Ejemplo n.º 1
0
void LayoutSVGResourceContainer::markAllClientsForInvalidation(InvalidationMode mode)
{
    if ((m_clients.isEmpty() && m_resourceClients.isEmpty()) || m_isInvalidating)
        return;

    if (m_invalidationMask & mode)
        return;

    m_invalidationMask |= mode;
    m_isInvalidating = true;
    bool needsLayout = mode == LayoutAndBoundariesInvalidation;
    bool markForInvalidation = mode != ParentOnlyInvalidation;

    for (auto* client : m_clients) {
        if (client->isSVGResourceContainer()) {
            toLayoutSVGResourceContainer(client)->removeAllClientsFromCache(markForInvalidation);
            continue;
        }

        if (markForInvalidation)
            markClientForInvalidation(client, mode);

        LayoutSVGResourceContainer::markForLayoutAndParentResourceInvalidation(client, needsLayout);
    }

    markAllResourceClientsForInvalidation();

    m_isInvalidating = false;
}
void LayoutSVGResourceFilter::primitiveAttributeChanged(LayoutObject* object, const QualifiedName& attribute)
{
    SVGFilterPrimitiveStandardAttributes* primitive = static_cast<SVGFilterPrimitiveStandardAttributes*>(object->node());

    for (auto& filter : m_filter) {
        FilterData* filterData = filter.value.get();
        if (filterData->m_state != FilterData::ReadyToPaint)
            continue;

        SVGFilterGraphNodeMap* nodeMap = filterData->nodeMap.get();
        FilterEffect* effect = nodeMap->effectByRenderer(object);
        if (!effect)
            continue;
        // Since all effects shares the same attribute value, all
        // or none of them will be changed.
        if (!primitive->setFilterEffectAttribute(effect, attribute))
            return;
        nodeMap->invalidateDependentEffects(effect);

        // Issue paint invalidations for the image on the screen.
        markClientForInvalidation(filter.key, PaintInvalidation);
    }
    markAllResourceClientsForInvalidation();
}