Ejemplo n.º 1
0
void SlaveMapper::executeMapping(int processID, int numberOfProcesses, std::string mappingConfigurationFileURI)
{
	int operationType;

	MappingConfigurationFileManager *mcfm = MappingConfigurationFileManager::getInstance();
	mcfm->loadConfigurationFile(mappingConfigurationFileURI);

	while (true)
	{
		MPI_Bcast(&operationType, 1, MPI_INT, GlobalConstants::MASTER, MPI_COMM_WORLD);

		if (operationType == TERMINATE_MAPPING)
		{
			return;
		}

		if (operationType == CHECK_MAPPING_EXISTENCE)
		{
			checkMappingExistence(processID);
		}

		if (operationType == CREATE_MAPPING)
		{
			createMapping(processID, numberOfProcesses);
		}

		if (operationType == LOAD_MAPPING && hasToLoad)
		{
			loadMapping(processID);
		}
	}
}
Ejemplo n.º 2
0
int CIMEAppDlg::loadProject(string& project)
{
	m_ShapeRecognizer.unloadModelData();

	if(FAILURE == m_ShapeRecognizer.loadModelData(project))
	{
		displayMessage(L"Fail to load project!");
		return FAILURE;
	}

	string mapFile;
	m_IsMappingFileFound = false;

	mapFile = m_lipiRoot + PROJECTS_PATH_STRING +
	        project + PROFILE_PATH_STRING + MAPPING_PATH_STRING;
	if(FAILURE == loadMapping(mapFile))
	{
		displayMessage(L"Mapping file not found!");
	}
	
	string strTitle("Lipi Demo : ");
	strTitle += project.c_str();

	TCHAR title[MAX_PATH]={0};
	mbstowcs(title,strTitle.c_str(),MAX_PATH);

	this->SetWindowTextW(title);
	displayMessage(L" ");

	return SUCCESS;
}
Ejemplo n.º 3
0
void CGEEngine::sceneUp() {
	debugC(1, kCGEDebugEngine, "CGEEngine::sceneUp()");

	const int BakRef = 1000 * _now;
	if (_music)
		_midiPlayer->loadMidi(_now);

	showBak(BakRef);
	loadMapping();
	Sprite *spr = _vga->_spareQ->first();
	while (spr) {
		Sprite *n = spr->_next;
		if (spr->_scene == _now || spr->_scene == 0)
			if (spr->_ref != BakRef) {
				if (spr->_flags._back)
					spr->backShow();
				else
					expandSprite(spr);
			}
		spr = n;
	}

	_sound->stop();
	_fx->clear();
	_fx->preload(0);
	_fx->preload(BakRef);

	if (_hero) {
		_hero->gotoxy(_heroXY[_now - 1].x, _heroXY[_now - 1].y);
		// following 2 lines trims Hero's Z position!
		_hero->tick();
		_hero->_time = 1;
		_hero->_flags._hide = false;
	}

	if (!_dark)
		_vga->sunset();

	_vga->copyPage(0, 1);
	selectPocket(-1);
	if (_hero)
		_vga->_showQ->insert(_vga->_showQ->remove(_hero));

	if (_shadow) {
		_vga->_showQ->remove(_shadow);
		_shadow->makeXlat(_vga->glass(_vga->_sysPal, 204, 204, 204));
		_vga->_showQ->insert(_shadow, _hero);
		_shadow->_z = _hero->_z;
	}
	feedSnail(_vga->_showQ->locate(BakRef + 999), kTake);
	_vga->show();
	_vga->copyPage(1, 0);
	_vga->show();
	_vga->sunrise(_vga->_sysPal);
	_dark = false;
	if (!_startupMode)
		_mouse->on();
}
Ejemplo n.º 4
0
bool MidiInterface::open()
{
    if(_isVirtual)
    {
        if(_hasVirtualSupport)
        {
            openIn(-1);
            loadMapping();
        }
        return _hasVirtualSupport;
    }
    // object name is used as portname
    return open(portName());
}
Ejemplo n.º 5
0
void MidiInterface::setMapping(const QString& mapping)
{
    if(!_mapping.isEmpty())
    {
        if(_connected) flushMapping();
    }
    _mapping = mapping;

    if(_mapping.isEmpty())
    {
        setAcceptClock(false);
        setAcceptProgramChange(false);
        setAcceptControlChange(false);
        setAcceptNoteChange(false);
        close();
    }
    else
    {
        if(_connected) loadMapping();
    }
}
Ejemplo n.º 6
0
tracking_window::tracking_window(QWidget *parent,ODFModel* new_handle,bool handle_release_) :
        QMainWindow(parent),handle(new_handle),handle_release(handle_release_),
        ui(new Ui::tracking_window),scene(*this,new_handle),slice(new_handle)

