Ejemplo n.º 1
0
int on_db_initfinish(lua_State *_){
	printf("on_db_initfinish\n");
	(void)_;
	//启动监听
	kn_sockaddr lgameserver;
	kn_addr_init_in(&lgameserver,kn_to_cstr(g_config->lgameip),g_config->lgameport);
	kn_new_stream_server(t_proactor,&lgameserver,on_new_game);

	kn_sockaddr lgateserver;
	kn_addr_init_in(&lgateserver,kn_to_cstr(g_config->lgateip),g_config->lgateport);
	kn_new_stream_server(t_proactor,&lgateserver,on_new_gate);
	
	return 0;
} 
Ejemplo n.º 2
0
int main(int argc,char **argv)
{
	kn_net_open();		
	kn_proactor_t p = kn_new_proactor();
	kn_sockaddr local;
	kn_addr_init_in(&local,argv[1],atoi(argv[2]));		
	kn_stream_server_t s = kn_new_stream_server(p,&local,new_client);
	uint64_t tick,now;
    tick = now = kn_systemms64();	
	while(1){
		kn_proactor_run(p,50);
        now = kn_systemms64();
		if(now - tick > 1000)
		{
            uint32_t elapse = (uint32_t)(now-tick);
            recvcount = recvcount*1000/elapse;
			printf("client_count:%d,recvcount:%d/s,buffer_count:%u\n",client_count,recvcount,buffer_count);
			tick = now;
			recvcount = 0;
		}		
	}	
	return 0;
}