Ejemplo n.º 1
0
void
llvmpipe_set_constant_buffer(struct pipe_context *pipe,
                             uint shader, uint index,
                             struct pipe_buffer *constants)
{
   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
   unsigned size = constants ? constants->size : 0;
   const void *data = constants ? llvmpipe_buffer(constants)->data : NULL;

   assert(shader < PIPE_SHADER_TYPES);
   assert(index == 0);

   if(llvmpipe->constants[shader] == constants)
      return;

   draw_flush(llvmpipe->draw);

   /* note: reference counting */
   pipe_buffer_reference(&llvmpipe->constants[shader], constants);

   if(shader == PIPE_SHADER_VERTEX) {
      draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX, 0,
                                      data, size);
   }

   llvmpipe->dirty |= LP_NEW_CONSTANTS;
}
Ejemplo n.º 2
0
void
llvmpipe_set_constant_buffer(struct pipe_context *pipe,
                             uint shader, uint index,
                             const struct pipe_constant_buffer *constants)
{
   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
   struct pipe_buffer *buffer = constants ? constants->buffer : NULL;
   unsigned size = buffer ? buffer->size : 0;
   const void *data = buffer ? llvmpipe_buffer(buffer)->data : NULL;

   assert(shader < PIPE_SHADER_TYPES);
   assert(index == 0);

   if(shader == PIPE_SHADER_VERTEX)
      draw_flush(llvmpipe->draw);

   /* note: reference counting */
   pipe_buffer_reference(&llvmpipe->constants[shader].buffer, buffer);

   if(shader == PIPE_SHADER_FRAGMENT) {
      llvmpipe->jit_context.constants = data;
   }

   if(shader == PIPE_SHADER_VERTEX) {
      draw_set_mapped_constant_buffer(llvmpipe->draw, data, size);
   }

   llvmpipe->dirty |= LP_NEW_CONSTANTS;
}
Ejemplo n.º 3
0
/**
 * Draw vertex arrays, with optional indexing.
 * Basically, map the vertex buffers (and drawing surfaces), then hand off
 * the drawing to the 'draw' module.
 */
boolean
llvmpipe_draw_range_elements(struct pipe_context *pipe,
                             struct pipe_buffer *indexBuffer,
                             unsigned indexSize,
                             unsigned min_index,
                             unsigned max_index,
                             unsigned mode, unsigned start, unsigned count)
{
   struct llvmpipe_context *lp = llvmpipe_context(pipe);
   struct draw_context *draw = lp->draw;
   unsigned i;

   lp->reduced_api_prim = u_reduced_prim(mode);

   if (lp->dirty)
      llvmpipe_update_derived( lp );

   llvmpipe_map_transfers(lp);

   /*
    * Map vertex buffers
    */
   for (i = 0; i < lp->num_vertex_buffers; i++) {
      void *buf = llvmpipe_buffer(lp->vertex_buffer[i].buffer)->data;
      draw_set_mapped_vertex_buffer(draw, i, buf);
   }

   /* Map index buffer, if present */
   if (indexBuffer) {
      void *mapped_indexes = llvmpipe_buffer(indexBuffer)->data;
      draw_set_mapped_element_buffer_range(draw, indexSize,
                                           min_index,
                                           max_index,
                                           mapped_indexes);
   }
   else {
      /* no index/element buffer */
      draw_set_mapped_element_buffer_range(draw, 0, start,
                                           start + count - 1, NULL);
   }

   /* draw! */
   draw_arrays(draw, mode, start, count);

   /*
    * unmap vertex/index buffers
    */
   for (i = 0; i < lp->num_vertex_buffers; i++) {
      draw_set_mapped_vertex_buffer(draw, i, NULL);
   }
   if (indexBuffer) {
      draw_set_mapped_element_buffer(draw, 0, NULL);
   }

   /*
    * TODO: Flush only when a user vertex/index buffer is present
    * (or even better, modify draw module to do this
    * internally when this condition is seen?)
    */
   draw_flush(draw);

   /* Note: leave drawing surfaces mapped */

   lp->dirty_render_cache = TRUE;
   
   return TRUE;
}