Ejemplo n.º 1
0
void mods_message(int msgtype, int client_id)
{
	void *rawmsg = netmsg_secure_unpack(msgtype);
	PLAYER *p = game.players[client_id];
	
	if(!rawmsg)
	{
		dbg_msg("server", "dropped weird message '%s' (%d), failed on '%s'", netmsg_get_name(msgtype), msgtype, netmsg_failed_on());
		return;
	}
	
	if(msgtype == NETMSGTYPE_CL_SAY)
	{
		NETMSG_CL_SAY *msg = (NETMSG_CL_SAY *)rawmsg;
		int team = msg->team;
		if(team)
			team = p->team;
		else
			team = GAMECONTEXT::CHAT_ALL;
		
		if(config.sv_spamprotection && p->last_chat+time_freq() > time_get())
		{
			if(!strcmp(msg->message, "/rank") && game.controller->is_race())
				game.players[client_id]->last_chat = time_get()+time_freq()*10;
			else 
				game.players[client_id]->last_chat = time_get();
		}
		else
 		{
			game.players[client_id]->last_chat = time_get();
			if(!strcmp(msg->message, "/info"))
			{
				char buf[128];
				str_format(buf, sizeof(buf), "DJUMP 0.32 from EliteKuchen.", RACE_VERSION);
				game.send_chat_target(client_id, buf);
				str_format(buf, sizeof(buf), "based on : Race mod %s from Rajh and Redix.", RACE_VERSION);
				game.send_chat_target(client_id, buf);
			}
			else if(!strncmp(msg->message, "/top5", 5) && game.controller->is_race())
			{
				const char *pt = msg->message;
				int number = 0;
				pt += 6;
				while(*pt && *pt >= '0' && *pt <= '9')
				{
					number = number*10+(*pt-'0');
					pt++;
				}
				if(number)
					((GAMECONTROLLER_RACE*)game.controller)->score.top5_draw(client_id, number);
				else
					((GAMECONTROLLER_RACE*)game.controller)->score.top5_draw(client_id, 0);
			}
			else if(!strncmp(msg->message, "/rank", 5) && game.controller->is_race())
			{
				char buf[512];
				const char *name = msg->message;
				name += 6;
				int pos;
				PLAYER_SCORE *pscore;
				
				if(!strcmp(msg->message, "/rank"))
					pscore = ((GAMECONTROLLER_RACE*)game.controller)->score.search_score(client_id, 1, &pos);
				else
					pscore = ((GAMECONTROLLER_RACE*)game.controller)->score.search_name(name, &pos, 1);
				
				if(pscore && pos > -1)
				{
					int punkte = pscore->points;
					char client_name[128];
					str_format(client_name, sizeof(client_name), " (%s)", server_clientname(client_id));
					str_format(buf, sizeof(buf), "%d. %s Points:%d", pos, pscore->name, punkte);
					if(strcmp(msg->message, "/rank"))
						strcat(buf, client_name);
					game.send_chat(-1, GAMECONTEXT::CHAT_ALL, buf);
					game.players[client_id]->last_chat = time_get()+time_freq()*3;
					return;
				}
				else if(pos == -1)
					str_format(buf, sizeof(buf), "Several players were found.");
				else
					str_format(buf, sizeof(buf), "%s is not ranked", strcmp(msg->message, "/rank")?name:server_clientname(client_id));
				
				game.send_chat_target(client_id, buf);
			}
			else if(!strcmp(msg->message, "/cmdlist"))
			{
				game.send_chat_target(client_id, "---Command List---");
				game.send_chat_target(client_id, "\"/info\" information about the mod");
				game.send_chat_target(client_id, "\"/rank\" shows your rank");
				game.send_chat_target(client_id, "\"/rank NAME\" shows the rank of a specific player");
				game.send_chat_target(client_id, "\"/top5 X\" shows the top 5");
			}
			else if(!strncmp(msg->message, "/", 1))
			{
				game.send_chat_target(client_id, "Wrong command.");
				game.send_chat_target(client_id, "Say \"/cmdlist\" for list of command available.");
			}
			else
				game.send_chat(client_id, team, msg->message);
		}
	}
	else if(msgtype == NETMSGTYPE_CL_CALLVOTE)
	{
		int64 now = time_get();
		if(game.vote_closetime)
		{
			game.send_chat_target(client_id, "Wait for current vote to end before calling a new one.");
			return;
		}
		
