Ejemplo n.º 1
0
bool SFtpFileEngine::mkdir(const QString &dirName,
                           bool createParentDirectories) const
{
    Q_UNUSED(createParentDirectories);

    qDebug() << "mkdir()" << _fileName << dirName;

    SFtpFileEngine* This(const_cast<SFtpFileEngine *>(this));
    if (!This->sftpConnect())
        return false;

    QUrl url(PathComp::fixUrl(dirName));

    bool result = !libssh2_sftp_mkdir(_sftp_session,
                                      _textCodec->fromUnicode(
                                          url.path()).data(),
                                      LIBSSH2_SFTP_S_IRWXU |
                                      LIBSSH2_SFTP_S_IRGRP |
                                      LIBSSH2_SFTP_S_IXGRP |
                                      LIBSSH2_SFTP_S_IROTH |
                                      LIBSSH2_SFTP_S_IXOTH);

    This->sftpDisconnect();

    if (result)
        This->refreshFileInfoCache(url.path());

    return result;
}
Ejemplo n.º 2
0
/* sftp创建文件夹 */
static int sftp_write_dir(protocol_data_t *protocol, char *dirname, long mode)
{
    if (protocol == NULL || protocol->protocol_data == NULL 
            || dirname == NULL) {
        return -1;
    }

    sftp_data_t *data = (sftp_data_t *)protocol->protocol_data;

    return libssh2_sftp_mkdir(data->sftp_session, dirname, mode);
}
Ejemplo n.º 3
0
/**
 * @function SFTP.mkdir
 * 
 * ### Synopsis
 * 
 * var success = SFTP.mkdir(handle, path, mode);
 * 
 * Make a directory on the remote host.
 * 
 * @param {object} handle - opaque handle to existing SFTP connection (already connected).
 * @param {string} path - path on remote server to create.
 * @returns {boolean} success - true if directory was created.
 */
JSVAL sftp_mkdir (JSARGS args) {
    HandleScope scope;
    SFTP *handle = HANDLE(args[0]);
    String::Utf8Value path(args[1]);
    int mode = 0755;
    if (args.Length() > 2) {
        mode = args[2]->IntegerValue();
    }
    if (libssh2_sftp_mkdir(handle->sftp_session, *path, mode)) {
        return scope.Close(String::New("Could not create directory"));
    }
    return scope.Close(True());
}
Ejemplo n.º 4
0
int FSSftp::MkDir ( FSPath& path, int mode, int* err,  FSCInfo* info )
{
	MutexLock lock( &mutex );
	int ret = CheckSession( err, info );

	if ( ret ) { return ret; }

	try
	{
		int ret;
		WHILE_EAGAIN_( ret, libssh2_sftp_mkdir( sftpSession, ( char* )path.GetString( _operParam.charset, '/' ), mode ) );
		CheckSFTP( ret );
	}
	catch ( int e )
	{
		if ( err ) { *err = e; }

		return ( e == -2 ) ? -2 : -1;
	}

	return 0;
}
Ejemplo n.º 5
0
int main(int argc, char *argv[])
{
    unsigned long hostaddr;
    int sock, i, auth_pw = 1;
    struct sockaddr_in sin;
    const char *fingerprint;
    LIBSSH2_SESSION *session;
    const char *username="******";
    const char *password="******";
    const char *sftppath="/tmp/sftp_mkdir_nonblock";
    int rc;
#if defined(HAVE_IOCTLSOCKET)
    long flag = 1;
#endif
    LIBSSH2_SFTP *sftp_session;

#ifdef WIN32
    WSADATA wsadata;

    WSAStartup(MAKEWORD(2,0), &wsadata);
#endif

    if (argc > 1) {
        hostaddr = inet_addr(argv[1]);
    } else {
        hostaddr = htonl(0x7F000001);
    }

    if(argc > 2) {
        username = argv[2];
    }
    if(argc > 3) {
        password = argv[3];
    }
    if(argc > 4) {
        sftppath = argv[4];
    }

    rc = libssh2_init (0);
    if (rc != 0) {
        fprintf (stderr, "libssh2 initialization failed (%d)\n", rc);
        return 1;
    }

    /*
     * The application code is responsible for creating the socket
     * and establishing the connection
     */
    sock = socket(AF_INET, SOCK_STREAM, 0);

    sin.sin_family = AF_INET;
    sin.sin_port = htons(22);
    sin.sin_addr.s_addr = hostaddr;
    if (connect(sock, (struct sockaddr*)(&sin),
            sizeof(struct sockaddr_in)) != 0) {
        fprintf(stderr, "failed to connect!\n");
        return -1;
    }

    /* Create a session instance
     */
    session = libssh2_session_init();
    if(!session)
        return -1;

    /* ... start it up. This will trade welcome banners, exchange keys,
     * and setup crypto, compression, and MAC layers
     */
    rc = libssh2_session_startup(session, sock);
    if(rc) {
        fprintf(stderr, "Failure establishing SSH session: %d\n", rc);
        return -1;
    }

    /* At this point we havn't yet authenticated.  The first thing to do
     * is check the hostkey's fingerprint against our known hosts Your app
     * may have it hard coded, may go to a file, may present it to the
     * user, that's your call
     */
    fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
    printf("Fingerprint: ");
    for(i = 0; i < 20; i++) {
        printf("%02X ", (unsigned char)fingerprint[i]);
    }
    printf("\n");

    if (auth_pw) {
        /* We could authenticate via password */
        if (libssh2_userauth_password(session, username, password)) {
            printf("Authentication by password failed.\n");
            goto shutdown;
        }
    } else {
        /* Or by public key */
        if (libssh2_userauth_publickey_fromfile(session, username,
                            "/home/username/.ssh/id_rsa.pub",
                            "/home/username/.ssh/id_rsa",
                            password)) {
            printf("\tAuthentication by public key failed\n");
            goto shutdown;
        }
    }

    fprintf(stderr, "libssh2_sftp_init()!\n");
    sftp_session = libssh2_sftp_init(session);

    if (!sftp_session) {
        fprintf(stderr, "Unable to init SFTP session\n");
        goto shutdown;
    }

    /* Since we have set non-blocking, tell libssh2 we are non-blocking */
    libssh2_session_set_blocking(session, 0);

    fprintf(stderr, "libssh2_sftp_mkdirnb()!\n");
    /* Make a directory via SFTP */
    while (libssh2_sftp_mkdir(sftp_session, sftppath,
                              LIBSSH2_SFTP_S_IRWXU|
                              LIBSSH2_SFTP_S_IRGRP|LIBSSH2_SFTP_S_IXGRP|
                              LIBSSH2_SFTP_S_IROTH|LIBSSH2_SFTP_S_IXOTH)
           == LIBSSH2_ERROR_EAGAIN);

    libssh2_sftp_shutdown(sftp_session);

 shutdown:

    libssh2_session_disconnect(session, "Normal Shutdown, Thank you for playing");
    libssh2_session_free(session);

#ifdef WIN32
    closesocket(sock);
#else
    close(sock);
#endif
    printf("all done\n");

    libssh2_exit();

    return 0;
}