Ejemplo n.º 1
0
void UGen::UGenInput::setChannelCount( const int numChannels )
{
	if ( mChannelCount < numChannels )
	{
		delete [] mLastValues;
		mLastValues = new float[numChannels];
		memset(mLastValues, 0, sizeof(float)*numChannels);
	}
	
	mChannelCount = numChannels;
	
	if ( mInputType == AUDIO && isPatched() )
	{
		mIncoming->setAudioChannelCount( numChannels );
	}
}
Ejemplo n.º 2
0
std::string EventActionDescriptor::toUnpatchedString() const {
    return isPatched() ? m_unpatchedString : toString();
}