{

    ODFModel* odf_model = (ODFModel*)handle;
    FibData& fib_data = odf_model->fib_data;

    odf_size = fib_data.fib.odf_table.size();
    odf_face_size = fib_data.fib.odf_faces.size();
    has_odfs = fib_data.fib.has_odfs() ? 1:0;
    // check whether first index is "fa0"
    is_dti = (fib_data.view_item[0].name[0] == 'f');

    ui->setupUi(this);
    {
        setGeometry(10,10,800,600);

        ui->regionDockWidget->setMinimumWidth(0);
        ui->dockWidget->setMinimumWidth(0);
        ui->dockWidget_3->setMinimumWidth(0);
        ui->renderingLayout->addWidget(renderWidget = new RenderingTableWidget(*this,ui->renderingWidgetHolder,has_odfs));
        ui->centralLayout->insertWidget(1,glWidget = new GLWidget(renderWidget->getData("anti_aliasing").toInt(),
                                                                  *this,renderWidget,ui->centralwidget));
        ui->verticalLayout_3->addWidget(regionWidget = new RegionTableWidget(*this,ui->regionDockWidget));
        ui->tractverticalLayout->addWidget(tractWidget = new TractTableWidget(*this,ui->TractWidgetHolder));
        ui->graphicsView->setScene(&scene);
        ui->graphicsView->setCursor(Qt::CrossCursor);
        scene.statusbar = ui->statusbar;
        color_bar.reset(new color_bar_dialog(this));
    }

    // setup fa threshold
    {
        for(int index = 0;index < fib_data.fib.index_name.size();++index)
            ui->tracking_index->addItem((fib_data.fib.index_name[index]+" threshold").c_str());
        ui->tracking_index->setCurrentIndex(0);
        ui->step_size->setValue(fib_data.vs[0]/2.0);
    }

    // setup sliders
    {
        slice_no_update = true;
        ui->SagSlider->setRange(0,slice.geometry[0]-1);
        ui->CorSlider->setRange(0,slice.geometry[1]-1);
        ui->AxiSlider->setRange(0,slice.geometry[2]-1);
        ui->SagSlider->setValue(slice.slice_pos[0]);
        ui->CorSlider->setValue(slice.slice_pos[1]);
        ui->AxiSlider->setValue(slice.slice_pos[2]);

        ui->glSagBox->setRange(0,slice.geometry[0]-1);
        ui->glCorBox->setRange(0,slice.geometry[1]-1);
        ui->glAxiBox->setRange(0,slice.geometry[2]-1);
        ui->glSagBox->setValue(slice.slice_pos[0]);
        ui->glCorBox->setValue(slice.slice_pos[1]);
        ui->glAxiBox->setValue(slice.slice_pos[2]);
        slice_no_update = false;
        on_SliceModality_currentIndexChanged(0);

        for (unsigned int index = 0;index < fib_data.view_item.size(); ++index)
        {
            ui->sliceViewBox->addItem(fib_data.view_item[index].name.c_str());
            if(fib_data.view_item[index].is_overlay)
                ui->overlay->addItem(fib_data.view_item[index].name.c_str());
        }
        ui->sliceViewBox->setCurrentIndex(0);
        ui->overlay->setCurrentIndex(0);
        if(ui->overlay->count() == 1)
           ui->overlay->hide();
    }

    is_qsdr = !handle->fib_data.trans_to_mni.empty();