		int64 timeleft = p->last_votecall + time_freq()*60 - now;
		if(timeleft > 0)
		{
			char chatmsg[512] = {0};
			str_format(chatmsg, sizeof(chatmsg), "You must wait %d seconds before making another vote", (timeleft/time_freq())+1);
			game.send_chat_target(client_id, chatmsg);
			return;
		}
		
		char chatmsg[512] = {0};
		char desc[512] = {0};
		char cmd[512] = {0};
		NETMSG_CL_CALLVOTE *msg = (NETMSG_CL_CALLVOTE *)rawmsg;
		if(str_comp_nocase(msg->type, "option") == 0)
		{
			VOTEOPTION *option = voteoption_first;
			while(option)
			{
				if(str_comp_nocase(msg->value, option->command) == 0)
				{
					str_format(chatmsg, sizeof(chatmsg), "%s called vote to change server option '%s'", server_clientname(client_id), option->command);
					str_format(desc, sizeof(desc), "%s", option->command);
					str_format(cmd, sizeof(cmd), "%s", option->command);
					break;
				}

				option = option->next;
			}
			
			if(!option)
			{
				str_format(chatmsg, sizeof(chatmsg), "'%s' isn't an option on this server", msg->value);
				game.send_chat_target(client_id, chatmsg);
				return;
			}
		}
		else if(str_comp_nocase(msg->type, "kick") == 0)
		{
			if(!config.sv_vote_kick)
			{
				game.send_chat_target(client_id, "Server does not allow voting to kick players");
				return;
			}
			
			int kick_id = atoi(msg->value);
			if(kick_id < 0 || kick_id >= MAX_CLIENTS || !game.players[kick_id])
			{
				game.send_chat_target(client_id, "Invalid client id to kick");
				return;
			}
			
			str_format(chatmsg, sizeof(chatmsg), "%s called for vote to kick '%s'", server_clientname(client_id), server_clientname(kick_id));
			str_format(desc, sizeof(desc), "Kick '%s'", server_clientname(kick_id));
			str_format(cmd, sizeof(cmd), "kick %d", kick_id);
			if (!config.sv_vote_kick_bantime)
				str_format(cmd, sizeof(cmd), "kick %d", kick_id);
			else
				str_format(cmd, sizeof(cmd), "ban %d %d", kick_id, config.sv_vote_kick_bantime);
		}
		
		if(cmd[0])
		{
			game.send_chat(-1, GAMECONTEXT::CHAT_ALL, chatmsg);
			game.start_vote(desc, cmd);
			p->vote = 1;
			game.vote_creator = client_id;
			p->last_votecall = now;
			game.send_vote_status(-1);
		}
	}
	else if(msgtype == NETMSGTYPE_CL_VOTE)
	{
		if(!game.vote_closetime)
			return;

		if(p->vote == 0)
		{
			NETMSG_CL_VOTE *msg = (NETMSG_CL_VOTE *)rawmsg;
			p->vote = msg->vote;
			game.send_vote_status(-1);
		}
	}
	else if (msgtype == NETMSGTYPE_CL_SETTEAM && !game.world.paused)
	{
		NETMSG_CL_SETTEAM *msg = (NETMSG_CL_SETTEAM *)rawmsg;
		
		if(p->team == msg->team || (config.sv_spamprotection && p->last_setteam+time_freq()*3 > time_get()))
			return;

		// Switch team on given client and kill/respawn him
		if(game.controller->can_join_team(msg->team, client_id))
		{
			if(game.controller->can_change_team(p, msg->team))
			{
				p->last_setteam = time_get();
				p->set_team(msg->team);
				(void) game.controller->check_team_balance();
			}
			else
				game.send_broadcast("Teams must be balanced, please join other team", client_id);
		}
		else
		{
			char buf[128];
			str_format(buf, sizeof(buf), "Only %d active players are allowed", config.sv_max_clients-config.sv_spectator_slots);
			game.send_broadcast(buf, client_id);
		}
	}
	else if (msgtype == NETMSGTYPE_CL_CHANGEINFO || msgtype == NETMSGTYPE_CL_STARTINFO)
	{
		NETMSG_CL_CHANGEINFO *msg = (NETMSG_CL_CHANGEINFO *)rawmsg;
		
		if(config.sv_spamprotection && p->last_changeinfo+time_freq()*5 > time_get())
			return;
			
		p->last_changeinfo = time_get();
		
		p->use_custom_color = msg->use_custom_color;
		p->color_body = msg->color_body;
		p->color_feet = msg->color_feet;

