Ejemplo n.º 1
0
/* Move the results from the previous iteration back to the input sockets. */
static void loop_iteration_reset(bNodeTree *ngroup, bNodeStack *gstack)
{
	bNodeSocket *gin, *gout;
	bNodeStack *nsin, *nsout;
	
	gin = ngroup->inputs.first;
	gout = ngroup->outputs.first;
	
	while (gin && gout) {
		/* skip static (non-looping) sockets */
		while (gin && !(gin->flag & SOCK_DYNAMIC))
			gin=gin->next;
		while (gout && !(gout->flag & SOCK_DYNAMIC))
			gout=gout->next;
		
		if (gin && gout) {
			nsin = node_get_socket_stack(gstack, gin);
			nsout = node_get_socket_stack(gstack, gout);
			
			move_stack(nsin, nsout);
			
			gin=gin->next;
			gout=gout->next;
		}
	}
}
Ejemplo n.º 2
0
/* basic preparation of socket stacks */
static struct bNodeStack *setup_stack(bNodeStack *stack, bNodeTree *ntree, bNode *node, bNodeSocket *sock)
{
	bNodeStack *ns = node_get_socket_stack(stack, sock);
	if (!ns)
		return NULL;
	
	/* don't mess with remote socket stacks, these are initialized by other nodes! */
	if (sock->link)
		return ns;
	
	ns->sockettype = sock->type;
	
	switch (sock->type) {
		case SOCK_FLOAT:
			ns->vec[0] = node_socket_get_float(ntree, node, sock);
			break;
		case SOCK_VECTOR:
			node_socket_get_vector(ntree, node, sock, ns->vec);
			break;
		case SOCK_RGBA:
			node_socket_get_color(ntree, node, sock, ns->vec);
			break;
	}
	
	return ns;
}
Ejemplo n.º 3
0
static void forloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out)
{
	bNodeTreeExec *exec= (bNodeTreeExec*)nodedata;
	int totiterations= (int)in[0]->vec[0];
	bNodeSocket *sock;
	bNodeStack *ns;
	int iteration;
	
	/* XXX same behavior as trunk: all nodes inside group are executed.
	 * it's stupid, but just makes it work. compo redesign will do this better.
	 */
	{
		bNode *inode;
		for (inode=exec->nodetree->nodes.first; inode; inode=inode->next)
			inode->need_exec = 1;
	}
	
	/* "Iteration" socket */
	sock = exec->nodetree->inputs.first;
	ns = node_get_socket_stack(exec->stack, sock);
	
	group_copy_inputs(node, in, exec->stack);
	for (iteration=0; iteration < totiterations; ++iteration) {
		/* first input contains current iteration counter */
		ns->vec[0] = (float)iteration;
		
		if (iteration > 0)
			loop_iteration_reset(exec->nodetree, exec->stack);
		ntreeExecNodes(exec, data, thread);
		group_free_internal(exec);
	}
	group_move_outputs(node, out, exec->stack);
}
Ejemplo n.º 4
0
/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes.
 * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees.
 */
void ntreeCompositEndExecTree(bNodeTreeExec *exec, int use_tree_data)
{
	if (exec) {
		bNodeTree *ntree= exec->nodetree;
		bNode *node;
		bNodeStack *ns;
		
		for (node= exec->nodetree->nodes.first; node; node= node->next) {
			bNodeSocket *sock;
			
			for (sock= node->outputs.first; sock; sock= sock->next) {
				ns = node_get_socket_stack(exec->stack, sock);
				if (ns && ns->data) {
					sock->cache= ns->data;
					ns->data= NULL;
				}
			}
			if (node->type==CMP_NODE_CURVE_RGB)
				curvemapping_premultiply(node->storage, 1);
			
			node->need_exec= 0;
		}
	
		ntree_exec_end(exec);
		
		if (use_tree_data) {
			/* XXX clear nodetree backpointer to exec data, same problem as noted in ntreeBeginExecTree */
			ntree->execdata = NULL;
		}
	}
}
Ejemplo n.º 5
0
void node_get_stack(bNode *node, bNodeStack *stack, bNodeStack **in, bNodeStack **out)
{
	bNodeSocket *sock;
	
	/* build pointer stack */
	if (in) {
		for (sock= node->inputs.first; sock; sock= sock->next) {
			*(in++) = node_get_socket_stack(stack, sock);
		}
	}
	
	if (out) {
		for (sock= node->outputs.first; sock; sock= sock->next) {
			*(out++) = node_get_socket_stack(stack, sock);
		}
	}
}
Ejemplo n.º 6
0
static void PRINT_BUFFERS(bNodeTreeExec *exec)
{
	bNodeTree *ntree= exec->nodetree;
	bNode *node;
	bNodeSocket *sock;
	bNodeStack *ns;
	int i;
	
