Ejemplo n.º 1
0
void
Canvas::text_transparent(PixelScalar x, PixelScalar y, const TCHAR *text)
{
  assert(text != NULL);
  assert(ValidateUTF8(text));

#ifdef HAVE_GLES
  assert(x_offset == OpenGL::translate_x);
  assert(y_offset == OpenGL::translate_y);
#endif

  if (font == NULL)
    return;

  GLTexture *texture = TextCache::Get(font, text);
  if (texture == NULL)
    return;

  GLEnable scope(GL_TEXTURE_2D);
  texture->Bind();
  GLLogicOp logic_op(GL_AND_INVERTED);

  /* cut out the shape in black */
  OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  texture->Draw(x, y);

  if (text_color != COLOR_BLACK) {
    /* draw the text color on top */
    OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    logic_op.set(GL_OR);
    text_color.Set();
    texture->Draw(x, y);
  }
}
Ejemplo n.º 2
0
Archivo: blend.c Proyecto: ndesh26/Mesa
/**
 * Specify a logic pixel operation for color index rendering.
 *
 * \param opcode operation.
 *
 * Verifies that \p opcode is a valid enum and updates
 * gl_colorbuffer_attrib::LogicOp.
 * On a change, flushes the vertices and notifies the driver via the
 * dd_function_table::LogicOpcode callback.
 */
void GLAPIENTRY
_mesa_LogicOp( GLenum opcode )
{
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_enum_to_string(opcode));

   switch (opcode) {
      case GL_CLEAR:
      case GL_SET:
      case GL_COPY:
      case GL_COPY_INVERTED:
      case GL_NOOP:
      case GL_INVERT:
      case GL_AND:
      case GL_NAND:
      case GL_OR:
      case GL_NOR:
      case GL_XOR:
      case GL_EQUIV:
      case GL_AND_REVERSE:
      case GL_AND_INVERTED:
      case GL_OR_REVERSE:
      case GL_OR_INVERTED:
	 break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
	 return;
   }

   logic_op(ctx, opcode);
}
Ejemplo n.º 3
0
void
MaskedIcon::draw(Canvas &canvas, int x, int y) const
{
  assert(defined());

#ifdef ENABLE_OPENGL
  if (size.cx == 0)
    /* hack: do the postponed layout calcuation now */
    const_cast<MaskedIcon *>(this)->CalculateLayout((bool)size.cy);

  GLTexture &texture = *bitmap.native();

  GLEnable scope(GL_TEXTURE_2D);
  texture.bind();
  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

  GLLogicOp logic_op(GL_OR);
  texture.draw(x - origin.x, y - origin.y, size.cx, size.cy,
               0, 0, size.cx, size.cy);

  logic_op.set(GL_AND);
  texture.draw(x - origin.x, y - origin.y, size.cx, size.cy,
               size.cx, 0, size.cx, size.cy);
#else
  canvas.copy_or(x - origin.x, y - origin.y, size.cx, size.cy,
                 bitmap, 0, 0);
  canvas.copy_and(x - origin.x, y - origin.y, size.cx, size.cy,
                  bitmap, size.cx, 0);
#endif
}
Ejemplo n.º 4
0
void
Canvas::text_clipped(int x, int y, unsigned width, const TCHAR *text)
{
#ifdef HAVE_GLES
  assert(x_offset == OpenGL::translate_x);
  assert(y_offset == OpenGL::translate_y);
#endif

  if (font == NULL)
    return;

  GLTexture *texture = TextCache::get(font, COLOR_BLACK, COLOR_WHITE, text);
  if (texture == NULL)
    return;

  GLEnable scope(GL_TEXTURE_2D);
  texture->bind();
  GLLogicOp logic_op(GL_AND_INVERTED);

  unsigned height = texture->get_height();
  if (texture->get_width() < width)
    width = texture->get_width();

  /* cut out the shape in black */
  OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
  texture->draw(x, y, width, height, 0, 0, width, height);

  if (text_color != COLOR_BLACK) {
    /* draw the text color on top */
    OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    logic_op.set(GL_OR);
    text_color.set();
    texture->draw(x, y, width, height, 0, 0, width, height);
  }
}
Ejemplo n.º 5
0
// _iand, _land, _ior, _lor, _ixor, _lxor
void LIRGenerator::do_LogicOp(LogicOp* x) {
  LIRItem left(x->x(), this);
  LIRItem right(x->y(), this);

  left.load_item();
  right.load_nonconstant();
  LIR_Opr reg = rlock_result(x);

  logic_op(x->op(), reg, left.result(), right.result());
}
Ejemplo n.º 6
0
void
Canvas::StretchNotOr(PixelScalar dest_x, PixelScalar dest_y,
                     UPixelScalar dest_width, UPixelScalar dest_height,
                     const Bitmap &src,
                     PixelScalar src_x, PixelScalar src_y,
                     UPixelScalar src_width, UPixelScalar src_height)
{
  GLLogicOp logic_op(GL_OR_INVERTED);
  Stretch(dest_x, dest_y, dest_width, dest_height,
          src, src_x, src_y, src_width, src_height);
}
Ejemplo n.º 7
0
void
Canvas::CopyNot(PixelScalar dest_x, PixelScalar dest_y,
                 UPixelScalar dest_width, UPixelScalar dest_height,
                 const Bitmap &src, PixelScalar src_x, PixelScalar src_y)
{
  assert(src.IsDefined());

