static void newmail() { /* produce a scroll of mail */ struct obj *obj; struct monst *md; extern char plname[]; extern struct obj *mksobj(); extern struct monst *makemon(); extern struct permonst pm_mail_daemon; obj = mksobj(SCR_MAIL); if(md = makemon(&pm_mail_daemon, u.ux, u.uy)) /* always succeeds */ mdrush(md,0); pline("\"Hello, %s! I have some mail for you.\"", plname); if(md) { if(dist(md->mx,md->my) > 2) pline("\"Catch!\""); more(); /* let him disappear again */ mdrush(md,1); mondead(md); } obj = addinv(obj); (void) identify(obj); /* set known and do prinv() */ }
/* drop a rock and remove monster */ static void monstone(struct monst *mdef) { if (strchr(mlarge, mdef->data->mlet)) mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my); else mksobj_at(ROCK, mdef->mx, mdef->my); if (cansee(mdef->mx, mdef->my)) { unpmon(mdef); atl(mdef->mx, mdef->my, fobj->olet); } mondead(mdef); }
/* drop (perhaps) a cadaver and remove monster */ void mondied(struct monst *mdef) { const struct permonst *pd = mdef->data; if (letter(pd->mlet) && rn2(3)) { (void) mkobj_at(pd->mlet, mdef->mx, mdef->my); if (cansee(mdef->mx, mdef->my)) { unpmon(mdef); atl(mdef->mx, mdef->my, fobj->olet); } stackobj(fobj); } mondead(mdef); }
static void restfakecorr() { int fcx,fcy,fcbeg; struct rm *crm; while((fcbeg = EGD->fcbeg) < EGD->fcend) { fcx = EGD->fakecorr[fcbeg].fx; fcy = EGD->fakecorr[fcbeg].fy; if((u.ux == fcx && u.uy == fcy) || cansee(fcx,fcy) || m_at(fcx,fcy)) return; crm = &levl[fcx][fcy]; crm->typ = EGD->fakecorr[fcbeg].ftyp; if(!crm->typ) crm->seen = 0; newsym(fcx,fcy); EGD->fcbeg++; } /* it seems he left the corridor - let the guard disappear */ mondead(guard); guard = 0; }
void newmail(void) { // produce a scroll of mail struct obj *obj; struct monst *md; obj = mksobj(SCR_MAIL); if (md = makemon(&pm_mail_daemon, u.ux, u.uy)) // always succeeds mdrush(md, 0); pline("\"Hello, %s! I have some mail for you.\"", plname); if (md) { if (dist(md->mx, md->my) > 2) pline("\"Catch!\""); more(); // let him disappear again mdrush(md, 1); mondead(md); } obj = addinv(obj); (void) identify(obj); // set known and do prinv() }
void invault() { int tmp = inroom(u.ux, u.uy); if(tmp < 0 || rooms[tmp].rtype != VAULT) { u.uinvault = 0; return; } if(++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) { char buf[BUFSZ]; int x,y,dd,gx,gy; /* first find the goal for the guard */ for(dd = 1; (dd < ROWNO || dd < COLNO); dd++) { for(y = u.uy-dd; y <= u.uy+dd; y++) { if(y < 0 || y > ROWNO-1) continue; for(x = u.ux-dd; x <= u.ux+dd; x++) { if(y != u.uy-dd && y != u.uy+dd && x != u.ux-dd) x = u.ux+dd; if(x < 0 || x > COLNO-1) continue; if(levl[x][y].typ == CORR) goto fnd; } } } impossible("Not a single corridor on this level??"); tele(); return; fnd: gx = x; gy = y; /* next find a good place for a door in the wall */ x = u.ux; y = u.uy; while(levl[x][y].typ == ROOM) { int dx,dy; dx = (gx > x) ? 1 : (gx < x) ? -1 : 0; dy = (gy > y) ? 1 : (gy < y) ? -1 : 0; if(abs(gx-x) >= abs(gy-y)) x += dx; else y += dy; } /* make something interesting happen */ if(!(guard = makemon(&pm_guard,x,y))) return; guard->isgd = guard->mpeaceful = 1; EGD->gddone = 0; gdlevel = dlevel; if(!cansee(guard->mx, guard->my)) { mondead(guard); guard = 0; return; } pline("Suddenly one of the Vault's guards enters!"); pmon(guard); do { pline("\"Hello stranger, who are you?\" - "); getlin(buf); } while (!letter(buf[0])); if(!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) { pline("\"Oh, yes - of course. Sorry to have disturbed you.\""); mondead(guard); guard = 0; return; } clrlin(); pline("\"I don't know you.\""); if(!u.ugold) pline("\"Please follow me.\""); else { pline("\"Most likely all that gold was stolen from this vault.\""); pline("\"Please drop your gold (say d$ ) and follow me.\""); } EGD->gdx = gx; EGD->gdy = gy; EGD->fcbeg = 0; EGD->fakecorr[0].fx = x; EGD->fakecorr[0].fy = y; EGD->fakecorr[0].ftyp = levl[x][y].typ; levl[x][y].typ = DOOR; EGD->fcend = 1; } }
