Ejemplo n.º 1
0
// Input:   none
//
// Output:  Prints a menu and returns user's choice.
int roulMenu(){

    int choice;

    // Print the starting menu
    printf("\n//        Roulette Menu            \\\\\n");
    printf("Select an option from the menu below!\n");
    printf("1. Play roulette!\n");
    printf("2. How to play\n");
    printf("3. View board\n");
    printf("4. Back\n");

    // Get user input
    choice = menuInput(choice, 1, 4);

    return choice;
}
Ejemplo n.º 2
0
// Resets all player profiles of the game.
void resetGame(){
    printf("\nAre you sure you want to reset all profiles?\n");
    printf("1. Yes\n");
    printf("2. No\n");

    int choice;
    choice = menuInput(choice, 1, 2);
    if(choice == 1){
        FILE* ofp = fopen("playerdata.txt", "w");

        int i;
        for(i = 0; i < 3; i++){
            fprintf(ofp, "Empty\n0\n0\n0\n0\n");
        }
        fclose(ofp);
        printf("\nGame successfully reset!\n");
    }
}
Ejemplo n.º 3
0
void game (gamedata &g){

  SDL_Event event;
  quit = false;

  // Set first tick interval
  Uint32 next_time = SDL_GetTicks() + TICK_INTERVAL;

  while (!quit){
	  if(g.winner){
		finish_game(g);
		setup_game(g);
		GameState = STATE_INTRO;
		CurrentMenu = MenuMainIntro;
		SelectedItem = menuSwitchItem(CurrentMenu, 0);
		demo = true;
	  }
	 else if (g.winner == 0){

	    Uint8 *keys = SDL_GetKeyState(NULL);

	    if (SDL_PollEvent(&event) == 1){
	      switch (event.type){

	      case SDL_QUIT: {
		printf("Quit requested, quitting.\n");
		quit = true;
	      }
	      break;
	      }
	    }

	    if(GameState == STATE_INTRO || GameState == STATE_MENU)
	    {
		    menuInput(g);
	    }
	    else if(GameState == STATE_MENU_PLANE_SELECT)
	    {
		    menuPlanes(g);
	    }
	    else if(GameState == STATE_MENU_PLAYER_CONTROL_SELECT)
	    {
		    menuSelectPlayer(g);
	    }
	    else if(GameState == STATE_GAME)
	    {
		    if ((keys[SDLK_ESCAPE] == SDL_PRESSED) || (keys[51] == SDL_PRESSED)){
			keys[SDLK_ESCAPE] = SDL_RELEASED;
			GameState = STATE_MENU;
			CurrentMenu = MenuMain;
			SelectedItem = menuSwitchItem(CurrentMenu, 0);
		      //quit = true;
		    }
	    }

	    // Go through each plane individually
	    g.p.reset();
	    while (g.p.next()){

	      // Setup virtual joystick
	      int jx = 0;

	      int jy = 0;
	      bool jb = false;

	      if (g.p().state < 2){
		control(g, keys, jx, jy, jb);
		controlJoy(g, jx, jy, jb);
	      }
	      // Then move the plane
	      act(g, jx, jy, jb);
	      // Remove expunged planes
	      if (g.p().state == 4){
		g.drakms.fighter[g.p().id-7] = false;
		g.drakms.fightersout--;
		g.dp.reset();
		while(g.dp.next()){
		  if (g.dp().id == g.p().id) g.dp.kill();
		}
		g.p.kill();
	      }

	    }

	    // Then do everything else
	    all(g);
	    drawall(g);

	    // Delay for time remaining in TICK_INTERVAL
	    SDL_Delay(time_left(next_time));
	    next_time = SDL_GetTicks() + TICK_INTERVAL;

	  }
  }
}
Ejemplo n.º 4
0
void InputEngine::controllerAxisMotion(SDL_Event e, GameState state)
{
    if (state == GameState::PLAY || state == GameState::END)
    {
        if (inputs[e.cdevice.which] == nullptr || cameras[e.cdevice.which] == nullptr) return;