  GLLogicOp logic_op(GL_COPY_INVERTED);
  copy(dest_x, dest_y, dest_width, dest_height,
       src, src_x, src_y);
}
Ejemplo n.º 8
0
void
Canvas::CopyAnd(int dest_x, int dest_y,
                 unsigned dest_width, unsigned dest_height,
                 const Bitmap &src, int src_x, int src_y)
{
  assert(src.IsDefined());

  GLLogicOp logic_op(GL_AND);
  Copy(dest_x, dest_y, dest_width, dest_height,
       src, src_x, src_y);
}
Ejemplo n.º 9
0
void
Canvas::copy_not(int dest_x, int dest_y,
                 unsigned dest_width, unsigned dest_height,
                 const Bitmap &src, int src_x, int src_y)
{
  assert(src.defined());

  GLLogicOp logic_op(GL_COPY_INVERTED);
  copy(dest_x, dest_y, dest_width, dest_height,
       src, src_x, src_y);
}
Ejemplo n.º 10
0
// _iand, _land, _ior, _lor, _ixor, _lxor
void LIRGenerator::do_LogicOp(LogicOp* x) {
  // when an operand with use count 1 is the left operand, then it is
  // likely that no move for 2-operand-LIR-form is necessary
  if (x->is_commutative() && x->y()->as_Constant() == NULL && x->x()->use_count() > x->y()->use_count()) {
    x->swap_operands();
  }

  LIRItem left(x->x(), this);
  LIRItem right(x->y(), this);

  left.load_item();
  right.load_nonconstant();
  LIR_Opr reg = rlock_result(x);

  logic_op(x->op(), reg, left.result(), right.result());
}
Ejemplo n.º 11
0
void
Canvas::text(PixelScalar x, PixelScalar y, const TCHAR *text)
{
  assert(text != NULL);
  assert(ValidateUTF8(text));

#ifdef HAVE_GLES
  assert(x_offset == OpenGL::translate_x);
  assert(y_offset == OpenGL::translate_y);
#endif

  if (font == NULL)
    return;

  GLTexture *texture = TextCache::Get(font, text);
  if (texture == NULL)
    return;

  if (background_mode == OPAQUE)
    /* draw the opaque background */
    DrawFilledRectangle(x, y,
                        x + texture->GetWidth(), y + texture->GetHeight(),
                        background_color);

  GLEnable scope(GL_TEXTURE_2D);
  texture->Bind();
  GLLogicOp logic_op(GL_AND_INVERTED);

  if (background_mode != OPAQUE || background_color != COLOR_BLACK) {
    /* cut out the shape in black */
    OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
    texture->Draw(x, y);
  }

  if (text_color != COLOR_BLACK) {
    /* draw the text color on top */
    OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    logic_op.set(GL_OR);
    text_color.Set();
    texture->Draw(x, y);
  }
}
Ejemplo n.º 12
0
void
MaskedIcon::Draw(Canvas &canvas, PixelScalar x, PixelScalar y) const
{
  assert(IsDefined());

#ifdef ENABLE_OPENGL
  if (size.cx == 0)
    /* hack: do the postponed layout calcuation now */
    const_cast<MaskedIcon *>(this)->CalculateLayout((bool)size.cy);

  GLTexture &texture = *bitmap.GetNative();

  GLEnable scope(GL_TEXTURE_2D);
  texture.Bind();

  OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

  GLLogicOp logic_op(GL_OR);
  texture.Draw(x - origin.x, y - origin.y, size.cx, size.cy,
               0, 0, size.cx, size.cy);

  logic_op.set(GL_AND);
  texture.Draw(x - origin.x, y - origin.y, size.cx, size.cy,
               size.cx, 0, size.cx, size.cy);
#else

#ifdef USE_GDI
  /* our icons are monochrome bitmaps, and GDI uses current colors of
     the destination HDC when blitting from a monochrome HDC */
  canvas.SetTextColor(COLOR_BLACK);
  canvas.SetBackgroundColor(COLOR_WHITE);
#endif

  canvas.copy_or(x - origin.x, y - origin.y, size.cx, size.cy,
                 bitmap, 0, 0);
  canvas.copy_and(x - origin.x, y - origin.y, size.cx, size.cy,
                  bitmap, size.cx, 0);
#endif
}
Ejemplo n.º 13
0
void
Canvas::text(int x, int y, const TCHAR *text)
{
#ifdef HAVE_GLES
  assert(x_offset == OpenGL::translate_x);
  assert(y_offset == OpenGL::translate_y);
#endif

  if (font == NULL)
    return;