		// check for invalid chars
		unsigned char *name = (unsigned char *)msg->name;
		while (*name)
		{
			if(*name < 32)
				*name = ' ';
			name++;
		}

		// copy old name
		char oldname[MAX_NAME_LENGTH];
		str_copy(oldname, server_clientname(client_id), MAX_NAME_LENGTH);
		
		server_setclientname(client_id, msg->name);
		if(msgtype == NETMSGTYPE_CL_CHANGEINFO && strcmp(oldname, server_clientname(client_id)) != 0)
		{
			char chattext[256];
			str_format(chattext, sizeof(chattext), "%s changed name to %s", oldname, server_clientname(client_id));
			game.send_chat(-1, GAMECONTEXT::CHAT_ALL, chattext);
		}
		
		// set skin
		str_copy(p->skin_name, msg->skin, sizeof(p->skin_name));
		
		game.controller->on_player_info_change(p);
		
		if(msgtype == NETMSGTYPE_CL_STARTINFO)
		{
			// send vote options
			NETMSG_SV_VOTE_CLEAROPTIONS clearmsg;
			clearmsg.pack(MSGFLAG_VITAL);
			server_send_msg(client_id);
			VOTEOPTION *current = voteoption_first;
			while(current)
			{
				NETMSG_SV_VOTE_OPTION optionmsg;
				optionmsg.command = current->command;
				optionmsg.pack(MSGFLAG_VITAL);
				server_send_msg(client_id);
				current = current->next;
			}
			
			// send tuning parameters to client
			send_tuning_params(client_id);

			//
			NETMSG_SV_READYTOENTER m;
			m.pack(MSGFLAG_VITAL|MSGFLAG_FLUSH);
			server_send_msg(client_id);
		}
	}
	else if (msgtype == NETMSGTYPE_CL_EMOTICON && !game.world.paused)
	{
		NETMSG_CL_EMOTICON *msg = (NETMSG_CL_EMOTICON *)rawmsg;
		
		if(config.sv_spamprotection && p->last_emote+time_freq()*3 > time_get())
			return;
			
		p->last_emote = time_get();
		
		game.send_emoticon(client_id, msg->emoticon);
	}
	else if (msgtype == NETMSGTYPE_CL_KILL && !game.world.paused)
	{
		if(p->last_kill+time_freq()*3 > time_get())
			return;
		
		p->last_kill = time_get();
		p->kill_character(WEAPON_SELF);
		p->respawn_tick = server_tick()+server_tickspeed()*3;
		if(game.controller->is_race())
			p->respawn_tick = server_tick();
	}
}
Ejemplo n.º 2
0
void mods_message(int msgtype, int client_id)
{
	static int next_msg[MAX_CLIENTS] = {0};
	void *rawmsg = netmsg_secure_unpack(msgtype);
	PLAYER *p = game.players[client_id];
	
	if(!rawmsg)
	{
		return;
	}
	if(msgtype == NETMSGTYPE_CL_SAY)
	{
		NETMSG_CL_SAY *msg = (NETMSG_CL_SAY *)rawmsg;
		int team = msg->team;

		  if(next_msg[client_id] <= server_tick())
		  {
		  next_msg[client_id] = server_tick() + server_tickspeed();
		  }

		  if(str_length(msg->message)>250)
		 {
         game.send_chat_target(client_id,"Your Message is too long!");
         return;
		 }

		if(team)
			team = p->team;
		else
			team = GAMECONTEXT::CHAT_ALL;

		if(config.sv_spamprotection && p->last_chat+time_freq() > time_get())
			game.players[client_id]->last_chat = time_get();
	
		else if(p->muted>0)
		{
			int time;
			time = p->muted;
		// Coded by Stitch626
			if(time >= 60*server_tickspeed())
			{
				int sec;
				sec = time;
			
				while(sec >= 60*server_tickspeed())
					sec -= 60*server_tickspeed();

				time = time/server_tickspeed();
				time = time/60;

