Ejemplo n.º 1
0
static void
mex_queue_button_init (MexQueueButton *self)
{
  ClutterActor *temp_text;

  self->priv = QUEUE_BUTTON_PRIVATE (self);

  self->priv->inner_box = mx_box_layout_new ();
  self->priv->icon = mx_icon_new ();
  self->priv->label = mx_label_new_with_text ("Unknown queue state");
  self->priv->spinner = mx_spinner_new ();
  self->priv->queue_model = mex_queue_model_dup_singleton ();

  g_signal_connect (self->priv->spinner,
                    "looped",
                    (GCallback)_spinner_looped_cb,
                    self);

  clutter_container_add (CLUTTER_CONTAINER (self->priv->inner_box),
                         self->priv->label,
                         self->priv->icon,
                         self->priv->spinner,
                         NULL);

  clutter_container_child_set (CLUTTER_CONTAINER (self->priv->inner_box),
                               self->priv->label,
                               "expand", TRUE,
                               "y-align", MX_ALIGN_MIDDLE,
                               "y-fill", FALSE,
                               NULL);

  clutter_container_child_set (CLUTTER_CONTAINER (self->priv->inner_box),
                               self->priv->icon,
                               "y-align", MX_ALIGN_MIDDLE,
                               "y-fill", FALSE,
                               "x-align", MX_ALIGN_END,
                               NULL);

  clutter_container_child_set (CLUTTER_CONTAINER (self->priv->inner_box),
                               self->priv->spinner,
                               "y-align", MX_ALIGN_MIDDLE,
                               "y-fill", FALSE,
                               "x-align", MX_ALIGN_END,
                               NULL);

  clutter_actor_hide (self->priv->spinner);

  mx_bin_set_child (MX_BIN (self), self->priv->inner_box);
  mx_bin_set_fill (MX_BIN (self), TRUE, FALSE);

  temp_text = mx_label_get_clutter_text (MX_LABEL (self->priv->label));
  clutter_text_set_ellipsize (CLUTTER_TEXT (temp_text), PANGO_ELLIPSIZE_NONE);

  g_signal_connect (self,
                    "notify::toggled",
                    (GCallback)_queue_button_notify_toggled_cb,
                    self);

  mx_button_set_is_toggle (MX_BUTTON (self), TRUE);
}
Ejemplo n.º 2
0
static void
mnb_launcher_button_init (MnbLauncherButton *self)
{
  ClutterActor *label;

  self->priv = MNB_LAUNCHER_BUTTON_GET_PRIVATE (self);

  g_signal_connect (self, "leave-event",
                    G_CALLBACK (_leave_event_cb), NULL);
  g_signal_connect (self, "key-focus-out",
                    G_CALLBACK (_leave_event_cb), NULL);
  g_signal_connect (self, "enter-event",
                    G_CALLBACK (_enter_event_cb), NULL);

  self->priv->icon = NULL;

  mx_stylable_set_style_class (MX_STYLABLE (self), "contentTile");

  /* "app" label */
  self->priv->title = (MxLabel *) mx_label_new ();
  mx_label_set_x_align (MX_LABEL (self->priv->title), MX_ALIGN_MIDDLE);

  clutter_actor_set_reactive (CLUTTER_ACTOR (self->priv->title), FALSE);
  mx_table_insert_actor_with_properties (MX_TABLE (self),
                                         CLUTTER_ACTOR (self->priv->title),
                                         1, 0,
                                         "x-align", MX_ALIGN_MIDDLE,
                                         "x-expand", TRUE,
                                         "x-fill", TRUE,
                                         "y-align", MX_ALIGN_MIDDLE,
                                         "y-expand", TRUE,
                                         "y-fill", TRUE,
                                         NULL);

  label = mx_label_get_clutter_text (self->priv->title);
  clutter_text_set_ellipsize (CLUTTER_TEXT (label), PANGO_ELLIPSIZE_END);
  clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER);
  clutter_text_set_line_wrap (CLUTTER_TEXT (label), TRUE);
  clutter_text_set_line_wrap_mode (CLUTTER_TEXT (label), PANGO_WRAP_WORD_CHAR);

