Ejemplo n.º 1
0
void castlemove(chess *q, int *kingloc, int *rookloc) {
	int *newkingloc, *newrookloc, i;
	newkingloc = (int *)malloc(sizeof(int) * 4);
	newrookloc = (int *)malloc(sizeof(int) * 4);
	newrookloc[3] = NOKILL;
	newkingloc[3] = NOKILL;
	newrookloc[0] = rookloc[0];
	newkingloc[0] = kingloc[0];
	q->p[kingloc[1]][kingloc[2]].name[0] = q->p[kingloc[1]][kingloc[2]].name[1] = '_';
	q->p[kingloc[1]][kingloc[2]].status = NOSTATUS;
	if(kingloc[2] - rookloc[2] == 3 || kingloc[2] - rookloc[2] == -3) {/* Short castle */
		newkingloc[1] = kingloc[1];
		newkingloc[2] = rookloc[2] - 1;
		newrookloc[1] = rookloc[1];
		newrookloc[2] = kingloc[2] + 1;

	}
	else {/* long castle */
		newkingloc[1] = kingloc[1];
		newkingloc[2] = rookloc[2] + 2;
		newrookloc[1] = rookloc[1];
		newrookloc[2] = kingloc[2] - 1;
	}
	push(q, &q->s, kingloc, newkingloc);
	move1(q, kingloc, newkingloc, "no");
	push(q, &q->s, rookloc, newrookloc);
	move1(q, rookloc, newrookloc, "castle");
	q->s.tail->castle = CASTLE;
	free(newkingloc);
	free(newrookloc);
}
Ejemplo n.º 2
0
int main()
{
    char s[30],s1[30];
    int i,j,n,x,y;
    while (scanf("%d",&n)!=EOF)
    {
        for (i=0; i<n; i++)
        {
            a[i].num=1;
            a[i].block[1]=i;
            postion[i]=i;
        }
        while (scanf("%s",&s))
        {
            if (strcmp(s,"quit")==0) break;
            scanf("%d%s%d",&x,&s1,&y);
            if ((postion[x]!=postion[y])&&(x!=y))
            {
                if ((strcmp(s,"move")==0)&&(strcmp(s1,"onto")==0))
                {
                    turnback(x);
                    turnback(y);
                    move1(x,y);
                }
                if ((strcmp(s,"move")==0)&&(strcmp(s1,"over")==0))
                {
                    turnback(x);
                    move1(x,y);
                }
                if ((strcmp(s,"pile")==0)&&(strcmp(s1,"onto")==0))
                {
                    turnback(y);
                    move2(x,y);
                }
                if ((strcmp(s,"pile")==0)&&(strcmp(s1,"over")==0))
                {
                    move2(x,y);
                }
            }
        }
        for (i=0; i<n; i++)
        {
            printf("%d:",i);
            for (j=1; j<=a[i].num; j++)
                printf(" %d",a[i].block[j]);
            printf("\n");
        }
    }
    return 0;
}
Ejemplo n.º 3
0
void EquipCard::use(Room *room, ServerPlayer *source, QList<ServerPlayer *> &targets) const
{
    if (targets.isEmpty()) {
        CardMoveReason reason(CardMoveReason::S_REASON_USE, source->objectName(), QString(), this->getSkillName(), QString());
        room->moveCardTo(this, NULL, Player::DiscardPile, reason, true);
    }
    int equipped_id = Card::S_UNKNOWN_CARD_ID;
    ServerPlayer *target = targets.first();
    if (target->getEquip(location()))
        equipped_id = target->getEquip(location())->getEffectiveId();

    QList<CardsMoveStruct> exchangeMove;
    CardsMoveStruct move1(getEffectiveId(), target, Player::PlaceEquip,
        CardMoveReason(CardMoveReason::S_REASON_USE, target->objectName()));
    exchangeMove.push_back(move1);
    if (equipped_id != Card::S_UNKNOWN_CARD_ID) {
        CardsMoveStruct move2(equipped_id, NULL, Player::DiscardPile,
            CardMoveReason(CardMoveReason::S_REASON_CHANGE_EQUIP, target->objectName()));
        exchangeMove.push_back(move2);
    }
    LogMessage log;
    log.from = target;
    log.type = "$Install";
    log.card_str = QString::number(getEffectiveId());
    room->sendLog(log);

