void UGen::UGenInput::setChannelCount( const int numChannels ) { if ( mChannelCount < numChannels ) { delete [] mLastValues; mLastValues = new float[numChannels]; memset(mLastValues, 0, sizeof(float)*numChannels); } mChannelCount = numChannels; if ( mInputType == AUDIO && isPatched() ) { mIncoming->setAudioChannelCount( numChannels ); } }
std::string EventActionDescriptor::toUnpatchedString() const { return isPatched() ? m_unpatchedString : toString(); }