reg_t kCheckSaveGame(EngineState *s, int argc, reg_t *argv) { Common::String game_id = s->_segMan->getString(argv[0]); uint16 virtualId = argv[1].toUint16(); debug(3, "kCheckSaveGame(%s, %d)", game_id.c_str(), virtualId); Common::Array<SavegameDesc> saves; listSavegames(saves); // we allow 0 (happens in QfG2 when trying to restore from an empty saved game list) and return false in that case if (virtualId == 0) return NULL_REG; // Find saved-game if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) error("kCheckSaveGame: called with invalid savegameId"); uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; int savegameNr = findSavegame(saves, savegameId); if (savegameNr == -1) return NULL_REG; // Check for compatible savegame version int ver = saves[savegameNr].version; if (ver < MINIMUM_SAVEGAME_VERSION || ver > CURRENT_SAVEGAME_VERSION) return NULL_REG; // Otherwise we assume the savegame is OK return TRUE_REG; }
reg_t kCheckSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) { char *game_id = kernel_dereference_char_pointer(s, argv[0], 0); int savedir_nr = argv[1].toUint16(); debug(3, "kCheckSaveGame(%s, %d)", game_id, savedir_nr); Common::Array<SavegameDesc> saves; listSavegames(saves); savedir_nr = saves[savedir_nr].id; if (savedir_nr > MAX_SAVEGAME_NR - 1) { return NULL_REG; } Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_nr); Common::SeekableReadStream *in; if ((in = saveFileMan->openForLoading(filename))) { // found a savegame file SavegameMetadata meta; if (!get_savegame_metadata(in, &meta)) { // invalid s->r_acc = make_reg(0, 0); } else { s->r_acc = make_reg(0, 1); } delete in; } else { s->r_acc = make_reg(0, 1); } return s->r_acc; }
reg_t kGetSaveFiles(EngineState *s, int funct_nr, int argc, reg_t *argv) { char *game_id = kernel_dereference_char_pointer(s, argv[0], 0); char *nametarget = kernel_dereference_char_pointer(s, argv[1], 0); reg_t nametarget_base = argv[1]; reg_t *nameoffsets = kernel_dereference_reg_pointer(s, argv[2], 0); debug(3, "kGetSaveFiles(%s,%s)", game_id, nametarget); Common::Array<SavegameDesc> saves; listSavegames(saves); s->r_acc = NULL_REG; Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); for (uint i = 0; i < saves.size(); i++) { Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(saves[i].id); Common::SeekableReadStream *in; if ((in = saveFileMan->openForLoading(filename))) { // found a savegame file SavegameMetadata meta; if (!get_savegame_metadata(in, &meta)) { // invalid delete in; continue; } if (!meta.savegame_name.empty()) { if (meta.savegame_name.lastChar() == '\n') meta.savegame_name.deleteLastChar(); *nameoffsets = s->r_acc; // Store savegame ID ++s->r_acc.offset; // Increase number of files found nameoffsets++; // Make sure the next ID string address is written to the next pointer strncpy(nametarget, meta.savegame_name.c_str(), SCI_MAX_SAVENAME_LENGTH); // Copy identifier string *(nametarget + SCI_MAX_SAVENAME_LENGTH - 1) = 0; // Make sure it's terminated nametarget += SCI_MAX_SAVENAME_LENGTH; // Increase name offset pointer accordingly nametarget_base.offset += SCI_MAX_SAVENAME_LENGTH; } delete in; } } //free(gfname); *nametarget = 0; // Terminate list return s->r_acc; }