  GLTexture *texture = TextCache::get(font, COLOR_BLACK, COLOR_WHITE, text);
  if (texture == NULL)
    return;

  if (background_mode == OPAQUE)
    /* draw the opaque background */
    fill_rectangle(x, y, x + texture->get_width(), y + texture->get_height(),
                   background_color);

  GLEnable scope(GL_TEXTURE_2D);
  texture->bind();
  GLLogicOp logic_op(GL_AND_INVERTED);

  if (background_mode != OPAQUE || background_color != COLOR_BLACK) {
    /* cut out the shape in black */
    OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
    texture->draw(x, y);
  }

  if (text_color != COLOR_BLACK) {
    /* draw the text color on top */
    OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    logic_op.set(GL_OR);
    text_color.set();
    texture->draw(x, y);
  }
}
Ejemplo n.º 14
0
void
Canvas::StretchMono(PixelScalar dest_x, PixelScalar dest_y,
                    UPixelScalar dest_width, UPixelScalar dest_height,
                    const Bitmap &src,
                    PixelScalar src_x, PixelScalar src_y,
                    UPixelScalar src_width, UPixelScalar src_height,
                    Color fg_color, Color bg_color)
{
  /* note that this implementation ignores the background color; it is
     not mandatory, and we can assume that the background is already
     set; it is only being passed to this function because the GDI
     implementation will be faster when erasing the background
     again */

  GLTexture &texture = *src.GetNative();
  GLEnable scope(GL_TEXTURE_2D);
  texture.Bind();

  OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

  if (fg_color == COLOR_WHITE) {
    /* white text requested: use this trivial implementation */
    GLLogicOp logic_op(GL_OR_INVERTED);
    texture.Draw(dest_x, dest_y, dest_width, dest_height,
                 src_x, src_y, src_width, src_height);
    return;
  }

  /* apply the mask, pixels will be black then */
  GLLogicOp logic_op(GL_AND);
  if (bg_color != COLOR_BLACK)
    texture.Draw(dest_x, dest_y, dest_width, dest_height,
                 src_x, src_y, src_width, src_height);

  if (fg_color != COLOR_BLACK) {
    /* draw */

#ifndef HAVE_GLES
    if (fg_color != COLOR_WHITE) {
      /* XXX OpenGL/ES doesn't support GL_OPERAND0_RGB; we can't print
         colored mono images currently */

      OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
      OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_TEXTURE);
      OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB,
                        GL_ONE_MINUS_SRC_COLOR);

      const GLfloat color[] = {
        GLfloat(fg_color.Red() / 256.),
        GLfloat(fg_color.Green() / 256.),
        GLfloat(fg_color.Blue() / 256.),
        GLfloat(1.0),
      };

      OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_CONSTANT);
      OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
      OpenGL::glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
      glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);

      logic_op.set(GL_OR);
    } else
#endif
      logic_op.set(GL_OR_INVERTED);

    texture.Draw(dest_x, dest_y, dest_width, dest_height,
                 src_x, src_y, src_width, src_height);
  }
}
Ejemplo n.º 15
0
Archivo: blend.c Proyecto: ndesh26/Mesa
void GLAPIENTRY
_mesa_LogicOp_no_error(GLenum opcode)
{
   GET_CURRENT_CONTEXT(ctx);
   logic_op(ctx, opcode);
}
Ejemplo n.º 16
0
void GLGSRender::begin()
{
	rsx::thread::begin();

	if (skip_frame)
		return;

	if (conditional_render_enabled && conditional_render_test_failed)
		return;

	init_buffers();

	if (!framebuffer_status_valid)
		return;

	std::chrono::time_point<steady_clock> then = steady_clock::now();

	bool color_mask_b = rsx::method_registers.color_mask_b();
	bool color_mask_g = rsx::method_registers.color_mask_g();
	bool color_mask_r = rsx::method_registers.color_mask_r();
	bool color_mask_a = rsx::method_registers.color_mask_a();

	gl_state.color_mask(color_mask_r, color_mask_g, color_mask_b, color_mask_a);
	gl_state.depth_mask(rsx::method_registers.depth_write_enabled());
	gl_state.stencil_mask(rsx::method_registers.stencil_mask());

	if (gl_state.enable(rsx::method_registers.depth_test_enabled(), GL_DEPTH_TEST))
	{
		gl_state.depth_func(comparison_op(rsx::method_registers.depth_func()));
	}

	if (glDepthBoundsEXT && (gl_state.enable(rsx::method_registers.depth_bounds_test_enabled(), GL_DEPTH_BOUNDS_TEST_EXT)))
	{
		gl_state.depth_bounds(rsx::method_registers.depth_bounds_min(), rsx::method_registers.depth_bounds_max());
	}

