gwMd2::gwMd2(const char *filePath){ FILE *fp = fopen(filePath,"r"); assert(fp); header = loadHeader(fp); assert(header); skin = loadSkins(fp); assert(skin); texCoord = loadTexCoords(fp); assert(texCoord); triangle = loadTriangles(fp); assert(triangle); frame = loadFrames(fp); assert(frame); glcmds = loadGlCommands(fp); assert(glcmds); tex = new gwTexture(skin[textureId].name); assert(tex); fclose(fp); }
void FrameSequence::loadFrames(string path) { loadFrames(path, -1); }
void Auth::initFrames() { _frameList.push_back(new AuthenticationFrame); loadFrames(); }