Ejemplo n.º 1
0
//data loading
bool ModelData::LoadIn(QString filepath)
{	
    bool loaderReady;
    bool abort;

    STLTri* pLoadedTri = NULL;
    Triangle3D newtri;

	this->filepath = filepath;
	
	if(filepath.isEmpty())
		return false;
	
	//extract filename from path!
    filename = QFileInfo(filepath).fileName();

    B9ModelLoader mLoader(filepath,loaderReady,NULL);

    if(loaderReady == false)//error opening model data
	{
        //display Loader Error
		QMessageBox msgBox;
        msgBox.setText(mLoader.GetError());
        msgBox.exec();
		return false;
	}

    //make a progress bar and connect it to
    LoadingBar loadbar(0,100);
    loadbar.useCancelButton(false);
    loadbar.setDescription("Importing: " + filename);
    QObject::connect(&mLoader,SIGNAL(PercentCompletedUpdate(qint64,qint64)),
                     &loadbar,SLOT(setProgress(qint64,qint64)));



    //now we are ready to walk the loader through reading each triangle
    //and copying it into the this model data.
    while(mLoader.LoadNextTri(pLoadedTri,abort))
    {
        if(abort)
        {
            //display Loader abort error
            QMessageBox msgBox;
            msgBox.setText(mLoader.GetError());
            msgBox.exec();
            return false;
        }
        else
        {
            //newtri.normal.setX(pLoadedTri->nx);
            //newtri.normal.setY(pLoadedTri->ny);
            //newtri.normal.setZ(pLoadedTri->nz);

            newtri.vertex[0].setX(pLoadedTri->x0);
            newtri.vertex[0].setY(pLoadedTri->y0);
            newtri.vertex[0].setZ(pLoadedTri->z0);
            newtri.vertex[1].setX(pLoadedTri->x1);
            newtri.vertex[1].setY(pLoadedTri->y1);
            newtri.vertex[1].setZ(pLoadedTri->z1);
            newtri.vertex[2].setX(pLoadedTri->x2);
            newtri.vertex[2].setY(pLoadedTri->y2);
            newtri.vertex[2].setZ(pLoadedTri->z2);

            //use right hand rule for importing normals - ignore file normals..
            newtri.UpdateNormalFromGeom();

            delete pLoadedTri;
            newtri.UpdateBounds();

            triList.push_back(newtri);
        }
    }



    qDebug() << "Loaded triangles: " << triList.size();
	//now center it!
	CenterModel();

    //generate a normal display lists.

    int displaySuccess = FormNormalDisplayLists();

    if(displaySuccess)
        return true;
    else
        return false;
}
Ejemplo n.º 2
0
		/// @brief Loads a resource.
		/// @return Unique pointer to resource if loaded, nullptr in case of loading failure.
		std::unique_ptr<R>			load() const
		{
			return mLoader();
		}