//! [3] void View::addItems() { int officeCount = officeTable->rowCount(); int imageOffset = 150; int leftMargin = 70; int topMargin = 40; for (int i = 0; i < officeCount; i++) { ImageItem *image; QGraphicsTextItem *label; QSqlRecord record = officeTable->record(i); int id = record.value("id").toInt(); QString file = record.value("file").toString(); QString location = record.value("location").toString(); int columnOffset = ((i / 3) * 37); int x = ((i / 3) * imageOffset) + leftMargin + columnOffset; int y = ((i % 3) * imageOffset) + topMargin; image = new ImageItem(id, QPixmap(":/" + file)); image->setData(0, i); image->setPos(x, y); scene->addItem(image); label = scene->addText(location); QPointF labelOffset((150 - label->boundingRect().width()) / 2, 120.0); label->setPos(QPointF(x, y) + labelOffset); } }
void View::addItems() { int imageOffset = 140; int leftMargin = 40; int topMargin = 40; if(comportamiento == 0) { query.prepare("select imagen_pk from e_imagen where (url = '"+carpeta+"' and reporte_operatorio_pk IS NULL)"); qDebug()<<"Entro a NULL"<<endl; } else { query.prepare("select imagen_pk from e_imagen where (url = '"+carpeta+"' and reporte_operatorio_pk = '"+documento+"')"); qDebug()<<"Entro a "<<documento<<endl; //qDebug("select imagen_pk from e_imagen where (url = '"+carpeta.toStdString()+"' and reporte_operatorio_pk = '"+documento.toStdString()+"')"); } int i = 0; query.exec(); while(query.next()) { QGraphicsTextItem *label = new QGraphicsTextItem; int id = query.value(0).toInt(); QString file = query.value(0).toString()+".JPG"; qDebug()<<"Agregando al visor"<<file<<endl; QFileInfo fileInfo(file); //fecha de creacion de archivo QString location = fileInfo.created().toString(); int columnOffset = ((i / 3) * 37); int x = ((i / 3) * imageOffset) + leftMargin + columnOffset; int y = ((i % 3) * imageOffset) + topMargin; ImageItem *image = new ImageItem(id, QPixmap(file)); image->setData(0, i); image->setPos(x, y); scene->addItem(image); label = scene->addText(location); QPointF labelOffset((150 - label->boundingRect().width()) / 2, 120.0); label->setPos(QPointF(x, y) + labelOffset); i++; //Guardando los punteros para luego eliminarlos; QPair<QGraphicsTextItem*, ImageItem*> par_punteros; par_punteros.first = label; par_punteros.second = image; punteros.push_back(par_punteros); } }
void MSVGauge::computeLabelOffset(void) { labelOffset(0); }
void OBSProjector::OBSRenderMultiview(void *data, uint32_t cx, uint32_t cy) { OBSProjector *window = (OBSProjector *)data; if (updatingMultiview || !window->ready) return; OBSBasic *main = (OBSBasic *)obs_frontend_get_main_window(); uint32_t targetCX, targetCY; int x, y; float scale; targetCX = (uint32_t)window->fw; targetCY = (uint32_t)window->fh; GetScaleAndCenterPos(targetCX, targetCY, cx, cy, x, y, scale); OBSSource previewSrc = main->GetCurrentSceneSource(); OBSSource programSrc = main->GetProgramSource(); bool studioMode = main->IsPreviewProgramMode(); auto renderVB = [&](gs_vertbuffer_t *vb, int cx, int cy, uint32_t colorVal) { if (!vb) return; matrix4 transform; matrix4_identity(&transform); transform.x.x = cx; transform.y.y = cy; gs_load_vertexbuffer(vb); gs_matrix_push(); gs_matrix_mul(&transform); gs_effect_set_color(window->color, colorVal); while (gs_effect_loop(window->solid, "Solid")) gs_draw(GS_LINESTRIP, 0, 0); gs_matrix_pop(); }; auto drawBox = [&](float cx, float cy, uint32_t colorVal) { gs_effect_set_color(window->color, colorVal); while (gs_effect_loop(window->solid, "Solid")) gs_draw_sprite(nullptr, 0, (uint32_t)cx, (uint32_t)cy); }; auto