Ejemplo n.º 1
0
static void
test_overlap_funcs ()
{
  MetaRectangle temp1, temp2;
  int i;
  for (i = 0; i < NUM_RANDOM_RUNS; i++)
    {
      get_random_rect (&temp1);
      get_random_rect (&temp2);
      g_assert (meta_rectangle_overlap (&temp1, &temp2) ==
                (meta_rectangle_horiz_overlap (&temp1, &temp2) &&
                 meta_rectangle_vert_overlap (&temp1, &temp2)));
    }

  temp1 = meta_rect ( 0, 0, 10, 10);
  temp2 = meta_rect (20, 0, 10,  5);
  g_assert (!meta_rectangle_overlap (&temp1, &temp2));
  g_assert (!meta_rectangle_horiz_overlap (&temp1, &temp2));
  g_assert ( meta_rectangle_vert_overlap (&temp1, &temp2));

  printf ("%s passed.\n", G_STRFUNC);
}
//some math utilities
static gboolean rect_is_overlapping_any(MetaRectangle rect, MetaRectangle* rects, gint n, MetaRectangle border)
{
    if (!meta_rectangle_contains_rect(&border, &rect))
        return TRUE;

    for (int i = 0; i < n; i++) {
        if (meta_rectangle_equal(&rects[i], &rect))
            continue;

        if (meta_rectangle_overlap(&rects[i], &rect))
            return TRUE;
    }

    return FALSE;
}
Ejemplo n.º 3
0
static gboolean
rect_overlaps_region (const GList         *spanning_rects,
                      const MetaRectangle *rect)
{
  /* FIXME: Should I move this to boxes.[ch]? */
  const GList *temp;
  gboolean     overlaps;

  temp = spanning_rects;
  overlaps = FALSE;
  while (!overlaps && temp != NULL)
    {
      overlaps = overlaps || meta_rectangle_overlap (temp->data, rect);
      temp = temp->next;
    }

  return overlaps;
}
Ejemplo n.º 4
0
static void natural_placement (MosesOverview* self, MetaRectangle area)
{
    g_debug("%s: geom: %d,%d,%d,%d", __func__, area.x, area.y, area.width, area.height);
    MosesOverviewPrivate* priv = self->priv;
    GPtrArray* clones = priv->clones;

    MetaRectangle bounds = {area.x, area.y, area.width, area.height};

    int direction = 0;
    int* directions = g_malloc(sizeof(int)*clones->len);
    MetaRectangle* rects = g_malloc(sizeof(MetaRectangle)*clones->len);

    for (int i = 0; i < clones->len; i++) {
        // save rectangles into 4-dimensional arrays representing two corners of the rectangular: [left_x, top_y, right_x, bottom_y]
        MetaRectangle rect;
        ClutterActor* clone = g_ptr_array_index(clones, i);
        MetaWindowActor* actor = META_WINDOW_ACTOR(clutter_clone_get_source(CLUTTER_CLONE(clone)));
        MetaWindow* win = meta_window_actor_get_meta_window(actor);

        meta_window_get_frame_rect(win, &rect);
        rect = rect_adjusted(rect, -GAPS, -GAPS, GAPS, GAPS);
        rects[i] = rect;
        g_debug("%s: frame: %d,%d,%d,%d", __func__, rect.x, rect.y, rect.width, rect.height);

        meta_rectangle_union(&bounds, &rect, &bounds);

        // This is used when the window is on the edge of the screen to try to use as much screen real estate as possible.
        directions[i] = direction;
        direction++;
        if (direction == 4)
            direction = 0;
    }

    int loop_counter = 0;
    gboolean overlap = FALSE;
    do {
        overlap = FALSE;
        for (int i = 0; i < clones->len; i++) {
            for (int j = 0; j < clones->len; j++) {
                if (i == j)
                    continue;

                MetaRectangle rect = rects[i];
                MetaRectangle comp = rects[j];

                if (!meta_rectangle_overlap(&rect, &comp))
                    continue;

                loop_counter ++;
                overlap = TRUE;

                // Determine pushing direction
                GdkPoint i_center = rect_center (rect);
                GdkPoint j_center = rect_center (comp);
                GdkPoint diff = {j_center.x - i_center.x, j_center.y - i_center.y};

