Ejemplo n.º 1
0
UINT32 bishi_state::screen_update_bishi(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	int layers[4], layerpri[4], i;/*, old;*/
/*  int bg_colorbase, new_colorbase, plane, dirty; */
	static const int pris[4] = { K55_PRIINP_0, K55_PRIINP_3, K55_PRIINP_6, K55_PRIINP_7 };
	static const int enables[4] = { K55_INP_VRAM_A, K55_INP_VRAM_B, K55_INP_VRAM_C, K55_INP_VRAM_D };

	k054338_update_all_shadows(m_k054338, 0);
	k054338_fill_backcolor(m_k054338, bitmap, 0);

	for (i = 0; i < 4; i++)
	{
		layers[i] = i;
		layerpri[i] = k055555_read_register(m_k055555, pris[i]);
	}

	konami_sortlayers4(layers, layerpri);

	machine().priority_bitmap.fill(0, cliprect);

	for (i = 0; i < 4; i++)
	{
		if (k055555_read_register(m_k055555, K55_INPUT_ENABLES) & enables[layers[i]])
		{
			k056832_tilemap_draw(m_k056832, bitmap, cliprect, layers[i], 0, 1 << i);
		}
	}
	return 0;
}
Ejemplo n.º 2
0
static INT32 DrvDraw()
{
	DrvPaletteRecalc();

	INT32 layers[4];
	static const INT32 pris[4] = { K55_PRIINP_0, K55_PRIINP_3, K55_PRIINP_6, K55_PRIINP_7 };
	static const INT32 enables[4] = { K55_INP_VRAM_A, K55_INP_VRAM_B, K55_INP_VRAM_C, K55_INP_VRAM_D };

	KonamiClearBitmaps(0);

	K054338_fill_solid_bg();

	for (INT32 i = 0; i < 4; i++)
	{
		layers[i] = i;
		layerpri[i] = K055555ReadRegister(pris[i]);
	}

	konami_sortlayers4(layers, layerpri);

	for (INT32 i = 0; i < 4; i++)
	{
		if (K055555ReadRegister(K55_INPUT_ENABLES) & enables[layers[i]])
		{
			if (nBurnLayer & (1 << i)) K056832Draw(layers[i], 0, 1 << i);
		}
	}

	KonamiBlendCopy(DrvPalette);

	return 0;
}
Ejemplo n.º 3
0
UINT32 bishi_state::screen_update_bishi(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	int layers[4], layerpri[4], i;/*, old;*/
/*  int bg_colorbase, new_colorbase, plane, dirty; */
	static const int pris[4] = { K55_PRIINP_0, K55_PRIINP_3, K55_PRIINP_6, K55_PRIINP_7 };
	static const int enables[4] = { K55_INP_VRAM_A, K55_INP_VRAM_B, K55_INP_VRAM_C, K55_INP_VRAM_D };

	m_k054338->update_all_shadows(0, m_palette);
	m_k054338->fill_solid_bg(bitmap, cliprect);

	for (i = 0; i < 4; i++)
	{
		layers[i] = i;
		layerpri[i] = m_k055555->K055555_read_register(pris[i]);
	}

	konami_sortlayers4(layers, layerpri);

	screen.priority().fill(0, cliprect);

	for (i = 0; i < 4; i++)
	{
		if (m_k055555->K055555_read_register(K55_INPUT_ENABLES) & enables[layers[i]])
		{
			m_k056832->tilemap_draw(screen, bitmap, cliprect, layers[i], 0, 1 << i);
		}
	}
	return 0;
}