Ejemplo n.º 1
0
/*
    Perform the actions common to command and prompt mode when opening a
    door.  Assumes cursors().

    Parameters:     the X,Y location of the door to open.
    Return value:   TRUE if successful in opening the door, false if not.
*/
int act_open_door(int x, int y)
{
    if (rnd(11)<7)
        {
        switch(iarg[x][y])
            {
            case 6: c[AGGRAVATE] += rnd(400);   break;

            case 7: lprcat("\nYou are jolted by an electric shock ");
                    lastnum=274; losehp(rnd(20));  bottomline();  break;

            case 8: loselevel();  break;

            case 9: lprcat("\nYou suddenly feel weaker ");
                    if (c[STRENGTH]>3) c[STRENGTH]--;
                    bottomline();  break;

            default:    break;
            }
    return( 0 );
        }
    else
        {
        know[x][y]=0;
        item[x][y]=OOPENDOOR;
        return( 1 );
        }
}
Ejemplo n.º 2
0
/*
	***************
	LOOK_FOR_OBJECT
	***************

	subroutine to look for an object and give the player his options
	if an object was found.
 */
lookforobject()
{
register int i,j;
if (c[TIMESTOP])  return;	/* can't find objects is time is stopped	*/
i=item[playerx][playery];	if (i==0) return;
showcell(playerx,playery);  cursors();  yrepcount=0;
switch(i)
	{
	case OGOLDPILE:	case OMAXGOLD:
	case OKGOLD:	case ODGOLD:	lprcat("\n\nYou have found some gold!");	ogold(i);	break;

	case OPOTION:	lprcat("\n\nYou have found a magic potion");
				i = iarg[playerx][playery];
				if (potionname[i][0]) lprintf(" of %s",&potionname[i][1]);  opotion(i);  break;

	case OSCROLL:	lprcat("\n\nYou have found a magic scroll");
				i = iarg[playerx][playery];
				if (scrollname[i][0])	lprintf(" of %s",&scrollname[i][1]);
				oscroll(i);  break;

	case OALTAR:	if (nearbymonst()) return;
					lprcat("\n\nThere is a Holy Altar here!"); oaltar(); break;

	case OBOOK:	lprcat("\n\nYou have found a book."); obook(); break;

	case OCOOKIE:	lprcat("\n\nYou have found a fortune cookie."); ocookie(); break;

	case OTHRONE:	if (nearbymonst()) return;
					lprintf("\n\nThere is %s here!",objectname[i]); othrone(0); break;

	case OTHRONE2:	if (nearbymonst()) return;
					lprintf("\n\nThere is %s here!",objectname[i]); othrone(1); break;

	case ODEADTHRONE: lprintf("\n\nThere is %s here!",objectname[i]); odeadthrone(); break;

	case OORB:		lprcat("\n\nYou have found the Orb!!!!!"); oorb(); break;

	case OPIT:		lprcat("\n\nYou're standing at the top of a pit."); opit(); break;

	case OSTAIRSUP:		lprcat("\n\nThere is a circular staircase here"); ostairs(1);  /* up */ break;

	case OELEVATORUP:	lprcat("\n\nYou feel heavy for a moment, but the feeling disappears");
				oelevator(1);  /*  up  */  break;

	case OFOUNTAIN:	if (nearbymonst()) return;
					lprcat("\n\nThere is a fountain here"); ofountain(); break;

	case OSTATUE:	if (nearbymonst()) return;
					lprcat("\n\nYou are standing in front of a statue"); ostatue(); break;

	case OCHEST:	lprcat("\n\nThere is a chest here");  ochest();  break;

	case OIVTELETRAP:	if (rnd(11)<6) return;
						item[playerx][playery] = OTELEPORTER;
						know[playerx][playery] = 1;

	case OTELEPORTER:	lprcat("\nZaaaappp!  You've been teleported!\n");
						beep(); nap(3000); oteleport(0);
						break; 

