void hotkey_button_pressed(int n)
{
	switch (n) {
		case SCROLL_UP_BUTTON:
			hotkey_scroll_screen_up();
			break;

		case SCROLL_DOWN_BUTTON:
			hotkey_scroll_screen_down();
			break;

		case ADD_HOTKEY_BUTTON:
			add_hotkey(Cur_hotkey);
			gamesnd_play_iface(SND_USER_SELECT);
			break;

		case REMOVE_HOTKEY_BUTTON:
			remove_hotkey();
			gamesnd_play_iface(SND_USER_SELECT);
			break;

		case ACCEPT_BUTTON:
			save_hotkeys();
			// fall through to CANCEL_BUTTON

		case CANCEL_BUTTON:			
			mission_hotkey_exit();
			gamesnd_play_iface(SND_USER_SELECT);
			break;

		case HELP_BUTTON:
			launch_context_help();
			gamesnd_play_iface(SND_HELP_PRESSED);
			break;

		case OPTIONS_BUTTON:			
			gameseq_post_event(GS_EVENT_OPTIONS_MENU);
			gamesnd_play_iface(SND_USER_SELECT);
			break;

		case CLEAR_BUTTON:
			clear_hotkeys();
			gamesnd_play_iface(SND_USER_SELECT);
			break;

		case RESET_BUTTON:
			reset_hotkeys();
			gamesnd_play_iface(SND_USER_SELECT);
			break;
	}
}
Ejemplo n.º 2
0
void barracks_button_pressed(int n)
{
	switch (n) {
		case B_PILOT_SCROLL_UP_BUTTON:
			barracks_scroll_callsign_up();
			break;

		case B_PILOT_SCROLL_DOWN_BUTTON:
			barracks_scroll_callsign_down();
			break;

		case B_STATS_SCROLL_UP_BUTTON:
			barracks_scroll_stats_up();
			break;

		case B_STATS_SCROLL_DOWN_BUTTON:
			barracks_scroll_stats_down();
			break;

		case B_PIC_PREV_PILOT_BUTTON:
			barracks_prev_pic();
			break;

		case B_PIC_NEXT_PILOT_BUTTON:
			barracks_next_pic();
			break;

		case B_SQUAD_PREV_BUTTON:
			barracks_prev_squad_pic();
			break;

		case B_SQUAD_NEXT_BUTTON:
			barracks_next_squad_pic();
			break;

		case B_PILOT_SET_ACTIVE_BUTTON:
			if (barracks_new_pilot_selected()){
				gamesnd_play_iface(SND_GENERAL_FAIL);

				// if it's just the missing campaign file that failed for us then don't give the second popup
				if (Campaign_file_missing) {
					break;
				}
			} else {
				gamesnd_play_iface(SND_SCROLL);

				if (Campaign_file_missing) {
					popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR( "The currently active campaign cannot be found.  Please select another...", 1600));
					gameseq_post_event(GS_EVENT_CAMPAIGN_ROOM);
				}
			}
			break;

		case B_ACCEPT_BUTTON:
			if (Num_pilots && !barracks_pilot_accepted()) {
				gamesnd_play_iface(SND_COMMIT_PRESSED);

				if (Campaign_file_missing) {
					popup(PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK, XSTR( "The currently active campaign cannot be found.  Please select another...", 1600));
					gameseq_post_event(GS_EVENT_CAMPAIGN_ROOM);
				} else {
					gameseq_post_event(GS_EVENT_MAIN_MENU);
				}
			} else {
				gamesnd_play_iface(SND_GENERAL_FAIL);

				// if it's just the missing campaign file that failed for us then don't give the second popup
				if (Campaign_file_missing) {
					break;
				}
			}
			break;

		case B_PILOT_CLONE_BUTTON:
			if (Num_pilots < 1) {
				gamesnd_play_error_beep();
				break;
			}