				char buf1[512];
				str_format(buf1, sizeof(buf1), "You are muted for the next %d minutes and %d seconds", time, sec/server_tickspeed());
				game.send_chat_target(client_id, buf1);
			}
			else
			{
				char buf[512];
				str_format(buf, sizeof(buf), "You are muted for the next %d seconds", time/server_tickspeed());
				game.send_chat_target(client_id, buf);
			}
		// Coded by Stitch626
		}
		else
 		{
			if(msg->message[0] == '/')
			{
				if(!str_comp_nocase(msg->message, "/info"))
				{	
					game.send_chat_target(client_id,"=============================================");
					game.send_chat_target(client_id,"|	Tee-Ball MOD by Stitch626 and xD	      ");
					game.send_chat_target(client_id,"|	Baseing on the CTF mod by Stitch626	      ");
					game.send_chat_target(client_id,"|	Idea and Coding by Stitch626 and xD       ");
					game.send_chat_target(client_id,"|	Version: Beta 1.3  Build Date: 13.3.2012   ");
					game.send_chat_target(client_id,"=============================================");
				}
				else if(!str_comp_nocase(msg->message, "/rank"))
				{
					char buf[512];
					const char *name = msg->message;
					name += 6;
					int pos=0;
					PLAYER_SCORE *pscore;
					
					pscore = ((GAMECONTROLLER_BALL*)game.controller)->score.search_name(server_clientname(client_id), pos);

					if(pscore && pos > -1 && pscore->score != -1)
					{
						int rscore = pscore->score;

						str_format(buf, sizeof(buf), "%d. %s",pos, pscore->name);

							if(p->muted == 0)
								game.send_chat(-1, GAMECONTEXT::CHAT_ALL, buf);
							else
								game.send_chat_target(client_id, buf);

							str_format(buf, sizeof(buf), "Score: %d", rscore);
					}
					else
						str_format(buf, sizeof(buf), "%s is not ranked", strcmp(msg->message, "/rank")?name:server_clientname(client_id));

					game.send_chat_target(client_id, buf);
				}
				else if(!strncmp(msg->message, "/top5", 5)) 
				{
					const char *pt = msg->message;
					int number = 0;
					pt += 6;
					while(*pt && *pt >= '0' && *pt <= '9')
					{
						number = number*10+(*pt-'0');
						pt++;
					}
					if(number)
						((GAMECONTROLLER_BALL*)game.controller)->score.top5_draw(client_id, number);
					else
						((GAMECONTROLLER_BALL*)game.controller)->score.top5_draw(client_id, 0);
				}
				else
				{
					game.send_chat_target(client_id, "-----------------------------");
					game.send_chat_target(client_id, "Wrong command.");
					game.send_chat_target(client_id, "-----------------------------");
				}
			}
			else
			{			
					game.players[client_id]->last_chat = time_get();
					game.send_chat(client_id, team, msg->message);
			}
		}	
	}
	else if(msgtype == NETMSGTYPE_CL_CALLVOTE)
	{
		int64 now = time_get();
		if(game.vote_closetime)
		{
			game.send_chat_target(client_id, "Wait for current vote to end before calling a new one.");
			return;
		}
		
		int64 timeleft = p->last_votecall + time_freq()*60 - now;
		if(timeleft > 0)
		{
			char chatmsg[512] = {0};
			str_format(chatmsg, sizeof(chatmsg), "You must wait %d seconds before making another vote", (timeleft/time_freq())+1);
			game.send_chat_target(client_id, chatmsg);
			return;
		}
		
		char chatmsg[512] = {0};
		char desc[512] = {0};
		char cmd[512] = {0};
		NETMSG_CL_CALLVOTE *msg = (NETMSG_CL_CALLVOTE *)rawmsg;
		if(str_comp_nocase(msg->type, "option") == 0)
		{
			VOTEOPTION *option = voteoption_first;
			while(option)
			{
				if(str_comp_nocase(msg->value, option->command) == 0)
				{
					str_format(chatmsg, sizeof(chatmsg), "%s called vote to change server option '%s'", server_clientname(client_id), option->command);
					str_format(desc, sizeof(desc), "%s", option->command);
					str_format(cmd, sizeof(cmd), "%s", option->command);
					break;
				}

