Ejemplo n.º 1
0
int flash_tracks(const Tracks *source, size_t rawSize)
{
    int result = memory_flash_region((void *)&g_tracks, (void *)source, rawSize);
    if (result == 0) pr_info("win\r\n");
    else pr_info("fail\r\n");
    return result;
}
enum script_add_result flashScriptPage(const unsigned int page,
                                       const char *data,
                                       const enum script_add_mode mode)
{
        if (page >= MAX_SCRIPT_PAGES) {
                pr_error("lua: invalid script index\r\n");
                return SCRIPT_ADD_RESULT_FAIL;
        }

        switch (mode) {
        case SCRIPT_ADD_MODE_IN_PROGRESS:
        case SCRIPT_ADD_MODE_COMPLETE:
                /* Valid cases.  Carry on */
                break;
        default:
                pr_error_int_msg("lua: Unknown script_add_mode: ", mode);
                return SCRIPT_ADD_RESULT_FAIL;
        }

        static ScriptConfig *g_scriptBuffer;
        if (NULL == g_scriptBuffer) {
                terminate_lua();

                pr_debug("lua: Allocating new script buffer\r\n");
                g_scriptBuffer =
                        (ScriptConfig *) portMalloc(sizeof(ScriptConfig));
                memcpy((void *)g_scriptBuffer, (void *)&g_scriptConfig,
                       sizeof(ScriptConfig));
        }

        if (NULL == g_scriptBuffer) {
                pr_error("lua: Failed to allocate memory for script "
                         "buffer.\r\n");
                return SCRIPT_ADD_RESULT_FAIL;
        }

        char *pageToAdd = g_scriptBuffer->script + page * SCRIPT_PAGE_SIZE;
        strncpy(pageToAdd, data, SCRIPT_PAGE_SIZE);

        if (SCRIPT_ADD_MODE_IN_PROGRESS == mode)
                return SCRIPT_ADD_RESULT_OK;

        pr_info("lua: Completed updating LUA. Flashing... ");
        const int rc = memory_flash_region((void*) &g_scriptConfig,
                                           (void*) g_scriptBuffer,
                                           sizeof(ScriptConfig));
        portFree(g_scriptBuffer);
        g_scriptBuffer = NULL;

        if (0 != rc) {
                pr_info_int_msg("failed with code ", rc);
                return SCRIPT_ADD_RESULT_FAIL;
        }

        pr_info("win!\r\n");
        initialize_lua();
        return SCRIPT_ADD_RESULT_OK;
}
int flash_default_script()
{
    int result = -1;
    pr_info("flashing default script...");

    /*
     * Stop LUA if we are flashing its data.  This is mainly done to recover
     * RAM since our flashing operation is a heavy bugger
     */
    terminate_lua();

    ScriptConfig *defaultScriptConfig = (ScriptConfig *)portMalloc(sizeof(ScriptConfig));
    if (defaultScriptConfig != NULL) {
        defaultScriptConfig->magicInit = MAGIC_NUMBER_SCRIPT_INIT;
        strncpy(defaultScriptConfig->script, DEFAULT_SCRIPT, sizeof(DEFAULT_SCRIPT));
        result = memory_flash_region((void *)&g_scriptConfig, (void *)defaultScriptConfig, sizeof (ScriptConfig));
        portFree(defaultScriptConfig);
    }
    if (result == 0) pr_info("win\r\n");
    else pr_info("fail\r\n");
    return result;
}