			Clone_flag = 1;
			barracks_create_new_pilot();
			break;

		case B_PILOT_CONVERT_BUTTON: {
	/*	New Pilot code no longer needs a conversion function. */
			popup(PF_TITLE_BIG | PF_TITLE_BLUE | PF_USE_AFFIRMATIVE_ICON, 1, POPUP_OK,
				XSTR("Disabled!\n\n\nMulti and Single Player Pilot files are now identical.\n\n"
				"Conversion between the two is no longer necessary.", 1601));
		/*	// no actual conversion with new pilot code
			if (Player_sel_mode == PLAYER_SELECT_MODE_SINGLE) {
				barracks_init_player_stuff(PLAYER_SELECT_MODE_MULTI);
			} else {
				// make sure we don't carry over the multi flag
				if (Cur_pilot->flags & PLAYER_FLAGS_IS_MULTI) {
					Cur_pilot->flags &= ~PLAYER_FLAGS_IS_MULTI;
				}
				barracks_init_player_stuff(PLAYER_SELECT_MODE_SINGLE);
			}

			gamesnd_play_iface(SND_USER_SELECT);	*/
			break;
		}

		case B_PILOT_CREATE_BUTTON:
			Clone_flag = 0;
			barracks_create_new_pilot();
			break;

		case B_HELP_BUTTON:
			launch_context_help();
			gamesnd_play_iface(SND_HELP_PRESSED);
			break;

		case B_OPTION_BUTTON:
			gamesnd_play_iface(SND_SWITCH_SCREENS);
			gameseq_post_event(GS_EVENT_OPTIONS_MENU);
			break;

		case B_STATS_MEDAL_BUTTON:
			gamesnd_play_iface(SND_SWITCH_SCREENS);
			gameseq_post_event(GS_EVENT_VIEW_MEDALS);
			break;

		case B_PILOT_DELETE_BUTTON:
			barracks_delete_pilot();
			break;

		case B_PILOT_SINGLE_MODE_BUTTON:
			if (Player_sel_mode != PLAYER_SELECT_MODE_SINGLE) {
				gamesnd_play_iface(SND_USER_SELECT);
				// make sure we don't carry over the multi flag
				if (Cur_pilot->flags & PLAYER_FLAGS_IS_MULTI) {
					Cur_pilot->flags &= ~PLAYER_FLAGS_IS_MULTI;
				}
				Pilot.save_player(Cur_pilot);
				barracks_init_player_stuff(PLAYER_SELECT_MODE_SINGLE);
			}
			break;

		case B_PILOT_MULTI_MODE_BUTTON:
			if ( Networking_disabled ) {
				game_feature_disabled_popup();
				break;
			}

			if (Player_sel_mode != PLAYER_SELECT_MODE_MULTI) {
				gamesnd_play_iface(SND_USER_SELECT);
				Cur_pilot->flags |= PLAYER_FLAGS_IS_MULTI;
				Pilot.save_player(Cur_pilot);
				barracks_init_player_stuff(PLAYER_SELECT_MODE_MULTI);
			}
			break;
	}
}
Ejemplo n.º 3
0
int techroom_button_pressed(int num)
{
	switch (num) {
		case SHIPS_DATA_TAB:
		case WEAPONS_DATA_TAB:
		case INTEL_DATA_TAB:
			fsspeech_stop();
			techroom_change_tab(num);
			break;

		case SIMULATOR_TAB:
			fsspeech_stop();
			gamesnd_play_iface(SND_SWITCH_SCREENS);
			gameseq_post_event(GS_EVENT_SIMULATOR_ROOM);
			return 1;

		case CUTSCENES_TAB:
			fsspeech_stop();
			gamesnd_play_iface(SND_SWITCH_SCREENS);
			gameseq_post_event(GS_EVENT_GOTO_VIEW_CUTSCENES_SCREEN);
			return 1;

		case CREDITS_TAB:
			fsspeech_stop();
			gamesnd_play_iface(SND_SWITCH_SCREENS);
			gameseq_post_event(GS_EVENT_CREDITS);
			return 1;

		case PREV_ENTRY_BUTTON:
			tech_prev_entry();
			break;

		case NEXT_ENTRY_BUTTON:
			tech_next_entry();
			break;

		case SCROLL_LIST_UP:
			tech_scroll_list_up();
			Tech_slider.forceUp();
			break;

		case SCROLL_LIST_DOWN:
			tech_scroll_list_down();
			Tech_slider.forceDown();
			break;

		case SCROLL_INFO_UP:
			tech_scroll_info_up();
			break;

		case SCROLL_INFO_DOWN:
			tech_scroll_info_down();
			break;

		case HELP_BUTTON:
			launch_context_help();
			gamesnd_play_iface(SND_HELP_PRESSED);
			break;