	gl_state.depth_range(rsx::method_registers.clip_min(), rsx::method_registers.clip_max());
	gl_state.enable(rsx::method_registers.dither_enabled(), GL_DITHER);

	if (gl_state.enable(rsx::method_registers.blend_enabled(), GL_BLEND))
	{
		glBlendFuncSeparate(blend_factor(rsx::method_registers.blend_func_sfactor_rgb()),
			blend_factor(rsx::method_registers.blend_func_dfactor_rgb()),
			blend_factor(rsx::method_registers.blend_func_sfactor_a()),
			blend_factor(rsx::method_registers.blend_func_dfactor_a()));

		auto blend_colors = rsx::get_constant_blend_colors();
		glBlendColor(blend_colors[0], blend_colors[1], blend_colors[2], blend_colors[3]);

		glBlendEquationSeparate(blend_equation(rsx::method_registers.blend_equation_rgb()),
			blend_equation(rsx::method_registers.blend_equation_a()));
	}

	if (gl_state.enable(rsx::method_registers.stencil_test_enabled(), GL_STENCIL_TEST))
	{
		glStencilFunc(comparison_op(rsx::method_registers.stencil_func()),
			rsx::method_registers.stencil_func_ref(),
			rsx::method_registers.stencil_func_mask());

		glStencilOp(stencil_op(rsx::method_registers.stencil_op_fail()), stencil_op(rsx::method_registers.stencil_op_zfail()),
			stencil_op(rsx::method_registers.stencil_op_zpass()));

		if (rsx::method_registers.two_sided_stencil_test_enabled())
		{
			glStencilMaskSeparate(GL_BACK, rsx::method_registers.back_stencil_mask());

			glStencilFuncSeparate(GL_BACK, comparison_op(rsx::method_registers.back_stencil_func()),
				rsx::method_registers.back_stencil_func_ref(), rsx::method_registers.back_stencil_func_mask());

			glStencilOpSeparate(GL_BACK, stencil_op(rsx::method_registers.back_stencil_op_fail()),
				stencil_op(rsx::method_registers.back_stencil_op_zfail()), stencil_op(rsx::method_registers.back_stencil_op_zpass()));
		}
	}

	gl_state.enablei(rsx::method_registers.blend_enabled_surface_1(), GL_BLEND, 1);
	gl_state.enablei(rsx::method_registers.blend_enabled_surface_2(), GL_BLEND, 2);
	gl_state.enablei(rsx::method_registers.blend_enabled_surface_3(), GL_BLEND, 3);

	if (gl_state.enable(rsx::method_registers.logic_op_enabled(), GL_COLOR_LOGIC_OP))
	{
		gl_state.logic_op(logic_op(rsx::method_registers.logic_operation()));
	}

	gl_state.line_width(rsx::method_registers.line_width());
	gl_state.enable(rsx::method_registers.line_smooth_enabled(), GL_LINE_SMOOTH);

	gl_state.enable(rsx::method_registers.poly_offset_point_enabled(), GL_POLYGON_OFFSET_POINT);
	gl_state.enable(rsx::method_registers.poly_offset_line_enabled(), GL_POLYGON_OFFSET_LINE);
	gl_state.enable(rsx::method_registers.poly_offset_fill_enabled(), GL_POLYGON_OFFSET_FILL);

	gl_state.polygon_offset(rsx::method_registers.poly_offset_scale(), rsx::method_registers.poly_offset_bias());

	if (gl_state.enable(rsx::method_registers.cull_face_enabled(), GL_CULL_FACE))
	{
		gl_state.cull_face(cull_face(rsx::method_registers.cull_face_mode()));
	}

	gl_state.front_face(front_face(rsx::method_registers.front_face_mode()));

	//TODO
	//NV4097_SET_ANISO_SPREAD
	//NV4097_SET_SPECULAR_ENABLE
	//NV4097_SET_TWO_SIDE_LIGHT_EN
	//NV4097_SET_FLAT_SHADE_OP
	//NV4097_SET_EDGE_FLAG



	//NV4097_SET_COLOR_KEY_COLOR
	//NV4097_SET_SHADER_CONTROL
	//NV4097_SET_ZMIN_MAX_CONTROL
	//NV4097_SET_ANTI_ALIASING_CONTROL
	//NV4097_SET_CLIP_ID_TEST_ENABLE

	std::chrono::time_point<steady_clock> now = steady_clock::now();
	m_begin_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(now - then).count();
}
Ejemplo n.º 17
0
void GLGSRender::begin()
{
	rsx::thread::begin();

	init_buffers();

	std::chrono::time_point<std::chrono::system_clock> then = std::chrono::system_clock::now();

	bool color_mask_b = rsx::method_registers.color_mask_b();
	bool color_mask_g = rsx::method_registers.color_mask_g();
	bool color_mask_r = rsx::method_registers.color_mask_r();
	bool color_mask_a = rsx::method_registers.color_mask_a();