                // Prevent dividing by zero and non-movement
                if (diff.x == 0 && diff.y == 0)
                    diff.x = 1;

                // Approximate a vector of between 10px and 20px in magnitude in the same direction
                float length = sqrtf (diff.x * diff.x + diff.y * diff.y);
                diff.x = (int)floorf (diff.x * ACCURACY / length);
                diff.y = (int)floorf (diff.y * ACCURACY / length);
                // Move both windows apart
                rect.x += -diff.x;
                rect.y += -diff.y;
                comp.x += diff.x;
                comp.y += diff.y;

                // Try to keep the bounding rect the same aspect as the screen so that more
                // screen real estate is utilised. We do this by splitting the screen into nine
                // equal sections, if the window center is in any of the corner sections pull the
                // window towards the outer corner. If it is in any of the other edge sections
                // alternate between each corner on that edge. We don't want to determine it
                // randomly as it will not produce consistant locations when using the filter.
                // Only move one window so we don't cause large amounts of unnecessary zooming
                // in some situations. We need to do this even when expanding later just in case
                // all windows are the same size.
                // (We are using an old bounding rect for this, hopefully it doesn't matter)
                int x_section = (int)roundf ((rect.x - bounds.x) / (bounds.width / 3.0f));
                int y_section = (int)roundf ((comp.y - bounds.y) / (bounds.height / 3.0f));

                i_center = rect_center (rect);
                diff.x = 0;
                diff.y = 0;
                if (x_section != 1 || y_section != 1) { // Remove this if you want the center to pull as well
                    if (x_section == 1)
                        x_section = (directions[i] / 2 == 1 ? 2 : 0);
                    if (y_section == 1)
                        y_section = (directions[i] % 2 == 1 ? 2 : 0);
                }
                if (x_section == 0 && y_section == 0) {
                    diff.x = bounds.x - i_center.x;
                    diff.y = bounds.y - i_center.y;
                }
                if (x_section == 2 && y_section == 0) {
                    diff.x = bounds.x + bounds.width - i_center.x;
                    diff.y = bounds.y - i_center.y;
                }
                if (x_section == 2 && y_section == 2) {
                    diff.x = bounds.x + bounds.width - i_center.x;
                    diff.y = bounds.y + bounds.height - i_center.y;
                }
                if (x_section == 0 && y_section == 2) {
                    diff.x = bounds.x - i_center.x;
                    diff.y = bounds.y + bounds.height - i_center.y;
                }
                if (diff.x != 0 || diff.y != 0) {
                    length = sqrtf (diff.x * diff.x + diff.y * diff.y);
                    diff.x *= (int)floorf (ACCURACY / length / 2.0f);
                    diff.y *= (int)floorf (ACCURACY / length / 2.0f);
                    rect.x += diff.x;
                    rect.y += diff.y;
                }

                // Update bounding rect
                meta_rectangle_union(&bounds, &rect, &bounds);
                meta_rectangle_union(&bounds, &comp, &bounds);

                //we took copies from the rects from our list so we need to reassign them
                rects[i] = rect;
                rects[j] = comp;
            }
        }
    } while (overlap && loop_counter < MAX_TRANSLATIONS);

    // Work out scaling by getting the most top-left and most bottom-right window coords.
    float scale = fminf (fminf (area.width / (float)bounds.width, area.height / (float)bounds.height), 1.0f);

    // Make bounding rect fill the screen size for later steps
    bounds.x = (int)floorf (bounds.x - (area.width - bounds.width * scale) / 2);
    bounds.y = (int)floorf (bounds.y - (area.height - bounds.height * scale) / 2);
    bounds.width = (int)floorf (area.width / scale);
    bounds.height = (int)floorf (area.height / scale);

    // Move all windows back onto the screen and set their scale
    int index = 0;
    for (; index < clones->len; index++) {
        MetaRectangle rect = rects[index];
        rects[index] = (MetaRectangle){
            (int)floorf ((rect.x - bounds.x) * scale + area.x),
            (int)floorf ((rect.y - bounds.y) * scale + area.y),
            (int)floorf (rect.width * scale),
            (int)floorf (rect.height * scale)
        };
    }