setRegion = [&](float bx, float by, float cx, float cy) { float vX = int(x + bx * scale); float vY = int(y + by * scale); float vCX = int(cx * scale); float vCY = int(cy * scale); float oL = bx; float oT = by; float oR = (bx + cx); float oB = (by + cy); startRegion(vX, vY, vCX, vCY, oL, oR, oT, oB); }; auto calcBaseSource = [&](size_t i) { switch (multiviewLayout) { case MultiviewLayout::HORIZONTAL_TOP_24_SCENES: window->sourceX = (i % 6) * window->scenesCX; window->sourceY = window->pvwprgCY + (i / 6) * window->scenesCY; break; case MultiviewLayout::VERTICAL_LEFT_8_SCENES: window->sourceX = window->pvwprgCX; window->sourceY = (i / 2 ) * window->scenesCY; if (i % 2 != 0) window->sourceX += window->scenesCX; break; case MultiviewLayout::VERTICAL_RIGHT_8_SCENES: window->sourceX = 0; window->sourceY = (i / 2 ) * window->scenesCY; if (i % 2 != 0) window->sourceX = window->scenesCX; break; case MultiviewLayout::HORIZONTAL_BOTTOM_8_SCENES: if (i < 4) { window->sourceX = (float(i) * window->scenesCX); window->sourceY = 0; } else { window->sourceX = (float(i - 4) * window->scenesCX); window->sourceY = window->scenesCY; } break; default: // MultiviewLayout::HORIZONTAL_TOP_8_SCENES: if (i < 4) { window->sourceX = (float(i) * window->scenesCX); window->sourceY = window->pvwprgCY; } else { window->sourceX = (float(i - 4) * window->scenesCX); window->sourceY = window->pvwprgCY + window->scenesCY; } } window->siX = window->sourceX + window->thickness; window->siY = window->sourceY + window->thickness; }; auto calcPreviewProgram = [&](bool program) { switch (multiviewLayout) { case MultiviewLayout::HORIZONTAL_TOP_24_SCENES: window->sourceX = window->thickness + window->pvwprgCX / 2; window->sourceY = window->thickness; window->labelX = window->offset + window->pvwprgCX / 2; window->labelY = window->pvwprgCY * 0.85f; if (program) { window->sourceX += window->pvwprgCX; window->labelX += window->pvwprgCX; } break; case MultiviewLayout::VERTICAL_LEFT_8_SCENES: window->sourceX = window->thickness; window->sourceY = window->pvwprgCY + window->thickness; window->labelX = window->offset; window->labelY = window->pvwprgCY * 1.85f; if (program) { window->sourceY = window->thickness; window->labelY = window->pvwprgCY * 0.85f; } break; case MultiviewLayout::VERTICAL_RIGHT_8_SCENES: window->sourceX = window->pvwprgCX + window->thickness; window->sourceY = window->pvwprgCY + window->thickness; window->labelX = window->pvwprgCX + window->offset; window->labelY = window->pvwprgCY * 1.85f; if (program) { window->sourceY = window->thickness; window->labelY = window->pvwprgCY * 0.85f; } break; case MultiviewLayout::HORIZONTAL_BOTTOM_8_SCENES: window->sourceX = window->thickness; window->sourceY = window->pvwprgCY + window->thickness; window->labelX = window->offset; window->labelY = window->pvwprgCY * 1.85f; if (program) { window->sourceX += window->pvwprgCX; window->labelX += window->pvwprgCX; } break; default: // MultiviewLayout::HORIZONTAL_TOP_8_SCENES: window->sourceX = window->thickness; window->sourceY = window->thickness; window->labelX = window->offset; window->labelY = window->pvwprgCY * 0.85f; if (program) { window->sourceX += window->pvwprgCX; window->labelX += window->pvwprgCX; } } }; auto paintAreaWithColor = [&](float tx, float ty, float cx, float cy, uint32_t color) { gs_matrix_push(); gs_matrix_translate3f(tx, ty, 0.0f); drawBox(cx, cy, color); gs_matrix_pop(); }; // Define the whole usable region for the multiview startRegion(x, y, targetCX * scale, targetCY * scale, 0.0f, window->fw, 0.0f, window->fh); // Change the