  /* "fav app" toggle */
  self->priv->fav_toggle = g_object_ref_sink (CLUTTER_ACTOR (mx_button_new ()));
  mx_button_set_is_toggle (MX_BUTTON (self->priv->fav_toggle), TRUE);
  clutter_actor_set_name (CLUTTER_ACTOR (self->priv->fav_toggle),
                          "mnb-launcher-button-fav-toggle");
  clutter_actor_set_size (self->priv->fav_toggle, FAV_TOGGLE_SIZE, FAV_TOGGLE_SIZE);
  mx_table_insert_actor (MX_TABLE (self),
                         CLUTTER_ACTOR (self->priv->fav_toggle),
                         0, 0);


  g_signal_connect (self->priv->fav_toggle, "notify::toggled",
                    G_CALLBACK (fav_button_notify_toggled_cb), self);

  clutter_actor_set_reactive ((ClutterActor *) self, TRUE);
}
Ejemplo n.º 3
0
Archivo: mx-button.c Proyecto: danni/mx
static void
mx_button_set_property (GObject      *gobject,
                        guint         prop_id,
                        const GValue *value,
                        GParamSpec   *pspec)
{
  MxButton *button = MX_BUTTON (gobject);

  switch (prop_id)
    {
    case PROP_LABEL:
      mx_button_set_label (button, g_value_get_string (value));
      break;

    case PROP_ICON_NAME:
      mx_button_set_icon_name (button, g_value_get_string (value));
      break;

    case PROP_ICON_SIZE:
      mx_button_set_icon_size (button, g_value_get_uint (value));
      break;

    case PROP_IS_TOGGLE:
      mx_button_set_is_toggle (button, g_value_get_boolean (value));
      break;

    case PROP_TOGGLED:
      mx_button_set_toggled (button, g_value_get_boolean (value));
      break;

    case PROP_ACTION:
      mx_button_set_action (button, g_value_get_object (value));
      break;

    case PROP_ICON_POSITION:
      mx_button_set_icon_position (button, g_value_get_enum (value));
      break;

    case PROP_ICON_VISIBLE:
      mx_button_set_icon_visible (button, g_value_get_boolean (value));
      break;

    case PROP_LABEL_VISIBLE:
      mx_button_set_label_visible (button, g_value_get_boolean (value));
      break;

    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
      break;
    }
}
Ejemplo n.º 4
0
static void
mex_music_player_set_context (MexContentView *player,
                              MexModel       *model)
{
  MexMusicPlayerPrivate *priv = MEX_MUSIC_PLAYER (player)->priv;
  ClutterActor *box, *button;
  MexContent *content;
  gint i;

  if (priv->model)
    g_object_unref (priv->model);

  priv->model = model;

  if (model)
    g_object_ref (model);

  box = mex_script_get_actor (priv->script, "tracks");
  clutter_actor_remove_all_children (box);

  for (i = 0; (content = mex_model_get_content (model, i)); i++)
    {
      const gchar *title;

      title = mex_content_get_metadata (content, MEX_CONTENT_METADATA_TITLE);
      button = mx_button_new_with_label (title);
      mx_stylable_set_style_class (MX_STYLABLE (button), "Track");
      mx_button_set_is_toggle (MX_BUTTON (button), TRUE);
      g_object_set_data (G_OBJECT (button), "content", content);
      g_signal_connect (button, "clicked",
                        G_CALLBACK (mex_music_player_item_clicked), player);

      mx_button_set_icon_position (MX_BUTTON (button), MX_POSITION_RIGHT);

      clutter_actor_add_child (box, button);
    }
}
Ejemplo n.º 5
0
int
main (int argc, char **argv)
{
  ClutterActor *stage = stage;
  ClutterActor *side_box;
  ClutterActor *button_box;
  ClutterActor *box;
  ClutterAnimation *anim;
  MashLightSet *light_set;
  MxStyle *style;
  GError *error = NULL;
  Data data;
  int i;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  style = mx_style_get_default ();
  if (!mx_style_load_from_file (style, "lights.css",
                                &error))
    {
      g_warning ("Error setting style: %s", error->message);
      g_clear_error (&error);
    }