        if (e.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX)
        {
            if (e.caxis.value < -deadzoneSize)
            {
                inputs[e.cdevice.which]->steer = (float)(e.caxis.value + deadzoneSize)/(MIN_AXIS_VALUE + deadzoneSize);
            }
            else if (e.caxis.value > deadzoneSize)
            {
                inputs[e.cdevice.which]->steer = -(float)(e.caxis.value - deadzoneSize)/(MAX_AXIS_VALUE - deadzoneSize);
            }
            else
            {
                inputs[e.cdevice.which]->steer = 0;
            }
        }
        else if (e.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT)
        {
            inputs[e.cdevice.which]->backward = (float)e.caxis.value/MAX_AXIS_VALUE;
        }
        else if (e.caxis.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
        {
            inputs[e.cdevice.which]->forward = (float)e.caxis.value/MAX_AXIS_VALUE;
        }
    }
    else if (state == GameState::MENU)
    {
        if (e.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY)
        {
            if (e.caxis.value >= MAX_AXIS_VALUE - 5)
            {
                menuInput(InputType::DOWN);
            }
            else if (e.caxis.value <= MIN_AXIS_VALUE + 5)
            {
                menuInput(InputType::UP);
            }
        }
        else if (e.caxis.axis == SDL_CONTROLLER_AXIS_LEFTX)
        {
            if (e.caxis.value >= MAX_AXIS_VALUE - 5)
            {
                menuInput(InputType::RIGHT);
            }
            else if (e.caxis.value <= MIN_AXIS_VALUE + 5)
            {
                menuInput(InputType::LEFT);
            }
        }
    }
    else if (state == GameState::PAUSE)
    {
        if (e.caxis.axis == SDL_CONTROLLER_AXIS_LEFTY)
        {
            if (e.caxis.value >= MAX_AXIS_VALUE - 5)
            {
                pauseInput(InputType::DOWN);
            }
            else if (e.caxis.value <= MIN_AXIS_VALUE + 5)
            {
                pauseInput(InputType::UP);
            }
        }
    }
}
Ejemplo n.º 5
0
void InputEngine::controllerButtonDown(SDL_Event e, GameState state)
{
    if (state == GameState::PLAY || state == GameState::END)
    {
        if (inputs[e.cdevice.which] == nullptr || cameras[e.cdevice.which] == nullptr) return;

        if (e.cbutton.button == SDL_CONTROLLER_BUTTON_X)
        {
            inputs[e.cdevice.which]->shootPizza = true;
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_A)
        {
            inputs[e.cdevice.which]->handBrake = true;
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_B)
        {
            cameras[e.cdevice.which]->setReverseCam(true);
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_RIGHTSTICK)
        {
            //unFucker();
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_Y)
        {
            inputs[e.cdevice.which]->jump = true;
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_START)
        {
            if (isCheatCode(e.cdevice.which))
            {
                space();
            }
            (state == GameState::PLAY) ? setGameState(GameState::PAUSE) : setGameState(GameState::BACK_TO_MENU);
        }

        pastInputs[e.cdevice.which][pastInputsIndex[e.cdevice.which]] = e.cbutton.button;
        pastInputsIndex[e.cdevice.which] = (pastInputsIndex[e.cdevice.which] + 1) % BUFFER_SIZE;
    }
    else if (state == GameState::MENU)
    {
        if (e.cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_UP)
        {
            menuInput(InputType::UP);
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN)
        {
            menuInput(InputType::DOWN);
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT)
        {
            menuInput(InputType::LEFT);
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT)
        {
            menuInput(InputType::RIGHT);
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_A)
        {
            menuInput(InputType::ENTER);
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_B)
        {
            menuInput(InputType::BACK);
        }
    }
    else if (state == GameState::PAUSE)
    {
        if (e.cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_UP)
        {
            pauseInput(InputType::UP);
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN)
        {
            pauseInput(InputType::DOWN);
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_A)
        {
            pauseInput(InputType::ENTER);
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_B)
        {
            pauseInput(InputType::BACK);
        }
        else if (e.cbutton.button == SDL_CONTROLLER_BUTTON_START)
        {
            pauseInput(InputType::BACK);
        }
    }
}
Ejemplo n.º 6
0
// Input:   initialized bet array, player array, current player number
//
// Output:  gets and verifies the user's desired bet, returns the number of
//          bets made.
int rGetBet(struct rBet bets[], struct player player[], int playerNumber){

    int num_bets = 0; //To keep track of the num of bets
    int flag = 0; //Flag if user wants to quit before max bets

    while(!flag && num_bets < 10){

        printf("\nWhat type of bet would you like to place?\n");
        printf("1. Inside Bet\n");
        printf("2. Outside Bet\n");

        int choice;
        int bet;
        choice = menuInput(choice, 1, 2);