	__glcheck glColorMask(color_mask_r, color_mask_g, color_mask_b, color_mask_a);
	__glcheck glDepthMask(rsx::method_registers.depth_write_enabled());
	__glcheck glStencilMask(rsx::method_registers.stencil_mask());

	if (__glcheck enable(rsx::method_registers.depth_test_enabled(), GL_DEPTH_TEST))
	{
		__glcheck glDepthFunc(comparison_op(rsx::method_registers.depth_func()));
		__glcheck glDepthMask(rsx::method_registers.depth_write_enabled());
	}

	if (glDepthBoundsEXT && (__glcheck enable(rsx::method_registers.depth_bounds_test_enabled(), GL_DEPTH_BOUNDS_TEST_EXT)))
	{
		__glcheck glDepthBoundsEXT(rsx::method_registers.depth_bounds_min(), rsx::method_registers.depth_bounds_max());
	}

	__glcheck glDepthRange(rsx::method_registers.clip_min(), rsx::method_registers.clip_max());
	__glcheck enable(rsx::method_registers.dither_enabled(), GL_DITHER);

	if (__glcheck enable(rsx::method_registers.blend_enabled(), GL_BLEND))
	{
		__glcheck glBlendFuncSeparate(blend_factor(rsx::method_registers.blend_func_sfactor_rgb()),
			blend_factor(rsx::method_registers.blend_func_dfactor_rgb()),
			blend_factor(rsx::method_registers.blend_func_sfactor_a()),
			blend_factor(rsx::method_registers.blend_func_dfactor_a()));

		if (rsx::method_registers.surface_color() == rsx::surface_color_format::w16z16y16x16) //TODO: check another color formats
		{
			u16 blend_color_r = rsx::method_registers.blend_color_16b_r();
			u16 blend_color_g = rsx::method_registers.blend_color_16b_g();
			u16 blend_color_b = rsx::method_registers.blend_color_16b_b();
			u16 blend_color_a = rsx::method_registers.blend_color_16b_a();

			__glcheck glBlendColor(blend_color_r / 65535.f, blend_color_g / 65535.f, blend_color_b / 65535.f, blend_color_a / 65535.f);
		}
		else
		{
			u8 blend_color_r = rsx::method_registers.blend_color_8b_r();
			u8 blend_color_g = rsx::method_registers.blend_color_8b_g();
			u8 blend_color_b = rsx::method_registers.blend_color_8b_b();
			u8 blend_color_a = rsx::method_registers.blend_color_8b_a();

			__glcheck glBlendColor(blend_color_r / 255.f, blend_color_g / 255.f, blend_color_b / 255.f, blend_color_a / 255.f);
		}

		__glcheck glBlendEquationSeparate(blend_equation(rsx::method_registers.blend_equation_rgb()),
			blend_equation(rsx::method_registers.blend_equation_a()));
	}

	if (__glcheck enable(rsx::method_registers.stencil_test_enabled(), GL_STENCIL_TEST))
	{
		__glcheck glStencilFunc(comparison_op(rsx::method_registers.stencil_func()), rsx::method_registers.stencil_func_ref(),
			rsx::method_registers.stencil_func_mask());
		__glcheck glStencilOp(stencil_op(rsx::method_registers.stencil_op_fail()), stencil_op(rsx::method_registers.stencil_op_zfail()),
			stencil_op(rsx::method_registers.stencil_op_zpass()));

		if (rsx::method_registers.two_sided_stencil_test_enabled()) {
			__glcheck glStencilMaskSeparate(GL_BACK, rsx::method_registers.back_stencil_mask());
			__glcheck glStencilFuncSeparate(GL_BACK, comparison_op(rsx::method_registers.back_stencil_func()),
				rsx::method_registers.back_stencil_func_ref(), rsx::method_registers.back_stencil_func_mask());
			__glcheck glStencilOpSeparate(GL_BACK, stencil_op(rsx::method_registers.back_stencil_op_fail()),
				stencil_op(rsx::method_registers.back_stencil_op_zfail()), stencil_op(rsx::method_registers.back_stencil_op_zpass()));
		}
	}

	__glcheck enable(rsx::method_registers.blend_enabled_surface_1(), GL_BLEND, 1);
	__glcheck enable(rsx::method_registers.blend_enabled_surface_2(), GL_BLEND, 2);
	__glcheck enable(rsx::method_registers.blend_enabled_surface_3(), GL_BLEND, 3);

	if (__glcheck enable(rsx::method_registers.logic_op_enabled(), GL_COLOR_LOGIC_OP))
	{
		__glcheck glLogicOp(logic_op(rsx::method_registers.logic_operation()));
	}

	__glcheck glLineWidth(rsx::method_registers.line_width());
	__glcheck enable(rsx::method_registers.line_smooth_enabled(), GL_LINE_SMOOTH);

