Ejemplo n.º 1
0
/**
 * meta_workspace_activate_with_focus:
 * @workspace: a #MetaWorkspace
 * @focus_this: the #MetaWindow to be focused, or %NULL
 * @timestamp: timestamp for @focus_this
 *
 * Switches to @workspace and possibly activates the window @focus_this.
 *
 * The window @focus_this is activated by calling meta_window_activate()
 * which will unminimize it and transient parents, raise it and give it
 * the focus.
 *
 * If a window is currently being moved by the user, it will be
 * moved to @workspace.
 *
 * The advantage of calling this function instead of meta_workspace_activate()
 * followed by meta_window_activate() is that it happens as a unit, so
 * no other window gets focused first before @focus_this.
 */
void
meta_workspace_activate_with_focus (MetaWorkspace *workspace,
                                    MetaWindow    *focus_this,
                                    guint32        timestamp)
{
  MetaWorkspace  *old;
  MetaWindow     *move_window;
  MetaScreen     *screen;
  MetaDisplay    *display;
  MetaCompositor *comp;
  MetaWorkspaceLayout layout1, layout2;
  gint num_workspaces, current_space, new_space;
  MetaMotionDirection direction;
  
  meta_verbose ("Activating workspace %d\n",
                meta_workspace_index (workspace));
  
  if (workspace->screen->active_workspace == workspace)
    return;

  /* Free any cached pointers to the workspaces's edges from
   * a current resize or move operation */
  meta_display_cleanup_edges (workspace->screen->display);

  if (workspace->screen->active_workspace)
    workspace_switch_sound (workspace->screen->active_workspace, workspace);

  /* Note that old can be NULL; e.g. when starting up */
  old = workspace->screen->active_workspace;

  workspace->screen->active_workspace = workspace;

  meta_screen_set_active_workspace_hint (workspace->screen);

  /* If the "show desktop" mode is active for either the old workspace
   * or the new one *but not both*, then update the
   * _net_showing_desktop hint
   */
  if (old && (old->showing_desktop ^ workspace->showing_desktop))
    meta_screen_update_showing_desktop_hint (workspace->screen);

  if (old == NULL)
    return;

  move_window = NULL;
  if (workspace->screen->display->grab_op == META_GRAB_OP_MOVING ||
      workspace->screen->display->grab_op == META_GRAB_OP_KEYBOARD_MOVING)
    move_window = workspace->screen->display->grab_window;
      
  if (move_window != NULL)
    {
      if (move_window->on_all_workspaces)
        move_window = NULL; /* don't move it after all */

      /* We put the window on the new workspace, flip spaces,
       * then remove from old workspace, so the window
       * never gets unmapped and we maintain the button grab
       * on it.
       *
       * \bug  This comment appears to be the reverse of what happens
       */
      if (move_window && (move_window->workspace != workspace))
        {
          meta_workspace_remove_window (old, move_window);
          meta_workspace_add_window (workspace, move_window);
        }
    }

  meta_workspace_queue_calc_showing (old);
  meta_workspace_queue_calc_showing (workspace);

  /* FIXME: Why do we need this?!?  Isn't it handled in the lines above? */
  if (move_window)
      /* Removes window from other spaces */
      meta_window_change_workspace (move_window, workspace);

   /*
    * Notify the compositor that the active workspace is changing.
    */
   screen = workspace->screen;
   display = meta_screen_get_display (screen);
   comp = meta_display_get_compositor (display);
   direction = 0;

   current_space = meta_workspace_index (old);
   new_space     = meta_workspace_index (workspace);
   num_workspaces = meta_screen_get_n_workspaces (workspace->screen);
   meta_screen_calc_workspace_layout (workspace->screen, num_workspaces,
                                      current_space, &layout1);

   meta_screen_calc_workspace_layout (workspace->screen, num_workspaces,
                                      new_space, &layout2);

   if (meta_ui_get_direction() == META_UI_DIRECTION_RTL)
     {
       if (layout1.current_col > layout2.current_col)
         direction = META_MOTION_RIGHT;
       else if (layout1.current_col < layout2.current_col)
         direction = META_MOTION_LEFT;
     }
   else
    {
       if (layout1.current_col < layout2.current_col)
         direction = META_MOTION_RIGHT;
       else if (layout1.current_col > layout2.current_col)
         direction = META_MOTION_LEFT;
    }

