bool clipToRectangleList (const RectangleList& clipRegion) { currentState->clipToRectList (rectListToPathGeometry (clipRegion)); return ! isClipEmpty(); }
bool Direct2DLowLevelGraphicsContext::clipToRectangleList (const RectangleList& clipRegion) { renderingTarget->SetTransform (D2D1::IdentityMatrix()); currentState->clipToRectList (rectListToPathGeometry (clipRegion)); return ! isClipEmpty(); }
bool clipToRectangle (const Rectangle<int>& r) { currentState->clipToRectangle (r); return ! isClipEmpty(); }
bool Direct2DLowLevelGraphicsContext::clipToRectangle (const Rectangle<int>& r) { renderingTarget->SetTransform (D2D1::IdentityMatrix()); currentState->clipToRectangle (r); return ! isClipEmpty(); }