  stage = clutter_stage_get_default ();
  clutter_actor_set_size (stage, 800, 600);

  side_box = mx_table_new ();
  clutter_actor_set_name (side_box, "side-box");
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), side_box);
  clutter_actor_set_size (side_box, 300,
                          clutter_actor_get_height (stage));
  clutter_actor_set_x (side_box,
                       clutter_actor_get_width (stage)
                       - clutter_actor_get_width (side_box));

  button_box = mx_table_new ();
  mx_table_add_actor (MX_TABLE (side_box), button_box, 0, 0);

  data.notebook = mx_notebook_new ();

  mx_table_add_actor (MX_TABLE (side_box), data.notebook, 1, 0);

  data.model = mash_model_new_from_file (MASH_DATA_NONE,
                                         argc > 1
                                         ? argv[1]
                                         : "suzanne.ply",
                                         &error);
  if (data.model == NULL)
    {
      g_warning ("Error loading model: %s", error->message);
      g_clear_error (&error);
      return 1;
    }

  light_set = mash_light_set_new ();

  box = clutter_box_new (clutter_fixed_layout_new ());

  clutter_actor_set_size (data.model, 400, 400);
  clutter_actor_set_position (data.model, 50.0, 100.0);
  clutter_container_add_actor (CLUTTER_CONTAINER (box), data.model);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), box);

  g_signal_connect_swapped (box, "paint",
                            G_CALLBACK (cogl_set_depth_test_enabled),
                            GINT_TO_POINTER (TRUE));
  g_signal_connect_data (box, "paint",
                         G_CALLBACK (cogl_set_depth_test_enabled),
                         GINT_TO_POINTER (FALSE), NULL,
                         G_CONNECT_AFTER | G_CONNECT_SWAPPED);

  data.light_marker_material = cogl_material_new ();
  {
    CoglColor color;
    cogl_color_set_from_4ub (&color, 255, 0, 0, 255);
    /* Use the layer state to ignore the vertex color from the shader so
       that the light marker won't itself be lit */
    cogl_material_set_layer_combine_constant (data.light_marker_material, 0,
                                              &color);
    cogl_material_set_layer_combine (data.light_marker_material, 0,
                                     "RGBA = REPLACE(CONSTANT)",
                                     NULL);
  }

  clutter_actor_set_rotation (data.model, CLUTTER_Y_AXIS,
                              0.0f,
                              clutter_actor_get_width (data.model) / 2.0f,
                              0.0f,
                              0.0f);

  anim = clutter_actor_animate (data.model, CLUTTER_LINEAR, 3000,
                                "rotation-angle-y", 360.0f,
                                NULL);
  clutter_animation_set_loop (anim, TRUE);

  for (i = 0; i < N_LIGHTS; i++)
    {
      ClutterActor *table = mx_table_new ();
      ClutterActor *button;
      static ClutterActor *(* constructors[N_LIGHTS]) (void) =
        { mash_directional_light_new,
          mash_point_light_new,
          mash_spot_light_new };
      static const ClutterColor black = { 0, 0, 0, 255 };

      data.lights[i] = constructors[i] ();

      button = mx_button_new_with_label (G_OBJECT_TYPE_NAME (data.lights[i]));
      mx_table_add_actor (MX_TABLE (button_box), button, i, 0);

      /* Default to disable all of the lights */
      g_object_set (data.lights[i],
                    "ambient", &black,
                    "diffuse", &black,
                    "specular", &black,
                    NULL);

      data.notebook_buttons[i] = button;

      clutter_container_add_actor (CLUTTER_CONTAINER (box), data.lights[i]);
      mash_light_set_add_light (light_set, MASH_LIGHT (data.lights[i]));

      add_color_prop (table, "ambient light",
                      G_OBJECT (data.lights[i]), "ambient");
      add_color_prop (table, "diffuse light",
                      G_OBJECT (data.lights[i]), "diffuse");
      add_color_prop (table, "specular light",
                      G_OBJECT (data.lights[i]), "specular");

