.
      if(!module.realpath.empty())
        return module.realpath;

      // dtype set explicitly in environment.
      if (getenv(module.envvar.c_str()))
        {
          fs::path dir(getenv(module.envvar.c_str()));
          if (validate_path(dir))
            {
              module.realpath = boost::filesystem::canonical(dir);
              return module.realpath;
            }
        }

      // Full module path in environment + relative component
      if (getenv(module.module_envvar.c_str()))
        {
          fs::path home(getenv(module.module_envvar.c_str()));
          home /= module.relpath;
          if (validate_path(home))
            {
              module.realpath = boost::filesystem::canonical(home);
              return module.realpath;
            }
        }

      // Full root path in environment + relative component
      if (getenv(module.root_envvar.c_str()))
        {
          fs::path home(getenv(module.root_envvar.c_str()));
          home /= module.relpath;
          if (validate_path(home))
            {
              module.realpath = boost::filesystem::canonical(home);
              return module.realpath;
            }
        }

      // Full prefix is available only when configured explicitly.
      if (validate_path(module.install_prefix))
        {
          // Full specific path.
          if (validate_path(module.abspath))
            {
              module.realpath = boost::filesystem::canonical(module.abspath);
              return module.realpath;
            }

          // Full root path + relative component
          fs::path home(module.install_prefix);
          home /= module.relpath;
          if (validate_path(home))
            {
              module.realpath = boost::filesystem::canonical(home);
              return module.realpath;
            }
        }
      else
        {
          fs::path module_lib_path;
          if (module.module_path)
            {
              module_lib_path = module.module_path();
            }
          if (module_lib_path.has_parent_path())
            {
              fs::path moduledir(module_lib_path.parent_path());
              bool match = true;

              fs::path libdir(module.shlibpath);

              while(!libdir.empty())
                {
                  if (libdir.filename() == moduledir.filename())
                    {
                      libdir = libdir.parent_path();
                      moduledir = moduledir.parent_path();
                    }
                  else
                    {
                      match = false;
                      break;
                    }
                }
              if (match && validate_path(moduledir))
                {
                  moduledir /= module.relpath;
                  if (validate_path(moduledir))
                    {
                      module.realpath = boost::filesystem::canonical(moduledir);
                      return module.realpath;
                    }
                }
            }
        }
      boost::format fmt("Could not determine Bio-Formats runtime path for “%1%” directory");
      fmt % dtype;
      throw std::runtime_error(fmt.str());
    }
Ejemplo n.º 4
0
    void saveSettingsFile (const std::string& file, CategorySettingValueMap& settings)
    {
        // No options have been written to the file yet.
        CategorySettingStatusMap written;
        for (CategorySettingValueMap::iterator it = settings.begin(); it != settings.end(); ++it) {
            written[it->first] = false;
        }

        // Have we substantively changed the settings file?
        bool changed = false;

        // Were there any lines at all in the file?
        bool existing = false;

        // The category/section we're currently in.
        std::string currentCategory;

        // Open the existing settings.cfg file to copy comments.  This might not be the same file
        // as the output file if we're copying the setting from the default settings.cfg for the
        // first time.  A minor change in API to pass the source file might be in order here.
        boost::filesystem::ifstream istream;
        boost::filesystem::path ipath(file);
        istream.open(ipath);

        // Create a new string stream to write the current settings to.  It's likely that the
        // input file and the output file are the same, so this stream serves as a temporary file
        // of sorts.  The setting files aren't very large so there's no performance issue.
        std::stringstream ostream;

        // For every line in the input file...
        while (!istream.eof() && !istream.fail()) {
            std::string line;
            std::getline(istream, line);

            // The current character position in the line.
            size_t i = 0;

            // Don't add additional newlines at the end of the file.
            if (istream.eof()) continue;

            // Copy entirely blank lines.
            if (!skipWhiteSpace(i, line)) {
                ostream << line << std::endl;
                continue;
            }

            // There were at least some comments in the input file.
            existing = true;

            // Copy comments.
            if (line[i] == '#') {
                ostream << line << std::endl;
                continue;
            }

            // Category heading.
            if (line[i] == '[') {
                size_t end = line.find(']', i);
                // This should never happen unless the player edited the file while playing.
                if (end == std::string::npos) {
                    ostream << "# unterminated category: " << line << std::endl;
                    changed = true;
                    continue;
                }

                // Ensure that all options in the current category have been written.
                for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit) {
                    if (mit->second == false && mit->first.first == currentCategory) {
                        std::cout << "Added new setting: [" << currentCategory << "] "
                                  << mit->first.second << " = " << settings[mit->first] << std::endl;
                        ostream << mit->first.second << " = " << settings[mit->first] << std::endl;
                        mit->second = true;
                        changed = true;
                    }
                }

                // Update the current category.
                currentCategory = line.substr(i+1, end - (i+1));
                boost::algorithm::trim(currentCategory);

