Ejemplo n.º 1
0
icoord Tile::moveDest(icoord here, ivec2 facing) const
{
	icoord dest = here + icoord(facing.x, facing.y, 0);

	double* layermod = layermodAt(facing);
	if (layermod)
		dest = area->virt2phys(vicoord(dest.x, dest.y, *layermod));
	return dest;
}
Ejemplo n.º 2
0
icoord
Tile::moveDest(icoord here, ivec2 facing) const noexcept {
    icoord dest = here + icoord{facing.x, facing.y, 0};

    Optional<double> layermod = layermodAt(facing);
    if (layermod) {
        dest = area->virt2phys(vicoord{dest.x, dest.y, *layermod});
    }
    return dest;
}