reg_t kFileIOUnlink(EngineState *s, int argc, reg_t *argv) { Common::String name = s->_segMan->getString(argv[0]); Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); bool result; // SQ4 floppy prepends /\ to the filenames if (name.hasPrefix("/\\")) { name.deleteChar(0); name.deleteChar(0); } // Special case for SQ4 floppy: This game has hardcoded names for all of // its savegames, and they are all named "sq4sg.xxx", where xxx is the // slot. We just take the slot number here, and delete the appropriate // save game. if (name.hasPrefix("sq4sg.")) { // Special handling for SQ4... get the slot number and construct the // save game name. int slotNum = atoi(name.c_str() + name.size() - 3); Common::Array<SavegameDesc> saves; listSavegames(saves); int savedir_nr = saves[slotNum].id; name = g_sci->getSavegameName(savedir_nr); result = saveFileMan->removeSavefile(name); } else if (getSciVersion() >= SCI_VERSION_2) { // The file name may be already wrapped, so check both cases result = saveFileMan->removeSavefile(name); if (!result) { const Common::String wrappedName = g_sci->wrapFilename(name); result = saveFileMan->removeSavefile(wrappedName); } #ifdef ENABLE_SCI32 if (name == PHANTASMAGORIA_SAVEGAME_INDEX) { delete s->_virtualIndexFile; s->_virtualIndexFile = 0; } #endif } else { const Common::String wrappedName = g_sci->wrapFilename(name); result = saveFileMan->removeSavefile(wrappedName); } debugC(kDebugLevelFile, "kFileIO(unlink): %s", name.c_str()); if (result) return NULL_REG; return make_reg(0, 2); // DOS - file not found error code }
reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) { // Creates a savegame name from a slot number. Used when deleting saved games. // Param 0: the output buffer (same as in kMakeSaveCatName) // Param 1: a string with game parameters, ignored // Param 2: the selected slot SciString *resultString = s->_segMan->lookupString(argv[0]); uint16 virtualId = argv[2].toUint16(); if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) error("kMakeSaveFileName: invalid savegame ID specified"); uint saveSlot = virtualId - SAVEGAMEID_OFFICIALRANGE_START; Common::Array<SavegameDesc> saves; listSavegames(saves); Common::String filename = g_sci->getSavegameName(saveSlot); resultString->fromString(filename); return argv[0]; }
reg_t kRestoreGame(EngineState *s, int funct_nr, int argc, reg_t *argv) { char *game_id = kernel_dereference_char_pointer(s, argv[0], 0); int savedir_nr = argv[1].toUint16(); debug(3, "kRestoreGame(%s,%d)", game_id, savedir_nr); Common::Array<SavegameDesc> saves; listSavegames(saves); savedir_nr = saves[savedir_nr].id; if (savedir_nr > -1) { Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_nr); Common::SeekableReadStream *in; if ((in = saveFileMan->openForLoading(filename))) { // found a savegame file EngineState *newstate = gamestate_restore(s, in); delete in; if (newstate) { s->successor = newstate; script_abort_flag = 2; // Abort current game with replay shrink_execution_stack(s, s->execution_stack_base + 1); } else { s->r_acc = make_reg(0, 1); warning("Restoring failed (game_id = '%s')", game_id); } return s->r_acc; } } s->r_acc = make_reg(0, 1); warning("Savegame #%d not found", savedir_nr); return s->r_acc; }
reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) { Common::String game_id = s->_segMan->getString(argv[0]); debug(3, "kGetSaveFiles(%s)", game_id.c_str()); // Scripts ask for current save files, we can assume that if afterwards they ask us to create a new slot they really // mean new slot instead of overwriting the old one s->_lastSaveVirtualId = SAVEGAMEID_OFFICIALRANGE_START; Common::Array<SavegameDesc> saves; listSavegames(saves); uint totalSaves = MIN<uint>(saves.size(), MAX_SAVEGAME_NR); reg_t *slot = s->_segMan->derefRegPtr(argv[2], totalSaves); if (!slot) { warning("kGetSaveFiles: %04X:%04X invalid or too small to hold slot data", PRINT_REG(argv[2])); totalSaves = 0; } const uint bufSize = (totalSaves * SCI_MAX_SAVENAME_LENGTH) + 1; char *saveNames = new char[bufSize]; char *saveNamePtr = saveNames; for (uint i = 0; i < totalSaves; i++) { *slot++ = make_reg(0, saves[i].id + SAVEGAMEID_OFFICIALRANGE_START); // Store the virtual savegame ID ffs. see above strcpy(saveNamePtr, saves[i].name); saveNamePtr += SCI_MAX_SAVENAME_LENGTH; } *saveNamePtr = 0; // Terminate list s->_segMan->memcpy(argv[1], (byte *)saveNames, bufSize); delete[] saveNames; return make_reg(0, totalSaves); }
reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) { Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : ""; int16 savegameId = argv[1].toSint16(); bool pausedMusic = false; debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId); if (argv[0].isNull()) { // Direct call, either from launcher or from a patched Game::restore if (savegameId == -1) { // we are supposed to show a dialog for the user and let him choose a saved game g_sci->_soundCmd->pauseAll(true); // pause music GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false); savegameId = dialog->runModalWithCurrentTarget(); delete dialog; if (savegameId < 0) { g_sci->_soundCmd->pauseAll(false); // unpause music return s->r_acc; } pausedMusic = true; } // don't adjust ID of the saved game, it's already correct } else { if (argv[2].isNull()) error("kRestoreGame: called with parameter 2 being NULL"); // Real call from script, we need to adjust ID if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) { warning("Savegame ID %d is not allowed", savegameId); return TRUE_REG; } savegameId -= SAVEGAMEID_OFFICIALRANGE_START; } s->r_acc = NULL_REG; // signals success Common::Array<SavegameDesc> saves; listSavegames(saves); if (findSavegame(saves, savegameId) == -1) { s->r_acc = TRUE_REG; warning("Savegame ID %d not found", savegameId); } else { Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); Common::String filename = g_sci->getSavegameName(savegameId); Common::SeekableReadStream *in; in = saveFileMan->openForLoading(filename); if (in) { // found a savegame file gamestate_restore(s, in); delete in; if (g_sci->getGameId() == GID_MOTHERGOOSE256) { // WORKAROUND: Mother Goose SCI1/SCI1.1 does some weird things for // saving a previously restored game. // We set the current savedgame-id directly and remove the script // code concerning this via script patch. s->variables[VAR_GLOBAL][0xB3].setOffset(SAVEGAMEID_OFFICIALRANGE_START + savegameId); } } else { s->r_acc = TRUE_REG; warning("Savegame #%d not found", savegameId); } } if (!s->r_acc.isNull()) { // no success? if (pausedMusic) g_sci->_soundCmd->pauseAll(false); // unpause music } return s->r_acc; }
reg_t kDeviceInfo(EngineState *s, int argc, reg_t *argv) { if (g_sci->getGameId() == GID_FANMADE && argc == 1) { // WORKAROUND: The fan game script library calls kDeviceInfo with one parameter. // According to the scripts, it wants to call CurDevice. However, it fails to // provide the subop to the function. s->_segMan->strcpy(argv[0], "/"); return s->r_acc; } int mode = argv[0].toUint16(); switch (mode) { case K_DEVICE_INFO_GET_DEVICE: { Common::String input_str = s->_segMan->getString(argv[1]); s->_segMan->strcpy(argv[2], "/"); debug(3, "K_DEVICE_INFO_GET_DEVICE(%s) -> %s", input_str.c_str(), "/"); break; } case K_DEVICE_INFO_GET_CURRENT_DEVICE: s->_segMan->strcpy(argv[1], "/"); debug(3, "K_DEVICE_INFO_GET_CURRENT_DEVICE() -> %s", "/"); break; case K_DEVICE_INFO_PATHS_EQUAL: { Common::String path1_s = s->_segMan->getString(argv[1]); Common::String path2_s = s->_segMan->getString(argv[2]); debug(3, "K_DEVICE_INFO_PATHS_EQUAL(%s,%s)", path1_s.c_str(), path2_s.c_str()); return make_reg(0, Common::matchString(path2_s.c_str(), path1_s.c_str(), false, true)); } break; case K_DEVICE_INFO_IS_FLOPPY: { Common::String input_str = s->_segMan->getString(argv[1]); debug(3, "K_DEVICE_INFO_IS_FLOPPY(%s)", input_str.c_str()); return NULL_REG; /* Never */ } case K_DEVICE_INFO_GET_CONFIG_PATH: { // Early versions return drive letter, later versions a path string // FIXME: Implement if needed, for now return NULL_REG return NULL_REG; } /* SCI