Ejemplo n.º 1
0
void
ComputeUserObjectsThread::onInternalSide(const Elem * elem, unsigned int side)
{
  // Pointer to the neighbor we are currently working on.
  const Elem * neighbor = elem->neighbor_ptr(side);

  // Get the global id of the element and the neighbor
  const dof_id_type elem_id = elem->id(), neighbor_id = neighbor->id();

  if (!_internal_side_user_objects.hasActiveBlockObjects(_subdomain, _tid))
    return;
  if (!((neighbor->active() && (neighbor->level() == elem->level()) && (elem_id < neighbor_id)) ||
        (neighbor->level() < elem->level())))
    return;

  _fe_problem.prepareFace(elem, _tid);
  _fe_problem.reinitNeighbor(elem, side, _tid);

  // Set up Sentinels so that, even if one of the reinitMaterialsXXX() calls throws, we
  // still remember to swap back during stack unwinding.
  SwapBackSentinel face_sentinel(_fe_problem, &FEProblem::swapBackMaterialsFace, _tid);
  _fe_problem.reinitMaterialsFace(elem->subdomain_id(), _tid);

  SwapBackSentinel neighbor_sentinel(_fe_problem, &FEProblem::swapBackMaterialsNeighbor, _tid);
  _fe_problem.reinitMaterialsNeighbor(neighbor->subdomain_id(), _tid);

  const auto & objects = _internal_side_user_objects.getActiveBlockObjects(_subdomain, _tid);
  for (const auto & uo : objects)
  {
    if (!uo->blockRestricted())
      uo->execute();
    else if (uo->hasBlocks(neighbor->subdomain_id()))
      uo->execute();
  }
}
Ejemplo n.º 2
0
void
ComputeResidualThread::onInterface(const Elem * elem, unsigned int side, BoundaryID bnd_id)
{
  if (_interface_kernels.hasActiveBoundaryObjects(bnd_id, _tid))
  {

    // Pointer to the neighbor we are currently working on.
    const Elem * neighbor = elem->neighbor_ptr(side);

    if (neighbor->active())
    {
      _fe_problem.reinitNeighbor(elem, side, _tid);

      // Set up Sentinels so that, even if one of the reinitMaterialsXXX() calls throws, we
      // still remember to swap back during stack unwinding.
      SwapBackSentinel face_sentinel(_fe_problem, &FEProblem::swapBackMaterialsFace, _tid);
      _fe_problem.reinitMaterialsFace(elem->subdomain_id(), _tid);

      SwapBackSentinel neighbor_sentinel(_fe_problem, &FEProblem::swapBackMaterialsNeighbor, _tid);
      _fe_problem.reinitMaterialsNeighbor(neighbor->subdomain_id(), _tid);

      const auto & int_ks = _interface_kernels.getActiveBoundaryObjects(bnd_id, _tid);
      for (const auto & interface_kernel : int_ks)
        interface_kernel->computeResidual();

      {
        Threads::spin_mutex::scoped_lock lock(Threads::spin_mtx);
        _fe_problem.addResidualNeighbor(_tid);
      }
    }
  }
}
Ejemplo n.º 3
0
void
ComputeIndicatorThread::onInternalSide(const Elem * elem, unsigned int side)
{
  if (_finalize) // If finalizing we only do something on the elements
    return;

  // Pointer to the neighbor we are currently working on.
  const Elem * neighbor = elem->neighbor_ptr(side);

  // Get the global id of the element and the neighbor
  const dof_id_type elem_id = elem->id(), neighbor_id = neighbor->id();

  if ((neighbor->active() && (neighbor->level() == elem->level()) && (elem_id < neighbor_id)) ||
      (neighbor->level() < elem->level()))
  {
    for (const auto & it : _aux_sys._elem_vars[_tid])
    {
      MooseVariable * var = it.second;
      var->prepareAux();
    }

    SubdomainID block_id = elem->subdomain_id();
    if (_internal_side_indicators.hasActiveBlockObjects(block_id, _tid))
    {
      _fe_problem.reinitNeighbor(elem, side, _tid);

      // Set up Sentinels so that, even if one of the reinitMaterialsXXX() calls throws, we
      // still remember to swap back during stack unwinding.
      SwapBackSentinel face_sentinel(_fe_problem, &FEProblemBase::swapBackMaterialsFace, _tid);
      _fe_problem.reinitMaterialsFace(block_id, _tid);

      SwapBackSentinel neighbor_sentinel(
          _fe_problem, &FEProblemBase::swapBackMaterialsNeighbor, _tid);
      _fe_problem.reinitMaterialsNeighbor(neighbor->subdomain_id(), _tid);

      const std::vector<std::shared_ptr<InternalSideIndicator>> & indicators =
          _internal_side_indicators.getActiveBlockObjects(block_id, _tid);
      for (const auto & indicator : indicators)
        indicator->computeIndicator();
    }
  }
}
Ejemplo n.º 4
0
void
ComputeResidualThread::onInternalSide(const Elem * elem, unsigned int side)
{
  if (_dg_kernels.hasActiveBlockObjects(_subdomain, _tid))
  {
    // Pointer to the neighbor we are currently working on.
    const Elem * neighbor = elem->neighbor_ptr(side);

    // Get the global id of the element and the neighbor
    const dof_id_type elem_id = elem->id(), neighbor_id = neighbor->id();

    if ((neighbor->active() && (neighbor->level() == elem->level()) && (elem_id < neighbor_id)) ||
        (neighbor->level() < elem->level()))
    {
      _fe_problem.reinitNeighbor(elem, side, _tid);

      // Set up Sentinels so that, even if one of the reinitMaterialsXXX() calls throws, we
      // still remember to swap back during stack unwinding.
      SwapBackSentinel face_sentinel(_fe_problem, &FEProblem::swapBackMaterialsFace, _tid);
      _fe_problem.reinitMaterialsFace(elem->subdomain_id(), _tid);

      SwapBackSentinel neighbor_sentinel(_fe_problem, &FEProblem::swapBackMaterialsNeighbor, _tid);
      _fe_problem.reinitMaterialsNeighbor(neighbor->subdomain_id(), _tid);

      const auto & dgks = _dg_kernels.getActiveBlockObjects(_subdomain, _tid);
      for (const auto & dg_kernel : dgks)
        if (dg_kernel->hasBlocks(neighbor->subdomain_id()))
          dg_kernel->computeResidual();

      {
        Threads::spin_mutex::scoped_lock lock(Threads::spin_mtx);
        _fe_problem.addResidualNeighbor(_tid);
      }
    }
  }
}