		case OPTIONS_BUTTON:
			gamesnd_play_iface(SND_SWITCH_SCREENS);
			gameseq_post_event(GS_EVENT_OPTIONS_MENU);
			break;

		case EXIT_BUTTON:
			fsspeech_stop();
			gamesnd_play_iface(SND_COMMIT_PRESSED);
			gameseq_post_event(GS_EVENT_MAIN_MENU);
			break;
	}

	return 0;
}
void cmd_brief_button_pressed(int n)
{
	switch (n) {
		case CMD_BRIEF_BUTTON_HELP:
			launch_context_help();
			gamesnd_play_iface(SND_HELP_PRESSED);
			break;

		case CMD_BRIEF_BUTTON_OPTIONS:
			gamesnd_play_iface(SND_SWITCH_SCREENS);
			gameseq_post_event(GS_EVENT_OPTIONS_MENU);
			break;

		case CMD_BRIEF_BUTTON_FIRST_STAGE:
			if (common_num_cutscenes_valid(MOVIE_PRE_CMD_BRIEF)) {
				audiostream_stop(Cmd_brief_last_voice);
				common_maybe_play_cutscene(MOVIE_PRE_CMD_BRIEF, true, SCORE_BRIEFING);
				cmd_brief_new_stage(0);
			}
			else if (Cur_stage) {
				cmd_brief_new_stage(0);
				gamesnd_play_iface(SND_BRIEF_STAGE_CHG);
			} 
			else {
				gamesnd_play_iface(SND_GENERAL_FAIL);
			}

			break;

		case CMD_BRIEF_BUTTON_PREV_STAGE:
			if (!Cur_stage && common_num_cutscenes_valid(MOVIE_PRE_CMD_BRIEF)) {
				audiostream_stop(Cmd_brief_last_voice);
				common_maybe_play_cutscene(MOVIE_PRE_CMD_BRIEF, true, SCORE_BRIEFING);
				cmd_brief_new_stage(0);
			}
			else if (Cur_stage) {
				cmd_brief_new_stage(Cur_stage - 1);
				gamesnd_play_iface(SND_BRIEF_STAGE_CHG);
			} else {
				gamesnd_play_iface(SND_GENERAL_FAIL);
			}

			break;

		case CMD_BRIEF_BUTTON_NEXT_STAGE:
			if (Cur_stage < Cur_cmd_brief->num_stages - 1) {
				cmd_brief_new_stage(Cur_stage + 1);
				gamesnd_play_iface(SND_BRIEF_STAGE_CHG);
			} else {
				gamesnd_play_iface(SND_GENERAL_FAIL);
			}

			break;

		case CMD_BRIEF_BUTTON_LAST_STAGE:
			if (Cur_stage < Cur_cmd_brief->num_stages - 1) {
				cmd_brief_new_stage(Cur_cmd_brief->num_stages - 1);
				gamesnd_play_iface(SND_BRIEF_STAGE_CHG);
			} else {
				gamesnd_play_iface(SND_GENERAL_FAIL);
			}
			break;

		case CMD_BRIEF_BUTTON_ACCEPT:
			cmd_brief_exit();
			gamesnd_play_iface(SND_COMMIT_PRESSED);
			break;

		case CMD_BRIEF_BUTTON_PAUSE:
			gamesnd_play_iface(SND_USER_SELECT);
			fsspeech_pause(Player->auto_advance != 0);
			Player->auto_advance ^= 1;
			break;

		case CMD_BRIEF_BUTTON_SCROLL_UP:
			Top_cmd_brief_text_line--;
			if ( Top_cmd_brief_text_line < 0 ) {
				Top_cmd_brief_text_line = 0;
				gamesnd_play_iface(SND_GENERAL_FAIL);
			} else {
				gamesnd_play_iface(SND_SCROLL);
			}
			break;

		case CMD_BRIEF_BUTTON_SCROLL_DOWN:
			Top_cmd_brief_text_line++;
			if ( (Num_brief_text_lines[0] - Top_cmd_brief_text_line) < Max_cmdbrief_Lines) {
				Top_cmd_brief_text_line--;
				gamesnd_play_iface(SND_GENERAL_FAIL);
			} else {
				gamesnd_play_iface(SND_SCROLL);
			}
			break;
	}
}