      if (MASH_IS_POINT_LIGHT (data.lights[i]))
        {
          add_float_prop (table, "constant attenuation",
                          G_OBJECT (data.lights[i]), "constant-attenuation",
                          0.0f, 10.0f);
          add_float_prop (table, "linear attenuation",
                          G_OBJECT (data.lights[i]), "linear-attenuation",
                          0.0f, 10.0f);
          add_float_prop (table, "quadratic attenuation",
                          G_OBJECT (data.lights[i]), "quadratic-attenuation",
                          0.0f, 10.0f);
        }

      if (MASH_IS_SPOT_LIGHT (data.lights[i]))
        {
          clutter_actor_set_x (data.lights[i], 250);

          add_float_prop (table, "spot cutoff",
                          G_OBJECT (data.lights[i]), "spot-cutoff",
                          0.0f, 90.0f);
          add_float_prop (table, "spot exponent",
                          G_OBJECT (data.lights[i]), "spot-exponent",
                          0.0f, 128.0f);
        }

      clutter_container_add_actor (CLUTTER_CONTAINER (data.notebook), table);

      data.notebook_pages[i] = table;
    }

  {
    ClutterActor *button;
    ClutterActor *table;
    CoglHandle material;
    float maximum_shininess;

    material = mash_model_get_pipeline (MASH_MODEL (data.model));

    /* Before version 1.3.10 on the 1.3 branch and 1.2.14 on the 1.2
       branch Cogl would remap the shininess property to the range
       [0,1]. After this it is just a value greater or equal to zero
       (but GL imposes a limit of 128.0) */
    if (clutter_check_version (1, 3, 9)
        || (clutter_major_version == 1
            && clutter_minor_version == 2
            && clutter_micro_version >= 13))
      maximum_shininess = 128.0f;
    else
      maximum_shininess = 1.0f;

    cogl_material_set_shininess (material, maximum_shininess);

    button = mx_button_new_with_label ("Material");
    data.notebook_buttons[i] = button;
    mx_table_add_actor (MX_TABLE (button_box), button, i, 0);
    table = mx_table_new ();
    data.notebook_pages[i] = table;
    clutter_container_add_actor (CLUTTER_CONTAINER (data.notebook), table);

    add_material_color_prop (table, "emission", material,
                             cogl_material_set_emission,
                             cogl_material_get_emission);
    add_material_color_prop (table, "diffuse", material,
                             cogl_material_set_diffuse,
                             cogl_material_get_diffuse);
    add_material_color_prop (table, "ambient", material,
                             cogl_material_set_ambient,
                             cogl_material_get_ambient);
    add_material_color_prop (table, "specular", material,
                             cogl_material_set_specular,
                             cogl_material_get_specular);
    add_material_float_prop (table, "shininess", material,
                             0.0f, maximum_shininess,
                             cogl_material_set_shininess,
                             cogl_material_get_shininess);
  }

  mash_model_set_light_set (MASH_MODEL (data.model), light_set);
  g_object_unref (light_set);

  for (i = 0; i < N_PAGES; i++)
    {
      g_signal_connect (data.notebook_buttons[i], "notify::toggled",
                        G_CALLBACK (notebook_button_cb), &data);
      mx_button_set_is_toggle (MX_BUTTON (data.notebook_buttons[i]), TRUE);
    }

  mx_button_set_toggled (MX_BUTTON (data.notebook_buttons[0]), TRUE);

  g_signal_connect (stage, "motion-event",
                    G_CALLBACK (motion_event_cb),
                    &data);

  clutter_actor_show (stage);

  clutter_main ();

  cogl_handle_unref (data.light_marker_material);

  return 0;
}
Ejemplo n.º 6
0
static ClutterActor *
mex_menu_item_new (MexMenu *self, MxAction *action, MexMenuActionType type)
{
  ClutterActor *button, *layout, *icon, *vbox, *label, *arrow = NULL;

  button = mx_button_new ();
  mx_button_set_is_toggle (MX_BUTTON (button), TRUE);
  mx_stylable_set_style_class (MX_STYLABLE (button), "Item");

  layout = mx_box_layout_new ();
  mx_bin_set_child (MX_BIN (button), layout);
  mx_bin_set_fill (MX_BIN (button), TRUE, FALSE);

  if (type == MEX_MENU_LEFT)
    {
      arrow = mx_icon_new ();
      mx_stylable_set_style_class (MX_STYLABLE (arrow), "Left");
      clutter_container_add_actor (CLUTTER_CONTAINER (layout), arrow);