uses these in a less-than-portable way to delete savegames. ** Read http://www-plan.cs.colorado.edu/creichen/freesci-logs/2005.10/log20051019.html ** for more information on our workaround for this. */ case K_DEVICE_INFO_GET_SAVECAT_NAME: { Common::String game_prefix = s->_segMan->getString(argv[2]); s->_segMan->strcpy(argv[1], "__throwaway"); debug(3, "K_DEVICE_INFO_GET_SAVECAT_NAME(%s) -> %s", game_prefix.c_str(), "__throwaway"); } break; case K_DEVICE_INFO_GET_SAVEFILE_NAME: { Common::String game_prefix = s->_segMan->getString(argv[2]); uint virtualId = argv[3].toUint16(); s->_segMan->strcpy(argv[1], "__throwaway"); debug(3, "K_DEVICE_INFO_GET_SAVEFILE_NAME(%s,%d) -> %s", game_prefix.c_str(), virtualId, "__throwaway"); if ((virtualId < SAVEGAMEID_OFFICIALRANGE_START) || (virtualId > SAVEGAMEID_OFFICIALRANGE_END)) error("kDeviceInfo(deleteSave): invalid savegame ID specified"); uint savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; Common::Array<SavegameDesc> saves; listSavegames(saves); if (findSavegame(saves, savegameId) != -1) { // Confirmed that this id still lives... Common::String filename = g_sci->getSavegameName(savegameId); Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); saveFileMan->removeSavefile(filename); } break; } default: error("Unknown DeviceInfo() sub-command: %d", mode); break; } return s->r_acc; }
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) { Common::String game_id; int16 virtualId = argv[1].toSint16(); int16 savegameId = -1; Common::String game_description; Common::String version; if (argc > 3) version = s->_segMan->getString(argv[3]); // We check here, we don't want to delete a users save in case we are within a kernel function if (s->executionStackBase) { warning("kSaveGame - won't save from within kernel function"); return NULL_REG; } if (argv[0].isNull()) { // Direct call, from a patched Game::save if ((argv[1] != SIGNAL_REG) || (!argv[2].isNull())) error("kSaveGame: assumed patched call isn't accurate"); // we are supposed to show a dialog for the user and let him choose where to save g_sci->_soundCmd->pauseAll(true); // pause music GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); savegameId = dialog->runModalWithCurrentTarget(); game_description = dialog->getResultString(); if (game_description.empty()) { // create our own description for the saved game, the user didnt enter it game_description = dialog->createDefaultSaveDescription(savegameId); } delete dialog; g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save) if (savegameId < 0) return NULL_REG; } else { // Real call from script game_id = s->_segMan->getString(argv[0]); if (argv[2].isNull()) error("kSaveGame: called with description being NULL"); game_description = s->_segMan->getString(argv[2]); debug(3, "kSaveGame(%s,%d,%s,%s)", game_id.c_str(), virtualId, game_description.c_str(), version.c_str()); Common::Array<SavegameDesc> saves; listSavegames(saves); if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) { // savegameId is an actual Id, so search for it just to make sure savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START; if (findSavegame(saves, savegameId) == -1) return NULL_REG; } else if (virtualId < SAVEGAMEID_OFFICIALRANGE_START) { // virtualId is low, we assume that scripts expect us to create new slot if (virtualId == s->_lastSaveVirtualId) { // if last virtual id is the same as this one, we assume that caller wants to overwrite last save savegameId = s->_lastSaveNewId; } else { uint savegameNr; // savegameId is in lower range, scripts expect us to create a new slot for (savegameId = 0; savegameId < SAVEGAMEID_OFFICIALRANGE_START; savegameId++) { for (savegameNr = 0; savegameNr < saves.size(); savegameNr++) { if (savegameId == saves[savegameNr].id) break; } if (savegameNr == saves.size()) break; } if (savegameId == SAVEGAMEID_OFFICIALRANGE_START) error("kSavegame: no more savegame slots available"); } } else { error("kSaveGame: invalid savegameId used"); } // Save in case caller wants to overwrite last newly created save s->_lastSaveVirtualId = virtualId; s->_lastSaveNewId = savegameId; } s->r_acc = NULL_REG; Common::String filename = g_sci->getSavegameName(savegameId); Common::SaveFileManager *saveFileMan = g_sci->getSaveFileManager(); Common::OutSaveFile *out; out = saveFileMan->openForSaving(filename); if (!out) { warning("Error opening savegame \"%s\" for writing", filename.c_str()); } else { if (!gamestate_save(s, out, game_description, version)) { warning("Saving the game failed"); } else { s->r_acc = TRUE_REG; // save successful } out->finalize(); if (out->err()) { warning("Writing the savegame failed"); s->r_acc = NULL_REG; // write failure } delete out; } return s->r_acc; }
reg_t kFileIOOpen(EngineState *s, int argc, reg_t *argv) { Common::String name = s->_segMan->getString(argv[0]); // SCI32 can call K_FILEIO_OPEN with only one argument. It seems to // just be checking if it exists. int mode = (argc < 2) ? (int)_K_FILE_MODE_OPEN_OR_FAIL : argv[1].toUint16(); bool unwrapFilename = true; // SQ4 floppy prepends /\ to the filenames if (name.hasPrefix("/\\")) { name.deleteChar(0); name.deleteChar(0); } // SQ4 floppy attempts to update the savegame index file sq4sg.dir when // deleting saved games. We don't use an index file for saving or loading, // so just stop the game from modifying the file here in order to avoid // having it saved in the ScummVM save directory. if (name == "sq4sg.dir") { debugC(kDebugLevelFile, "Not opening unused file sq4sg.dir"); return SIGNAL_REG; } if (name.empty()) { // Happens many times during KQ1 (e.g. when typing something) debugC(kDebugLevelFile, "Attempted to open a file with an empty filename"); return SIGNAL_REG; } debugC(kDebugLevelFile, "kFileIO(open): %s, 0x%x", name.c_str(), mode); #ifdef ENABLE_SCI32 if (name == PHANTASMAGORIA_SAVEGAME_INDEX) { if (s->_virtualIndexFile) { return make_reg(0, VIRTUALFILE_HANDLE); } else { Common::String englishName = g_sci->getSciLanguageString(name, K_LANG_ENGLISH); Common::String wrappedName = g_sci->wrapFilename(englishName); if (!g_sci->getSaveFileManager()->listSavefiles(wrappedName).empty()) { s->_virtualIndexFile = new VirtualIndexFile(wrappedName); return make_reg(0, VIRTUALFILE_HANDLE); } } } // Shivers is trying to store savegame descriptions and current spots in // separate .SG files, which are hardcoded in the scripts. // Essentially, there is a normal save file, created by the executable // and an extra hardcoded save file, created by the game scripts, probably // because they didn't want to modify the save/load code to add the extra // information. // Each slot in the book then has two strings, the save description and a // description of the current spot that the player is at. Currently, the // spot strings are always empty (probably related to the unimplemented // kString subop 14, which gets called right before this call). // For now, we don't allow the creation of these files, which means that // all the spot descriptions next to each slot description will be empty // (they are empty anyway). Until a viable solution is found to handle these // extra files and until the spot description strings are initialized // correctly, we resort to virtual files in order to make the load screen // useable. Without this code it is unusable, as the extra information is // always saved to 0.SG for some reason, but on restore the correct file is // used. Perhaps the virtual ID is not taken into account when