    // setup atlas
    if(!fa_template_imp.I.empty() && fib_data.vs[0] > 0.5 && !is_qsdr)
    {
        mi3_arg.scaling[0] = slice.voxel_size[0] / std::fabs(fa_template_imp.tran[0]);
        mi3_arg.scaling[1] = slice.voxel_size[1] / std::fabs(fa_template_imp.tran[5]);
        mi3_arg.scaling[2] = slice.voxel_size[2] / std::fabs(fa_template_imp.tran[10]);
        image::reg::align_center(slice.source_images,fa_template_imp.I,mi3_arg);
        mi3.reset(new manual_alignment(this,slice.source_images,fa_template_imp.I,mi3_arg));
        is_qsdr = false;
    }
    else
        ui->actionManual_Registration->setEnabled(false);
    ui->actionConnectometry->setEnabled(handle->fib_data.fib.has_odfs() && is_qsdr);
    for(int index = 0;index < atlas_list.size();++index)
        ui->atlasListBox->addItem(atlas_list[index].name.c_str());


    {
        if(is_dti)
            ui->actionQuantitative_anisotropy_QA->setText("Save FA...");
        for (int index = fib_data.other_mapping_index; index < fib_data.view_item.size(); ++index)
            {
                std::string& name = fib_data.view_item[index].name;
                QAction* Item = new QAction(this);
                Item->setText(QString("Save %1...").arg(name.c_str()));
                Item->setData(QString(name.c_str()));
                Item->setVisible(true);
                connect(Item, SIGNAL(triggered()),tractWidget, SLOT(save_tracts_data_as()));
                ui->menuSave->addAction(Item);
            }
    }

    // opengl
    {
        connect(renderWidget->treemodel,SIGNAL(dataChanged(QModelIndex,QModelIndex)),
                glWidget,SLOT(updateGL()));
        connect(ui->tbDefaultParam,SIGNAL(clicked()),renderWidget,SLOT(setDefault()));
        connect(ui->tbDefaultParam,SIGNAL(clicked()),glWidget,SLOT(updateGL()));

        connect(ui->glSagSlider,SIGNAL(valueChanged(int)),this,SLOT(glSliderValueChanged()));
        connect(ui->glCorSlider,SIGNAL(valueChanged(int)),this,SLOT(glSliderValueChanged()));
        connect(ui->glAxiSlider,SIGNAL(valueChanged(int)),this,SLOT(glSliderValueChanged()));

        connect(ui->glSagCheck,SIGNAL(stateChanged(int)),glWidget,SLOT(updateGL()));
        connect(ui->glCorCheck,SIGNAL(stateChanged(int)),glWidget,SLOT(updateGL()));
        connect(ui->glAxiCheck,SIGNAL(stateChanged(int)),glWidget,SLOT(updateGL()));

        connect(ui->glSagView,SIGNAL(clicked()),this,SLOT(on_SagView_clicked()));
        connect(ui->glCorView,SIGNAL(clicked()),this,SLOT(on_CorView_clicked()));
        connect(ui->glAxiView,SIGNAL(clicked()),this,SLOT(on_AxiView_clicked()));

        connect(ui->addSlices,SIGNAL(clicked()),this,SLOT(on_actionInsert_T1_T2_triggered()));
        connect(ui->actionAdd_surface,SIGNAL(triggered()),glWidget,SLOT(addSurface()));
        connect(ui->SliceModality,SIGNAL(currentIndexChanged(int)),glWidget,SLOT(updateGL()));
        connect(ui->actionSave_Screen,SIGNAL(triggered()),glWidget,SLOT(catchScreen()));
        connect(ui->actionSave_3D_screen_in_high_resolution,SIGNAL(triggered()),glWidget,SLOT(catchScreen2()));
        connect(ui->actionLoad_Camera,SIGNAL(triggered()),glWidget,SLOT(loadCamera()));
        connect(ui->actionSave_Camera,SIGNAL(triggered()),glWidget,SLOT(saveCamera()));
        connect(ui->actionLoad_mapping,SIGNAL(triggered()),glWidget,SLOT(loadMapping()));
        connect(ui->actionSave_mapping,SIGNAL(triggered()),glWidget,SLOT(saveMapping()));
        connect(ui->actionSave_Rotation_Images,SIGNAL(triggered()),glWidget,SLOT(saveRotationSeries()));
        connect(ui->actionSave_Left_Right_3D_Image,SIGNAL(triggered()),glWidget,SLOT(saveLeftRight3DImage()));
    }
    // scene view
    {
        connect(ui->SagSlider,SIGNAL(valueChanged(int)),this,SLOT(SliderValueChanged()));
        connect(ui->CorSlider,SIGNAL(valueChanged(int)),this,SLOT(SliderValueChanged()));
        connect(ui->AxiSlider,SIGNAL(valueChanged(int)),this,SLOT(SliderValueChanged()));


