bool Weapon_Template::loadTemplate(std::string filename) { std::ifstream file; file.open(filename.c_str()); if(file.fail()) { printf("Error loading weapon templates \n"); return false; } int num = 0; std::string weapon_graphic; std::string projectile_graphic; while(file >> weapon_graphic >> projectile_graphic >> templates[num].x_pos >> templates[num].y_pos >> templates[num].angle >> templates[num].firing_rate >> templates[num].projectile_speed >> templates[num].projectile_radius >> templates[num].damage >> templates[num].firing_pattern) { if(load_files(templates[num].weapon_graphic, weapon_graphic) == false) { return 1; } if(load_files(templates[num].projectile_graphic, projectile_graphic) == false) { return 1; } num ++; } }
int main( int argc, char* args[] ) { //wait for quit bool quit = false; //init if( init() == false ) return 1; //load if( load_files() == false ) return 1; //apply apply_surface( 0, 0, image, screen ); //update if( SDL_Flip( screen ) == -1 ) return 1; while( quit == false ) { //while event while( SDL_PollEvent( &event ) ) { if( event.type == SDL_QUIT ) quit = true; } } clean_up(); return 0; }
int main(int argc, char *args[]) { srand(time(NULL)); //Initialization if (!init()) return 1; if (!load_files()) return 1; //Sets initial state stateID = STATE_INTRO; currentState = new Intro(); //Game loop while (stateID != STATE_EXIT) { currentState->handle_events(); currentState->logic(); change_state(); currentState->render(); if (SDL_Flip(screen) == -1) return 1; } clean_up(); //logger.close(); return 0; }
Game::Game(){ width = 640; height = 480; bpp = 32; fpsCap = 60; if(init() == false){ //sets up screen return; //fail! } Player p; player = p; spawn_enemies(); if(load_files() == false){ //load player/background sprite return; //FAIL! } wallBounds.x = width/2; wallBounds.y = 25; wallBounds.w = 15; wallBounds.h = height - 50; Renderer r; renderer = r; Timer t; timer = t; }
bool StartScreen::main(){ bool quit = false; if(load_files() == false) return 1; while(!quit){ while(SDL_PollEvent(&event)){ if(event.type == SDL_QUIT) quit = true; if(event.type == SDL_KEYDOWN){ if(event.key.keysym.sym == SDLK_RETURN){ quit = true; } } } apply_surface((SCREEN_WIDTH - messages[0]->w)/2, SCREEN_HEIGHT/3, messages[0], screen); apply_surface((SCREEN_WIDTH - messages[1]->w)/2, 2*SCREEN_HEIGHT/3, messages[1], screen); if(SDL_Flip(screen) == -1) return 1; } cleanup(); return 0; }
//Initializes the system int init() { //Initializes the SDL and exit if there was an error if (SDL_Init (SDL_INIT_EVERYTHING) == -1) { return 1; } //Initializes the SDL_ttf and exit if there was an error if (TTF_Init()) { return 3; } //Initializes the SDL_mixer and exit if there was an error if (Mix_OpenAudio(LC_SOUND_SAMPLERATE, LC_SOUND_FORMAT, LC_SOUND_CHANNELS, LC_SOUND_CHUNKSIZE) == -1) { return 4; } //Create the window screen = SDL_SetVideoMode (LC_SCREEN_WIDTH, LC_SCREEN_HEIGHT, LC_SCREEN_BPP, SDL_HWSURFACE | SDL_DOUBLEBUF); //Load the necessary files and check for errors if (!load_files()) { return 5; } //Changes the window title SDL_WM_SetCaption ("Line Collapser", NULL); //If there was an error with the window creation, exits the program if (screen == NULL) { return 6; } //Start the random number generation function mt_init(); //If everything went fine return 0; }//init()
int main(int argc, char* args[]) { //make sure the program waits for a quit; bool quit = false; //initialize; if(init()==false) { return 1; } //load the files if(load_files()==false) { return 1; } //apply the surface to the screen apply_surface(0,0,image,screen); //update the screen if(SDL_Flip(screen)==-1) { return 1; } //while the user hasn't quit while(quit==false) { while(SDL_PollEvent(&event)) { //if the user has Xed out the window if(event.type == SDL_QUIT) { //quit the program quit = true; } } } //free the surface and quit SDL clean_up(); return 0; }
