// Static evaluation. Returns score score_t eval(position_t *p, bool verbose, full_board_t* board) { // seed rand_r with a value of 1, as per // http://linux.die.net/man/3/rand_r static __thread unsigned int seed = 1; // verbose = true: print out components of score ev_score_t score[2] = { 0, 0 }; // int corner[2][2] = { {INF, INF}, {INF, INF} }; ev_score_t bonus; color_t c = WHITE; while (true) { for (pnum_t pnum = 0; pnum <= board->pawn_count[c]; pnum++) { square_t sq = board->pieces[c][pnum]; rnk_t r = rnk_of(sq); fil_t f = fil_of(sq); piece_t x = board->board[sq]; switch (ptype_of(x)) { case EMPTY: tbassert(false, "Jose says: no way!\n"); // No way, Jose! case PAWN: // PBETWEEN heuristic bonus = pbetween(p, r, f, board); score[c] += bonus; // PCENTRAL heuristic bonus = pcentral(r, f); score[c] += bonus; break; case KING: // KFACE heuristic bonus = kface(p, r, f, board); score[c] += bonus; // KAGGRESSIVE heuristic bonus = kaggressive(p, r, f, board); score[c] += bonus; break; case INVALID: tbassert(false, "Jose says: no way!\n"); // No way, Jose! default: tbassert(false, "Jose says: no way!\n"); // No way, Jose! } } if (c == BLACK) break; c = BLACK; } score[WHITE] += board->pawn_count[WHITE] * PAWN_EV_VALUE; score[BLACK] += board->pawn_count[BLACK] * PAWN_EV_VALUE; square_t white_laser_list[MAX_NUM_PIECES]; square_t black_laser_list[MAX_NUM_PIECES]; int whitePathCount = get_laser_path_list(p, white_laser_list, WHITE, board); int blackPathCount = get_laser_path_list(p, black_laser_list, BLACK, board); ev_score_t w_hattackable = HATTACK * h_squares_attackable(p, WHITE, white_laser_list, whitePathCount, board); score[WHITE] += w_hattackable; ev_score_t b_hattackable = HATTACK * h_squares_attackable(p, BLACK, black_laser_list, blackPathCount, board); score[BLACK] += b_hattackable; int w_mobility_list = MOBILITY * mobility_list(p, WHITE, black_laser_list, blackPathCount, board); score[WHITE] += w_mobility_list; int b_mobility_list = MOBILITY * mobility_list(p, BLACK, white_laser_list, whitePathCount, board); score[BLACK] += b_mobility_list; // PAWNPIN Heuristic --- is a pawn immobilized by the enemy laser. int w_pawnpin = PAWNPIN * pawnpin(p, WHITE, black_laser_list, blackPathCount, board); //use other color's laser map score[WHITE] += w_pawnpin; int b_pawnpin = PAWNPIN * pawnpin(p, BLACK, white_laser_list, whitePathCount, board); //use other color's laser map score[BLACK] += b_pawnpin; // score from WHITE point of view ev_score_t tot = score[WHITE] - score[BLACK]; if (RANDOMIZE) { ev_score_t z = rand_r(&seed) % (RANDOMIZE*2+1); tot = tot + z - RANDOMIZE; } if (color_to_move_of(p) == BLACK) { tot = -tot; } return tot / EV_SCORE_RATIO; }
// Static evaluation. Returns score score_t eval(position_t *p, bool verbose) { // seed rand_r with a value of 1, as per // http://linux.die.net/man/3/rand_r static __thread unsigned int seed = 1; // verbose = true: print out components of score ev_score_t score[2] = { 0, 0 }; // int corner[2][2] = { {INF, INF}, {INF, INF} }; ev_score_t bonus; //char buf[MAX_CHARS_IN_MOVE]; color_t c; for (fil_t f = 0; f < BOARD_WIDTH; f++) { for (rnk_t r = 0; r < BOARD_WIDTH; r++) { square_t sq = square_of(f, r); piece_t x = p->board[sq]; //if (verbose) { // square_to_str(sq, buf, MAX_CHARS_IN_MOVE); //} switch (ptype_of(x)) { case EMPTY: break; case PAWN: c = color_of(x); // MATERIAL heuristic: Bonus for each Pawn bonus = PAWN_EV_VALUE; // if (verbose) { // printf("MATERIAL bonus %d for %s Pawn on %s\n", bonus, color_to_str(c), buf); // } score[c] += bonus; // PBETWEEN heuristic bonus = pbetween(p, f, r); // if (verbose) { // printf("PBETWEEN bonus %d for %s Pawn on %s\n", bonus, color_to_str(c), buf); // } score[c] += bonus; // PCENTRAL heuristic bonus = pcentral(f, r); // if (verbose) { // printf("PCENTRAL bonus %d for %s Pawn on %s\n", bonus, color_to_str(c), buf); // } score[c] += bonus; break; case KING: c = color_of(x); // KFACE heuristic bonus = kface(p, f, r); // if (verbose) { // printf("KFACE bonus %d for %s King on %s\n", bonus, // color_to_str(c), buf); // } score[c] += bonus; // KAGGRESSIVE heuristic color_t othercolor = opp_color(c); square_t otherking = p->kloc[othercolor]; fil_t otherf = fil_of(otherking); rnk_t otherr = rnk_of(otherking); bonus = kaggressive(f, r, otherf, otherr); assert(bonus == kaggressive_old(p, f, r)); // if (verbose) { // printf("KAGGRESSIVE bonus %d for %s King on %s\n", bonus, color_to_str(c), buf); // } score[c] += bonus; break; case INVALID: break; default: tbassert(false, "Jose says: no way!\n"); // No way, Jose! } laser_map_black[sq] = 0; laser_map_white[sq] = 0; } } int black_pawns_unpinned = mark_laser_path(p, laser_map_white, WHITE, 1); // 1 = path of laser with no moves ev_score_t w_hattackable = HATTACK * (int) h_attackable; score[WHITE] += w_hattackable; // if (verbose) { // printf("HATTACK bonus %d for White\n", w_hattackable); // } // PAWNPIN Heuristic --- is a pawn immobilized by the enemy laser. int b_pawnpin = PAWNPIN * black_pawns_unpinned; score[BLACK] += b_pawnpin; int b_mobility = MOBILITY * mobility(p, BLACK); score[BLACK] += b_mobility; // if (verbose) { // printf("MOBILITY bonus %d for Black\n", b_mobility); // } int white_pawns_unpinned = mark_laser_path(p, laser_map_black, BLACK, 1); // 1 = path of laser with no moves ev_score_t b_hattackable = HATTACK * (int) h_attackable; score[BLACK] += b_hattackable; // if (verbose) { // printf("HATTACK bonus %d for Black\n", b_hattackable); // } int w_mobility = MOBILITY * mobility(p, WHITE); score[WHITE] += w_mobility; // if (verbose) { // printf("MOBILITY bonus %d for White\n", w_mobility); // } int w_pawnpin = PAWNPIN * white_pawns_unpinned; score[WHITE] += w_pawnpin; // score from WHITE point of view ev_score_t tot = score[WHITE] - score[BLACK]; if (RANDOMIZE) { ev_score_t z = rand_r(&seed) % (RANDOMIZE*2+1); tot = tot + z - RANDOMIZE; } if (color_to_move_of(p) == BLACK) { tot = -tot; } return tot / EV_SCORE_RATIO; }