        // For inside bets
        if(choice == 1){

            int valid = 0;
            while(!valid){
                // Check if player's balance is less than the minimum bet
                if(player[playerNumber].balance <= 5){
                    printf("\nLooks like you don't have enough money to make a bet!\n");
                    printf("Here's some to help you out!\n");
                    player[playerNumber].balance += 500;
                }
                printf("\nYour current balance is: $%d.\n", player[playerNumber].balance);
                printf("How much would you like to bet? (min bet: $5, max: $100)\n");
                int tempBet = menuInput(bet, 5, 100);

                // Check the bet isn't greater than the player's balance.
                if(player[playerNumber].balance - tempBet < 0){
                    printf("Sorry, you don't have enough money to make that bet.\n");
                }
                else{
                    valid = 1;
                    bets[num_bets].bet = tempBet; // Store the bet
                    player[playerNumber].balance -= tempBet;
                    insideBets(bets, num_bets); // Get the specific type of bet
                }
            }
        }
        // For outside bets
        else if(choice == 2){

            int valid = 0;
            while(!valid){
                if(player[playerNumber].balance <= 5){
                    printf("\nLooks like you don't have enough money to make a bet!\n");
                    printf("Here's some to help you out!\n");
                    player[playerNumber].balance += 500;
                }

                printf("\nYour current balance is: $%d.\n", player[playerNumber].balance);
                printf("How much would you like to bet? (min bet: $5, max: $1000)\n");
                int tempBet = menuInput(bet, 5, 1000);

                if(player[playerNumber].balance - tempBet <= 0){
                    printf("Sorry, you don't have enough money to make that bet.\n");
                }
                else{
                    valid = 1;
                    bets[num_bets].bet = tempBet; // Store the bet
                    player[playerNumber].balance -= tempBet;
                    outsideBets(bets, num_bets); // Get the specifc type of bet
                }
            }
        }

        // Print out a summary of the bet.
        printf("\nBet %d:\n", num_bets+1);
        printf("Amount: %d\n", bets[num_bets].bet);
        printf("Type: %s\n", bets[num_bets].type);
        printf("Winning Numbers: ");

        int i;
        for(i = 0; i < MAXNUMWIN; i++){
            if(bets[num_bets].win_nums[i] > -1)
                printf("%d ", bets[num_bets].win_nums[i]);
        }
        printf("\n");

        // Check the number of bets is not ten.
        num_bets++;
        if(num_bets == 10)
            flag = 1;
        else{
            int cont;
            printf("\nWould you like to place another bet?\n");
            printf("1. Yes\n");
            printf("2. No\n");
            flag = menuInput(cont, 1, 2) - 1;
        }
    }
    return num_bets;
}
Ejemplo n.º 7
0
// Input:   the bet array, the current bet.
//
// Output:  stores the user's bet in the bet array.
void outsideBets(struct rBet bets[], int num_bets){
    /*Outside Bets
        *Red or Black
            1-1 (bet * 2)
        *Odd or Even (bet * 2)
            1-1 (bet * 2)
        *1 - 18/ 19- 36
            1-1 (bet * 2)
        *Dozens
            2-1 (bet * 3)
        *Columns
            2-1 (bet *3)
    */
    int choice;
    int k;
    for(k = 0; k < MAXNUMWIN; k++)
        bets[num_bets].win_nums[k] = -1;

    printf("\nWhat type of outside bet would you like to make?\n");
    printf("1. Red or Black\n");
    printf("2. Odd or Even\n");
    printf("3. 1-18/19-36\n");
    printf("4. Dozens\n");
    printf("5. Columns\n");

    choice = menuInput(choice, 1, 5);

    // Each of the options below validate the desired bet, and store
    // the winning numbers and multiplier for that bet.

    // Bet Type: Red/Black
    if(choice == 1){
        int numb;
        printf("\nWould you like to bet on red or black? (Enter 1 for red, 2 for black)\n");

        int redWin[18] = {2,4,6,8,10,11,13,15,17,20,22,24,26,28,29,31,33,35};
        int blkWin[18] = {1,3,5,7,9,12,14,16,18,19,21,23,25,27,30,32,34,36};
        numb = menuInput(numb, 1, 2);
        if(numb == 1){
            int i;
            for(i = 0; i < 18; i++){
                bets[num_bets].win_nums[i] = redWin[i];
                printf("%d ", bets[num_bets].win_nums[i]);
            }
            strcpy(bets[num_bets].type, "Red");
        }
        else if(numb == 2){
            int i;
            for(i = 0; i < 18; i++){
                bets[num_bets].win_nums[i] = blkWin[i];
                printf("%d ", bets[num_bets].win_nums[i]);
            }
            strcpy(bets[num_bets].type, "Black");
        }
        bets[num_bets].mult = 2;
    }
    // Bet Type: Odd/Even
    else if(choice == 2){
        int numb;
        printf("\nWould you like to bet on odd or even? (Enter 1 for odd, 2 for even)\n");