    room->moveCardsAtomic(exchangeMove, true);
}
Ejemplo n.º 4
0
    bool trigger(TriggerEvent, Room *room, ServerPlayer *player, QVariant &data) const{
        PhaseChangeStruct change = data.value<PhaseChangeStruct>();
        if (change.to != Player::NotActive) return false;
        int weapon_id = player->tag.value("DrJiedaoWeapon", -1).toInt();
        player->tag["DrJiedaoWeapon"] = -1;
        if (!player->getWeapon()
            || weapon_id != player->getWeapon()->getEffectiveId())
            return false;
        ServerPlayer *target = NULL;
        foreach (ServerPlayer *p, room->getOtherPlayers(player))
            if (p->hasFlag("DrJiedaoTarget")) {
                p->setFlags("-DrJiedaoTarget");
                target = p;
                break;
            }
        if (target == NULL) {
            room->throwCard(player->getWeapon(), NULL);
        } else {
            QList<CardsMoveStruct> exchangeMove;
            CardsMoveStruct move1(player->getWeapon()->getEffectiveId(), target, Player::PlaceEquip,
                                  CardMoveReason(CardMoveReason::S_REASON_GOTCARD, player->objectName()));
            exchangeMove.push_back(move1);
            if (target->getWeapon() != NULL) {
                CardsMoveStruct move2(target->getWeapon()->getEffectiveId(), NULL, Player::DiscardPile,
                                      CardMoveReason(CardMoveReason::S_REASON_CHANGE_EQUIP, target->objectName()));
                exchangeMove.push_back(move2);
            }
            room->moveCardsAtomic(exchangeMove, true);
        }

        return false;
    }
TEST_F(MouseControllerUnitTestBase, ShiftUnexpected)
{
    MouseController mc(root);

    //处理意外情况 没有up直接leave
    MouseEvent down1(kET_MOUSE_DOWN, kMB_LEFT, root,
        Point::Make(45, 45), Point::Make(45, 45), 0);
    mc.handleEvent(down1);
    EXPECT_EQ(v31, mc.capture());
    MouseEvent move1(kET_MOUSE_MOVE, kMB_NONE, root,
        Point::Make(29, 20), Point::Make(29, 20), 0);
    mc.handleEvent(move1);
    EXPECT_EQ(v31, mc.capture());
    MouseEvent leave1(kET_MOUSE_LEAVE, kMB_NONE, root,
        Point::Make(45, 45), Point::Make(45, 45), 0);
    mc.handleEvent(leave1);
    EXPECT_EQ(nullptr, mc.capture());
    EXPECT_EQ(nullptr, mc.over());

    //当前capture 没有mouseable属性
    mc.handleEvent(down1);
    EXPECT_EQ(v31, mc.capture());
    v31->setMouseable(false);
    mc.handleEvent(move1);
    EXPECT_EQ(nullptr, mc.capture());
    EXPECT_EQ(v2, mc.over());
    v31->setMouseable(true);
    //当前capture 被remove
    mc.handleEvent(down1);
    EXPECT_EQ(v31, mc.capture());
    v31->detachFromParent();
    mc.handleEvent(move1);
    EXPECT_EQ(nullptr, mc.capture());
    EXPECT_EQ(v2, mc.over());
}
Ejemplo n.º 6
0
int build(chess *q, tree **t, int start) {
	//printw("Entered build");
	//getch();
	tree *p;
	int i, k;
	if(q->depth >= DEPTH) {
		//printw("Ent if q->depth");
		//getch();
		push(q, &q->s, p->loc, &p->loc[4]);
		move1(q, p->loc, &p->loc[4], "exp");
		q->depth--;
		k = eval(q);
		undoredo(q, "undowithoutredo");
		return k;
	}
	inittree(t);
	p = *t;
	initmoveslist(p);
	generatemoves(q, p);
	printmlist(p);
	insertnodes(&p, p->ml, q->depth);
	if(start == 0) {
		start = 1;
	}
	else {
		push(q, &q->s, p->loc, &p->loc[4]);
		move1(q, p->loc, &p->loc[4], "exp");
	}
	for(i = 0; i < p->numchildren; i++) {
		q->depth++;
		p->children[i]->score = build(q, &p->children[i], start);
		if((q->depth % 2) == 1) {
			p->score = min(p->score, p->children[i]->score);
		}
		else {
			p->score = max(p->score, p->children[i]->score);
		}
	}
	p->score = -p->score;
	if(p->parent == NULL) {
		return p->score;
	}
	undoredo(q, "undowithoutredo");
	q->depth--;
}
int main()
{
    int array[6] = {1,3,6,9,13,1};
    //BubbleSort(array, 6);
    QuickSort(array, 0, 5);
    printf("排序后:");
    for (int i = 0; i < 6; ++i)
    {
        printf("%d ", array[i]);
    }