    // fill gaps by enlarging windows
    gboolean moved = FALSE;
    MetaRectangle border = area;
    do {
        moved = FALSE;

        index = 0;
        for (; index < clones->len; index++) {
            MetaRectangle rect = rects[index];

            int width_diff = ACCURACY;
            int height_diff = (int)floorf ((((rect.width + width_diff) - rect.height) /
                        (float)rect.width) * rect.height);
            int x_diff = width_diff / 2;
            int y_diff = height_diff / 2;

            //top right
            MetaRectangle old = rect;
            rect = (MetaRectangle){ rect.x + x_diff, rect.y - y_diff - height_diff, rect.width + width_diff, rect.height + width_diff };
            if (rect_is_overlapping_any (rect, rects, clones->len, border))
                rect = old;
            else moved = TRUE;

            //bottom right
            old = rect;
            rect = (MetaRectangle){rect.x + x_diff, rect.y + y_diff, rect.width + width_diff, rect.height + width_diff};
            if (rect_is_overlapping_any (rect, rects, clones->len, border))
                rect = old;
            else moved = TRUE;

            //bottom left
            old = rect;
            rect = (MetaRectangle){rect.x - x_diff, rect.y + y_diff, rect.width + width_diff, rect.height + width_diff};
            if (rect_is_overlapping_any (rect, rects, clones->len, border))
                rect = old;
            else moved = TRUE;

            //top left
            old = rect;
            rect = (MetaRectangle){rect.x - x_diff, rect.y - y_diff - height_diff, rect.width + width_diff, rect.height + width_diff};
            if (rect_is_overlapping_any (rect, rects, clones->len, border))
                rect = old;
            else moved = TRUE;

            rects[index] = rect;
        }
    } while (moved);

    index = 0;
    for (; index < clones->len; index++) {
        MetaRectangle rect = rects[index];

        ClutterActor* clone = g_ptr_array_index(clones, index);
        MetaWindowActor* actor = META_WINDOW_ACTOR(clutter_clone_get_source(CLUTTER_CLONE(clone)));
        MetaWindow* window = meta_window_actor_get_meta_window(actor);

        MetaRectangle window_rect;
        meta_window_get_frame_rect(window, &window_rect);


        rect = rect_adjusted(rect, GAPS, GAPS, -GAPS, -GAPS);
        scale = rect.width / (float)window_rect.width;

        if (scale > 2.0 || (scale > 1.0 && (window_rect.width > 300 || window_rect.height > 300))) {
            scale = (window_rect.width > 300 || window_rect.height > 300) ? 1.0f : 2.0f;
            rect = (MetaRectangle){rect_center (rect).x - (int)floorf (window_rect.width * scale) / 2,
                rect_center (rect).y - (int)floorf (window_rect.height * scale) / 2,
                (int)floorf (window_rect.width * scale),
                (int)floorf (window_rect.height * scale)};
        }

        place_window(self, clone, rect);
    }

    g_free(directions);
    g_free(rects);
}
Ejemplo n.º 5
0
static void
test_merge_regions ()
{
  /* logarithmically distributed random number of struts (range?)
   * logarithmically distributed random size of struts (up to screen size???)
   * uniformly distributed location of center of struts (within screen)
   * merge all regions that are possible
   * print stats on problem setup
   *   number of (non-completely-occluded?) struts 
   *   percentage of screen covered
   *   length of resulting non-minimal spanning set
   *   length of resulting minimal spanning set
   * print stats on merged regions:
   *   number boxes merged
   *   number of those merges that were of the form A contains B
   *   number of those merges that were of the form A partially contains B
   *   number of those merges that were of the form A is adjacent to B
   */

  GList* region;
  GList* compare;
  int num_contains, num_merged, num_part_contains, num_adjacent;

  num_contains = num_merged = num_part_contains = num_adjacent = 0;
  compare = region = get_screen_region (2);
  g_assert (region);

  printf ("Merging stats:\n");
  printf ("  Length of initial list: %d\n", g_list_length (region));
#ifdef PRINT_DEBUG
  char rect1[RECT_LENGTH], rect2[RECT_LENGTH];
  char region_list[(RECT_LENGTH + 2) * g_list_length (region)];
  meta_rectangle_region_to_string (region, ", ", region_list);
  printf ("  Initial rectangles: %s\n", region_list);
#endif

  while (compare && compare->next)
    {
      MetaRectangle *a = compare->data;
      GList *other = compare->next;

      g_assert (a->width > 0 && a->height > 0);

      while (other)
        {
          MetaRectangle *b = other->data;
          GList *delete_me = NULL;

          g_assert (b->width > 0 && b->height > 0);

