Ejemplo n.º 1
0
void GameCFGWidget::fullNetConfig()
{
    ammoChanged(WeaponsName->currentIndex());

    seedChanged(pMapContainer->getCurrentSeed());
    templateFilterChanged(pMapContainer->getTemplateFilter());

    QString t = pMapContainer->getCurrentTheme();
    if(!t.isEmpty())
        themeChanged(t);

    schemeChanged(GameSchemes->currentIndex());
    scriptChanged(Scripts->currentIndex());

    mapgenChanged(pMapContainer->get_mapgen());
    maze_sizeChanged(pMapContainer->getMazeSize());
    slMapFeatureSizeChanged(pMapContainer->getFeatureSize());

    if(pMapContainer->get_mapgen() == 2)
        onDrawnMapChanged(pMapContainer->getDrawnMapData());

    // map must be the last
    QString map = pMapContainer->getCurrentMap();
    if (map.size())
        mapChanged(map);
}
Ejemplo n.º 2
0
void GameCFGWidget::fullNetConfig()
{
    ammoChanged(WeaponsName->currentIndex());

    seedChanged(pMapContainer->getCurrentSeed());
    templateFilterChanged(pMapContainer->getTemplateFilter());
    themeChanged(pMapContainer->getCurrentTheme());

    schemeChanged(GameSchemes->currentIndex());
    scriptChanged(Scripts->currentIndex());

    mapgenChanged(pMapContainer->get_mapgen());
    maze_sizeChanged(pMapContainer->getMazeSize());

    // map must be the last
    QString map = pMapContainer->getCurrentMap();
    if (map.size())
        mapChanged(map);
}