int dopay(void) { long ltmp; struct bill_x *bp; struct monst *shkp; int pass, tmp; multi = 0; inshop(); for (shkp = fmon; shkp; shkp = shkp->nmon) if (shkp->isshk && dist(shkp->mx, shkp->my) < 3) break; if (!shkp && u.uinshop && inroom(shopkeeper->mx, shopkeeper->my) == ESHK(shopkeeper)->shoproom) shkp = shopkeeper; if (!shkp) { pline("There is nobody here to receive your payment."); return (0); } ltmp = ESHK(shkp)->robbed; if (shkp != shopkeeper && NOTANGRY(shkp)) { if (!ltmp) pline("You do not owe %s anything.", monnam(shkp)); else if (!u.ugold) pline("You have no money."); else { long ugold = u.ugold; if (u.ugold > ltmp) { pline("You give %s the %ld gold pieces he asked for.", monnam(shkp), ltmp); pay(ltmp, shkp); } else { pline("You give %s all your gold.", monnam(shkp)); pay(u.ugold, shkp); } if (ugold < ltmp / 2) pline("Unfortunately, he doesn't look satisfied."); else { ESHK(shkp)->robbed = 0; ESHK(shkp)->following = 0; if (ESHK(shkp)->shoplevel != dlevel) { /* For convenience's sake, let him disappear */ shkp->minvent = 0; /* %% */ shkp->mgold = 0; mondead(shkp); } } } return (1); } if (!ESHK(shkp)->billct) { pline("You do not owe %s anything.", monnam(shkp)); if (!u.ugold) { pline("Moreover, you have no money."); return (1); } if (ESHK(shkp)->robbed) { #define min(a, b) ((a < b) ? a : b) pline("But since his shop has been robbed recently,"); pline("you %srepay %s's expenses.", (u.ugold < ESHK(shkp)->robbed) ? "partially " : "", monnam(shkp)); pay(min(u.ugold, ESHK(shkp)->robbed), shkp); ESHK(shkp)->robbed = 0; return (1); } if (ANGRY(shkp)) { pline("But in order to appease %s,", amonnam(shkp, "angry")); if (u.ugold >= 1000) { ltmp = 1000; pline(" you give him 1000 gold pieces."); } else { ltmp = u.ugold; pline(" you give him all your money."); } pay(ltmp, shkp); if (strncmp(ESHK(shkp)->customer, plname, PL_NSIZ) || rn2(3)) { pline("%s calms down.", Monnam(shkp)); NOTANGRY(shkp) = 1; } else pline("%s is as angry as ever.", Monnam(shkp)); } return (1); } if (shkp != shopkeeper) { impossible("dopay: not to shopkeeper?"); if (shopkeeper) setpaid(); return (0); } for (pass = 0; pass <= 1; pass++) { tmp = 0; while (tmp < ESHK(shopkeeper)->billct) { bp = &bill[tmp]; if (!pass && !bp->useup) { tmp++; continue; } if (!dopayobj(bp)) return (1); bill[tmp] = bill[--ESHK(shopkeeper)->billct]; } } pline("Thank you for shopping in %s's %s store!", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]); NOTANGRY(shopkeeper) = 1; return (1); }
int doread() { struct obj *scroll; boolean confused = (Confusion != 0); boolean known = FALSE; scroll = getobj("?", "read"); if(!scroll) return(0); if(!scroll->dknown && Blind) { pline("Being blind, you cannot read the formula on the scroll."); return(0); } if(Blind) pline("As you pronounce the formula on it, the scroll disappears."); else pline("As you read the scroll, it disappears."); if(confused) pline("Being confused, you mispronounce the magic words ... "); switch(scroll->otyp) { #ifdef MAIL case SCR_MAIL: readmail(/* scroll */); break; #endif /* MAIL */ case SCR_ENCHANT_ARMOR: { struct obj *otmp = some_armor(); if(!otmp) { strange_feeling(scroll,"Your skin glows then fades."); return(1); } if(confused) { pline("Your %s glows silver for a moment.", objects[otmp->otyp].oc_name); otmp->rustfree = 1; break; } if(otmp->spe > 3 && rn2(otmp->spe)) { pline("Your %s glows violently green for a while, then evaporates.", objects[otmp->otyp].oc_name); useup(otmp); break; } pline("Your %s glows green for a moment.", objects[otmp->otyp].oc_name); otmp->cursed = 0; otmp->spe++; break; } case SCR_DESTROY_ARMOR: if(confused) { struct obj *otmp = some_armor(); if(!otmp) { strange_feeling(scroll,"Your bones itch."); return(1); } pline("Your %s glows purple for a moment.", objects[otmp->otyp].oc_name); otmp->rustfree = 0; break; } if(uarm) { pline("Your armor turns to dust and falls to the floor!"); useup(uarm); } else if(uarmh) { pline("Your helmet turns to dust and is blown