int mp3encode(const char* src, const char* dst) { int argc = 5; char *argv[] = {"shine", "-b", "48", (char*)src, (char*)dst}; return main123(argc, argv); }
void thr(void *t) { ((CshapertoolDlg *)t)->m_cEdit.SetWindowTextA(""); ((CshapertoolDlg *)t)->m_sStatus.SetWindowTextA(""); ((CshapertoolDlg *)t)->m_nProgress.SetPos(0); if(main123(t, eprintf, eprogress, estatus) == -1) { ((CshapertoolDlg *)t)->m_cEdit.SetWindowTextA("Server busy or measurement aborted. Please try again later.\r\n"); } ((CshapertoolDlg *)t)->m_cOK.SetWindowText("Restart"); ((CshapertoolDlg *)t)->m_cOK.EnableWindow(1); }
int main( int argc, char **argv ) { main123( argc, argv ); }
int main( int argc, char **argv ) { /** Variables */ int fullscreen = 0; int width = 512, height = 512; SDL_Surface *screen; #ifdef DEBUG int value; int rgb_size[3]; #endif const SDL_VideoInfo* info = NULL; int bpp = 0; /* Flags we will pass into SDL_SetVideoMode. */ int flags = 0; #ifdef DEBUG #ifdef WIN32 /** Init debug */ debugFile = fopen( "c:\\projectMvis.txt", "wb" ); #else debugFile = fopen( "/tmp/projectMvis.txt", "wb" ); #endif /** WIN32 */ #endif /** DEBUG */ /** Allocate the SDL windows */ /* Information about the current video settings. */ /* First, initialize SDL's video subsystem. */ if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { /* Failed, exit. */ #ifdef DEBUG fprintf( debugFile, "Video initialization failed: %s\n", SDL_GetError( ) ); #endif //projectM_vtable.disable_plugin (&projectM_vtable); return PROJECTM_ERROR; } /* Let's get some video information. */ info = SDL_GetVideoInfo( ); if( !info ) { /* This should probably never happen. */ #ifdef DEBUG fprintf( debugFile, "Video query failed: %s\n", SDL_GetError( ) ); #endif // projectM_vtable.disable_plugin (&projectM_vtable); return PROJECTM_ERROR; } bpp = info->vfmt->BitsPerPixel; // SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 ); // SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 ); // SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 ); SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); if (fullscreen==0) flags = SDL_OPENGL | SDL_HWSURFACE; else flags = SDL_OPENGL | SDL_HWSURFACE |SDL_FULLSCREEN; // w = 512; h = 512; bpp = 16; #ifdef DEBUG fprintf( debugFile, "pre SDL_SetVideoMode()\n" ); #endif screen = SDL_SetVideoMode( width, height, bpp, flags ) ; #ifdef DEBUG fprintf( debugFile, "post SDL_SetVideoMode()\n" ); #endif if(screen == NULL ) { /* * This could happen for a variety of reasons, * including DISPLAY not being set, the specified * resolution not being available, etc. */ #ifdef DEBUG fprintf( debugFile, "Video mode set failed: %s\n", SDL_GetError( ) ); #endif // projectM_vtable.disable_plugin (&projectM_vtable); return PROJECTM_ERROR; } #ifdef DEBUG fprintf(debugFile, "Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel); fprintf(debugFile, "\n"); fprintf( debugFile, "Vendor : %s\n", glGetString( GL_VENDOR ) ); fprintf( debugFile, "Renderer : %s\n", glGetString( GL_RENDERER ) ); fprintf( debugFile, "Version : %s\n", glGetString( GL_VERSION ) ); fprintf( debugFile, "Extensions : %s\n", glGetString( GL_EXTENSIONS ) ); fprintf(debugFile, "\n"); rgb_size[0] = 8; rgb_size[1] = 8; rgb_size[2] = 8; SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value ); fprintf( debugFile, "SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0],value); SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value ); fprintf( debugFile, "SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1],value); SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value ); fprintf( debugFile, "SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2],value); SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value ); fprintf( debugFile, "SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value ); SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value ); fprintf( debugFile, "SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value ); #ifdef PANTS if ( fsaa ) { SDL_GL_GetAttribute( SDL_GL_MULTISAMPLEBUFFERS, &value ); printf( "SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value ); SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES, &value ); printf( "SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value ); } #endif #endif /** Setup some window stuff */ SDL_WM_SetCaption( PROJECTM_TITLE, NULL ); /** Initialise projectM */ globalPM = (projectM_t *)malloc( sizeof( projectM_t ) ); projectM_reset( globalPM ); globalPM->fullscreen = 0; globalPM->renderTarget->texsize = 1024; // globalPM->renderTarget->origCcontext = (void *)aglGetCurrentContext(); #ifdef DEBUG if ( debugFile != NULL ) { fprintf( debugFile, "current context: %X\n", globalPM->renderTarget->origContext ); fflush( debugFile ); } #endif #ifdef MACOS globalPM->fontURL = (char *)malloc( sizeof( char ) * 512 ); strcpy( globalPM->fontURL, "../../fonts" ); globalPM->presetURL = (char *)malloc( sizeof( char ) * 512 ); strcpy( globalPM->presetURL, "../../presets" ); #else globalPM->fontURL = (char *)malloc( sizeof( char ) * 512 ); strcpy( globalPM->fontURL, "c:\\tmp\\projectM\\fonts" ); globalPM->presetURL = (char *)malloc( sizeof( char ) * 512 ); strcpy( globalPM->presetURL, "c:\\tmp\\projectM\\presets_test" ); #endif /** MACOS */ projectM_init( globalPM ); projectM_resetGL( globalPM, width, height ); /** Allocate the buffer for frame dumping, if applicable */ if ( dumpFrame ) { fbuffer = (GLubyte *)malloc( sizeof( GLubyte ) * globalPM->wvw * globalPM->wvh * 3 ); } /** Initialise the thread */ // renderLoop( globalPM ); main123( argc, argv ); return PROJECTM_SUCCESS; }