	//TODO
	//NV4097_SET_ANISO_SPREAD

	__glcheck enable(rsx::method_registers.poly_offset_point_enabled(), GL_POLYGON_OFFSET_POINT);
	__glcheck enable(rsx::method_registers.poly_offset_line_enabled(), GL_POLYGON_OFFSET_LINE);
	__glcheck enable(rsx::method_registers.poly_offset_fill_enabled(), GL_POLYGON_OFFSET_FILL);

	__glcheck glPolygonOffset(rsx::method_registers.poly_offset_scale(),
		rsx::method_registers.poly_offset_bias());

	//NV4097_SET_SPECULAR_ENABLE
	//NV4097_SET_TWO_SIDE_LIGHT_EN
	//NV4097_SET_FLAT_SHADE_OP
	//NV4097_SET_EDGE_FLAG

	auto set_clip_plane_control = [&](int index, rsx::user_clip_plane_op control)
	{
		int value = 0;
		int location;

		if (m_program->uniforms.has_location("uc_m" + std::to_string(index), &location))
		{
			switch (control)
			{
			default:
				LOG_ERROR(RSX, "bad clip plane control (0x%x)", (u8)control);

			case rsx::user_clip_plane_op::disable:
				value = 0;
				break;

			case rsx::user_clip_plane_op::greater_or_equal:
				value = 1;
				break;

			case rsx::user_clip_plane_op::less_than:
				value = -1;
				break;
			}

			__glcheck m_program->uniforms[location] = value;
		}

		__glcheck enable(value, GL_CLIP_DISTANCE0 + index);
	};

	load_program();
	set_clip_plane_control(0, rsx::method_registers.clip_plane_0_enabled());
	set_clip_plane_control(1, rsx::method_registers.clip_plane_1_enabled());
	set_clip_plane_control(2, rsx::method_registers.clip_plane_2_enabled());
	set_clip_plane_control(3, rsx::method_registers.clip_plane_3_enabled());
	set_clip_plane_control(4, rsx::method_registers.clip_plane_4_enabled());
	set_clip_plane_control(5, rsx::method_registers.clip_plane_5_enabled());

	if (__glcheck enable(rsx::method_registers.cull_face_enabled(), GL_CULL_FACE))
	{
		__glcheck glCullFace(cull_face(rsx::method_registers.cull_face_mode()));
	}

	__glcheck glFrontFace(front_face(rsx::method_registers.front_face_mode()));

	__glcheck enable(rsx::method_registers.poly_smooth_enabled(), GL_POLYGON_SMOOTH);

	//NV4097_SET_COLOR_KEY_COLOR
	//NV4097_SET_SHADER_CONTROL
	//NV4097_SET_ZMIN_MAX_CONTROL
	//NV4097_SET_ANTI_ALIASING_CONTROL
	//NV4097_SET_CLIP_ID_TEST_ENABLE