        numb = menuInput(numb, 1, 2);
        // Odds
        if(numb == 1){
            int i;
            for(i = 0; i < MAXNUMWIN; i++){
                bets[num_bets].win_nums[i] = (i*2)+1;
            }
            strcpy(bets[num_bets].type, "Odds");
        }
        // Evens
        else if(numb == 2){
            int i;
            for(i = 0; i < MAXNUMWIN; i++){
                bets[num_bets].win_nums[i] = (i*2)+2;
            }
            strcpy(bets[num_bets].type, "Evens");
        }
        bets[num_bets].mult = 2;
    }
    // Bet Type: 1-18/19-36
    else if(choice == 3){
        int numb;
        printf("\nWould you like to bet on 1-18, or 19-36? (Enter 1 for 1-18, 2 for 19-36)\n");


        numb = menuInput(numb, 1, 2);
        if(numb == 1){
            int i;
            for(i = 0; i < MAXNUMWIN; i++)
                bets[num_bets].win_nums[i] = i+1;
            strcpy(bets[num_bets].type, "1-18");
        }
        else if(numb == 2){
            int i;
            for(i = 0; i < MAXNUMWIN; i++)
                bets[num_bets].win_nums[i] = i+19;
            strcpy(bets[num_bets].type, "19-36");
        }
        bets[num_bets].mult = 2;
    }
    // Bet Type: Dozens
    else if(choice == 4){
        int num;
        printf("\nWhich of the three dozens would you like to bet on? (1 for 1-12, 2 for 13-24, 3 for 25-36)\n");
        num = menuInput(num, 1,3);
        if(num == 1){
            int i;
            for(i = 0; i < 12; i++)
                bets[num_bets].win_nums[i] = i+1;
            strcpy(bets[num_bets].type, "1st Dozen");
        }
        else if(num == 2){
            int i;
            for(i = 0; i < 12; i++)
                bets[num_bets].win_nums[i] = i+13;
            strcpy(bets[num_bets].type, "2nd Dozen");
        }
        else if(num == 3){
            int i;
            for(i = 0; i < 12; i++)
                bets[num_bets].win_nums[i] = i+25;
            strcpy(bets[num_bets].type, "3rd Dozen");
        }
        bets[num_bets].mult = 3;

    }
    // Bet Type: Columns
    else if(choice == 5){
        int num;
        printf("\nWhich of the three columns would you like to bet on? (1, 2, or 3)\n");
        num = menuInput(num, 1,3);
        if(num == 1){
            int i;
            for(i = 0; i < 12; i++)
                bets[num_bets].win_nums[i] = (i*3)+num;
            strcpy(bets[num_bets].type, "1st Column");
        }
        else if(num == 2){
            int i;
            for(i = 0; i < 12; i++)
                bets[num_bets].win_nums[i] = (i*3)+num;
            strcpy(bets[num_bets].type, "2nd Column");
        }
        else if(num == 3){
            int i;
            for(i = 0; i < 12; i++)
                bets[num_bets].win_nums[i] = (i*3)+num;
            strcpy(bets[num_bets].type, "3rd Column");
        }
        bets[num_bets].mult = 3;
    }
}
Ejemplo n.º 8
0
// Input:   the bet array, the current bet.
//
// Output:  stores the user's bet in the bet array.
void insideBets(struct rBet bets[], int num_bets){
    /*Inside Bets
        *Single number
            35-1 (bet * 36)
        *Split(2 adjacent numbers)
            17-1 (bet * 18)
        *Street(Row)
            13-1 (bet * 14)
        *Corner(4 adj numbers)
            8-1 (bet * 9)
        *Double street
            5-1 (bet *6)
    */
    int choice;

    // Initialize the bet array to a none winning value.
    int k;
    for(k = 0; k < MAXNUMWIN; k++)
        bets[num_bets].win_nums[k] = -1;

    printf("\nWhat type of inside bet would you like to make?\n");
    printf("1. Single Number\n");
    printf("2. Split\n");
    printf("3. Street\n");
    printf("4. Corner\n");
    printf("5. Double Street\n");

    choice = menuInput(choice, 1, 5);

    // Each of the options below validate the desired bet, and store
    // the winning numbers and multiplier for that bet.

