Ejemplo n.º 1
0
BlockType* blocktype_new(char const * name, float xs, float ys, float zs, void(* tick)(Block *), void(* touch)(Block *, Block *, float, float, float), void(* destroy)(Block *), Block * (* allocate)(void), void(* post_init)(Block *)) {
    BlockType * self;
    land_alloc(self);
    self->name = land_strdup(name);
    self->xs = xs;
    self->ys = ys;
    self->zs = zs;
    self->dynamic = 0;
    self->lift = 0;
    self->transparent = 0;
    self->tick = tick;
    self->touch = touch;
    self->destroy = destroy;
    self->allocate = allocate;
    self->post_init = post_init;
    return self;
}
Ejemplo n.º 2
0
int my_main(void) {
    All * a;
    land_alloc(a);
#line 291
    int w = 960;
    int h = 600;
    a->show_help = 1;
#line 295
    land_init();
#line 297
    main_data_path = land_strdup(".");
#line 299
    if (land_argc > 1) {
        if (land_equals(land_argv [1], "test")) {
            return test();
        }
    }
    //land_set_display_parameters(w, h, LAND_OPENGL)
#line 304
    #ifdef ANDROID
#line 306
    land_set_display_parameters(0, 0, LAND_FULLSCREEN | LAND_DEPTH | LAND_LANDSCAPE);
#line 306
    #else
#line 308
    land_set_display_parameters(w, h, LAND_DEPTH | LAND_RESIZE);
#line 308
    #endif
#line 316
    LandRunner * game_runner = land_runner_new("Yellow and Dangerous", runner_init, NULL, runner_update, runner_redraw, NULL, runner_done);
    a->w = w;
    a->h = h;
#line 320
    land_runner_register(game_runner);
    land_set_initial_runner(game_runner);
    land_mainloop();
#line 324
    land_free(main_data_path);
    land_free(a);
#line 327
    return 0;
}