    printf("\n大小写分开:");
    char str[7] = {'a','A','Z','d','B','s','b'};
    func1(str, 0, 6);
    for (int i = 0; i < 7; ++i)
    {
        printf("%c ", str[i]);
    }

    printf("\n0与非0分开:");
    int a[7] = {0,3,0,2,1,0,0};
    move1(a, 0, 6);
    for (int i = 0; i < 7; ++i)
    {
        printf("%d ", a[i]);
    }
    puts("");
    move2(a, 0, 6);
    for (int i = 0; i < 7; ++i)
    {
        printf("%d ", a[i]);
    }

    printf("\n荷兰国旗问题:");
    int b[10] = {0,1,2,1,1,2,0,2,1,0};
    helan(b, 0, 9);
    for (int i = 0; i < 10; ++i)
    {
        printf("%d ", b[i]);
    }

    printf("\n找最小的k个数:");
    int c[10] = {1,87,4,5,7,5,4,98,5,0};
    int k = 4;
    int out[4] = {0};
    findMixk(c, 0, 9, 4, out);
    for (int i = 0; i < k; ++i)
    {
        printf("%d ", out[i]);
    }
    return 0;
}
Ejemplo n.º 8
0
void DrJiedaoCard::onEffect(const CardEffectStruct &effect) const{
    if (!effect.to->getWeapon()) return;
    effect.from->tag["DrJiedaoWeapon"] = effect.to->getWeapon()->getEffectiveId();
    effect.to->setFlags("DrJiedaoTarget");

    QList<CardsMoveStruct> exchangeMove;
    CardsMoveStruct move1(effect.to->getWeapon()->getEffectiveId(), effect.from, Player::PlaceEquip,
                          CardMoveReason(CardMoveReason::S_REASON_ROB, effect.from->objectName()));
    exchangeMove.push_back(move1);
    if (effect.from->getWeapon() != NULL) {
        CardsMoveStruct move2(effect.from->getWeapon()->getEffectiveId(), NULL, Player::DiscardPile,
                              CardMoveReason(CardMoveReason::S_REASON_CHANGE_EQUIP, effect.from->objectName()));
        exchangeMove.push_back(move2);
    }
    effect.to->getRoom()->moveCardsAtomic(exchangeMove, true);
}
Ejemplo n.º 9
0
Archivo: exm.c Proyecto: dlisboa/ex
move()
{
	register int *adt;

	if (Command[0] == 'M') {
		setdot1();
		markpr(addr2 == dot ? addr1 - 1 : addr2 + 1);
	} else
		setdot();
	nonzero();
	adt = address();
	if (adt == 0)
		error("%s where?|%s requires a trailing address", Command);
	newline();
	move1(Command[0] != 'M', adt);
	killed();
}
Ejemplo n.º 10
0
void SistemWindowView::draw() {
	int viewWidth = viewMax.getX() - viewMin.getX();
	int viewHeight = viewMax.getY() - viewMin.getY();
	int windowWidth = windowMax.getX() - windowMin.getX();
	int windowHeight = windowMax.getY() - windowMin.getY();
	float ratio_x = (float)viewWidth/windowWidth;
	float ratio_y = (float)viewHeight/windowHeight;
	point move1(-windowMin.getX(),-windowMin.getY());
	point move2(viewMin.getX(),viewMin.getY());

	map.clip(windowMin,windowMax)
		.hasilGeser(move1)
		.hasilSkala(ratio_x,ratio_y)
		.hasilGeser(move2).draw();