	std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
	m_begin_time += (u32)std::chrono::duration_cast<std::chrono::microseconds>(now - then).count();
	m_draw_calls++;
}
Ejemplo n.º 18
0
void luaV_execute (lua_State *L, int nexeccalls) {
  LClosure *cl;
  StkId base;
  TValue *k;
  const Instruction *pc;
 reentry:  /* entry point */
  lua_assert(isLua(L->ci));
  pc = L->savedpc;
  cl = &clvalue(L->ci->func)->l;
  base = L->base;
  k = cl->p->k;
  /* main loop of interpreter */
  for (;;) {
    const Instruction i = *pc++;
    StkId ra;
    if ((L->hookmask & (LUA_MASKLINE | LUA_MASKCOUNT)) &&
        (--L->hookcount == 0 || L->hookmask & LUA_MASKLINE)) {
      traceexec(L, pc);
      if (L->status == LUA_YIELD) {  /* did hook yield? */
        L->savedpc = pc - 1;
        return;
      }
      base = L->base;
    }
    /* warning!! several calls may realloc the stack and invalidate `ra' */
    ra = RA(i);
    lua_assert(base == L->base && L->base == L->ci->base);
    lua_assert(base <= L->top && L->top <= L->stack + L->stacksize);
    lua_assert(L->top == L->ci->top || luaG_checkopenop(i));
    switch (GET_OPCODE(i)) {
      case OP_MOVE: {
        setobjs2s(L, ra, RB(i));
        continue;
      }
      case OP_LOADK: {
        setobj2s(L, ra, KBx(i));
        continue;
      }
      case OP_LOADBOOL: {
        setbvalue(ra, GETARG_B(i));
        if (GETARG_C(i)) pc++;  /* skip next instruction (if C) */
        continue;
      }
      case OP_LOADNIL: {
        TValue *rb = RB(i);
        do {
          setnilvalue(rb--);
        } while (rb >= ra);
        continue;
      }
      case OP_GETUPVAL: {
        int b = GETARG_B(i);
        setobj2s(L, ra, cl->upvals[b]->v);
        continue;
      }
      case OP_GETGLOBAL: {
        TValue g;
        TValue *rb = KBx(i);
        sethvalue(L, &g, cl->env);
        lua_assert(ttisstring(rb));
        Protect(luaV_gettable(L, &g, rb, ra));
        continue;
      }
      case OP_GETTABLE: {
        Protect(luaV_gettable(L, RB(i), RKC(i), ra));
        continue;
      }
      case OP_SETGLOBAL: {
        TValue g;
        sethvalue(L, &g, cl->env);
        lua_assert(ttisstring(KBx(i)));
        Protect(luaV_settable(L, &g, KBx(i), ra));
        continue;
      }
      case OP_SETUPVAL: {
        UpVal *uv = cl->upvals[GETARG_B(i)];
        setobj(L, uv->v, ra);
        luaC_barrier(L, uv, ra);
        continue;
      }
      case OP_SETTABLE: {
        Protect(luaV_settable(L, ra, RKB(i), RKC(i)));
        continue;
      }
      case OP_NEWTABLE: {
        int b = GETARG_B(i);
        int c = GETARG_C(i);
        sethvalue(L, ra, luaH_new(L, luaO_fb2int(b), luaO_fb2int(c)));
        Protect(luaC_checkGC(L));
        continue;
      }
      case OP_SELF: {
        StkId rb = RB(i);
        setobjs2s(L, ra+1, rb);
        Protect(luaV_gettable(L, rb, RKC(i), ra));
        continue;
      }
      case OP_ADD: {
        arith_op(luai_numadd, TM_ADD);
        continue;
      }
      case OP_SUB: {
        arith_op(luai_numsub, TM_SUB);
        continue;
      }
      case OP_MUL: {
        arith_op(luai_nummul, TM_MUL);
        continue;
      }
      case OP_DIV: {
        arith_op(luai_numdiv, TM_DIV);
        continue;
      }
      case OP_MOD: {
        arith_op(luai_nummod, TM_MOD);
        continue;
      }
      case OP_POW: {
        arith_op(luai_numpow, TM_POW);
        continue;
      }
      case OP_UNM: {
        TValue *rb = RB(i);
        if (ttisnumber(rb)) {
          lua_Number nb = nvalue(rb);
          setnvalue(ra, luai_numunm(nb));
        }
        else {
          Protect(Arith(L, ra, rb, rb, TM_UNM));
        }
        continue;
      }
#if defined(LUA_BITWISE_OPERATORS)
      case OP_BOR: {
        logic_op(luai_logor, TM_BOR);
        continue;
      }
      case OP_BAND: {
        logic_op(luai_logand, TM_BAND);
        continue;
      }
      case OP_BXOR: {
        logic_op(luai_logxor, TM_BXOR);
        continue;
      }
      case OP_BLSHFT: {
        logic_op(luai_loglshft, TM_BLSHFT);
        continue;
      }
      case OP_BRSHFT: {
        logic_op(luai_logrshft, TM_BRSHFT);
        continue;
      }
      case OP_BNOT: {
        TValue *rb = RB(i);
        if (ttisnumber(rb)) {
          lua_Integer r;
          lua_Number nb = nvalue(rb);
          luai_lognot(r, nb);
          setnvalue(ra, r);
        }
        else {
          Protect(Logic(L, ra, rb, rb, TM_BNOT));
        }
        continue;
      }
      case OP_INTDIV: {
        arith_op(luai_numintdiv, TM_DIV);
        continue;
      }
#endif
      case OP_NOT: {
        int res = l_isfalse(RB(i));  /* next assignment may change this value */
        setbvalue(ra, res);
        continue;
      }
      case OP_LEN: {
        const TValue *rb = RB(i);
        switch (ttype(rb)) {
          case LUA_TTABLE: {
            setnvalue(ra, cast_num(luaH_getn(hvalue(rb))));
            break;
          }
          case LUA_TSTRING: {
            setnvalue(ra, cast_num(tsvalue(rb)->len));
            break;
          }
          default: {  /* try metamethod */
            Protect(
              if (!call_binTM(L, rb, luaO_nilobject, ra, TM_LEN))
                luaG_typeerror(L, rb, "get length of");
            )
          }
        }
        continue;
      }
      case OP_CONCAT: {
        int b = GETARG_B(i);
        int c = GETARG_C(i);
        Protect(luaV_concat(L, c-b+1, c); luaC_checkGC(L));
        setobjs2s(L, RA(i), base+b);
        continue;
      }
      case OP_JMP: {
        dojump(L, pc, GETARG_sBx(i));
        continue;
      }
      case OP_EQ: {
        TValue *rb = RKB(i);
        TValue *rc = RKC(i);
        Protect(
          if (equalobj(L, rb, rc) == GETARG_A(i))
            dojump(L, pc, GETARG_sBx(*pc));
        )
        pc++;
        continue;
      }
      case OP_LT: {
        Protect(
          if (luaV_lessthan(L, RKB(i), RKC(i)) == GETARG_A(i))
            dojump(L, pc, GETARG_sBx(*pc));
        )
        pc++;
        continue;
      }
      case OP_LE: {
        Protect(
          if (lessequal(L, RKB(i), RKC(i)) == GETARG_A(i))
            dojump(L, pc, GETARG_sBx(*pc));
        )
        pc++;
        continue;
      }
Ejemplo n.º 19
0
void LIR_Assembler::emit_op2(LIR_Op2* op) {
    switch (op->code()) {
    case lir_cmp:
        if (op->info() != NULL) {
            assert(op->in_opr1()->is_address() || op->in_opr2()->is_address(),
                   "shouldn't be codeemitinfo for non-address operands");
            add_debug_info_for_null_check_here(op->info()); // exception possible
        }
        comp_op(op->condition(), op->in_opr1(), op->in_opr2(), op);
        break;