    // Bet Type: Single Number
    if(choice == 1){
        int numb;
        printf("\nEnter the number you want to bet on.\n");

        bets[num_bets].win_nums[0] = menuInput(numb, 0, 36);
        bets[num_bets].mult = 36;
        strcpy(bets[num_bets].type, "Single Num");
    }
    // Bet Type: Split
    else if(choice == 2){
        int numb1, numb2;
        printf("\nEnter the two consecutive numbers you would like to bet on:\n");

        int valid = 0;
        while(!valid){
            printf(">> ");
            scanf("%d %d", &numb1, &numb2);

            // Swap numbers so numb1 is smaller
            if(numb1 > numb2){
                int temp = numb2;
                numb1 = numb2;
                numb2 = temp;
            }
            if(numb1 % 3 == 0)
                printf("Sorry, this is not a valid split. Try again.\n");
            else if(numb2 - numb1 != 1)
                printf("Sorry, these numbers are not consecutive. Try again.\n");
            else
                valid = 1;
        }

        bets[num_bets].win_nums[0] = numb1;
        bets[num_bets].win_nums[1] = numb2;
        bets[num_bets].mult = 18;
        strcpy(bets[num_bets].type, "Split");
    }
    // Bet Type: Street
    else if(choice == 3){
        int num;
        printf("\nEnter the first number of the street (row) you would like to bet on:\n");

        int valid = 0;
        while(!valid){
            printf(">> ");
            scanf("%d", &num);
            if((num % 3 != 1) || (num > 34)){
                printf("Sorry, that is not the first number of a street. Try again.\n");
            }
            else
                valid = 1;
        }

        int i;
        for(i = 0; i < 3; i++)
            bets[num_bets].win_nums[i] = num+i;
        bets[num_bets].mult = 14;
        strcpy(bets[num_bets].type, "Street");
    }
    // Bet Type: Corner
    else if(choice == 4){
        int num;
        printf("\nEnter the number in the top left of the four numbers sharing the corners:\n");

        int valid = 0;
        while(!valid){
            printf(">> ");
            scanf("%d", &num);
            if(num % 3 == 0)
                printf("Sorry, that is not the top left part of a corner. Try again.\n");
            else if(num < 1 || num > 32)
                printf("Sorry, that is not the top left part of a corner. Try again.\n");
            else
                valid = 1;
        }

        bets[num_bets].win_nums[0] = num;
        bets[num_bets].win_nums[1] = num+1;
        bets[num_bets].win_nums[2] = num+3;
        bets[num_bets].win_nums[3] = num+4;
        bets[num_bets].mult = 6;
        strcpy(bets[num_bets].type, "Corner");
    }
    // Bet Type: Double Street
    else if(choice == 5){
        int num;
        printf("\nEnter the first number of the top street in your double street:\n");

        int valid = 0;
        while(!valid){
            printf(">> ");
            scanf("%d", &num);
            if((num % 3 != 1) || (num > 31)){
                printf("Sorry, that is not the first number of a double street. Try again.\n");
            }
            else
                valid = 1;
        }