away!"); useup(uarmh); } else if(uarmg) { pline("Your gloves vanish!"); useup(uarmg); selftouch("You"); } else { strange_feeling(scroll,"Your skin itches."); return(1); } break; case SCR_CONFUSE_MONSTER: if(confused) { pline("Your hands begin to glow purple."); Confusion += rnd(100); } else { pline("Your hands begin to glow blue."); u.umconf = 1; } break; case SCR_SCARE_MONSTER: { int ct = 0; struct monst *mtmp; for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(cansee(mtmp->mx,mtmp->my)) { if(confused) mtmp->mflee = mtmp->mfroz = mtmp->msleep = 0; else mtmp->mflee = 1; ct++; } if(!ct) { if(confused) pline("You hear sad wailing in the distance."); else pline("You hear maniacal laughter in the distance."); } break; } case SCR_BLANK_PAPER: if(confused) pline("You see strange patterns on this scroll."); else pline("This scroll seems to be blank."); break; case SCR_REMOVE_CURSE: { struct obj *obj; if(confused) pline("You feel like you need some help."); else pline("You feel like someone is helping you."); for(obj = invent; obj ; obj = obj->nobj) if(obj->owornmask) obj->cursed = confused; if(Punished && !confused) { Punished = 0; freeobj(uchain); unpobj(uchain); free(uchain); uball->spe = 0; uball->owornmask &= ~W_BALL; uchain = uball = (struct obj *) 0; } break; } case SCR_CREATE_MONSTER: { int cnt = 1; if(!rn2(73)) cnt += rnd(4); if(confused) cnt += 12; while(cnt--) (void) makemon(confused ? PM_ACID_BLOB : (struct permonst *) 0, u.ux, u.uy); break; } case SCR_ENCHANT_WEAPON: if(uwep && confused) { pline("Your %s glows silver for a moment.", objects[uwep->otyp].oc_name); uwep->rustfree = 1; } else if(!chwepon(scroll, 1)) /* tests for !uwep */ return(1); break; case SCR_DAMAGE_WEAPON: if(uwep && confused) { pline("Your %s glows purple for a moment.", objects[uwep->otyp].oc_name); uwep->rustfree = 0; } else if(!chwepon(scroll, -1)) /* tests for !uwep */ return(1); break; case SCR_TAMING: { int i,j; int bd = confused ? 5 : 1; struct monst *mtmp; for(i = -bd; i <= bd; i++) for(j = -bd; j <= bd; j++) if ((mtmp = m_at(u.ux+i, u.uy+j))) (void) tamedog(mtmp, NULL); break; } case SCR_GENOCIDE: { extern char genocided[], fut_geno[]; char buf[BUFSZ]; struct monst *mtmp, *mtmp2; pline("You have found a scroll of genocide!"); known = TRUE; if(confused) *buf = u.usym; else do { pline("What monster do you want to genocide (Type the letter)? "); getlin(buf); } while(strlen(buf) != 1 || !monstersym(*buf)); if(!strchr(fut_geno, *buf)) charcat(fut_geno, *buf); if(!strchr(genocided, *buf)) charcat(genocided, *buf); else { pline("Such monsters do not exist in this world."); break; } for(mtmp = fmon; mtmp; mtmp = mtmp2){ mtmp2 = mtmp->nmon; if(mtmp->data->mlet == *buf) mondead(mtmp); } pline("Wiped out all %c's.", *buf); if(*buf == u.usym) { killer = "scroll of genocide"; u.uhp = -1; } break; } case SCR_LIGHT: if(!Blind) known = TRUE; litroom(!confused); break; case SCR_TELEPORTATION: if(confused) level_tele(); else { #ifdef QUEST int oux = u.ux, ouy = u.uy; tele(); if(dist(oux, ouy) > 100) known = TRUE; #else /* QUEST */ int uroom = inroom(u.ux, u.uy); tele(); if(uroom != inroom(u.ux, u.uy)) known = TRUE; #endif /* QUEST */ } break; case SCR_GOLD_DETECTION: /* Unfortunately this code has become slightly less elegant, now that gold and traps no longer are of the same type. */ if(confused) { struct trap *ttmp; if(!ftrap) { strange_feeling(scroll, "Your toes stop itching."); return(1); } else { for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap) if(ttmp->tx != u.ux || ttmp->ty != u.uy) goto outtrapmap; /* only under me - no separate display required */ pline("Your toes itch!"); break; outtrapmap: cls(); for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap) at(ttmp->tx, ttmp->ty, '$'); prme(); pline("You feel very greedy!"); } } else { struct gold *gtmp; if(!fgold) { strange_feeling(scroll, "You feel materially poor."); return(1); } else { known = TRUE; for(gtmp = fgold; gtmp; gtmp = gtmp->ngold) if(gtmp->gx != u.ux || gtmp->gy != u.uy) goto outgoldmap; /* only under me - no separate display required */ pline("You notice some gold between your feet."); break; outgoldmap: cls(); for(gtmp = fgold; gtmp; gtmp = gtmp->ngold) at(gtmp->gx, gtmp->gy, '$'); prme(); pline("You feel very greedy, and sense gold!"); } } /* common sequel */ more(); docrt(); break; case SCR_FOOD_DETECTION: { int ct = 0, ctu = 0; struct obj *obj; char foodsym = confused ? POTION_SYM : FOOD_SYM; for(obj = fobj; obj; obj = obj->nobj) if(obj->olet == FOOD_SYM) { if(obj->ox == u.ux && obj->oy == u.uy) ctu++; else ct++; } if(!ct && !ctu) { strange_feeling(scroll,"Your nose twitches."); return(1); } else if(!ct) { known = TRUE; pline("You smell %s close nearby.", confused ? "something" : "food"); } else { known = TRUE; cls(); for(obj = fobj; obj; obj = obj->nobj) if(obj->olet == foodsym) at(obj->ox, obj->oy, FOOD_SYM); prme(); pline("Your nose tingles and you smell %s!", confused ? "something" : "food"); more(); docrt(); } break; } case SCR_IDENTIFY: /* known = TRUE; */ if(confused) pline("You identify this as an identify scroll."); else pline("This is an identify scroll."); useup(scroll); objects[SCR_IDENTIFY].oc_name_known = 1; if(!confused) while( !ggetobj("identify", identify, rn2(5) ? 1 : rn2(5)) && invent ); return(1); case SCR_MAGIC_MAPPING: { struct rm *lev; int num, zx, zy; known = TRUE; pline("On this scroll %s a map!", confused ? "was" : "is"); for(zy = 0; zy < ROWNO; zy++) for(zx = 0; zx < COLNO; zx++) { if(confused && rn2(7)) continue; lev = &(levl[zx][zy]); if((num = lev->typ) == 0) continue; if(num == SCORR) { lev->typ = CORR; lev->scrsym = CORR_SYM; } else if(num == SDOOR) { lev->typ = DOOR; lev->scrsym = '+'; /* do sth in doors ? */ } else if(lev->seen) continue; #ifndef QUEST if(num != ROOM) #endif /* QUEST */ { lev->seen = lev->new = 1; if(lev->scrsym == ' ' || !lev->scrsym) newsym(zx,zy); else on_scr(zx,zy); } } break; } case SCR_AMNESIA: { int zx, zy; known = TRUE; for(zx = 0; zx < COLNO; zx++) for(zy = 0; zy < ROWNO; zy++) if(!confused || rn2(7)) if(!cansee(zx,zy)) levl[zx][zy].seen = 0; docrt(); pline("Thinking of Maud you forget everything else."); break; } case SCR_FIRE: { int num; struct monst *mtmp; known = TRUE; if(confused) { pline("The scroll catches fire and you burn your hands."); losehp(1, "scroll of fire"); } else { pline("The scroll erupts in a tower of flame!"); if(Fire_resistance) pline("You are uninjured."); else { num = rnd(6); u.uhpmax -= num; losehp(num, "scroll of fire"); } } num = (2*num + 1)/3; for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) { if(dist(mtmp->mx,mtmp->my) < 3) { mtmp->mhp -= num; if(strchr("FY", mtmp->data->mlet)) mtmp->mhp -= 3*num; /* this might well kill 'F's */ if(mtmp->mhp < 1) { killed(mtmp); break; /* primitive */ } } } break; } case SCR_PUNISHMENT: known = TRUE; if(confused) { pline("You feel guilty."); break; } pline("You are being punished for your misbehaviour!"); if(Punished){ pline("Your iron ball gets heavier."); uball->owt += 15; break; } Punished = INTRINSIC; setworn(mkobj_at(CHAIN_SYM, u.ux, u.uy), W_CHAIN); setworn(mkobj_at(BALL_SYM, u.ux, u.uy), W_BALL); uball->spe = 1; /* special ball (see save) */ break; default: impossible("What weird language is this written in? (%u)", scroll->otyp); }
void killed(struct monst *mtmp) { #define NEW_SCORING int tmp; int tmp2; int nk; int x; int y; struct permonst *mdat = mtmp->data; if(mtmp->cham != 0) { mdat = PM_CHAM; } if(Blind != 0) { pline("You destroy it!"); } else { if(mtmp->mtame != 0) { pline("You destroy %s!", amonnam(mtmp, "poor")); } else { pline("You destroy %s!", monnam(mtmp)); } } if(u.umconf != 0) { if(Blind == 0) { pline("Your hands stop clowing blue."); u.umconf = 0; } } /* Count killed monsters */ #define MAXMONNO 100 /* In case we cannot find it in mons */ nk = 1; /* Index in mons array (if not 'd', '@', ...) */ tmp = mdat - mons; if((tmp >= 0) && (tmp < (CMNUM + 2))) { extern char fut_geno[]; ++u.nr_killed[tmp]; nk = u.nr_killed[tmp]; if((nk > MAXMONNO) && (index(fut_geno, mdat->mlet) == 0)) { charcat(fut_geno, mdat->mlet); } } /* Punish bad behaviour */ if(mdat->mlet == '@') { Telepat = 0; u.uluck -= 2; } if((mtmp->mpeaceful != 0) || (mtmp->mtame != 0)) { --u.uluck; } if(mdat->mlet == 'u') { u.uluck -= 5; } /* Give experience points */ tmp = 1 + (mdat->mlevel * mdat->mlevel); if(mdat->ac < 3) { tmp += (2 * (7 - mdat->ac)); } if(index("AcsSDXaeRTVWU&In:P", mdat->mlet) != 0) { tmp += (2 * mdat->mlevel); } if(index("DeV&P", mdat->mlet) != 0) { tmp += (7 * mdat->mlevel); } if(mdat->mlevel > 6) { tmp += 50; } #ifdef NEW_SCORING /* * ------- Recent addition: make number of points decrease * when this is not the first of this kind */ int ul = u.ulevel; int ml = mdat->mlevel; /* Points are given based on present and future level */ if(ul < 14) { for(tmp2 = 0; (tmp2 == 0) || ((ul + tmp2) <= ml); ++tmp2) { if(tmp <= 0) { if(((u.uexp + 1) + ((tmp + (0)) / nk)) >= (10 * pow(2, (unsigned)(ul - 1)))) { ++ul; if(ul == 14) { break; } } } else { if(((u.uexp + 1) + ((tmp + (4 << (tmp2 - 1))) / nk)) >= (10 * pow(2, (unsigned)(ul - 1)))) { ++ul; if(ul == 14) { break; } } } } } tmp2 = (ml - ul) - 1; if(tmp2 < 0) { tmp = (tmp + (0)) / nk; } else { tmp = (tmp + (4 << tmp2)) / nk; } if(tmp == 0) { tmp = 1; } /* * Note: ul is not necessarily the future value of u.ulevel * ------- End of recent valuation change ------- */ #endif u.uexp += tmp; u.urexp += (4 * tmp); flags.botl = 1; while((u.ulevel < 14) && (u.uexp >= (10 * pow(2, u.ulevel - 1)))) { ++u.ulevel; pline("Welcome to level %d.", u.ulevel); tmp = rnd(30); if(tmp < 3) { tmp = rnd(10); } u.uhpmax += tmp; u.uhp += tmp; flags.botl = 1; } /* Dispose of monster and make cadaver */ x = mtmp->mx; y = mtmp->my; mondead(mtmp); tmp = mdat->mlet; if(tmp == 'm') { /* He killed a minotaur, give him a wand of digging */ /* Note: The dead minotaur will be on top of it! */ mksobj_at(WAND_SYM, WAN_DIGGING, x, y); /* * if(cansee(x, y) != 0) { * atl(x, y, fobj->olet); * } */ stackobj(fobj); } #ifndef NOWORM else if(tmp == 'w') { mksobj_at(WEAPON_SYM, WORM_TOOTH, x, y); stackobj(fobj); } #endif else { if((letter(tmp) == 0) || (rn2(3) == 0)) { tmp = 0; } if(levl[x][y].typ >= DOOR) { /* Might be a mimic in wall */ if((x != u.ux) || (y != u.uy)) { /* Might be here after swallowed */ if((index("NTVm&", mdat->mlet) != NULL) || (rn2(5) != 0)) { mkobj_at(tmp, x, y); if(cansee(x, y) != 0) { atl(x, y, fobj->olet); } stackobj(fobj); } } } } }
movemon() { register struct monst *mtmp; register int fr; warnlevel = 0; while(1) { /* find a monster that we haven't treated yet */ /* note that mtmp or mtmp->nmon might get killed while mtmp moves, so we cannot just walk down the chain (even new monsters might get created!) */ for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) if(mtmp->mlstmv < moves) goto next_mon; /* treated all monsters */ break; next_mon: mtmp->mlstmv = moves; /* most monsters drown in pools */ { boolean inpool, iseel; inpool = (levl[mtmp->mx][mtmp->my].typ == POOL); iseel = (mtmp->data->mlet == ';'); if(inpool && !iseel) { if(cansee(mtmp->mx,mtmp->my)) pline("%s drowns.", Monnam(mtmp)); mondead(mtmp); continue; } /* but eels have a difficult time outside */ if(iseel && !inpool) { if(mtmp->mhp > 1) mtmp->mhp--; mtmp->mflee = 1; mtmp->mfleetim += 2; } } if(mtmp->mblinded && !--mtmp->mblinded) mtmp->mcansee = 1; if(mtmp->mfleetim && !--mtmp->mfleetim) mtmp->mflee = 0; if(mtmp->mimic) continue; if(mtmp->mspeed != MSLOW || !