    }

  vbox = mx_box_layout_new ();
  mx_box_layout_set_orientation (MX_BOX_LAYOUT (vbox), MX_ORIENTATION_VERTICAL);

  label = mx_label_new ();
  mx_label_set_fade_out (MX_LABEL (label), TRUE);
  mx_stylable_set_style_class (MX_STYLABLE (label), "Action");
  g_object_bind_property (action, "display-name", label, "text",
                          G_BINDING_SYNC_CREATE);
  clutter_container_add_actor (CLUTTER_CONTAINER (vbox), label);

  label = mx_label_new ();
  mx_label_set_fade_out (MX_LABEL (label), TRUE);
  mx_stylable_set_style_class (MX_STYLABLE (label), "Detail");
  clutter_container_add_actor (CLUTTER_CONTAINER (vbox), label);
  clutter_actor_hide (label);
  g_object_set_data (G_OBJECT (button), "detail-label", label);

  clutter_container_add_actor (CLUTTER_CONTAINER (layout), vbox);
  clutter_container_child_set (CLUTTER_CONTAINER (layout), vbox,
                               "expand", TRUE,
                               "x-fill", FALSE,
                               "x-align", MX_ALIGN_START,
                               "y-fill", FALSE,
                               NULL);

  icon = mx_icon_new ();
  g_object_bind_property (action, "icon", icon, "icon-name",
                          G_BINDING_SYNC_CREATE);
  clutter_container_add_actor (CLUTTER_CONTAINER (layout), icon);

  if (type == MEX_MENU_RIGHT)
    {
      arrow = mx_icon_new ();
      mx_stylable_set_style_class (MX_STYLABLE (arrow), "Right");
      clutter_container_add_actor (CLUTTER_CONTAINER (layout), arrow);
    }
  else if (type == MEX_MENU_TOGGLE)
    {
      ClutterActor *toggle = mx_icon_new ();
      mx_stylable_set_style_class (MX_STYLABLE (toggle), "Toggle");
      clutter_container_add_actor (CLUTTER_CONTAINER (layout), toggle);
      g_object_set_data (G_OBJECT (button), "toggle-icon", toggle);
    }

  if (arrow)
    clutter_container_child_set (CLUTTER_CONTAINER (layout),
                                 arrow,
                                 "expand", FALSE,
                                 "y-align", MX_ALIGN_MIDDLE,
                                 "y-fill", FALSE,
                                 NULL);

  g_signal_connect (button, "clicked",
                    G_CALLBACK (mex_menu_item_clicked_cb), action);

  g_object_weak_ref (G_OBJECT (button),
                     (GWeakNotify)mex_menu_item_destroyed_cb,
                     self);

  /* Set the item qdata on the button to mark that we created it */
  g_object_set_qdata (G_OBJECT (button), mex_menu_item_quark,
                      GINT_TO_POINTER (TRUE));

  return button;
}
Ejemplo n.º 7
0
static void
construct_heading_and_top_area (MnpWorldClock *world_clock)
{
    MnpWorldClockPrivate *priv = GET_PRIVATE (world_clock);
    ClutterActor *box, *icon, *check_button, *text;
    GConfClient *client = gconf_client_get_default ();
    gboolean tfh;

    /* Time title */
    box = mx_box_layout_new ();
    mx_stylable_set_style_class (MX_STYLABLE (box), "sectionHeader");
    /* clutter_actor_set_name (box, */
    /*                        	"TimeTitleBox"); */
    mx_box_layout_set_orientation ((MxBoxLayout *)box, MX_ORIENTATION_HORIZONTAL);
    mx_box_layout_set_spacing ((MxBoxLayout *)box, 4);