	case OSCHOOL:	if (nearbymonst()) return;
				lprcat("\n\nYou have found the College of Larn.");
				lprcat("\nDo you (g) go inside, or (i) stay here? ");
				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
				if (i == 'g') { oschool();  /*	the college of larn	*/ }
				else	lprcat(" stay here");
				break;

	case OMIRROR:	if (nearbymonst()) return;
					lprcat("\n\nThere is a mirror here");	omirror();	break;

	case OBANK2:
	case OBANK:	if (nearbymonst()) return;
				if (i==OBANK) lprcat("\n\nYou have found the bank of Larn.");
				else lprcat("\n\nYou have found a branch office of the bank of Larn.");
				lprcat("\nDo you (g) go inside, or (i) stay here? ");
				j=0; while ((j!='g') && (j!='i') && (j!='\33')) j=getchar();
				if (j == 'g') {  if (i==OBANK) obank(); else obank2(); /*  the bank of larn  */  }
				else   lprcat(" stay here");
				break;

	case ODEADFOUNTAIN:	if (nearbymonst()) return;
						lprcat("\n\nThere is a dead fountain here"); break;

	case ODNDSTORE:	if (nearbymonst()) return;
					lprcat("\n\nThere is a DND store here.");
					lprcat("\nDo you (g) go inside, or (i) stay here? ");
					i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
					if (i == 'g')
						dndstore();  /*  the dnd adventurers store  */
					else  lprcat(" stay here");
					break;

	case OSTAIRSDOWN:	lprcat("\n\nThere is a circular staircase here"); ostairs(-1); /* down */ break;

	case OELEVATORDOWN:	lprcat("\n\nYou feel light for a moment, but the feeling disappears");
				oelevator(-1);	/*	down	*/
				break;

	case OOPENDOOR:		lprintf("\n\nYou have found %s",objectname[i]);
						lprcat("\nDo you (c) close it"); iopts();
						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
						if ((i=='\33') || (i=='i')) { ignore();  break; }
						lprcat("close");  forget();
						item[playerx][playery]=OCLOSEDDOOR;
						iarg[playerx][playery]=0;
						playerx = lastpx;  playery = lastpy;
						break;

	case OCLOSEDDOOR:	lprintf("\n\nYou have found %s",objectname[i]);
						lprcat("\nDo you (o) try to open it"); iopts();
						i=0; while ((i!='o') && (i!='i') && (i!='\33')) i=getchar();
						if ((i=='\33') || (i=='i'))
							{ ignore();  playerx = lastpx;
							playery = lastpy; break; }
						else
						{
						lprcat("open");
						if (rnd(11)<7)
						  {
						  switch(iarg[playerx][playery])
							{
							case 6: c[AGGRAVATE] += rnd(400);	break;

							case 7:	lprcat("\nYou are jolted by an electric shock "); 
									lastnum=274; losehp(rnd(20));  bottomline();  break;

							case 8:	loselevel();  break;

							case 9:	lprcat("\nYou suddenly feel weaker ");
									if (c[STRENGTH]>3) c[STRENGTH]--;
									bottomline();  break;

							default:	break;
							}
						  playerx = lastpx;  playery = lastpy;
						  }
						else
						  {
						  forget();  item[playerx][playery]=OOPENDOOR;
						  }
						}
						break;

	case OENTRANCE:	lprcat("\nYou have found "); lprcat(objectname[OENTRANCE]);
					lprcat("\nDo you (g) go inside"); iopts();
					i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
					if (i == 'g')
						{
						newcavelevel(1); playerx=33; playery=MAXY-2;
						item[33][MAXY-1]=know[33][MAXY-1]=mitem[33][MAXY-1]=0;
						draws(0,MAXX,0,MAXY); bot_linex(); return;
						}
					else   ignore();
					break;

	case OVOLDOWN:	lprcat("\nYou have found "); lprcat(objectname[OVOLDOWN]);
						lprcat("\nDo you (c) climb down"); iopts();
						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
						if ((i=='\33') || (i=='i')) { ignore();  break; }
					if (level!=0) { lprcat("\nThe shaft only extends 5 feet downward!"); return; }
					if (packweight() > 45+3*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
											  lastnum=275;  losehp(30+rnd(20)); bottomhp(); }
					
