void QgsDecorationNorthArrowDialog::rotatePixmap( int theRotationInt )
{
  QPixmap myQPixmap;
  QString myFileNameQString = ":/images/north_arrows/default.png";
// QgsDebugMsg(QString("Trying to load %1").arg(myFileNameQString));
  if ( myQPixmap.load( myFileNameQString ) )
  {
    QPixmap  myPainterPixmap( myQPixmap.height(), myQPixmap.width() );
    myPainterPixmap.fill();
    QPainter myQPainter;
    myQPainter.begin( &myPainterPixmap );

    myQPainter.setRenderHint( QPainter::SmoothPixmapTransform );

    double centerXDouble = myQPixmap.width() / 2.0;
    double centerYDouble = myQPixmap.height() / 2.0;
    //save the current canvas rotation
    myQPainter.save();
    //myQPainter.translate( (int)centerXDouble, (int)centerYDouble );

    //rotate the canvas
    myQPainter.rotate( theRotationInt );
    //work out how to shift the image so that it appears in the center of the canvas
    //(x cos a + y sin a - x, -x sin a + y cos a - y)
    const double PI = 3.14159265358979323846;
    double myRadiansDouble = ( PI / 180 ) * theRotationInt;
    int xShift = static_cast<int>((
                                    ( centerXDouble * cos( myRadiansDouble ) ) +
                                    ( centerYDouble * sin( myRadiansDouble ) )
                                  ) - centerXDouble );
    int yShift = static_cast<int>((
                                    ( -centerXDouble * sin( myRadiansDouble ) ) +
                                    ( centerYDouble * cos( myRadiansDouble ) )
                                  ) - centerYDouble );

    //draw the pixmap in the proper position
    myQPainter.drawPixmap( xShift, yShift, myQPixmap );

    //unrotate the canvas again
    myQPainter.restore();
    myQPainter.end();

    pixmapLabel->setPixmap( myPainterPixmap );
  }
  else
  {
    QPixmap  myPainterPixmap( 200, 200 );
    myPainterPixmap.fill();
    QPainter myQPainter;
    myQPainter.begin( &myPainterPixmap );
    QFont myQFont( "time", 12, QFont::Bold );
    myQPainter.setFont( myQFont );
    myQPainter.setPen( Qt::red );
    myQPainter.drawText( 10, 20, tr( "Pixmap not found" ) );
    myQPainter.end();
    pixmapLabel->setPixmap( myPainterPixmap );
  }
}
Ejemplo n.º 2
0
void QgsNorthArrowPlugin::renderNorthArrow( QPainter * theQPainter )
{

  //Large IF statement controlled by enable check box
  if ( mEnable )
  {
    if ( theQPainter->isActive() )
    {
      //QgsDebugMsg("Rendering north arrow on active painter");
    }
    else
    {
      //QgsDebugMsg("Rendering north arrow on INactive painter!!!");
    }

    QPixmap myQPixmap; //to store the north arrow image in

    QString myFileNameQString = QDir::cleanPath( QgsApplication::pkgDataPath() +
                                "/images/north_arrows/default.png" );

    //QgsDebugMsg("Trying to load " + myFileNameQString);
    if ( myQPixmap.load( myFileNameQString ) )
    {

      double centerXDouble = myQPixmap.width() / 2;
      double centerYDouble = myQPixmap.height() / 2;
      //save the current canvas rotation
      theQPainter->save();
      //
      //work out how to shift the image so that it rotates
      //           properly about its center
      //(x cos a + y sin a - x, -x sin a + y cos a - y)
      //

      // could move this call to somewhere else so that it is only
      // called when the projection or map extent changes
      if ( mAutomatic )
        calculateNorthDirection();

      double myRadiansDouble = mRotationInt * PI / 180.0;
      int xShift = static_cast<int>((
                                      ( centerXDouble * cos( myRadiansDouble ) ) +
                                      ( centerYDouble * sin( myRadiansDouble ) )
                                    ) - centerXDouble );
      int yShift = static_cast<int>((
                                      ( -centerXDouble * sin( myRadiansDouble ) ) +
                                      ( centerYDouble * cos( myRadiansDouble ) )
                                    ) - centerYDouble );

      // need width/height of paint device
      int myHeight = theQPainter->device()->height();
      int myWidth = theQPainter->device()->width();