(moves%2)){ /* continue if the monster died fighting */ fr = -1; if(Conflict && cansee(mtmp->mx,mtmp->my) && (fr = fightm(mtmp)) == 2) continue; if(fr<0 && dochugw(mtmp)) continue; } if(mtmp->mspeed == MFAST && dochugw(mtmp)) continue; } warnlevel -= u.ulevel; if(warnlevel >= SIZE(warnings)) warnlevel = SIZE(warnings)-1; if(warnlevel >= 0) if(warnlevel > lastwarnlev || moves > lastwarntime + 5){ register char *rr; /* KLUDGE -- can't switch on longs!! switch(Warning & (LEFT_RING | RIGHT_RING)){ case LEFT_RING: rr = "Your left ring glows"; break; case RIGHT_RING: rr = "Your right ring glows"; break; case LEFT_RING | RIGHT_RING: rr = "Both your rings glow"; break; default: rr = "Your fingertips glow"; break; } */ long swtval = Warning & (LEFT_RING | RIGHT_RING); if(swtval == LEFT_RING) rr = "Your left ring glows"; else if(swtval == RIGHT_RING) rr = "Your right ring glows"; else if(swtval == LEFT_RING | RIGHT_RING) rr = "Both your rings glow"; else rr = "Your fingertips glow"; pline("%s %s!", rr, warnings[warnlevel]); lastwarntime = moves; lastwarnlev = warnlevel; } dmonsfree(); /* remove all dead monsters */ }
// What does the return value indicate?? Boolean dopay() { Long ltmp; bill_t *bp; monst_t *shkp; Short pass, tmp; multi = 0; inshop(); for (shkp = fmon ; shkp ; shkp = shkp->nmon) if ((shkp->bitflags & M_IS_SHOPKEEPER) && dist(shkp->mx,shkp->my) < 3) break; if (!shkp && you.uinshop && inroom(shopkeeper->mx,shopkeeper->my) == ESHK(shopkeeper)->shoproom) shkp = shopkeeper; if (!shkp) { message("There is nobody here to receive your payment."); return false; } ltmp = ESHK(shkp)->robbed; if (shkp != shopkeeper && NOTANGRY(shkp)) { if (!ltmp) { StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp)); message(ScratchBuffer); } else if (!you.ugold) { message("You have no money."); } else { Long ugold = you.ugold; if (you.ugold > ltmp) { StrPrintF(ScratchBuffer, "You give %s the %ld gold pieces he asked for.", monnam(shkp), ltmp); message(ScratchBuffer); pay(ltmp, shkp); } else { StrPrintF(ScratchBuffer, "You give %s all your gold.", monnam(shkp)); message(ScratchBuffer); pay(you.ugold, shkp); } if (ugold < ltmp/2) { message("Unfortunately, he doesn't look satisfied."); } else { ESHK(shkp)->robbed = 0; ESHK(shkp)->following = false; if (ESHK(shkp)->shoplevel != dlevel) { /* For convenience's sake, let him disappear */ shkp->minvent = NULL; /* %% */ // xxx leak? shkp->mgold = 0; mondead(shkp); } } } return true; } if (!ESHK(shkp)->billct) { StrPrintF(ScratchBuffer, "You do not owe %s anything.", monnam(shkp)); message(ScratchBuffer); if (!you.ugold) { message("Moreover, you have no money."); return true; } if (ESHK(shkp)->robbed) { message("But since his shop has been robbed recently,"); StrPrintF(ScratchBuffer, "you%srepay %s's expenses.", (you.ugold < ESHK(shkp)->robbed) ? " partially " : " ", monnam(shkp)); message(ScratchBuffer); pay(min(you.ugold, ESHK(shkp)->robbed), shkp); ESHK(shkp)->robbed = 0; return true; } if (ANGRY(shkp)) { StrPrintF(ScratchBuffer, "But in order to appease %s,", amonnam(shkp, "angry")); message(ScratchBuffer); if (you.ugold >= 1000) { ltmp = 1000; message(" you give him 1000 gold pieces."); } else { ltmp = you.ugold; message(" you give him all your money."); } pay(ltmp, shkp); if (StrNCompare(ESHK(shkp)->customer, plname, PL_NSIZ) || rund(3)){ StrPrintF(ScratchBuffer, "%s calms down.", Monnam(shkp)); message(ScratchBuffer); shkp->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; } else { StrPrintF(ScratchBuffer, "%s is as angry as ever.", Monnam(shkp)); message(ScratchBuffer); } } return true; } if (shkp != shopkeeper) { message("BUG: dopay: not to shopkeeper?"); if (shopkeeper) setpaid(); return false; } for (pass = 0 ; pass <= 1 ; pass++) { tmp = 0; while (tmp < ESHK(shopkeeper)->billct) { bp = &bill[tmp]; if (!pass && !bp->useup) { tmp++; continue; } if (!dopayobj(bp)) return true; bill[tmp] = bill[--ESHK(shopkeeper)->billct]; } } StrPrintF(ScratchBuffer, "Thank you for shopping in %s's %s store!", shkname(shopkeeper), shopnam[rooms[ESHK(shopkeeper)->shoproom].rtype - 8]); shopkeeper->bitflags |= M_IS_PEACEFUL; // NOTANGRY(shopkeeper) = 1; return true; }