bool MGame::main(){ bool quit = false; if(load_files() == false){ return 1; } while(!quit){ while(SDL_PollEvent(&event)){ if(event.type == SDL_QUIT){ quit = true; } } SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 255,255,255)); apply_surface(100,100,stuff, gScreen); apply_surface(0,0,gScreen, screen); if(SDL_Flip(screen) == -1){ return 1; } } return !quit; }
int main(int argc, char* args[]) { bool quit = false; if (init() == false) { return 1; } if (load_files() == false) { return 1; } apply_surface(0, 0, background, screen); apply_surface(240, 190, foo, screen); if (SDL_Flip(screen) == -1) { return 1; } while(quit == false) { while (SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) { quit = true; } } } clean_up(); return 0; }
void MainWindow::on_file_open() { bool bExit = false; m_dialogFile.set_title(gettext("Open DICOM Image files")); m_dialogFile.set_select_multiple(true); m_dialogFile.remove_filter(m_filter_dicomdir); m_dialogFile.add_filter(m_filter_dicom); m_dialogFile.add_filter(m_filter_any); m_dialogFile.set_filter(m_filter_dicom); m_dialogFile.show(); int rc = 0; while(!bExit) { rc = m_dialogFile.run(); bExit = (rc == Gtk::RESPONSE_CANCEL) || (rc == Gtk::RESPONSE_OK); } m_raise_opened = m_dialog_check->get_active(); m_dialogFile.hide(); if(rc == Gtk::RESPONSE_CANCEL) { return; } load_files(m_dialogFile.get_filenames()); }
int main(int argc, char* args[]) { bool quit = false; bool cap = true; int frame = 0; Timer fps; Square mySquare; if(init() == false) { return 1; } //Load the files if(load_files() == false) { return 1; } wall.x = 300; wall.y = 40; wall.w = 40; wall.h = 400; //While user hasn't quit while(quit == false) { fps.start(); while(SDL_PollEvent(&event)) { mySquare.handle_input(); if(event.type == SDL_QUIT) { quit = true; } } mySquare.move(); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF)); SDL_FillRect(screen, &wall, SDL_MapRGB(screen->format, 0x77, 0x77, 0x77)); mySquare.show(); if(SDL_Flip(screen) == -1) { return 1; } frame++; if(fps.get_ticks() < 1000 / FRAMES_PER_SECOND) { SDL_Delay((1000 / FRAMES_PER_SECOND) - fps.get_ticks()); } } clean_up(); return 0; }
int main(int argc, char* argv[]) { bool quit = false; SDL_Surface *message = NULL; if (argc != 3) { std::cout << "Usage : keypress_sdl <fontname> <image name>\n"; return 1; } if (init() == false) return 1; if (load_files(argv[1],argv[2]) == false) return 1; //Render the text messages upMessage = TTF_RenderText_Solid(font,"Up was pressed",textcolor); downMessage = TTF_RenderText_Solid(font,"Down was pressed",textcolor); leftMessage = TTF_RenderText_Solid(font,"Left was pressed",textcolor); rightMessage = TTF_RenderText_Solid(font,"Right was pressed",textcolor); apply_surface(0,0,background,screen); if (SDL_Flip(screen) == -1) return 1; while (quit == false) { while (SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) { quit = true; } if (event.type == SDL_KEYDOWN) { switch (event.key.keysym.sym) { case SDLK_UP :message = upMessage; break; case SDLK_DOWN :message = downMessage; break; case SDLK_LEFT :message = leftMessage; break; case SDLK_RIGHT :message = rightMessage; break; default : ; } } if (message != NULL) { apply_surface(0,0,background,screen); apply_surface((SCREEN_WIDTH - message->w)/2,(SCREEN_HEIGHT-message->h)/2,message,screen); message = NULL; } if (SDL_Flip(screen) == -1) return 1; } } clean_up(); return 0; }