background color to highlight all sources drawBox(window->fw, window->fh, outerColor); /* ----------------------------- */ /* draw sources */ for (size_t i = 0; i < maxSrcs; i++) { // Handle all the offsets calcBaseSource(i); if (i >= numSrcs) { // Just paint the background and continue paintAreaWithColor(window->sourceX, window->sourceY, window->scenesCX, window->scenesCY, outerColor); paintAreaWithColor(window->siX, window->siY, window->siCX, window->siCY, backgroundColor); continue; } OBSSource src = OBSGetStrongRef(window->multiviewScenes[i]); // We have a source. Now chose the proper highlight color uint32_t colorVal = outerColor; if (src == programSrc) colorVal = programColor; else if (src == previewSrc) colorVal = studioMode ? previewColor : programColor; // Paint the background paintAreaWithColor(window->sourceX, window->sourceY, window->scenesCX, window->scenesCY, colorVal); paintAreaWithColor(window->siX, window->siY, window->siCX, window->siCY, backgroundColor); /* ----------- */ // Render the source gs_matrix_push(); gs_matrix_translate3f(window->siX, window->siY, 0.0f); gs_matrix_scale3f(window->siScaleX, window->siScaleY, 1.0f); setRegion(window->siX, window->siY, window->siCX, window->siCY); obs_source_video_render(src); endRegion(); gs_matrix_pop(); /* ----------- */ // Render the label if (!drawLabel) continue; obs_source *label = window->multiviewLabels[i + 2]; if (!label) continue; window->offset = labelOffset(label, window->scenesCX); gs_matrix_push(); gs_matrix_translate3f(window->sourceX + window->offset, (window->scenesCY * 0.85f) + window->sourceY, 0.0f); gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f); drawBox(obs_source_get_width(label), obs_source_get_height(label) + int(window->sourceY * 0.015f), labelColor); obs_source_video_render(label); gs_matrix_pop(); } /* ----------------------------- */ /* draw preview */ obs_source_t *previewLabel = window->multiviewLabels[0]; window->offset = labelOffset(previewLabel, window->pvwprgCX); calcPreviewProgram(false); // Paint the background paintAreaWithColor(window->sourceX, window->sourceY, window->ppiCX, window->ppiCY, backgroundColor); // Scale and Draw the preview gs_matrix_push(); gs_matrix_translate3f(window->sourceX, window->sourceY, 0.0f); gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f); setRegion(window->sourceX, window->sourceY, window->ppiCX, window->ppiCY); if (studioMode) obs_source_video_render(previewSrc); else obs_render_main_texture(); if (drawSafeArea) { renderVB(window->actionSafeMargin, targetCX, targetCY, outerColor); renderVB(window->graphicsSafeMargin, targetCX, targetCY, outerColor); renderVB(window->fourByThreeSafeMargin, targetCX, targetCY, outerColor); renderVB(window->leftLine, targetCX, targetCY, outerColor); renderVB(window->topLine, targetCX, targetCY, outerColor); renderVB(window->rightLine, targetCX, targetCY, outerColor); } endRegion(); gs_matrix_pop(); /* ----------- */ // Draw the Label if (drawLabel) { gs_matrix_push(); gs_matrix_translate3f(window->labelX, window->labelY, 0.0f); gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f); drawBox(obs_source_get_width(previewLabel), obs_source_get_height(previewLabel) + int(window->pvwprgCX * 0.015f), labelColor); obs_source_video_render(previewLabel); gs_matrix_pop(); } /* ----------------------------- */ /* draw program */ obs_source_t *programLabel = window->multiviewLabels[1]; window->offset = labelOffset(programLabel, window->pvwprgCX); calcPreviewProgram(true); paintAreaWithColor(window->sourceX, window->sourceY, window->ppiCX, window->ppiCY, backgroundColor); // Scale