                // Write the (new) current category to the file.
                ostream << "[" << currentCategory << "]" << std::endl;
                //std::cout << "Wrote category: " << currentCategory << std::endl;

                // A setting can apparently follow the category on an input line.  That's rather
                // inconvenient, since it makes it more likely to have duplicative sections,
                // which our algorithm doesn't like.  Do the best we can.
                i = end+1;
            }

            // Truncate trailing whitespace, since we're changing the file anayway.
            if (!skipWhiteSpace(i, line))
                continue;

            // If we've found settings before the first category, something's wrong.  This
            // should never happen unless the player edited the file while playing, since
            // the loadSettingsFile() logic rejects it.
            if (currentCategory.empty()) {
                ostream << "# empty category name: " << line << std::endl;
                changed = true;
                continue;
            }

            // Which setting was at this location in the input file?
            size_t settingEnd = line.find('=', i);
            // This should never happen unless the player edited the file while playing.
            if (settingEnd == std::string::npos) {
                ostream << "# unterminated setting name: " << line << std::endl;
                changed = true;
                continue;
            }
            std::string setting = line.substr(i, (settingEnd-i));
            boost::algorithm::trim(setting);

            // Get the existing value so we can see if we've changed it.
            size_t valueBegin = settingEnd+1;
            std::string value = line.substr(valueBegin);
            boost::algorithm::trim(value);

            // Construct the setting map key to determine whether the setting has already been
            // written to the file.
            CategorySetting key = std::make_pair(currentCategory, setting);
            CategorySettingStatusMap::iterator finder = written.find(key);

            // Settings not in the written map are definitely invalid.  Currently, this can only
            // happen if the player edited the file while playing, because loadSettingsFile()
            // will accept anything and pass it along in the map, but in the future, we might
            // want to handle invalid settings more gracefully here.
            if (finder == written.end()) {
                ostream << "# invalid setting: " << line << std::endl;
                changed = true;
                continue;
            }

            // Write the current value of the setting to the file.  The key must exist in the
            // settings map because of how written was initialized and finder != end().
            ostream << setting << " = " << settings[key] << std::endl;
            // Mark that setting as written.
            finder->second = true;
            // Did we really change it?
            if (value != settings[key]) {
                std::cout << "Changed setting: [" << currentCategory << "] "
                          << setting << " = " << settings[key] << std::endl;
                changed = true;
            }
            // No need to write the current line, because we just emitted a replacement.

            // Curiously, it appears that comments at the ends of lines with settings are not
            // allowed, and the comment becomes part of the value.  Was that intended?
        }

        // We're done with the input stream file.
        istream.close();

        // Ensure that all options in the current category have been written.  We must complete
        // the current category at the end of the file before moving on to any new categories.
        for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit) {
            if (mit->second == false && mit->first.first == currentCategory) {
                std::cout << "Added new setting: [" << mit->first.first << "] "
                          << mit->first.second << " = " << settings[mit->first] << std::endl;
                ostream << mit->first.second << " = " << settings[mit->first] << std::endl;
                mit->second = true;
                changed = true;
            }
        }

        // If there was absolutely nothing in the file (or more likely the file didn't
        // exist), start the newly created file with a helpful comment.
        if (!existing) {
            ostream << "# This is the OpenMW user 'settings.cfg' file.  This file only contains" << std::endl;
            ostream << "# explicitly changed settings.  If you would like to revert a setting" << std::endl;
            ostream << "# to its default, simply remove it from this file.  For available" << std::endl;
            ostream << "# settings, see the file 'settings-default.cfg' or the documentation at:" << std::endl;
            ostream << "#" << std::endl;
            ostream << "#   https://wiki.openmw.org/index.php?title=Settings" << std::endl;
        }

        // We still have one more thing to do before we're completely done writing the file.
        // It's possible that there are entirely new categories, or that the input file had
        // disappeared completely, so we need ensure that all settings are written to the file
        // regardless of those issues.
        for (CategorySettingStatusMap::iterator mit = written.begin(); mit != written.end(); ++mit) {
            // If the setting hasn't been written yet.
            if (mit->second == false) {
                // If the catgory has changed, write a new category header.
                if (mit->first.first != currentCategory) {
                    currentCategory = mit->first.first;
                    std::cout << "Created new setting section: " << mit->first.first << std::endl;
                    ostream << std::endl;
                    ostream << "[" << currentCategory << "]" << std::endl;
                }
                std::cout << "Added new setting: [" << mit->first.first << "] "
                          << mit->first.second << " = " << settings[mit->first] << std::endl;
                // Then write the setting.  No need to mark it as written because we're done.
                ostream << mit->first.second << " = " << settings[mit->first] << std::endl;
                changed = true;
            }
        }

        // Now install the newly written file in the requested place.
        if (changed) {
            std::cout << "Updating settings file: " << ipath << std::endl;
            boost::filesystem::ofstream ofstream;
            ofstream.open(ipath);
            ofstream << ostream.rdbuf();
            ofstream.close();
        }
    }