saving. // // Future TODO: maintain spot descriptions and show them too, ideally without // having to return to this logic of extra hardcoded files. if (g_sci->getGameId() == GID_SHIVERS && name.hasSuffix(".SG")) { if (mode == _K_FILE_MODE_OPEN_OR_CREATE || mode == _K_FILE_MODE_CREATE) { // Game scripts are trying to create a file with the save // description, stop them here debugC(kDebugLevelFile, "Not creating unused file %s", name.c_str()); return SIGNAL_REG; } else if (mode == _K_FILE_MODE_OPEN_OR_FAIL) { // Create a virtual file containing the save game description // and slot number, as the game scripts expect. int slotNumber; sscanf(name.c_str(), "%d.SG", &slotNumber); Common::Array<SavegameDesc> saves; listSavegames(saves); int savegameNr = findSavegame(saves, slotNumber - SAVEGAMEID_OFFICIALRANGE_START); if (!s->_virtualIndexFile) { // Make the virtual file buffer big enough to avoid having it grow dynamically. // 50 bytes should be more than enough. s->_virtualIndexFile = new VirtualIndexFile(50); } s->_virtualIndexFile->seek(0, SEEK_SET); s->_virtualIndexFile->write(saves[savegameNr].name, strlen(saves[savegameNr].name)); s->_virtualIndexFile->write("\0", 1); s->_virtualIndexFile->write("\0", 1); // Spot description (empty) s->_virtualIndexFile->seek(0, SEEK_SET); return make_reg(0, VIRTUALFILE_HANDLE); } } #endif // QFG import rooms get a virtual filelisting instead of an actual one if (g_sci->inQfGImportRoom()) { // We need to find out what the user actually selected, "savedHeroes" is // already destroyed when we get here. That's why we need to remember // selection via kDrawControl. name = s->_dirseeker.getVirtualFilename(s->_chosenQfGImportItem); unwrapFilename = false; } return file_open(s, name, mode, unwrapFilename); }
reg_t kSaveGame(EngineState *s, int funct_nr, int argc, reg_t *argv) { char *game_id = kernel_dereference_char_pointer(s, argv[0], 0); int savedir_nr = argv[1].toUint16(); int savedir_id; // Savegame ID, derived from savedir_nr and the savegame ID list char *game_description = kernel_dereference_char_pointer(s, argv[2], 0); char *version = argc > 3 ? strdup(kernel_dereference_char_pointer(s, argv[3], 0)) : NULL; debug(3, "kSaveGame(%s,%d,%s,%s)", game_id, savedir_nr, game_description, version); s->game_version = version; Common::Array<SavegameDesc> saves; listSavegames(saves); fprintf(stderr, "savedir_nr = %d\n", savedir_nr); if (savedir_nr >= 0 && (uint)savedir_nr < saves.size()) { // Overwrite savedir_id = saves[savedir_nr].id; } else if (savedir_nr >= 0 && savedir_nr < MAX_SAVEGAME_NR) { uint i = 0; fprintf(stderr, "searching for hole\n"); savedir_id = 0; // First, look for holes while (i < saves.size()) { if (saves[i].id == savedir_id) { ++savedir_id; i = 0; } else ++i; } if (savedir_id >= MAX_SAVEGAME_NR) { warning("Internal error: Free savegame ID is %d, shouldn't happen", savedir_id); return NULL_REG; } // This loop terminates when savedir_id is not in [x | ex. n. saves [n].id = x] } else { warning("Savegame ID %d is not allowed", savedir_nr); return NULL_REG; } Common::String filename = ((Sci::SciEngine*)g_engine)->getSavegameName(savedir_id); Common::SaveFileManager *saveFileMan = g_engine->getSaveFileManager(); Common::OutSaveFile *out; if (!(out = saveFileMan->openForSaving(filename))) { warning("Error opening savegame \"%s\" for writing", filename.c_str()); s->r_acc = NULL_REG; return NULL_REG; } if (gamestate_save(s, out, game_description)) { warning("Saving the game failed."); s->r_acc = NULL_REG; } else { out->finalize(); if (out->err()) { delete out; warning("Writing the savegame failed."); s->r_acc = NULL_REG; } else { delete out; s->r_acc = make_reg(0, 1); } } free(s->game_version); s->game_version = NULL; return s->r_acc; }