Ejemplo n.º 1
0
void PadControlLayer::onTouchesBegan(const std::vector<Touch*>& touches, Event  *event)
{
    Vec2 pt;
    int touchID;
    for ( auto &item: touches )
    {
        auto touch = item;
        pt = touch->getLocation();
        touchID = touch->getID();
        if ( isPointInCircle(pt,kCenter,_JOYSTICK_RADIUS) )
        {
            JoystickID = touchID;
            isPressed = true;
            this->updateVelocity(pt);
        }
        if( buttonA->boundingBox().containsPoint(pt) )
        {
            button1ID = touchID;
            isButtonA = true;
        }
        if( buttonB->boundingBox().containsPoint(pt) )
        {
            button2ID = touchID;
            isButtonB = true;
        }
    }
}
Ejemplo n.º 2
0
void Joystick::onTouchesBegan(const std::vector<Touch*>& touches, Event  *event)
{
    Touch* touch = touches[0];
    Vec2 touchPoint = touch->getLocation();
    
    if (isPointInCircle(touchPoint, kCenter, JOYSTICK_RADIUS))
    {
        isPressed = true;
        this->updateVelocity(touchPoint);
    }
}
void HSJoystick::ccTouchesBegan( CCSet *pTouches, CCEvent *pEvent )
{
    CCTouch *touch = (CCTouch*)pTouches->anyObject();
    CCPoint point = touch->locationInView();
    point = convertCoordinate(point);

    if(isPointInCircle(point,kCenter,this->radius)) {
        isPressed = true;
        this->updateVelocity(point);
    }
}
Ejemplo n.º 4
0
void Joystick::onTouchesBegan(const std::vector<Touch *> &touches, Event *event)
{
    Touch *touch = touches[0];
    Vec2 touchPoint = touch->getLocation();

    if (isPointInCircle(touchPoint, _center, _joystickRadius))
    {
        _isPressed = true;
        this->updateVelocity(touchPoint);
    }
}