cDangerousGame::cDangerousGame( const int screen_width, const int screen_height ){ finished = false; started = false; startButton = BUTTON_NOT_PRESSED; message = NULL; screen = NULL; background = NULL; opponents = NULL; player = NULL; font = NULL; timeMessage = NULL; playerMessage = NULL; textColor = { 255, 255, 255 }; bool init = game_init( (int) screen_width, (int) screen_height ); if( !init ) { printf("initialitation failed\n"); } bool loading = load_files(); if( !loading ) { printf("loading files failed\n"); } playerDetails = new cPlayer(); clip[ 0 ].x = 0; clip[ 0 ].y = 0; clip[ 0 ].w = 40; clip[ 0 ].h = 40; clip[ 1 ].x = 40; clip[ 1 ].y = 0; clip[ 1 ].w = 40; clip[ 1 ].h = 40; clip[ 2 ].x = 0; clip[ 2 ].y = 40; clip[ 2 ].w = 40; clip[ 2 ].h = 40; clip[ 3 ].x = 40; clip[ 3 ].y = 40; clip[ 3 ].w = 40; clip[ 3 ].h = 40; srand(time(NULL) + getpid()); ball1 = new cBall( wRand(), hRand(), 10, 10, screen_h, screen_w ); ball2 = new cBall( wRand(), hRand(), 10, -10, screen_h, screen_w ); ball3 = new cBall( wRand(), hRand(), -10, 10, screen_h, screen_w ); ball4 = new cBall( wRand(), hRand(), -10, -10, screen_h, screen_w ); timeGameStarted = 0;//SDL_GetTicks(); timeForOneRound = 120; lastBlittTime = -1; playerPoints = 0; createPlayerPointMessage(); }
int main( int argc, char* argx[] ) { //Quit flag bool quit = false; //Initialize if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } //Clip the sprite sheet set_clips(); //Make the button Button myButton( 170, 120, 320, 240 ); //While the user hasn't quit while( quit == false ) { //If there's events to handle if( SDL_PollEvent( &event ) ) { //Handle button events myButton.handle_events(); //If the user hax Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } //Fill the screen white SDL_FillRect( screen, &screen-> clip_rect, SDL_MapRGB( screen->format, 0xFF, 0xFF, 0xFF ) ); //Shaw the button myButton.show(); //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } } //Clean up clean_up(); return 0; }
int main( int argc, char *args[] ) { bool quit = false; ScreenManager *screenManager = new ScreenManager(); SoundManager *soundManager = new SoundManager(); if ( init() == false ) { return 1; } if ( load_files() == false ) { return 1; } while ( quit == false ) { while ( SDL_PollEvent( &event ) ) { if ( event.type == SDL_KEYDOWN ) { switch ( event.key.keysym.sym ) { case SDLK_RETURN: handle_return_key(); break; default: ; } } if ( event.type == SDL_QUIT ) { quit = true; } } startScreen = screenManager->load_image( "../ScreenManager/Images/test.png" ); if ( soundManager->play_music( "../beat.wav" ) ) { return 1; } screenManager->apply_surface( 0, 0, startScreen, screen); if ( gameStart ) { //apply the gameScreen surface } else { //apply the startScreen surface } //Update the screen if ( SDL_Flip( screen ) == -1 ) { return 1; } } clean_up(); return 0; }
int main( int argc, char* args[] ) { //Quit flag bool quit = false; //Initialize if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } //Render the text message = TTF_RenderText_Solid( font, "The quick brown fox jumps over the lazy dog", textColor ); //If there was an error in rendering the text if( message == NULL ) { return 1; } //Apply the images to the screen apply_surface( 0, 0, background, screen ); apply_surface( 0, 150, message, screen ); //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } //While the user hasn't quit while( quit == false ) { //While there's events to handle while( SDL_PollEvent( &event ) ) { //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } } //Free surfaces and font then quit SDL_ttf and SDL clean_up(); return 0; }
int main( int argc, char* args[] ){ StopWatch fps(0.2); SDL_Event event; SDL_Rect camera = { 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT }; //Initialize if( init() == false ) { std::cerr<<"Init fail"<<std::endl; return 1; } //Load the files if( load_files() == false ){ std::cerr<<"Load file fail"<<std::endl; return 1; } //Continuous key press // if(SDL_EnableKeyRepeat(200,200)<0) return 1; MenuScreen * menu_screen = new MenuScreen(); ScreenController * screen_controller = new ScreenController(menu_screen); //While the user hasn't quit fps.start(); while( QUIT == false ){ while( SDL_PollEvent( &event )){ if( event.type == SDL_QUIT )QUIT = true; } if (fps.is_timeup()) { screen_controller->handle_input(event); screen_controller->animate(); fps.start(); } screen_controller->show(camera, menuSheet, screen); //Update the screen if( SDL_Flip( screen ) == -1 ){ return 1; } } //Clean up delete screen_controller; clean_up(); return 0; }
