Ejemplo n.º 1
0
/**
 * Handle character death
 */
void death_screen(void)
{
    const region area = { 51, 2, 0, N_ELEMENTS(death_actions) };

    /* Dump bones file */
    make_bones();

    /* Handle retirement */
    if (p_ptr->total_winner)
	kingly();

    /* Save dead player */
    if (!old_save())
    {
	msg_print("death save failed!");
	message_flush();
    }

    /* Get time of death */
#ifdef _WIN32_WCE
    {
	unsigned long fake_time(unsigned long *fake_time_t);
	fake_time(&death_time);
    }
#else
    (void) time(&death_time);
#endif

    /* You are dead */
    print_tomb();

    /* Hack - Know everything upon death */
    death_knowledge();

    /* Enter player in high score list */
    enter_score(&death_time);

    /* Flush all input keys */
    flush();

    /* Flush messages */
    msg_print(NULL);

    if (!death_menu)
    {
	death_menu = menu_new_action(death_actions,
				     N_ELEMENTS(death_actions));

	death_menu->flags = MN_CASELESS_TAGS;
    }

    menu_layout(death_menu, &area);

    do
    {
	menu_select(death_menu, 0);
    } while (!get_check("Do you want to quit? "));
}
Ejemplo n.º 2
0
/*
 * Handle character death
 */
void death_screen(void)
{
	bool done = FALSE;
	const region area = { 51, 2, 0, N_ELEMENTS(death_actions) };

	/* Retire in the town in a good state */
	if (p_ptr->total_winner)
	{
		p_ptr->depth = 0;
		my_strcpy(p_ptr->died_from, "Ripe Old Age", sizeof(p_ptr->died_from));
		p_ptr->exp = p_ptr->max_exp;
		p_ptr->lev = p_ptr->max_lev;
		p_ptr->au += 10000000L;

		display_winner();
	}

	/* Get time of death */
	(void)time(&death_time);
	print_tomb();
	death_knowledge();
	enter_score(&death_time);

	/* Flush all input and output */
	flush();
	message_flush();

	/* Display and use the death menu */
	if (!death_menu)
	{
		death_menu = menu_new_action(death_actions,
				N_ELEMENTS(death_actions));

		death_menu->flags = MN_CASELESS_TAGS;
	}

	menu_layout(death_menu, &area);

	while (!done)
	{
		ui_event e = menu_select(death_menu, EVT_KBRD);
		if (e.type == EVT_KBRD)
		{
			if (e.key.code == KTRL('X')) break;
		}
		else if (e.type == EVT_SELECT)
		{
			done = get_check("Do you want to quit? ");
		}
	}

	/* Save dead player */
	if (!savefile_save(savefile))
	{
		msg("death save failed!");
		message_flush();
	}
}
Ejemplo n.º 3
0
/*
 * Handle character death
 */
void death_screen(void)
{
	const region area = { 51, 2, 0, N_ELEMENTS(death_actions) };

	/* Retire in the town in a good state */
	if (p_ptr->total_winner)
	{
		p_ptr->depth = 0;
		my_strcpy(p_ptr->died_from, "Ripe Old Age", sizeof(p_ptr->died_from));
		p_ptr->exp = p_ptr->max_exp;
		p_ptr->lev = p_ptr->max_lev;
		p_ptr->au += 10000000L;

		display_winner();
	}

	/* Save dead player */
	if (!savefile_save(savefile))
	{
		msg("death save failed!");
		message_flush();
	}

	/* Get time of death */
	(void)time(&death_time);
	print_tomb();
	death_knowledge();
	enter_score(&death_time);