	drawMinimap();
}
Ejemplo n.º 11
0
int main(int argc, char* argv[])
{
	std::cout << "Inicio de la secuencia de borrado de puntero\n";
	// Uso de RAII para dar ambito a la clase autoBorra
	{
		borraPuntero<std::string> point;
		std::cout << "Se ha creado el puntero al instanciar la clase\n";
	}

	std::cout << "Se ha salido del ambito de la clase y el puntero se ha borrado por el destructor de la clase.\n\n";
	std::string cadena1 = "Texto1";
	std::string cadena2 = "Texto2";
	cortaPega move1(cadena1);
	move1.posicionMemoria(); 
	cortaPega move2 = std::move(move1);
	move2.posicionMemoria();
	return 0;
}
Ejemplo n.º 12
0
void compmove(chess *q) {
	//printw("Entered compmove");
	//getch();
	int score, i;
	q->depth = 0;
	score = build(q, &q->t, 0);
	for(i = 0; i < q->t->numchildren; i++) {
		if(q->t->children[i]->score == score) {
			break;
		}
	}
	display(stdscr, q);
	getch();
	push(q, &q->s, q->t->children[i]->loc, &q->t->children[i]->loc[4]);
	move1(q, q->t->children[i]->loc, &q->t->children[i]->loc[4], "no");
	free(q->t);
	printw("Returned from compmove");
	getch();
}
TEST_F(MouseControllerUnitTestBase, ShiftCapture)
{
    MouseController mc(root);
    EXPECT_EQ(nullptr, mc.capture());
    MouseEvent down1(kET_MOUSE_DOWN, kMB_LEFT, root,
        Point::Make(45, 45), Point::Make(45, 45), 0);
    mc.handleEvent(down1);
    EXPECT_EQ(v31, mc.capture());
    MouseEvent move1(kET_MOUSE_MOVE, kMB_NONE, root,
        Point::Make(29, 20), Point::Make(29, 20), 0);
    mc.handleEvent(move1);
    EXPECT_EQ(v31, mc.capture());
    EXPECT_EQ(v31, mc.over());
    MouseEvent up1(kET_MOUSE_UP, kMB_LEFT, root,
        Point::Make(29, 20), Point::Make(29, 20), 0);
    mc.handleEvent(up1);
    EXPECT_EQ(nullptr, mc.capture());
    //鼠标弹起后 要切换over
    EXPECT_EQ(v2, mc.over());
}
TEST_F(MouseControllerUnitTestBase, ShiftOver)
{//测试over
    MouseController mc(root);
    EXPECT_EQ(nullptr, mc.over());
    MouseEvent move(kET_MOUSE_MOVE, kMB_NONE, root,
        Point::Make(80, 80), Point::Make(80, 80), 0);
    mc.handleEvent(move);
    EXPECT_EQ(nullptr, mc.over());
    MouseEvent move1(kET_MOUSE_MOVE, kMB_NONE, root,
        Point::Make(29, 20), Point::Make(29, 20), 0);
    mc.handleEvent(move1);
    EXPECT_EQ(v2, mc.over());