int main( int argc, char* args[] ) { //确保程序一直等待quit bool quit = false; // 初始化 if(init() == false) return 1; // 加载文件 if( load_files() == false) return 1; apply_surface( 0, 0, image, screen ); // 更新窗口 if( SDL_Flip( screen ) == -1 ) { return 1; } //当用户还不想退出时 while( quit == false ) { //当有事件发生时,我们需要处理它们 while( SDL_PollEvent( &event)) { //如果用户点击了窗口右上角的关闭按钮 if( event.type == SDL_QUIT ) { //退出程序 quit = true; } else if(event.type == SDL_MOUSEBUTTONUP) { //退出程序 quit = true; } } } clean_up(); // 退出SDL // SDL_Quit(); return 0; }
int main( int argc, char* args[] ) { //Quit flag bool quit = false; //Initialize if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } mytext = TTF_RenderText_Solid( font, "Hello", textcolor ); //Apply the surfaces to the screen apply_surface( 0, 0, background, screen ); apply_surface( 240, 190, mytext, screen ); //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } //While the user hasn't quit while( quit == false ) { //While there's events to handle while( SDL_PollEvent( &event ) ) { //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_q) { quit = true; } } } //Free the surfaces and quit SDL clean_up(); return 0; }
//Functions int main(int argc, char* args[]) { bool quit = false; if(init() == false) { return 1; } //Load the files if(load_files() == false) { return 1; } set_clips(); Timer fps; Foo walk; //While user hasn't quit while(quit == false) { fps.start(); while(SDL_PollEvent(&event)) { walk.handle_events(); if(event.type == SDL_QUIT) { quit = true; } } walk.move(); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF)); walk.show(); if(SDL_Flip(screen) == -1) { return 1; } if(fps.get_ticks() < 1000 / FRAMES_PER_SECOND) { SDL_Delay((1000 / FRAMES_PER_SECOND) - fps.get_ticks()); } } clean_up(); return 0; }
Stage::Stage() { //units.push_back(new Hero(x,y,0,0,0,0,0)); screen = NULL; background = NULL; title = NULL; init(); load_files(); set_clips(); xoffset = 100; yoffset = 100; maxBullets = 5; //max number of bullets on screen is 5 currBullets = 0; }
int main( int argc, char* args[] ) { //Quit flag bool quit = false; //Initialize if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } //Show the background show_surface( 0, 0, background ); //Create and run the threads threadA = SDL_CreateThread( blitter_a, NULL ); threadB = SDL_CreateThread( blitter_b, NULL ); //Wait for the threads to finish SDL_WaitThread( threadA, NULL ); SDL_WaitThread( threadB, NULL ); //While the user hasn't quit while( quit == false ) { //If there's an event to handle if( SDL_PollEvent( &event ) ) { //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } } //Clean up clean_up(); return 0; }
int main() { bool quit = false; Timer fps; SDL_Surface *screen = NULL; SDL_Event event; Water water(&screen); //TTF_Font *font = NULL; //SDL_Color textColor = {0, 0, 0}; if( init(&screen) == false ) return 1; if( load_files() == false ) return 2; //water.randomInit(); while( quit == false ) { fps.start(); while( SDL_PollEvent( &event ) ) { if( event.type == SDL_QUIT ) { quit = true; } if (event.type == SDL_MOUSEBUTTONDOWN) if (event.button.button == SDL_BUTTON_LEFT) { if (event.button.y < SCREEN_HEIGHT / 2) water.giveInput(event.button.x, 10); else water.giveInput(event.button.x, -10); } } water.compute(); water.move(); SDL_FillRect( screen, &screen->clip_rect, SDL_MapRGB( screen->format, 0x00, 0x00, 0x00 )); water.show(); if( SDL_Flip( screen ) == -1 ) return 3; if( fps.get_ticks() < 1000 / FRAMES_PER_SECOND ) { SDL_Delay( ( 1000 / FRAMES_PER_SECOND ) - fps.get_ticks() ); } } clean_up(); return 0; }