        int i;
        for(i = 0; i < 6; i++)
            bets[num_bets].win_nums[i] = num+i;
        bets[num_bets].mult = 6;
        strcpy(bets[num_bets].type, "Double Street");
    }
}
Ejemplo n.º 9
0
int main(int argc, char *argv[]){ 
  char esc,tmp,strInputs[8] = {'I','T','L','F','C','U','E','O'};
  int i,j,activeStructures[8];
  Init();
  while(1){
           char c,c2;
           if(MainMenu.buttons[0].clicked){//PLAY button
                                           gameInit();
                                           gameRun();
                                           MainMenu.buttons[0].clicked = 0;
                                           }
           else if(MainMenu.buttons[1].clicked){//BEST SCORE button
                printf("Name : %s   Best Score : %d",HighScore.name,HighScore.score);
                getch();
                MainMenu.buttons[1].clicked = 0;
                }
           else if(MainMenu.buttons[2].clicked){//SETTINGS button
                if(SettingsMenu.buttons[0].clicked){//MATRIXSIZE button
                     printf("Current Matrix Size : %d",Board.settings.matrixSize);
                     printf("\nPress Enter To Change...");
                     c2 = getch();
                     if(c2 == 13) {
                           printf("\nNew Size : ");
                           scanf("%d",&Board.settings.matrixSize);
						   if(Board.settings.matrixSize > BOARD_MAX_SIZE)Board.settings.matrixSize = BOARD_MAX_SIZE;
						   else if(Board.settings.matrixSize < 5)Board.settings.matrixSize = 5;
                           printf("Current Matrix Size : %d",Board.settings.matrixSize);
                           getch();
                     }
                     SettingsMenu.buttons[0].clicked = 0;
                     }
                else if(SettingsMenu.buttons[1].clicked){//RANGE button
                     printf("Number Range : %d , %d",Board.settings.range[0],Board.settings.range[1]);
                     printf("\n(Difference must be greater then 2 <2,10>)\nPress Enter To Change...");
                     c2 = getch();
                     if(c2 == 13) {
                           printf("\nRange Begin : ");
                           scanf("%d",&Board.settings.range[0]);
						   if(Board.settings.range[0] < 2)Board.settings.range[0] = 2;
                           printf("Range End : ");
                           scanf("%d",&Board.settings.range[1]);
						   if(Board.settings.range[1] > 10)Board.settings.range[1] = 10;
						   if(Board.settings.range[0] > Board.settings.range[1] - 2){
						   Board.settings.range[0] = 2;
						   Board.settings.range[1] = 10;
						   }
                           printf("\nNew Number Range : %d , %d",Board.settings.range[0],Board.settings.range[1]);
                           getch();
                      }
                     SettingsMenu.buttons[1].clicked = 0;
                     }
                else if(SettingsMenu.buttons[2].clicked){//STRUCTURE button

				     printf("Active Structures : ");
				     for(i = 0;i < Board.settings.numberOfStructures;i++)printf(" %c ",Board.settings.structures[i].name);
                     printf("\nAvaliable Structures : I T L C E F O U");
                     printf("\nPress Enter To Change...");
                     c2 = getch();
                     if(c2 == 13) {
					       printf("\n\nThe characters you used will be saved up till you use different ones\n\n");//ingilizceye çevir
					       i = 0;
						   esc = 0;
						   while(i < 8 && !esc){
								j = 0;
								printf("Enter Structure : ");
								scanf(" %c",&tmp);
								while(j < 8 && strInputs[j] != tmp && strInputs[j] != (tmp-'a'+'A') )j++;
								if(j < 8)activeStructures[i] = j;
								else esc = 1;
								i++;
						   }
						   if(i > 1){
								if(!esc)MYS_Settings_CreateStructures(&Board.settings,activeStructures,i);
								else MYS_Settings_CreateStructures(&Board.settings,activeStructures,i-1);
						   }
						   printf("Active Structures : ");
						   for(i = 0;i < Board.settings.numberOfStructures;i++)printf(" %c ",Board.settings.structures[i].name);
						   getch();
					 }
                     SettingsMenu.buttons[2].clicked = 0;
                     }
                else if(SettingsMenu.buttons[3].clicked){//PLAYER NAME button
					 char name[32];
					 printf("Current Name : %s",Board.settings.player.name);
                     printf("\n(Name Length must be greater then 2)\nPress Enter To Change...");
                     c2 = getch();
                     if(c2 == 13) {
                           printf("\nNew Name : ");
                           gets(name);
						   if(strlen(name) > 2)
                           strcpy(Board.settings.player.name,name);
						   printf("Current Name : %s",Board.settings.player.name);
						   SaveScore();
                           getch();
                     }
                     SettingsMenu.buttons[3].clicked = 0;
				
				}
				else if(SettingsMenu.buttons[4].clicked){//BACK button
                     SettingsMenu.buttons[4].clicked = 0;
                     MainMenu.buttons[2].clicked = 0;
                     MainMenu.focusedButtonIndex = 0;
                     }
                else{
                     drawMenu(&SettingsMenu);
                     c = getch();
                     if(c == 27){//BACK button
                          SettingsMenu.buttons[4].clicked = 0;
                          MainMenu.buttons[2].clicked = 0;
                          MainMenu.focusedButtonIndex = 0;
                          }
                     else menuInput(&SettingsMenu,c);
                     }
                }
           else if(MainMenu.buttons[3].clicked){//EXIT button
                printf("CODED BY EMRE KUL");
                getch();
                return;
                }
           else {//w s enter key
                drawMenu(&MainMenu);
                c = getch();
                menuInput(&MainMenu,c);
                } 
           system("cls");    
   }
  return 0;
}