    MouseEvent move2(kET_MOUSE_MOVE, kMB_NONE, root,
        Point::Make(45, 45), Point::Make(45, 45), 0);
    mc.handleEvent(move2);
    EXPECT_EQ(v31, mc.over());
    v31->setMouseable(false);
    mc.handleEvent(move2);
    EXPECT_NE(v31, mc.over());
}
Ejemplo n.º 15
0
void keyboard (unsigned char key, int x, int y)
{
   switch (key) {
      case 'f':
         day = (day + 10) % 360;
         glutPostRedisplay();
         break;
      case 'F':
         day = (day - 10) % 360;
         glutPostRedisplay();
         break;
      case 'y':
         year = (year + 5) % 360;
         glutPostRedisplay();
         break;
      case 'Y':
         year = (year - 5) % 360;
         glutPostRedisplay();
         break;
	  case 'l':
		  light_angle+=2.0/90;
		 // if(light_position1>1.0)light_position1=0.0;
		  glutPostRedisplay();
		  break;
		case 'L':
		  light_angle-=2.0/90;
		 // if(light_position1>1.0)light_position1=0.0;
		  glutPostRedisplay();
		  break;
	  case 'k':
		 cam_radius+=0.2;
		 cPosition();
		 glutPostRedisplay();
		/*glLoadIdentity();
		camera_position+=0.1;
		gluLookAt(camera_position,camera_position, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);*/
		glutPostRedisplay();
		break;
	 case 'K':
		cam_radius-=0.2;
		cPosition();
		glutPostRedisplay();
		/*glLoadIdentity();
		camera_position-=0.1;
		gluLookAt(camera_position,camera_position, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);*/
		glutPostRedisplay();
		break;
	 case'w':
		cam_angle_v+=1.0/30;
		 if(cam_angle_v>1.0)
		 {
			 cam_angle_v=1.0;
		 }
		cPosition();
		glutPostRedisplay();
		break;
	 case's':
		cam_angle_v-=1.0/30;
		 if(cam_angle_v<-1.0)
		 {
			 cam_angle_v=-1.0;
		 }
		cPosition();
		glutPostRedisplay();
		break;
	 case'a':
		cam_angle_u+=1.0/30;
		cPosition();
		glutPostRedisplay();
		break;
	 case'd':
		cam_angle_u-=1.0/30;
		cPosition();
		glutPostRedisplay();
		break;
	 case'r':
		cam_radius=5.0;
		cam_angle_u=0;
		cam_angle_v=0;
		cPosition();
		glutPostRedisplay();
		break;
	 case'q':
		move();
		glutPostRedisplay();
		break;
	 case'Q':
		move1();
		glutPostRedisplay();
		break;
	 case 27:
		 exit(0);
		 break;
      default:
         break;
   }
}
Ejemplo n.º 16
0
void
undo(char c)
{
	register int i, *jp, *kp;
	int *dolp1, *newdol, *newadot;

	if (inglobal)
		error("Can't undo in global@commands");
	if (!c)
		somechange();
	change();
	if (undkind == UNDMOVE) {
 		/*
		 * Command to be undone is a move command.
		 * This is handled as a special case by noting that
		 * a move "a,b m c" can be inverted by another move.
		 */
		if ((i = (jp = unddel) - undap2) > 0) {
			/*
			 * when c > b inverse is a+(c-b),c m a-1
			 */
			addr2 = jp;
			addr1 = (jp = undap1) + i;
			unddel = jp-1;
		} else {
			/*
			 * when b > c inverse is  c+1,c+1+(b-a) m b
			 */
			addr1 = ++jp;
			addr2 = jp + ((unddel = undap2) - undap1);
		}
		kp = undap1;
		move1(0, unddel);
		dot = kp;
		Command = "move";
		killed();
	} else {
		int cnt;

		newadot = dot;
		cnt = dol - zero;
		newdol = dol;
		dolp1 = dol + 1;
		/*
		 * Command to be undone is a non-move.
		 * All such commands are treated as a combination of
		 * a delete command and a append command.
		 * We first move the lines appended by the last command
		 * from undap1 to undap2-1 so that they are just before the
		 * saved deleted lines.
		 */
		if ((i = (kp = undap2) - (jp = undap1)) > 0) {
			reverse(jp, kp);
			reverse(kp, dolp1);
			reverse(jp, dolp1);
			/*
			 * Account for possible backward motion of target
			 * for restoration of saved deleted lines.
			 */
			if (unddel >= jp)
				unddel -= i;
			newdol -= i;
			/*
			 * For the case where no lines are restored, dot
			 * is the line before the first line deleted.
			 */
			dot = jp-1;
		}
		/*
		 * Now put the deleted lines, if any, back where they were.
		 * Basic operation is: dol+1,unddol m unddel
		 */
		jp = unddel + 1;
		if ((i = (kp = unddol) - dol) > 0) {
			if (jp != dolp1) {
				reverse(jp, dolp1);
				reverse(dolp1, ++kp);
				reverse(jp, kp);
			}
			/*
			 * Account for possible forward motion of the target
			 * for restoration of the deleted lines.
			 */
			if (undap1 >= jp)
				undap1 += i;
			/*
			 * Dot is the first resurrected line.
			 */
			dot = jp;
			newdol += i;
		}
		/*
		 * Clean up so we are invertible
		 */
		unddel = undap1 - 1;
		undap1 = jp;
		undap2 = jp + i;
		dol = newdol;
		netchHAD(cnt);
		if (undkind == UNDALL) {
			dot = undadot;
			undadot = newadot;
		}
	}
	if (dot == zero && dot != dol)
		dot = one;
}