    case lir_cmp_l2i:
    case lir_cmp_fd2i:
    case lir_ucmp_fd2i:
        comp_fl2i(op->code(), op->in_opr1(), op->in_opr2(), op->result_opr(), op);
        break;

    case lir_cmove:
        cmove(op->condition(), op->in_opr1(), op->in_opr2(), op->result_opr(), op->type());
        break;

    case lir_shl:
    case lir_shr:
    case lir_ushr:
        if (op->in_opr2()->is_constant()) {
            shift_op(op->code(), op->in_opr1(), op->in_opr2()->as_constant_ptr()->as_jint(), op->result_opr());
        } else {
            shift_op(op->code(), op->in_opr1(), op->in_opr2(), op->result_opr(), op->tmp1_opr());
        }
        break;

    case lir_add:
    case lir_sub:
    case lir_mul:
    case lir_mul_strictfp:
    case lir_div:
    case lir_div_strictfp:
    case lir_rem:
        assert(op->fpu_pop_count() < 2, "");
        arith_op(
            op->code(),
            op->in_opr1(),
            op->in_opr2(),
            op->result_opr(),
            op->info(),
            op->fpu_pop_count() == 1);
        break;

    case lir_abs:
    case lir_sqrt:
    case lir_sin:
    case lir_tan:
    case lir_cos:
    case lir_log10:
        intrinsic_op(op->code(), op->in_opr1(), op->in_opr2(), op->result_opr(), op);
        break;

    case lir_logic_and:
    case lir_logic_or:
    case lir_logic_xor:
        logic_op(
            op->code(),
            op->in_opr1(),
            op->in_opr2(),
            op->result_opr());
        break;

    case lir_throw:
        throw_op(op->in_opr1(), op->in_opr2(), op->info());
        break;

    case lir_xadd:
    case lir_xchg:
        atomic_op(op->code(), op->in_opr1(), op->in_opr2(), op->result_opr(), op->tmp1_opr());
        break;

    default:
        Unimplemented();
        break;
    }
}
void LIR_Assembler::emit_op2(LIR_Op2* op) {
  switch (op->code()) {
    case lir_cmp:
      comp_op(op->condition(), op->in_opr1(), op->in_opr2(), op);
      break;
    
    case lir_cmp_l2i:
    case lir_cmp_fd2i:
    case lir_ucmp_fd2i:
      comp_fl2i(op->code(), op->in_opr1(), op->in_opr2(), op->result_opr(), op);
      break;

    case lir_cmove:
cmove(op->condition(),op->in_opr1(),op->in_opr2(),op->tmp_opr(),op->result_opr());
      break;

    case lir_shl:
    case lir_shr:
    case lir_ushr:
      if (op->in_opr2()->is_constant()) {
        shift_op(op->code(), op->in_opr1(), op->in_opr2()->as_constant_ptr()->as_jint(), op->result_opr());
      } else {
        shift_op(op->code(), op->in_opr1(), op->in_opr2(), op->result_opr(), op->tmp_opr());
      }
      break;

    case lir_add:
    case lir_sub:
    case lir_mul:
    case lir_mul_strictfp:
    case lir_div:
    case lir_div_strictfp:
    case lir_rem:
      arith_op(
        op->code(),
        op->in_opr1(),
        op->in_opr2(),
        op->result_opr(),
op->info());
      break;
    
    case lir_abs:
    case lir_sqrt:
    case lir_sin:
    case lir_tan:
    case lir_cos:
    case lir_log:
    case lir_log10:
      intrinsic_op(op->code(), op->in_opr1(), op->in_opr2(), op->result_opr(), op);
      break;

    case lir_logic_and:
    case lir_logic_or:
    case lir_logic_xor:
      logic_op(
        op->code(),
        op->in_opr1(),
        op->in_opr2(),
        op->result_opr());
      break;

    case lir_throw:
    case lir_unwind:
throw_op(op->in_opr2(),op->in_opr1(),op->info(),op->code()==lir_unwind);
      break;

    default:
      Unimplemented();
      break;
  }
}