				option = option->next;
			}
			
			if(!option)
			{
				str_format(chatmsg, sizeof(chatmsg), "'%s' isn't an option on this server", msg->value);
				game.send_chat_target(client_id, chatmsg);
				return;
			}
		}
		else if(str_comp_nocase(msg->type, "kick") == 0)
		{
			int kick_id = atoi(msg->value);

			if(!config.sv_vote_kick)
			{
				game.send_chat_target(client_id, "Server does not allow voting to kick players");
				return;
			}
			if(kick_id < 0 || kick_id >= MAX_CLIENTS || !game.players[kick_id] || game.players[kick_id]->ball)
			{
				game.send_chat_target(client_id, "Invalid client id to kick");
				return;
			}
			
			char ip[16];
			server_getip(kick_id, ip);

			str_format(chatmsg, sizeof(chatmsg), "Vote called to kick '%s'", server_clientname(kick_id));
			str_format(desc, sizeof(desc), "kick '%s'", server_clientname(kick_id));
			str_format(cmd, sizeof(cmd), "kick %d", kick_id);
			if (!config.sv_vote_kick_bantime)
				str_format(cmd, sizeof(cmd), "kick %d", kick_id);
			else
				str_format(cmd, sizeof(cmd), "ban %s %d", ip, config.sv_vote_kick_bantime);
		}
		
		if(cmd[0])
		{
			game.send_chat(-1, GAMECONTEXT::CHAT_ALL, chatmsg);
			game.start_vote(desc, cmd);
			p->vote = 1;
			game.vote_creator = client_id;
			p->last_votecall = now;
			game.send_vote_status(-1);
		}
	}
	else if(msgtype == NETMSGTYPE_CL_VOTE)
	{
		if(!game.vote_closetime)
			return;

		if(p->vote == 0)
		{
			NETMSG_CL_VOTE *msg = (NETMSG_CL_VOTE *)rawmsg;
			p->vote = msg->vote;
			game.send_vote_status(-1);
		}
	}
	else if (msgtype == NETMSGTYPE_CL_SETTEAM && !game.world.paused)
	{
		NETMSG_CL_SETTEAM *msg = (NETMSG_CL_SETTEAM *)rawmsg;
		
		if(p->team == msg->team || (config.sv_spamprotection && p->last_setteam+time_freq()*3 > time_get()))
			return;

		// Switch team on given client and kill/respawn him
		if(game.controller->can_join_team(msg->team, client_id))
		{
			if(game.controller->can_change_team(p, msg->team))
			{
				p->last_setteam = time_get();
				p->set_team(msg->team);
				(void) game.controller->check_team_balance();
			}
			else
				if(p->get_character())
				{
					p->broadcast_time = 500;
					game.send_broadcast("Teams must be balanced, please join other team", client_id);
				}
		}
		else
		{
			char buf[128];
			str_format(buf, sizeof(buf), "Only %d active players are allowed", config.sv_max_clients-config.sv_spectator_slots);

			if(p->get_character())
			{
				p->broadcast_time = 500;
				game.send_broadcast(buf, client_id);
			}
		}
	}
	else if (msgtype == NETMSGTYPE_CL_CHANGEINFO || msgtype == NETMSGTYPE_CL_STARTINFO)
	{
		NETMSG_CL_CHANGEINFO *msg = (NETMSG_CL_CHANGEINFO *)rawmsg;
		
		if(config.sv_spamprotection && p->last_changeinfo+time_freq()*5 > time_get())
			return;
			
		p->last_changeinfo = time_get();
		
		p->use_custom_color = msg->use_custom_color;
		p->color_body = msg->color_body;
		p->color_feet = msg->color_feet;

		// check for invalid chars
		unsigned char *name = (unsigned char *)msg->name;
		while (*name)
		{
			if(*name < 32)
				*name = ' ';
			name++;
		}

		// copy old name
		char oldname[MAX_NAME_LENGTH];
		str_copy(oldname, server_clientname(client_id), MAX_NAME_LENGTH);
		
		server_setclientname(client_id, msg->name);
		if(msgtype == NETMSGTYPE_CL_CHANGEINFO && strcmp(oldname, server_clientname(client_id)) != 0)
		{
			char chattext[256];
			str_format(chattext, sizeof(chattext), "%s changed name to %s", oldname, server_clientname(client_id));
			game.send_chat(-1, GAMECONTEXT::CHAT_ALL, chattext);
		}
		