int main( int argc, char* args[] ) { //Make sure the program waits for a quit bool quit = false; //Initialize if( init() == false ) { return 1; } //Load the files if( load_files() == false ) { return 1; } //Apply the surface to the screen apply_surface( 0, 0, image, screen ); //Update the screen if( SDL_Flip( screen ) == -1 ) { return 1; } //While the user hasn't quit while( quit == false ) { //While there's an event to handle while( SDL_PollEvent( &event ) ) { //If the user has Xed out the window if( event.type == SDL_QUIT ) { //Quit the program quit = true; } } } //Free the surface and quit SDL clean_up(); return 0; }
int main( int argc, char* args[] ) { bool quit = false; Character* myChar = new Character(200, 0, 0, 20, 20); Timer delta; if (init() == false) { return 1; } if (load_files() == false) { return 1; } delta.start(); while (quit == false) { while(SDL_PollEvent(&event)) { myChar->handle_input(); if (event.type == SDL_QUIT) { quit = true; } } myChar->move(delta.get_ticks()); delta.start(); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF)); myChar->show(); if(SDL_Flip(screen) == -1) { return 1; } } //Quit SDL clean_up(); return 0; }
int main() { static bool quit = false; Role role("saozi"); //Timer fps; //Background bg; init_sdl_lib(); load_files(); role.set_screen(person, screen); role.set_clips(); role.set_event(&event); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF)); SDL_Flip(screen); while (quit != true) { role.start(); while (SDL_PollEvent(&event)) { //if (SDL_PollEvent(role.role_get_event())) { role.handle_event(); if (event.type == SDL_QUIT) { quit = true; } } role.move(); SDL_FillRect(screen, &screen->clip_rect, SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF)); role.show(); SDL_Flip(screen); //bg.show(); if (role.get_ticks() < 1000 / 20) { SDL_Delay((1000/20) - role.get_ticks()); } } clean_up(); return 0; }
int main (int argc, char* args[]) { bool quit = false; if(init() == false) { return 1; } if(load_files() == false) { return 1; } set_clips(); Button myButton( 170, 120, 320,240); //the loop while(quit == false) { if (SDL_PollEvent(&event)) { myButton.handle_events(); if(event.type == SDL_QUIT) { quit = true; } } SDL_FillRect ( screen, &screen->clip_rect, SDL_MapRGB( screen->format, 0xFF, 0xFF, 0xFF ) ); myButton.show(); if(SDL_Flip(screen) == -1) { return 1; } } clean_up(); return 0; }
dicom_parser::dicom_parser(QStringList file_list,QWidget *parent) : QDialog(parent), ui(new Ui::dicom_parser) { ui->setupUi(this); cur_path = QFileInfo(file_list[0]).absolutePath(); std::sort(file_list.begin(),file_list.end(),compare_qstring()); load_files(file_list); if (!dwi_files.empty()) { ui->SrcName->setText(get_src_name(file_list[0])); image::io::dicom header; if (header.load_from_file(file_list[0].toLocal8Bit().begin())) { slice_orientation.resize(9); header.get_image_orientation(slice_orientation.begin()); } } }
int main( int argc, char* args[] ){ //The program will wait for a quit bool quit = false; //Initializing if( init() == false ){ return 1; } //Loading my files if( load_files() == false ){ return 1; } //Applying the surface to the screen apply_surface( 0, 0, image, screen ); //Update the screen if( SDL_Flip( screen ) == -1 ){ return 1; } //Now is time to show the image on the screen //while the user hasn't quit while( quit == false ){ //while there's an event to handle while( SDL_PollEvent( &event ) ){ //If the user has exited out the window by clicking on the X button and we need to threat this ;) if( event.type == SDL_QUIT ){ //Go out quit = true; } } } //Free the surface and go out clean_up(); return 0; }
int main(int argc, char *argv[]) { int i = 0; char *filenames[argc - 1]; Fileinfo *f_infos[argc - 1]; for(i = 1; i < argc; i++) { filenames[i - 1] = argv[i]; } //TODO: Expand absolute paths with tilde in it like '~/something.txt' //TODO: Expand relative paths '../something.txt' load_files(argc - 1, filenames, f_infos); for_each_fileinfo(argc - 1, f_infos, op_read_all); for_each_fileinfo(argc - 1, f_infos, op_cat); for_each_fileinfo(argc - 1, f_infos, op_close_all); return 0; }