	/* Flush all input and output */
	flush();
	message_flush();



	if (!death_menu)
	{
		death_menu = menu_new_action(death_actions,
				N_ELEMENTS(death_actions));

		death_menu->flags = MN_CASELESS_TAGS;
	}

	menu_layout(death_menu, &area);

	do
	{
		menu_select(death_menu, 0);
	} while (!get_check("Do you want to quit? "));
}
Ejemplo n.º 4
0
/**
 * Create Spoiler files
 */
void do_cmd_spoilers(void)
{
	if (!spoil_menu) {
		spoil_menu = menu_new_action(spoil_actions, N_ELEMENTS(spoil_actions));
		spoil_menu->selections = lower_case;
		spoil_menu->title = "Create spoilers";
	}

	screen_save();
	clear_from(0);
	menu_layout(spoil_menu, &SCREEN_REGION);
	menu_select(spoil_menu, 0, false);
	screen_load();
}
Ejemplo n.º 5
0
/**
 * Display the options main menu.
 */
void do_cmd_options(void)
{
	if (!option_menu) {
		/* Main option menu */
		option_menu = menu_new_action(option_actions,
				N_ELEMENTS(option_actions));

		option_menu->title = "Options Menu";
		option_menu->flags = MN_CASELESS_TAGS;
	}

	screen_save();
	clear_from(0);

	menu_layout(option_menu, &SCREEN_REGION);
	menu_select(option_menu, 0, false);

	screen_load();
}
Ejemplo n.º 6
0
/**
 * Handle character death
 */
void death_screen(void)
{
	struct menu *death_menu;
	bool done = false;
	const region area = { 51, 2, 0, N_ELEMENTS(death_actions) };

	/* Winner */
	if (player->total_winner)
	{
		display_winner();
	}

	/* Tombstone */
	print_tomb();

	/* Flush all input and output */
	event_signal(EVENT_INPUT_FLUSH);
	event_signal(EVENT_MESSAGE_FLUSH);

	/* Display and use the death menu */
	death_menu = menu_new_action(death_actions,
			N_ELEMENTS(death_actions));

	death_menu->flags = MN_CASELESS_TAGS;

	menu_layout(death_menu, &area);

	while (!done)
	{
		ui_event e = menu_select(death_menu, EVT_KBRD, false);
		if (e.type == EVT_KBRD)
		{
			if (e.key.code == KTRL('X')) break;
		}
		else if (e.type == EVT_SELECT)
		{
			done = get_check("Do you want to quit? ");
		}
	}

	menu_free(death_menu);
}
Ejemplo n.º 7
0
/**
 * Interact with "colors"
 */
static void do_cmd_colors(const char *title, int row)
{
	screen_save();
	clear_from(0);

	if (!color_menu)
	{
		color_menu = menu_new_action(color_events,
			N_ELEMENTS(color_events));

		color_menu->title = title;
		color_menu->selections = lower_case;
		color_menu->browse_hook = colors_browse_hook;
	}

	menu_layout(color_menu, &SCREEN_REGION);
	menu_select(color_menu, 0, false);

	screen_load();
}
Ejemplo n.º 8
0
/**
 * Interact with "visuals"
 */
static void do_cmd_visuals(const char *title, int row)
{
	screen_save();
	clear_from(0);

	if (!visual_menu)
	{
		visual_menu = menu_new_action(visual_menu_items,
				N_ELEMENTS(visual_menu_items));

		visual_menu->title = title;
		visual_menu->selections = lower_case;
		visual_menu->browse_hook = visuals_browse_hook;
		visual_menu->header = "To edit visuals, use the knowledge menu";
	}

	menu_layout(visual_menu, &SCREEN_REGION);
	menu_select(visual_menu, 0, false);

	screen_load();
}
Ejemplo n.º 9
0
static void do_cmd_keymaps(const char *title, int row)
{
	region loc = {0, 0, 0, 12};

	screen_save();
	clear_from(0);

	if (!keymap_menu) {
		keymap_menu = menu_new_action(keymap_actions,
				N_ELEMENTS(keymap_actions));
	
		keymap_menu->title = title;
		keymap_menu->selections = lower_case;
		keymap_menu->browse_hook = keymap_browse_hook;
	}

	menu_layout(keymap_menu, &loc);
	menu_select(keymap_menu, 0, false);

	screen_load();
}