		// set skin
		str_copy(p->skin_name, msg->skin, sizeof(p->skin_name));
		
		game.controller->on_player_info_change(p);
		
		if(msgtype == NETMSGTYPE_CL_STARTINFO)
		{
			// send vote options
			NETMSG_SV_VOTE_CLEAROPTIONS clearmsg;
			clearmsg.pack(MSGFLAG_VITAL);
			server_send_msg(client_id);
			VOTEOPTION *current = voteoption_first;
			while(current)
			{
				NETMSG_SV_VOTE_OPTION optionmsg;
				optionmsg.command = current->command;
				optionmsg.pack(MSGFLAG_VITAL);
				server_send_msg(client_id);
				current = current->next;
			}
			
			// send tuning parameters to client
			send_tuning_params(client_id);

			//
			NETMSG_SV_READYTOENTER m;
			m.pack(MSGFLAG_VITAL|MSGFLAG_FLUSH);
			server_send_msg(client_id);
		}
	}
	else if (msgtype == NETMSGTYPE_CL_EMOTICON && !game.world.paused)
	{
		NETMSG_CL_EMOTICON *msg = (NETMSG_CL_EMOTICON *)rawmsg;
		
		if(config.sv_spamprotection && p->last_emote+time_freq()*3 > time_get())
			return;
			
		p->last_emote = time_get();
		
		game.send_emoticon(client_id, msg->emoticon);
	}
	else if (msgtype == NETMSGTYPE_CL_KILL && !game.world.paused)
	{
		if(p->last_kill+time_freq()*3 > time_get())
			return;
		
		p->last_kill = time_get();
		p->kill_character(WEAPON_SELF);
		p->respawn_tick = server_tick()+server_tickspeed()*3;
	}
}
Ejemplo n.º 3
0
void GAMECLIENT::on_message(int msgtype)
{
	
	// special messages
	if(msgtype == NETMSGTYPE_SV_EXTRAPROJECTILE)
	{
		/*
		int num = msg_unpack_int();
		
		for(int k = 0; k < num; k++)
		{
			NETOBJ_PROJECTILE proj;
			for(unsigned i = 0; i < sizeof(NETOBJ_PROJECTILE)/sizeof(int); i++)
				((int *)&proj)[i] = msg_unpack_int();
				
			if(msg_unpack_error())
				return;
				
			if(extraproj_num != MAX_EXTRA_PROJECTILES)
			{
				extraproj_projectiles[extraproj_num] = proj;
				extraproj_num++;
			}
		}
		
		return;*/
	}
	else if(msgtype == NETMSGTYPE_SV_TUNEPARAMS)
	{
		// unpack the new tuning
		TUNING_PARAMS new_tuning;
		int *params = (int *)&new_tuning;
		for(unsigned i = 0; i < sizeof(TUNING_PARAMS)/sizeof(int); i++)
			params[i] = msg_unpack_int();

		// check for unpacking errors
		if(msg_unpack_error())
			return;
		
		servermode = SERVERMODE_PURE;
			
		// apply new tuning
		tuning = new_tuning;
		return;
	}
	
	void *rawmsg = netmsg_secure_unpack(msgtype);
	if(!rawmsg)
	{
		dbg_msg("client", "dropped weird message '%s' (%d), failed on '%s'", netmsg_get_name(msgtype), msgtype, netmsg_failed_on());
		return;
	}

	// TODO: this should be done smarter
	for(int i = 0; i < all.num; i++)
		all.components[i]->on_message(msgtype, rawmsg);
	
	if(msgtype == NETMSGTYPE_SV_READYTOENTER)
	{
		client_entergame();
	}
	else if (msgtype == NETMSGTYPE_SV_EMOTICON)
	{
		NETMSG_SV_EMOTICON *msg = (NETMSG_SV_EMOTICON *)rawmsg;

		// apply
		clients[msg->cid].emoticon = msg->emoticon;
		clients[msg->cid].emoticon_start = client_tick();
	}
	else if(msgtype == NETMSGTYPE_SV_SOUNDGLOBAL)
	{
		if(suppress_events)
			return;
			
		NETMSG_SV_SOUNDGLOBAL *msg = (NETMSG_SV_SOUNDGLOBAL *)rawmsg;
		gameclient.sounds->play(SOUNDS::CHN_GLOBAL, msg->soundid, 1.0f, vec2(0,0));
	}		
}