					else lprcat("climb down");  nap(3000);  newcavelevel(MAXLEVEL);
					for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
						if (item[j][i]==OVOLUP) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
					draws(0,MAXX,0,MAXY); bot_linex(); return;

	case OVOLUP:	lprcat("\nYou have found "); lprcat(objectname[OVOLUP]);
						lprcat("\nDo you (c) climb up"); iopts();
						i=0; while ((i!='c') && (i!='i') && (i!='\33')) i=getchar();
						if ((i=='\33') || (i=='i')) { ignore();  break; }
					if (level!=11) { lprcat("\nThe shaft only extends 8 feet upwards before you find a blockage!"); return; }
					if (packweight() > 45+5*(c[STRENGTH]+c[STREXTRA])) { lprcat("\nYou slip and fall down the shaft"); beep();
											  lastnum=275; losehp(15+rnd(20)); bottomhp(); return; }
					lprcat("climb up"); lflush(); nap(3000); newcavelevel(0);
					for (i=0; i<MAXY; i++)  for (j=0; j<MAXX; j++) /* put player near volcano shaft */
						if (item[j][i]==OVOLDOWN) { playerx=j; playery=i; j=MAXX; i=MAXY; positionplayer(); }
					draws(0,MAXX,0,MAXY); bot_linex(); return;

	case OTRAPARROWIV:	if (rnd(17)<13) return;	/* for an arrow trap */
						item[playerx][playery] = OTRAPARROW;
						know[playerx][playery] = 0;

	case OTRAPARROW:	lprcat("\nYou are hit by an arrow"); beep();	/* for an arrow trap */
						lastnum=259;	losehp(rnd(10)+level);
						bottomhp();	return;

	case OIVDARTRAP:	if (rnd(17)<13) return;		/* for a dart trap */
						item[playerx][playery] = ODARTRAP;
						know[playerx][playery] = 0;

	case ODARTRAP:		lprcat("\nYou are hit by a dart"); beep();	/* for a dart trap */
						lastnum=260;	losehp(rnd(5));
						if ((--c[STRENGTH]) < 3) c[STRENGTH] = 3;
						bottomline();	return;

	case OIVTRAPDOOR:	if (rnd(17)<13) return;		/* for a trap door */
						item[playerx][playery] = OTRAPDOOR;
						know[playerx][playery] = 1;

	case OTRAPDOOR:		lastnum = 272; /* a trap door */
						if ((level==MAXLEVEL-1) || (level==MAXLEVEL+MAXVLEVEL-1))
							{ lprcat("\nYou fell through a bottomless trap door!"); beep();  nap(3000);  died(271); }
						lprcat("\nYou fall through a trap door!"); beep();	/* for a trap door */
						losehp(rnd(5+level));
						nap(2000);  newcavelevel(level+1);  draws(0,MAXX,0,MAXY); bot_linex();
						return;


	case OTRADEPOST:	if (nearbymonst()) return;
				lprcat("\nYou have found the Larn trading Post.");
				lprcat("\nDo you (g) go inside, or (i) stay here? ");
				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
				if (i == 'g')  otradepost();  else  lprcat("stay here");
				return;

	case OHOME:	if (nearbymonst()) return;
				lprcat("\nYou have found your way home.");
				lprcat("\nDo you (g) go inside, or (i) stay here? ");
				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
				if (i == 'g')  ohome();  else  lprcat("stay here");
				return;

	case OWALL:	break;

	case OANNIHILATION:	died(283); return; 	/* annihilated by sphere of annihilation */

	case OLRS:	if (nearbymonst()) return;
				lprcat("\n\nThere is an LRS office here.");
				lprcat("\nDo you (g) go inside, or (i) stay here? ");
				i=0; while ((i!='g') && (i!='i') && (i!='\33')) i=getchar();
				if (i == 'g')
					olrs();  /*  the larn revenue service */
				else  lprcat(" stay here");
				break;

	default:	finditem(i); break;
	};
}