#ifdef PRINT_DEBUG
          printf ("    -- Comparing %s to %s --\n",
                  meta_rectangle_to_string (a, rect1),
                  meta_rectangle_to_string (b, rect2));
#endif

          /* If a contains b, just remove b */
          if (meta_rectangle_contains_rect (a, b))
            {
              delete_me = other;
              num_contains++;
              num_merged++;
            }
          /* If b contains a, just remove a */
          else if (meta_rectangle_contains_rect (a, b))
            {
              delete_me = compare;
              num_contains++;
              num_merged++;
            }
          /* If a and b might be mergeable horizontally */
          else if (a->y == b->y && a->height == b->height)
            {
              /* If a and b overlap */
              if (meta_rectangle_overlap (a, b))
                {
                  int new_x = MIN (a->x, b->x);
                  a->width = MAX (a->x + a->width, b->x + b->width) - new_x;
                  a->x = new_x;
                  delete_me = other;
                  num_part_contains++;
                  num_merged++;
                }
              /* If a and b are adjacent */
              else if (a->x + a->width == b->x || a->x == b->x + b->width)
                {
                  int new_x = MIN (a->x, b->x);
                  a->width = MAX (a->x + a->width, b->x + b->width) - new_x;
                  a->x = new_x;
                  delete_me = other;
                  num_adjacent++;
                  num_merged++;
                }
            }
          /* If a and b might be mergeable vertically */
          else if (a->x == b->x && a->width == b->width)
            {
              /* If a and b overlap */
              if (meta_rectangle_overlap (a, b))
                {
                  int new_y = MIN (a->y, b->y);
                  a->height = MAX (a->y + a->height, b->y + b->height) - new_y;
                  a->y = new_y;
                  delete_me = other;
                  num_part_contains++;
                  num_merged++;
                }
              /* If a and b are adjacent */
              else if (a->y + a->height == b->y || a->y == b->y + b->height)
                {
                  int new_y = MIN (a->y, b->y);
                  a->height = MAX (a->y + a->height, b->y + b->height) - new_y;
                  a->y = new_y;
                  delete_me = other;
                  num_adjacent++;
                  num_merged++;
                }
            }

          other = other->next;

          /* Delete any rectangle in the list that is no longer wanted */
          if (delete_me != NULL)
            {
#ifdef PRINT_DEBUG
              MetaRectangle *bla = delete_me->data;
              printf ("    Deleting rect %s\n",
                      meta_rectangle_to_string (bla, rect1));
#endif

              /* Deleting the rect we're compare others to is a little tricker */
              if (compare == delete_me)
                {
                  compare = compare->next;
                  other = compare->next;
                  a = compare->data;
                }

              /* Okay, we can free it now */
              g_free (delete_me->data);
              region = g_list_delete_link (region, delete_me);
            }

#ifdef PRINT_DEBUG
          char region_list[(RECT_LENGTH + 2) * g_list_length (region)];
          meta_rectangle_region_to_string (region, ", ", region_list);
          printf ("      After comparison, new list is: %s\n", region_list);
#endif
        }

      compare = compare->next;
    }

  printf ("  Num rectangles contained in others          : %d\n", 
          num_contains);
  printf ("  Num rectangles partially contained in others: %d\n", 
          num_part_contains);
  printf ("  Num rectangles adjacent to others           : %d\n", 
          num_adjacent);
  printf ("  Num rectangles merged with others           : %d\n",
          num_merged);
#ifdef PRINT_DEBUG
  char region_list2[(RECT_LENGTH + 2) * g_list_length (region)];
  meta_rectangle_region_to_string (region, ", ", region_list2);
  printf ("  Final rectangles: %s\n", region_list2);
#endif

  meta_rectangle_free_spanning_set (region);
  region = NULL;

  printf ("%s passed.\n", G_STRFUNC);
}