      //QgsDebugMsg("Rendering north arrow at " + mPlacementLabels.at(mPlacementIndex));

      //Determine placement of label from form combo box
      switch ( mPlacementIndex )
      {
        case 0: // Bottom Left
          theQPainter->translate( 0, myHeight - myQPixmap.height() );
          break;
        case 1: // Top Left
          //no need to translate for TL corner because we're already at the origin
          theQPainter->translate( 0, 0 );
          break;
        case 2: // Top Right
          theQPainter->translate( myWidth - myQPixmap.width(), 0 );
          break;
        case 3: // Bottom Right
          theQPainter->translate( myWidth - myQPixmap.width(),
                                  myHeight - myQPixmap.height() );
          break;
        default:
        {
          //QgsDebugMsg("Unable to determine where to put north arrow so defaulting to top left");
        }
      }
      //rotate the canvas by the north arrow rotation amount
      theQPainter->rotate( mRotationInt );
      //Now we can actually do the drawing, and draw a smooth north arrow even when rotated
      theQPainter->setRenderHint( QPainter::SmoothPixmapTransform );
      theQPainter->drawPixmap( xShift, yShift, myQPixmap );

      //unrotate the canvas again
      theQPainter->restore();
    }
    else
    {
      QFont myQFont( "time", 12, QFont::Bold );
      theQPainter->setFont( myQFont );
      theQPainter->setPen( Qt::black );
      theQPainter->drawText( 10, 20, tr( "North arrow pixmap not found" ) );
    }
  }

}
Ejemplo n.º 3
0
void QgsDecorationNorthArrow::render( const QgsMapSettings &mapSettings, QgsRenderContext &context )
{

  //Large IF statement controlled by enable checkbox
  if ( enabled() )
  {
    QSize size( 64, 64 );
    QSvgRenderer svg;

    const QByteArray &svgContent = QgsApplication::svgCache()->svgContent( QStringLiteral( ":/images/north_arrows/default.svg" ), size.width(), mColor, mOutlineColor, 1.0, 1.0 );
    svg.load( svgContent );

    if ( svg.isValid() )
    {
      double centerXDouble = size.width() / 2.0;
      double centerYDouble = size.width() / 2.0;

      //save the current canvas rotation
      context.painter()->save();
      //
      //work out how to shift the image so that it rotates
      //           properly about its center
      //(x cos a + y sin a - x, -x sin a + y cos a - y)
      //

      // could move this call to somewhere else so that it is only
      // called when the projection or map extent changes
      if ( mAutomatic )
      {
        mRotationInt = QgsBearingUtils:: bearingTrueNorth( mapSettings.destinationCrs(), context.extent().center() );
        mRotationInt += mapSettings.rotation();
      }

      double myRadiansDouble = mRotationInt * M_PI / 180.0;
      int xShift = static_cast<int>( (
                                       ( centerXDouble * cos( myRadiansDouble ) ) +
                                       ( centerYDouble * sin( myRadiansDouble ) )
                                     ) - centerXDouble );
      int yShift = static_cast<int>( (
                                       ( -centerXDouble * sin( myRadiansDouble ) ) +
                                       ( centerYDouble * cos( myRadiansDouble ) )
                                     ) - centerYDouble );

      // need width/height of paint device
      int myHeight = context.painter()->device()->height();
      int myWidth = context.painter()->device()->width();

      //QgsDebugMsg("Rendering north arrow at " + mPlacementLabels.at(mPlacementIndex));

      // Set  margin according to selected units
      int myXOffset = 0;
      int myYOffset = 0;
      switch ( mMarginUnit )
      {
        case QgsUnitTypes::RenderMillimeters:
        {
          int myPixelsInchX = context.painter()->device()->logicalDpiX();
          int myPixelsInchY = context.painter()->device()->logicalDpiY();
          myXOffset = myPixelsInchX * INCHES_TO_MM * mMarginHorizontal;
          myYOffset = myPixelsInchY * INCHES_TO_MM * mMarginVertical;
          break;
        }

        case QgsUnitTypes::RenderPixels:
          myXOffset = mMarginHorizontal - 5; // Minus 5 to shift tight into corner
          myYOffset = mMarginVertical - 5;
          break;