        connect(&scene,SIGNAL(need_update()),&scene,SLOT(show_slice()));
        connect(&scene,SIGNAL(need_update()),glWidget,SLOT(updateGL()));
        connect(ui->fa_threshold,SIGNAL(valueChanged(double)),&scene,SLOT(show_slice()));
        connect(ui->contrast,SIGNAL(valueChanged(int)),&scene,SLOT(show_slice()));
        connect(ui->offset,SIGNAL(valueChanged(int)),&scene,SLOT(show_slice()));
        connect(ui->show_fiber,SIGNAL(clicked()),&scene,SLOT(show_slice()));
        connect(ui->show_pos,SIGNAL(clicked()),&scene,SLOT(show_slice()));
        connect(ui->show_lr,SIGNAL(clicked()),&scene,SLOT(show_slice()));

        connect(ui->zoom,SIGNAL(valueChanged(double)),&scene,SLOT(show_slice()));
        connect(ui->zoom,SIGNAL(valueChanged(double)),&scene,SLOT(center()));


        connect(ui->actionAxial_View,SIGNAL(triggered()),this,SLOT(on_AxiView_clicked()));
        connect(ui->actionCoronal_View,SIGNAL(triggered()),this,SLOT(on_CorView_clicked()));
        connect(ui->actionSagittal_view,SIGNAL(triggered()),this,SLOT(on_SagView_clicked()));


        connect(ui->actionSave_ROI_Screen,SIGNAL(triggered()),&scene,SLOT(catch_screen()));

        connect(ui->actionSave_Anisotrpy_Map_as,SIGNAL(triggered()),&scene,SLOT(save_slice_as()));


        connect(ui->overlay,SIGNAL(currentIndexChanged(int)),this,SLOT(on_sliceViewBox_currentIndexChanged(int)));

    }

    // regions
    {

        connect(regionWidget,SIGNAL(need_update()),&scene,SLOT(show_slice()));
        connect(regionWidget,SIGNAL(need_update()),glWidget,SLOT(updateGL()));



        connect(ui->whole_brain,SIGNAL(clicked()),regionWidget,SLOT(whole_brain()));

        connect(ui->view_style,SIGNAL(currentIndexChanged(int)),&scene,SLOT(show_slice()));

        //atlas
        connect(ui->addRegionFromAtlas,SIGNAL(clicked()),regionWidget,SLOT(add_atlas()));


        connect(ui->actionNewRegion,SIGNAL(triggered()),regionWidget,SLOT(new_region()));
        connect(ui->actionOpenRegion,SIGNAL(triggered()),regionWidget,SLOT(load_region()));
        connect(ui->actionSaveRegionAs,SIGNAL(triggered()),regionWidget,SLOT(save_region()));
        connect(ui->actionSave_Voxel_Data_As,SIGNAL(triggered()),regionWidget,SLOT(save_region_info()));
        connect(ui->actionDeleteRegion,SIGNAL(triggered()),regionWidget,SLOT(delete_region()));
        connect(ui->actionDeleteRegionAll,SIGNAL(triggered()),regionWidget,SLOT(delete_all_region()));


        // actions
        connect(ui->actionShift_X,SIGNAL(triggered()),regionWidget,SLOT(action_shiftx()));
        connect(ui->actionShift_X_2,SIGNAL(triggered()),regionWidget,SLOT(action_shiftnx()));
        connect(ui->actionShift_Y,SIGNAL(triggered()),regionWidget,SLOT(action_shifty()));
        connect(ui->actionShift_Y_2,SIGNAL(triggered()),regionWidget,SLOT(action_shiftny()));
        connect(ui->actionShift_Z,SIGNAL(triggered()),regionWidget,SLOT(action_shiftz()));
        connect(ui->actionShift_Z_2,SIGNAL(triggered()),regionWidget,SLOT(action_shiftnz()));

        connect(ui->actionFlip_X,SIGNAL(triggered()),regionWidget,SLOT(action_flipx()));
        connect(ui->actionFlip_Y,SIGNAL(triggered()),regionWidget,SLOT(action_flipy()));
        connect(ui->actionFlip_Z,SIGNAL(triggered()),regionWidget,SLOT(action_flipz()));