and Draw the program gs_matrix_push(); gs_matrix_translate3f(window->sourceX, window->sourceY, 0.0f); gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f); setRegion(window->sourceX, window->sourceY, window->ppiCX, window->ppiCY); obs_render_main_texture(); endRegion(); gs_matrix_pop(); /* ----------- */ // Draw the Label if (drawLabel) { gs_matrix_push(); gs_matrix_translate3f(window->labelX, window->labelY, 0.0f); gs_matrix_scale3f(window->ppiScaleX, window->ppiScaleY, 1.0f); drawBox(obs_source_get_width(programLabel), obs_source_get_height(programLabel) + int(window->pvwprgCX * 0.015f), labelColor); obs_source_video_render(programLabel); gs_matrix_pop(); } // Region for future usage with aditional info. if (multiviewLayout == MultiviewLayout::HORIZONTAL_TOP_24_SCENES) { // Just paint the background for now paintAreaWithColor(window->thickness, window->thickness, window->siCX, window->siCY * 2 + window->thicknessx2, backgroundColor); paintAreaWithColor(window->thickness + 2.5 * ( window->thicknessx2 + window->ppiCX), window->thickness, window->siCX, window->siCY * 2 + window->thicknessx2, backgroundColor); } endRegion(); }
virtual void OnStartup(dtGame::GameApplication& app) { std::string dataPath = dtCore::GetDeltaDataPathList(); dtCore::SetDataFilePathList(dataPath + ";" + dtCore::GetDeltaRootPath() + "/examples/data"); dtGame::GameManager& gameManager = *app.GetGameManager(); gameManager.LoadActorRegistry("testGameActorComponents"); try { // Get the screen size app.GetWindow()->SetWindowTitle("TestGameActorComponents"); std::string context = dtCore::GetDeltaRootPath() + "/examples/data/demoMap"; dtDAL::Project::GetInstance().SetContext(context, true); gameManager.ChangeMap("MyCoolMap"); } catch (dtUtil::Exception& e) { LOG_ERROR("Can't find the project context or load the map. Exception follows."); e.LogException(dtUtil::Log::LOG_ERROR); } // add the input handler gameManager.AddComponent(*new TestInput(), dtGame::GameManager::ComponentPriority::NORMAL); // create help label dtABC::LabelActor* label = new dtABC::LabelActor(); osg::Vec2 testSize(32.0f, 2.5f); label->SetBackSize(testSize); label->SetFontSize(0.8f); label->SetTextAlignment(dtABC::LabelActor::AlignmentEnum::LEFT_CENTER); label->SetText("Press space to let label blink"); label->SetEnableDepthTesting(false); label->SetEnableLighting(false); app.GetCamera()->AddChild(label); dtCore::Transform labelOffset(-17.0f, 50.0f, 10.5f, 0.0f, 90.0f, 0.0f); label->SetTransform(labelOffset, dtCore::Transformable::REL_CS); app.AddDrawable(app.GetCamera()); // make sure map is loaded dtCore::System::GetInstance().Step(); dtCore::System::GetInstance().Step(); dtCore::System::GetInstance().Step(); // create a component game actor dtCore::RefPtr<ComponentGameActorProxy> proxy; app.GetGameManager()->CreateActor(*TestActorLibraryRegistry::COMPONENT_GAME_ACTOR_TYPE.get(), proxy); // set mesh property and translation of component game actor ComponentGameActor* actor; proxy->GetActor(actor); actor->SetMesh("models/physics_happy_sphere.ive"); dtCore::Transform xform; xform.SetTranslation(TARGET_XYZ); actor->SetTransform(xform); // access text label component of actor TextLabelComponent* textcomp; actor->GetComponent(textcomp); textcomp->SetText("LOOK AT MEEEE!!!!!!!"); textcomp->SetHeight(1); textcomp->SetFontSize(1); // WARNING: if you call AddACtor without the boolean arguments, // the OnEnteredWorld method of the game actor is not called! // This sucks! app.GetGameManager()->AddActor(*proxy.get(),false, false); }