        case QgsUnitTypes::RenderPercentage:
          myXOffset = ( ( myWidth - size.width() ) / 100. ) * mMarginHorizontal;
          myYOffset = ( ( myHeight - size.width() ) / 100. ) * mMarginVertical;
          break;

        default:  // Use default of top left
          break;
      }
      //Determine placement of label from form combo box
      switch ( mPlacement )
      {
        case BottomLeft:
          context.painter()->translate( myXOffset, myHeight - myYOffset - size.width() );
          break;
        case TopLeft:
          context.painter()->translate( myXOffset, myYOffset );
          break;
        case TopRight:
          context.painter()->translate( myWidth - myXOffset - size.width(), myYOffset );
          break;
        case BottomRight:
          context.painter()->translate( myWidth - myXOffset - size.width(),
                                        myHeight - myYOffset - size.width() );
          break;
        default:
        {
          //QgsDebugMsg("Unable to determine where to put north arrow so defaulting to top left");
        }
      }

      //rotate the canvas by the north arrow rotation amount
      context.painter()->rotate( mRotationInt );
      //Now we can actually do the drawing, and draw a smooth north arrow even when rotated

      context.painter()->translate( xShift, yShift );
      svg.render( context.painter(), QRectF( 0, 0, size.width(), size.height() ) );

      //unrotate the canvas again
      context.painter()->restore();
    }
    else
    {
      QFont myQFont( QStringLiteral( "time" ), 12, QFont::Bold );
      context.painter()->setFont( myQFont );
      context.painter()->setPen( Qt::black );
      context.painter()->drawText( 10, 20, tr( "North arrow pixmap not found" ) );
    }
  }

}
void QgsDecorationNorthArrowDialog::drawNorthArrow()
{
  int rotation = spinAngle->value();
  double maxLength = 64;
  QSvgRenderer svg;

  const QByteArray &svgContent = QgsApplication::svgCache()->svgContent( mDeco.svgPath(), maxLength, pbnChangeColor->color(), pbnChangeOutlineColor->color(), 1.0, 1.0 );
  svg.load( svgContent );

  if ( svg.isValid() )
  {
    QSize size( maxLength, maxLength );
    QRectF viewBox = svg.viewBoxF();
    if ( viewBox.height() > viewBox.width() )
    {
      size.setWidth( maxLength * viewBox.width() / viewBox.height() );
    }
    else
    {
      size.setHeight( maxLength * viewBox.height() / viewBox.width() );
    }

    QPixmap  myPainterPixmap( maxLength, maxLength );
    myPainterPixmap.fill();

    QPainter myQPainter;
    myQPainter.begin( &myPainterPixmap );

    myQPainter.setRenderHint( QPainter::SmoothPixmapTransform );

    double centerXDouble = size.width() / 2.0;
    double centerYDouble = size.height() / 2.0;
    //save the current canvas rotation
    myQPainter.save();
    myQPainter.translate( ( maxLength - size.width() ) / 2, ( maxLength - size.height() ) / 2 );

    //rotate the canvas
    myQPainter.rotate( rotation );
    //work out how to shift the image so that it appears in the center of the canvas
    //(x cos a + y sin a - x, -x sin a + y cos a - y)
    double myRadiansDouble = ( M_PI / 180 ) * rotation;
    int xShift = static_cast<int>( (
                                     ( centerXDouble * std::cos( myRadiansDouble ) ) +
                                     ( centerYDouble * std::sin( myRadiansDouble ) )
                                   ) - centerXDouble );
    int yShift = static_cast<int>( (
                                     ( -centerXDouble * std::sin( myRadiansDouble ) ) +
                                     ( centerYDouble * std::cos( myRadiansDouble ) )
                                   ) - centerYDouble );

    //draw the pixmap in the proper position
    myQPainter.translate( xShift, yShift );
    svg.render( &myQPainter, QRectF( 0, 0, size.width(), size.height() ) );

    //unrotate the canvas again
    myQPainter.restore();
    myQPainter.end();

    pixmapLabel->setPixmap( myPainterPixmap );
  }
  else
  {
    QPixmap  myPainterPixmap( 200, 200 );
    myPainterPixmap.fill();
    QPainter myQPainter;
    myQPainter.begin( &myPainterPixmap );
    QFont myQFont( QStringLiteral( "time" ), 12, QFont::Bold );
    myQPainter.setFont( myQFont );
    myQPainter.setPen( Qt::red );
    myQPainter.drawText( 10, 20, tr( "Pixmap not found" ) );
    myQPainter.end();
    pixmapLabel->setPixmap( myPainterPixmap );
  }
}
Ejemplo n.º 5
0
void QgsDecorationNorthArrow::render( QPainter * theQPainter )
{