        connect(ui->actionThreshold,SIGNAL(triggered()),regionWidget,SLOT(action_threshold()));



        connect(ui->actionSmoothing,SIGNAL(triggered()),regionWidget,SLOT(action_smoothing()));
        connect(ui->actionErosion,SIGNAL(triggered()),regionWidget,SLOT(action_erosion()));
        connect(ui->actionDilation,SIGNAL(triggered()),regionWidget,SLOT(action_dilation()));
        connect(ui->actionNegate,SIGNAL(triggered()),regionWidget,SLOT(action_negate()));
        connect(ui->actionDefragment,SIGNAL(triggered()),regionWidget,SLOT(action_defragment()));

        connect(ui->actionCheck_all_regions,SIGNAL(triggered()),regionWidget,SLOT(check_all()));
        connect(ui->actionUnckech_all_regions,SIGNAL(triggered()),regionWidget,SLOT(uncheck_all()));

        connect(ui->actionWhole_brain_seeding,SIGNAL(triggered()),regionWidget,SLOT(whole_brain()));
        connect(ui->actionRegion_statistics,SIGNAL(triggered()),regionWidget,SLOT(show_statistics()));


    }
    // tracts
    {
        connect(ui->perform_tracking,SIGNAL(clicked()),tractWidget,SLOT(start_tracking()));
        connect(ui->stopTracking,SIGNAL(clicked()),tractWidget,SLOT(stop_tracking()));

        connect(tractWidget,SIGNAL(need_update()),glWidget,SLOT(makeTracts()));
        connect(tractWidget,SIGNAL(need_update()),glWidget,SLOT(updateGL()));

        connect(glWidget,SIGNAL(edited()),tractWidget,SLOT(edit_tracts()));
        connect(glWidget,SIGNAL(region_edited()),glWidget,SLOT(updateGL()));
        connect(glWidget,SIGNAL(region_edited()),&scene,SLOT(show_slice()));

        connect(ui->actionOpenTract,SIGNAL(triggered()),tractWidget,SLOT(load_tracts()));
        connect(ui->actionMerge_All,SIGNAL(triggered()),tractWidget,SLOT(merge_all()));
        connect(ui->actionCopyTrack,SIGNAL(triggered()),tractWidget,SLOT(copy_track()));
        connect(ui->actionDeleteTract,SIGNAL(triggered()),tractWidget,SLOT(delete_tract()));
        connect(ui->actionDeleteTractAll,SIGNAL(triggered()),tractWidget,SLOT(delete_all_tract()));

        connect(ui->actionOpen_Colors,SIGNAL(triggered()),tractWidget,SLOT(load_tracts_color()));
        connect(ui->actionSave_Tracts_Colors_As,SIGNAL(triggered()),tractWidget,SLOT(save_tracts_color_as()));

        connect(ui->actionUndo,SIGNAL(triggered()),tractWidget,SLOT(undo_tracts()));
        connect(ui->actionRedo,SIGNAL(triggered()),tractWidget,SLOT(redo_tracts()));
        connect(ui->actionTrim,SIGNAL(triggered()),tractWidget,SLOT(trim_tracts()));

        connect(ui->actionSet_Color,SIGNAL(triggered()),tractWidget,SLOT(set_color()));

        connect(ui->actionK_means,SIGNAL(triggered()),tractWidget,SLOT(clustering_kmeans()));
        connect(ui->actionEM,SIGNAL(triggered()),tractWidget,SLOT(clustering_EM()));
        connect(ui->actionHierarchical,SIGNAL(triggered()),tractWidget,SLOT(clustering_hie()));
        connect(ui->actionOpen_Cluster_Labels,SIGNAL(triggered()),tractWidget,SLOT(open_cluster_label()));

        //setup menu
        connect(ui->actionSaveTractAs,SIGNAL(triggered()),tractWidget,SLOT(save_tracts_as()));
        connect(ui->actionSave_All_Tracts_As,SIGNAL(triggered()),tractWidget,SLOT(save_all_tracts_as()));
        connect(ui->actionQuantitative_anisotropy_QA,SIGNAL(triggered()),tractWidget,SLOT(save_fa_as()));
        connect(ui->actionSave_End_Points_As,SIGNAL(triggered()),tractWidget,SLOT(save_end_point_as()));
        connect(ui->actionStatistics,SIGNAL(triggered()),tractWidget,SLOT(show_tracts_statistics()));

        connect(ui->track_up,SIGNAL(clicked()),tractWidget,SLOT(move_up()));
        connect(ui->track_down,SIGNAL(clicked()),tractWidget,SLOT(move_down()));