void getlev(int fd, int pid, xchar lev) { struct gold *gold; struct trap *trap; #ifndef NOWORM struct wseg *wtmp; #endif /* NOWORM */ int tmp; long omoves; int hpid; xchar dlvl; /* First some sanity checks */ mread(fd, &hpid, sizeof(hpid)); mread(fd, &dlvl, sizeof(dlvl)); if ((pid && pid != hpid) || (lev && dlvl != lev)) { pline("Strange, this map is not as I remember it."); pline("Somebody is trying some trickery here ..."); pline("This game is void ..."); done("tricked"); } fgold = 0; ftrap = 0; mread(fd, levl, sizeof(levl)); mread(fd, &omoves, sizeof(omoves)); mread(fd, &xupstair, sizeof(xupstair)); mread(fd, &yupstair, sizeof(yupstair)); mread(fd, &xdnstair, sizeof(xdnstair)); mread(fd, &ydnstair, sizeof(ydnstair)); fmon = restmonchn(fd); /* regenerate animals while on another level */ { long tmoves = (moves > omoves) ? moves - omoves : 0; struct monst *mtmp, *mtmp2; for (mtmp = fmon; mtmp; mtmp = mtmp2) { long newhp; /* tmoves may be very large */ mtmp2 = mtmp->nmon; if (strchr(genocided, mtmp->data->mlet)) { mondead(mtmp); continue; } if (mtmp->mtame && tmoves > 250) { mtmp->mtame = 0; mtmp->mpeaceful = 0; } newhp = mtmp->mhp + (strchr(MREGEN, mtmp->data->mlet) ? tmoves : tmoves / 20); if (newhp > mtmp->mhpmax) mtmp->mhp = mtmp->mhpmax; else mtmp->mhp = newhp; } } setgd(); gold = newgold(); mread(fd, gold, sizeof(struct gold)); while (gold->gx) { gold->ngold = fgold; fgold = gold; gold = newgold(); mread(fd, gold, sizeof(struct gold)); } free(gold); trap = newtrap(); mread(fd, trap, sizeof(struct trap)); while (trap->tx) { trap->ntrap = ftrap; ftrap = trap; trap = newtrap(); mread(fd, trap, sizeof(struct trap)); } free(trap); fobj = restobjchn(fd); billobjs = restobjchn(fd); rest_engravings(fd); #ifndef QUEST mread(fd, rooms, sizeof(rooms)); mread(fd, doors, sizeof(doors)); #endif /* QUEST */ #ifndef NOWORM mread(fd, wsegs, sizeof(wsegs)); for (tmp = 1; tmp < 32; tmp++) if (wsegs[tmp]) { wheads[tmp] = wsegs[tmp] = wtmp = newseg(); while (1) { mread(fd, wtmp, sizeof(struct wseg)); if (!wtmp->nseg) break; wheads[tmp]->nseg = wtmp = newseg(); wheads[tmp] = wtmp; } } mread(fd, wgrowtime, sizeof(wgrowtime)); #endif /* NOWORM */ }
/* * mhitu: monster hits you * returns 1 if monster dies (e.g. 'y', 'F'), 0 otherwise */ bool mhitu(struct monst *mtmp) { struct permonst *mdat = mtmp->data; int tmp, ctmp; nomul(0); /* If swallowed, can only be affected by hissers and by u.ustuck */ if (u.uswallow) { if (mtmp != u.ustuck) { if (mdat->mlet == 'c' && !rn2(13)) { pline("Outside, you hear %s's hissing!", monnam(mtmp)); pline("%s gets turned to stone!", Monnam(u.ustuck)); pline("And the same fate befalls you."); done_in_by(mtmp); /* "notreached": not return(1); */ } return (0); } switch (mdat->mlet) { /* now mtmp == u.ustuck */ case ',': youswld(mtmp, (u.uac > 0) ? u.uac + 4 : 4, 5, "The trapper"); break; case '\'': youswld(mtmp, rnd(6), 7, "The lurker above"); break; case 'P': youswld(mtmp, d(2, 4), 12, "The purple worm"); break; default: /* This is not impossible! */ pline("The mysterious monster totally digests you."); u.uhp = 0; } if (u.uhp < 1) done_in_by(mtmp); return (0); } if (mdat->mlet == 'c' && Stoned) return (0); /* make eels visible the moment they hit/miss us */ if (mdat->mlet == ';' && mtmp->minvis && cansee(mtmp->mx, mtmp->my)) { mtmp->minvis = 0; pmon(mtmp); } if (!strchr("1&DuxynNF", mdat->mlet)) tmp = hitu(mtmp, d(mdat->damn, mdat->damd)); else tmp = 0; if (strchr(UNDEAD, mdat->mlet) && midnight()) tmp += hitu(mtmp, d(mdat->damn, mdat->damd)); ctmp = tmp && !mtmp->mcan && (!uarm || objects[uarm->otyp].a_can < rnd(3) || !rn2(50)); switch (mdat->mlet) { case '1': if (wiz_hit(mtmp)) /* he disappeared */ return (1); break; case '&': if (!mtmp->cham && !mtmp->mcan && !rn2(13)) { makemon(PM_DEMON, u.ux, u.uy); } else { hitu(mtmp, d(2, 6)); hitu(mtmp, d(2, 6)); hitu(mtmp, rnd(3)); hitu(mtmp, rnd(3)); hitu(mtmp, rn1(4, 2)); } break; case ',': if (tmp) justswld(mtmp, "The trapper"); break; case '\'': if (tmp) justswld(mtmp, "The lurker above"); break; case ';': if (ctmp) { if (!u.ustuck && !rn2(10)) { pline("%s swings itself around you!", Monnam(mtmp)); u.ustuck = mtmp; } else if (u.ustuck == mtmp && levl[mtmp->mx][mtmp->my].typ == POOL) { pline("%s drowns you ...", Monnam(mtmp)); done("drowned"); } } break; case 