   if (layout1.current_row < layout2.current_row)
     {
       if (!direction)
         direction = META_MOTION_DOWN;
       else if (direction == META_MOTION_RIGHT)
         direction = META_MOTION_DOWN_RIGHT;
       else
         direction = META_MOTION_DOWN_LEFT;
     }

   if (layout1.current_row > layout2.current_row)
     {
       if (!direction)
         direction = META_MOTION_UP;
       else if (direction == META_MOTION_RIGHT)
         direction = META_MOTION_UP_RIGHT;
       else
         direction = META_MOTION_UP_LEFT;
     }

   meta_screen_free_workspace_layout (&layout1);
   meta_screen_free_workspace_layout (&layout2);

   meta_compositor_switch_workspace (comp, screen, old, workspace, direction);

  /* This needs to be done after telling the compositor we are switching
   * workspaces since focusing a window will cause it to be immediately
   * shown and that would confuse the compositor if it didn't know we
   * were in a workspace switch.
   */
  if (focus_this)
    {
      meta_window_activate (focus_this, timestamp);
    }
  else if (move_window)
    {
      meta_window_raise (move_window);
    }
  else
    {
      meta_topic (META_DEBUG_FOCUS, "Focusing default window on new workspace\n");
      meta_workspace_focus_default_window (workspace, NULL, timestamp);
    }

   /* Emit switched signal from screen.c */
   meta_screen_workspace_switched (screen, current_space, new_space, direction);
}
Ejemplo n.º 2
0
static void moses_overview_dispose(GObject *object)
{
    MosesOverview *overview = MOSES_OVERVIEW(object);
    MosesOverviewPrivate* priv = overview->priv;

    if (priv->disposed) return;
    priv->disposed = TRUE;

    g_clear_pointer(&priv->ov_head, g_object_unref);

    MetaScreen* screen = meta_plugin_get_screen(priv->plugin);
    ClutterActor* stage = meta_get_stage_for_screen(screen);

    ClutterActor* to_focus = NULL;
    if (priv->selected_actor) {
        to_focus = clutter_clone_get_source(CLUTTER_CLONE(priv->selected_actor));
    }

    for (int i = 0; priv->clones && i < priv->clones->len; i++) {
        ClutterActor* clone = g_ptr_array_index(priv->clones, i);
        ClutterActor* orig = clutter_clone_get_source(CLUTTER_CLONE(clone));
        clutter_actor_show(orig); // FIXME: maybe some actors had not been shown.
        clutter_actor_destroy(clone);
    }

    for (int i = 0; priv->badges && i < priv->badges->len; i++) {
        clutter_actor_destroy(CLUTTER_ACTOR(g_ptr_array_index(priv->badges, i)));
    }

    if (priv->background_actor) {
        clutter_actor_show(clutter_clone_get_source(CLUTTER_CLONE(priv->background_actor)));
        g_clear_pointer(&priv->background_actor, clutter_actor_destroy);
    }

    if (priv->modaled) {
        meta_plugin_end_modal(priv->plugin, clutter_get_current_event_time());
        meta_enable_unredirect_for_screen(screen);

        if (priv->selected_workspace) {
            meta_workspace_activate(priv->selected_workspace, CLUTTER_CURRENT_TIME);
            MetaDisplay* display = meta_screen_get_display(screen);
            meta_compositor_switch_workspace(meta_display_get_compositor(display),
                    meta_screen_get_active_workspace(screen),
                    priv->selected_workspace, META_MOTION_DOWN);

        } else if (to_focus) {
            clutter_stage_set_key_focus(CLUTTER_STAGE(stage), to_focus);
            MetaWindowActor* actor = META_WINDOW_ACTOR(to_focus);
            MetaWindow* win = meta_window_actor_get_meta_window(actor);
            meta_window_raise(win);
            meta_window_focus(win, CLUTTER_CURRENT_TIME);

        } else if (priv->previous_focused) {
            if (!CLUTTER_IS_STAGE(priv->previous_focused)) {
                clutter_stage_set_key_focus(CLUTTER_STAGE(stage), priv->previous_focused);
            }
        }
    }

    G_OBJECT_CLASS(moses_overview_parent_class)->dispose(object);
}