    }




    // recall the setting
    {

        QSettings settings;
        if(!default_geo.size())
            default_geo = saveGeometry();
        if(!default_state.size())
            default_state = saveState();
        restoreGeometry(settings.value("geometry").toByteArray());
        restoreState(settings.value("state").toByteArray());
        ui->turning_angle->setValue(settings.value("turning_angle",60).toDouble());
        ui->smoothing->setValue(settings.value("smoothing",0.0).toDouble());
        ui->min_length->setValue(settings.value("min_length",0.0).toDouble());
        ui->max_length->setValue(settings.value("max_length",500).toDouble());
        ui->tracking_method->setCurrentIndex(settings.value("tracking_method",0).toInt());
        ui->seed_plan->setCurrentIndex(settings.value("seed_plan",0).toInt());
        ui->initial_direction->setCurrentIndex(settings.value("initial_direction",0).toInt());
        ui->interpolation->setCurrentIndex(settings.value("interpolation",0).toInt());
        ui->tracking_plan->setCurrentIndex(settings.value("tracking_plan",0).toInt());
        ui->track_count->setValue(settings.value("track_count",2000).toInt());
        ui->thread_count->setCurrentIndex(settings.value("thread_count",0).toInt());

        ui->glSagCheck->setChecked(settings.value("SagSlice",1).toBool());
        ui->glCorCheck->setChecked(settings.value("CorSlice",1).toBool());
        ui->glAxiCheck->setChecked(settings.value("AxiSlice",1).toBool());
        ui->RenderingQualityBox->setCurrentIndex(settings.value("RenderingQuality",1).toInt());

        ui->view_style->setCurrentIndex((settings.value("view_style",0).toInt()));
        ui->RAS->setChecked(settings.value("RAS",0).toBool());
    }

    {
        scene.center();
        slice_no_update = false;
        copy_target = 0;
    }

    on_glAxiView_clicked();
    if(scene.neurology_convention)
        on_glAxiView_clicked();
    qApp->installEventFilter(this);
}
Ejemplo n.º 7
0
bool MidiInterface::open(const QString& portName)
{
    if(_rtMidiIn)
    {
        QStringList ports;
        // Check available ports.
        unsigned int nPorts = _rtMidiIn->getPortCount();
        for (unsigned int i=0;i<nPorts;i++)
        {
            const QString inputName = QString(_rtMidiIn->getPortName(i).c_str());
            ports.append(inputName);
//          qDebug() << "In port: " << inputName << i;
        }
        int portIndex = ports.indexOf(portName);
        if(portIndex<0)
            return false;
        else
        {
            setPortName(portName);
            if (!openIn(portIndex)) { return false; }
        }
        if(_rtMidiOut)
        {
            // We will try to find an output port corresponding to the current input
            // If found, this output will be used as feedback (ie. LED driving)
            QStringList ports = Midi::getPorts(_rtMidiOut);

            // Depending on OS, we have different correspondings
            // Linux : "nanoKONTROL2 28:0" (in) -> "nanoKONTROL2:0" (out)
            // Windows : "nanoKONTROL2" (in) -> "nanoKONTROL2" (out)
            int portIndex = ports.indexOf(portName);
            if(portIndex<0)
            {
                QRegExp rx("(\\w+) (.+):(\\d+)");
                if(rx.indexIn(portName) == -1)
                {
                    qDebug() << Q_FUNC_INFO
                             << "no match for:" << portName;
                }
                else
                {
                    QStringList sl = rx.capturedTexts();
                    qDebug() << Q_FUNC_INFO
                             <<   sl;
                    Q_ASSERT(sl.count()==4);
                    const QString outputName = sl.at(1) + QString(":") + sl.at(3);
                    portIndex = ports.indexOf(outputName);

                }
            }
            if(portIndex>=0)
            {
                openOut(portIndex);
            }
        }
        // Auto load mapping
        loadMapping();
        return true;
    }
    return false;
}