  //Large IF statement controlled by enable check box
  if ( enabled() )
  {
    QPixmap myQPixmap; //to store the north arrow image in

    QString myFileNameQString = ":/images/north_arrows/default.png";

    if ( myQPixmap.load( myFileNameQString ) )
    {
      double centerXDouble = myQPixmap.width() / 2.0;
      double centerYDouble = myQPixmap.height() / 2.0;
      //save the current canvas rotation
      theQPainter->save();
      //
      //work out how to shift the image so that it rotates
      //           properly about its center
      //(x cos a + y sin a - x, -x sin a + y cos a - y)
      //

      // could move this call to somewhere else so that it is only
      // called when the projection or map extent changes
      if ( mAutomatic )
        calculateNorthDirection();

      double myRadiansDouble = mRotationInt * PI / 180.0;
      int xShift = static_cast<int>((
                                      ( centerXDouble * cos( myRadiansDouble ) ) +
                                      ( centerYDouble * sin( myRadiansDouble ) )
                                    ) - centerXDouble );
      int yShift = static_cast<int>((
                                      ( -centerXDouble * sin( myRadiansDouble ) ) +
                                      ( centerYDouble * cos( myRadiansDouble ) )
                                    ) - centerYDouble );

      // need width/height of paint device
      int myHeight = theQPainter->device()->height();
      int myWidth = theQPainter->device()->width();

      //QgsDebugMsg("Rendering north arrow at " + mPlacementLabels.at(mPlacementIndex));

      // Set  margin according to selected units
      int myXOffset = 0;
      int myYOffset = 0;
      switch ( mMarginUnit )
      {
        case QgsSymbolV2::MM:
        {
          int myPixelsInchX = theQPainter->device()->logicalDpiX();
          int myPixelsInchY = theQPainter->device()->logicalDpiY();
          myXOffset = myPixelsInchX * INCHES_TO_MM * mMarginHorizontal;
          myYOffset = myPixelsInchY * INCHES_TO_MM * mMarginVertical;
          break;
        }

        case QgsSymbolV2::Pixel:
          myXOffset = mMarginHorizontal - 5; // Minus 5 to shift tight into corner
          myYOffset = mMarginVertical - 5;
          break;

        case QgsSymbolV2::Percentage:
          myXOffset = (( myWidth - myQPixmap.width() ) / 100. ) * mMarginHorizontal;
          myYOffset = (( myHeight - myQPixmap.height() ) / 100. ) * mMarginVertical;
          break;

        default:  // Use default of top left
          break;
      }
      //Determine placement of label from form combo box
      switch ( mPlacement )
      {
        case BottomLeft:
          theQPainter->translate( myXOffset, myHeight - myYOffset - myQPixmap.height() );
          break;
        case TopLeft:
          theQPainter->translate( myXOffset, myYOffset );
          break;
        case TopRight:
          theQPainter->translate( myWidth - myXOffset - myQPixmap.width(), myYOffset );
          break;
        case BottomRight:
          theQPainter->translate( myWidth - myXOffset - myQPixmap.width(),
                                  myHeight - myYOffset - myQPixmap.height() );
          break;
        default:
        {
          //QgsDebugMsg("Unable to determine where to put north arrow so defaulting to top left");
        }
      }

      //rotate the canvas by the north arrow rotation amount
      theQPainter->rotate( mRotationInt );
      //Now we can actually do the drawing, and draw a smooth north arrow even when rotated
      theQPainter->setRenderHint( QPainter::SmoothPixmapTransform );
      theQPainter->drawPixmap( xShift, yShift, myQPixmap );

      //unrotate the canvas again
      theQPainter->restore();
    }
    else
    {
      QFont myQFont( "time", 12, QFont::Bold );
      theQPainter->setFont( myQFont );
      theQPainter->setPen( Qt::black );
      theQPainter->drawText( 10, 20, tr( "North arrow pixmap not found" ) );
    }
  }

}