'A': if (ctmp && rn2(2)) { if (Poison_resistance) pline("The sting doesn't seem to affect you."); else { pline("You feel weaker!"); losestr(1); } } break; case 'C': hitu(mtmp, rnd(6)); break; case 'c': if (!rn2(5)) { pline("You hear %s's hissing!", monnam(mtmp)); if (ctmp || !rn2(20) || (flags.moonphase == NEW_MOON && !carrying(DEAD_LIZARD))) Stoned = 5; } break; case 'D': if (rn2(6) || mtmp->mcan) { hitu(mtmp, d(3, 10)); hitu(mtmp, rnd(8)); hitu(mtmp, rnd(8)); break; } kludge("%s breathes fire!", "The dragon"); buzz(-1, mtmp->mx, mtmp->my, u.ux - mtmp->mx, u.uy - mtmp->my); break; case 'd': hitu(mtmp, d(2, (flags.moonphase == FULL_MOON) ? 3 : 4)); break; case 'e': hitu(mtmp, d(3, 6)); break; case 'F': if (mtmp->mcan) break; kludge("%s explodes!", "The freezing sphere"); if (Cold_resistance) pline("You don't seem affected by it."); else { xchar dn; if (17 - (u.ulevel / 2) > rnd(20)) { pline("You get blasted!"); dn = 6; } else { pline("You duck the blast..."); dn = 3; } losehp_m(d(dn, 6), mtmp); } mondead(mtmp); return (1); case 'g': if (ctmp && multi >= 0 && !rn2(3)) { kludge("You are frozen by %ss juices", "the cube'"); nomul(-rnd(10)); } break; case 'h': if (ctmp && multi >= 0 && !rn2(5)) { nomul(-rnd(10)); kludge("You are put to sleep by %ss bite!", "the homunculus'"); } break; case 'j': tmp = hitu(mtmp, rnd(3)); tmp &= hitu(mtmp, rnd(3)); if (tmp) { hitu(mtmp, rnd(4)); hitu(mtmp, rnd(4)); } break; case 'k': if ((hitu(mtmp, rnd(4)) || !rn2(3)) && ctmp) poisoned("bee's sting", mdat->mname); break; case 'L': if (tmp) stealgold(mtmp); break; case 'N': if (mtmp->mcan && !Blind) { pline("%s tries to seduce you, but you seem not interested.", Amonnam(mtmp, "plain")); if (rn2(3)) rloc(mtmp); } else if (steal(mtmp)) { rloc(mtmp); mtmp->mflee = 1; } break; case 'n': if (!uwep && !uarm && !uarmh && !uarms && !uarmg) { pline("%s hits! (I hope you don't mind)", Monnam(mtmp)); u.uhp += rnd(7); if (!rn2(7)) u.uhpmax++; if (u.uhp > u.uhpmax) u.uhp = u.uhpmax; flags.botl = 1; if (!rn2(50)) rloc(mtmp); } else { hitu(mtmp, d(2, 6)); hitu(mtmp, d(2, 6)); } break; case 'o': tmp = hitu(mtmp, rnd(6)); if (hitu(mtmp, rnd(6)) && tmp && /* hits with both paws */ !u.ustuck && rn2(2)) { u.ustuck = mtmp; kludge("%s has grabbed you!", "The owlbear"); u.uhp -= d(2, 8); } else if (u.ustuck == mtmp) { u.uhp -= d(2, 8); pline("You are being crushed."); } break; case 'P': if (ctmp && !rn2(4)) justswld(mtmp, "The purple worm"); else hitu(mtmp, d(2, 4)); break; case 'Q': hitu(mtmp, rnd(2)); hitu(mtmp, rnd(2)); break; case 'R': if (tmp && uarmh && !uarmh->rustfree && (int)uarmh->spe >= -1) { pline("Your helmet rusts!"); uarmh->spe--; } else if (ctmp && uarm && !uarm->rustfree && /* Mike Newton */ uarm->otyp < STUDDED_LEATHER_ARMOR && (int)uarm->spe >= -1) { pline("Your armor rusts!"); uarm->spe--; } break; case 'S': if (ctmp && !rn2(8)) poisoned("snake's bite", mdat->mname); break; case 's': if (tmp && !rn2(8)) poisoned("scorpion's sting", mdat->mname); hitu(mtmp, rnd(8)); hitu(mtmp, rnd(8)); break; case 'T': hitu(mtmp, rnd(6)); hitu(mtmp, rnd(6)); break; case 't': if (!rn2(5)) rloc(mtmp); break; case 'u': mtmp->mflee = 1; break; case 'U': hitu(mtmp, d(3, 4)); hitu(mtmp, d(3, 4)); break; case 'v': if (ctmp && !u.ustuck) u.ustuck = mtmp; break; case 'V': if (tmp) u.uhp -= 4; if (ctmp) losexp(); break; case 'W': if (ctmp) losexp(); break; #ifndef NOWORM case 'w': if (tmp) wormhit(mtmp); #endif /* NOWORM */ break; case 'X': hitu(mtmp, rnd(5)); hitu(mtmp, rnd(5)); hitu(mtmp, rnd(5)); break; case 'x': { long side = rn2(2) ? RIGHT_SIDE : LEFT_SIDE; pline("%s pricks in your %s leg!", Monnam(mtmp), (side == RIGHT_SIDE) ? "right" : "left"); set_wounded_legs(side, rnd(50)); losehp_m(2, mtmp); break; } case 'y': if (mtmp->mcan) break; mondead(mtmp); if (!Blind) { pline("You are blinded by a blast of light!"); Blind = d(4, 12); seeoff(0); } return (1); case 'Y': hitu(mtmp, rnd(6)); break; } if (u.uhp < 1) done_in_by(mtmp); return (0); }