    icon = (ClutterActor *)mx_icon_new ();
    mx_stylable_set_style_class (MX_STYLABLE (icon),
                                 "ClockIcon");
    clutter_actor_set_size (icon, 36, 36);
    mx_box_layout_add_actor (MX_BOX_LAYOUT(box), icon, -1);
    clutter_container_child_set (CLUTTER_CONTAINER (box),
                                 icon,
                                 "expand", FALSE,
                                 "x-fill", FALSE,
                                 "y-fill", FALSE,
                                 "y-align", MX_ALIGN_MIDDLE,
                                 "x-align", MX_ALIGN_START,
                                 NULL);

    text = mx_label_new_with_text (_("Time"));
    /* clutter_actor_set_name (text, "TimeTitle"); */

    mx_box_layout_add_actor (MX_BOX_LAYOUT(box), text, -1);
    clutter_container_child_set (CLUTTER_CONTAINER (box),
                                 text,
                                 "expand", TRUE,
                                 "x-fill", TRUE,
                                 "y-fill", FALSE,
                                 "y-align", MX_ALIGN_MIDDLE,
                                 "x-align", MX_ALIGN_START,
                                 NULL);

    mx_box_layout_add_actor (MX_BOX_LAYOUT(world_clock), box, -1);
    clutter_container_child_set (CLUTTER_CONTAINER (world_clock),
                                 box,
                                 "expand", FALSE,
                                 "y-fill", FALSE,
                                 "x-fill", TRUE,
                                 "x-align", MX_ALIGN_START,
                                 NULL);

    /* Check box */
    box = mx_box_layout_new ();
    priv->widget_box = box;
    mx_box_layout_set_orientation ((MxBoxLayout *)box, MX_ORIENTATION_VERTICAL);
    mx_box_layout_set_spacing ((MxBoxLayout *)box, 6);
    clutter_actor_set_name (box, "TwelveHourButtonBox");

    box = mx_box_layout_new ();

    mx_box_layout_set_orientation ((MxBoxLayout *)box, MX_ORIENTATION_HORIZONTAL);
    mx_box_layout_set_spacing ((MxBoxLayout *)box, 4);

    tfh = gconf_client_get_bool (client, "/apps/date-time-panel/24_h_clock", NULL);
    g_object_unref(client);
    check_button = mx_button_new ();
    priv->tfh_clock = check_button;
    mx_button_set_is_toggle (MX_BUTTON (check_button), TRUE);
    mx_button_set_toggled(MX_BUTTON (check_button), tfh);

    g_signal_connect(priv->tfh_clock, "clicked", G_CALLBACK(hour_clock_changed), world_clock);
    mx_stylable_set_style_class (MX_STYLABLE (check_button),
                                 "check-box");
    clutter_actor_set_size ((ClutterActor *)check_button, 21, 21);
    mx_box_layout_add_actor (MX_BOX_LAYOUT(box), check_button, -1);
    clutter_container_child_set (CLUTTER_CONTAINER (box),
                                 check_button,
                                 "expand", FALSE,
                                 "y-fill", FALSE,
                                 "x-fill", FALSE,
                                 NULL);

    text = mx_label_new_with_text (_("24 hour clock"));

    clutter_actor_set_name (text, "HourClockLabel");
    mx_box_layout_add_actor (MX_BOX_LAYOUT(box), text, -1);
    clutter_container_child_set (CLUTTER_CONTAINER (box),
                                 text,
                                 "expand", TRUE,
                                 "y-fill", FALSE,
                                 "x-fill", TRUE,
                                 NULL);

    mx_box_layout_add_actor (MX_BOX_LAYOUT(priv->widget_box), box, -1);
    clutter_container_child_set (CLUTTER_CONTAINER (priv->widget_box),
                                 box,
                                 "expand", FALSE,
                                 "y-fill", FALSE,
                                 "x-fill", TRUE,
                                 NULL);

    mx_box_layout_add_actor (MX_BOX_LAYOUT(world_clock), priv->widget_box, -1);
    clutter_container_child_set (CLUTTER_CONTAINER (world_clock),
                                 box,
                                 "expand", FALSE,
                                 "y-fill", FALSE,
                                 "x-fill", TRUE,
                                 NULL);

    /*	div = clutter_texture_new_from_file (SINGLE_DIV_LINE, NULL);
    	mx_box_layout_add_actor (MX_BOX_LAYOUT(world_clock), div, -1);
    */
}