Ejemplo n.º 1
0
void frame_title()
{
	static uint16_t gamepad_oldstate = gamepad_start;

	// move sprites from level 0
	if (gamepad_buttons[0] & ~gamepad_oldstate & gamepad_start) { 

		// reset game
		lives = START_LIVES;
		level = START_LEVEL;
		//
		enter_leveltitle();

	} else if (gamepad_buttons[0] & ~gamepad_oldstate & gamepad_select) {
		// XXX SFX
		load_next();
		enter_title(); // re-enter title
	}


	// kinda like animate_tilemap only simpler
	uint8_t tile_line = vga_frame%8; // tile line to process == 0-7
	for (int i=0;i<16;i++) { // process one line each frame.
		uint8_t *c = &data[(TILE_TITLE_Y*16+tile_line)*256+TILE_TITLE_X*16+i];
		if (get_terrain(*c)==terrain_animated_empty) {
			*c += (*c%4!=3) ? 1 : -3;
		}
	}

	gamepad_oldstate = gamepad_buttons[0];
}
Ejemplo n.º 2
0
	Owned<Image> Image::Loader::load(const URI::Generic & uri) const
	{
		if (auto data = load_next(uri)) {
			return Image::load(data);
		}
		
		return nullptr;
	}
Ejemplo n.º 3
0
	sliced_chunk_iterator(comparer_context& ctx, long end)
		: ctx(ctx)
		, endit(false)
		, next(std::numeric_limits<long>::max())
		, end(end)
	{
		load_next();
	}
Ejemplo n.º 4
0
static PyObject *
import_module(char *name, PyObject *globals, PyObject *locals,
		 PyObject *fromlist)
{
	char buf[MAXPATHLEN+1];
	int buflen = 0;
	PyObject *parent, *head, *next, *tail;

	parent = get_parent(globals, buf, &buflen);
	if (parent == NULL)
		return NULL;

	head = load_next(parent, Py_None, &name, buf, &buflen);
	if (head == NULL)
		return NULL;

	tail = head;
	Py_INCREF(tail);
	while (name) {
		next = load_next(tail, tail, &name, buf, &buflen);
		Py_DECREF(tail);
		if (next == NULL) {
			Py_DECREF(head);
			return NULL;
		}
		tail = next;
	}

	if (fromlist != NULL) {
		if (fromlist == Py_None || !PyObject_IsTrue(fromlist))
			fromlist = NULL;
	}

	if (fromlist == NULL) {
		Py_DECREF(tail);
		return head;
	}

	Py_DECREF(head);
	if (!ensure_fromlist(tail, fromlist, buf, buflen, 0)) {
		Py_DECREF(tail);
		return NULL;
	}

	return tail;
}
Ejemplo n.º 5
0
bool
TIFF_Reader::operate( Raster &raster)
{
  if (is_open_multipage()) {
    return imp_load_next( raster);
  } else {
    return open_multipage() && load_next( raster) && close_multipage();
  }
}
Ejemplo n.º 6
0
void game_init(void)
{
	loader_init();
	if (load_next()) {
		frame_handler = frame_error;
		return;
	}
		
	enter_title(); // title in fact
}
Ejemplo n.º 7
0
/**
 * ctpl_environ_add_from_stream:
 * @env: A #CtplEnviron to fill
 * @stream: A #CtplInputStream from where read the environment description.
 * @error: Return location for an error, or %NULL to ignore them
 * 
 * Loads an environment description from a #CtplInputStream.
 * 
 * Returns: %TRUE on success, %FALSE otherwise.
 */
gboolean
ctpl_environ_add_from_stream (CtplEnviron      *env,
                              CtplInputStream  *stream,
                              GError          **error)
{
  GError   *err = NULL;
  
  while (! err && ! ctpl_input_stream_eof (stream, &err)) {
    load_next (env, stream, &err);
  }
  if (err) {
    g_propagate_error (error, err);
  }
  
  return ! err;
}
Ejemplo n.º 8
0
static void up_click_handler(ClickRecognizerRef recognizer, void *context) {

    if(Loading == 1){
	    text_layer_set_text(message_text_layer, "PATIENCE!");
        layer_mark_dirty(text_layer_get_layer(message_text_layer));
    } else if(ErrorExists == 0 && Loading == 0){

		load_next();

	    DictionaryIterator *iter;
	    uint8_t value = 1;
	    app_message_outbox_begin(&iter);
	    dict_write_int(iter, KEY_PREVIOUS, &value, 1, true);
	    dict_write_end(iter);
	    app_message_outbox_send();
	} else {
        APP_LOG(APP_LOG_LEVEL_DEBUG, "Up disabled.");
    }
}
Ejemplo n.º 9
0
	/* get to next chunk head */
	const sliced_chunk_iterator& operator++() {
		cleanup();
		load_next();
		return *this;
	}