	printf("-------------- DEBUG --------------\n");
	for (sock=ntree->inputs.first, i=0; sock; sock=sock->next, ++i) {
		ns = node_get_socket_stack(exec->stack, sock);
		printf("%d. Tree Input %s", i, sock->name);
		if (ns->external)
			printf(" (external)");
		printf(": data=%p\n", ns->data);
	}
	for (sock=ntree->outputs.first, i=0; sock; sock=sock->next, ++i) {
		ns = node_get_socket_stack(exec->stack, sock);
		printf("%d. Tree Output %s", i, sock->name);
		if (ns->external)
			printf(" (external)");
		printf(": data=%p\n", ns->data);
	}
	for (node=ntree->nodes.first; node; node=node->next) {
		printf("Node %s:\n", node->name);
		for (sock=node->inputs.first, i=0; sock; sock=sock->next, ++i) {
			ns = node_get_socket_stack(exec->stack, sock);
			printf("\t%d. Input %s", i, sock->name);
			if (ns->external)
				printf(" (external)");
			printf(": data=%p\n", ns->data);
		}
		for (sock=node->outputs.first, i=0; sock; sock=sock->next, ++i) {
			ns = node_get_socket_stack(exec->stack, sock);
			printf("\t%d. Output %s", i, sock->name);
			if (ns->external)
				printf(" (external)");
			printf(": data=%p\n", ns->data);
		}
	}
}
Ejemplo n.º 7
0
/* Copy inputs to the internal stack.
 * This is a shallow copy, no buffers are duplicated here!
 */
static void group_copy_inputs(bNode *node, bNodeStack **in, bNodeStack *gstack)
{
	bNodeSocket *sock;
	bNodeStack *ns;
	int a;
	for (sock=node->inputs.first, a=0; sock; sock=sock->next, ++a) {
		if (sock->groupsock) {
			ns = node_get_socket_stack(gstack, sock->groupsock);
			copy_stack(ns, in[a]);
		}
	}
}
Ejemplo n.º 8
0
/* Copy internal results to the external outputs.
 */
static void group_move_outputs(bNode *node, bNodeStack **out, bNodeStack *gstack)
{
	bNodeSocket *sock;
	bNodeStack *ns;
	int a;
	for (sock=node->outputs.first, a=0; sock; sock=sock->next, ++a) {
		if (sock->groupsock) {
			ns = node_get_socket_stack(gstack, sock->groupsock);
			move_stack(out[a], ns);
		}
	}
}
Ejemplo n.º 9
0
/* Copy internal results to the external outputs.
 */
static void group_gpu_move_outputs(bNode *node, GPUNodeStack *out, bNodeStack *gstack)
{
	bNodeSocket *sock;
	bNodeStack *ns;
	int a;
	for (sock=node->outputs.first, a=0; sock; sock=sock->next, ++a) {
		if (sock->groupsock) {
			ns = node_get_socket_stack(gstack, sock->groupsock);
			/* convert the node stack data result back to gpu stack */
			node_gpu_stack_from_data(&out[a], sock->type, ns);
		}
	}
}
Ejemplo n.º 10
0
static void group_gpu_copy_inputs(bNode *node, GPUNodeStack *in, bNodeStack *gstack)
{
	bNodeSocket *sock;
	bNodeStack *ns;
	int a;
	for (sock=node->inputs.first, a=0; sock; sock=sock->next, ++a) {
		if (sock->groupsock) {
			ns = node_get_socket_stack(gstack, sock->groupsock);
			/* convert the external gpu stack back to internal node stack data */
			node_data_from_gpu_stack(ns, &in[a]);
		}
	}
}
Ejemplo n.º 11
0
/* XXX Group nodes must set use_tree_data to false, since their trees can be shared by multiple nodes.
 * If use_tree_data is true, the ntree->execdata pointer is checked to avoid multiple execution of top-level trees.
 */
struct bNodeTreeExec *ntreeCompositBeginExecTree(bNodeTree *ntree, int use_tree_data)
{
	bNodeTreeExec *exec;
	bNode *node;
	bNodeSocket *sock;
	
	if (use_tree_data) {
		/* XXX hack: prevent exec data from being generated twice.
		 * this should be handled by the renderer!
		 */
		if (ntree->execdata)
			return ntree->execdata;
	}
	
	/* ensures only a single output node is enabled */
	ntreeSetOutput(ntree);
	
	exec = ntree_exec_begin(ntree);
	
	for (node= exec->nodetree->nodes.first; node; node= node->next) {
		/* initialize needed for groups */
		node->exec= 0;
		
		for (sock= node->outputs.first; sock; sock= sock->next) {
			bNodeStack *ns= node_get_socket_stack(exec->stack, sock);
			if (ns && sock->cache) {
				ns->data= sock->cache;
				sock->cache= NULL;
			}
		}
		/* cannot initialize them while using in threads */
		if (ELEM4(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) {
			curvemapping_initialize(node->storage);
			if (node->type==CMP_NODE_CURVE_RGB)
				curvemapping_premultiply(node->storage, 0);
		}
	}
	
	if (use_tree_data) {
		/* XXX this should not be necessary, but is still used for cmp/sha/tex nodes,
		 * which only store the ntree pointer. Should be fixed at some point!
		 */
		ntree->execdata = exec;
	}
	
	return exec;
}
Ejemplo n.º 12
0
/* Copy inputs to the internal stack.
 * This is a shallow copy, no buffers are duplicated here!
 */
static void group_copy_inputs(bNode *gnode, bNodeStack **in, bNodeStack *gstack)
{
	bNodeTree *ngroup = (bNodeTree*)gnode->id;
	bNode *node;
	bNodeSocket *sock;
	bNodeStack *ns;
	int a;
	
	for (node = ngroup->nodes.first; node; node = node->next) {
		if (node->type == NODE_GROUP_INPUT) {
			for (sock = node->outputs.first, a = 0; sock; sock = sock->next, ++a) {
				ns = node_get_socket_stack(gstack, sock);
				if (ns)
					copy_stack(ns, in[a]);
			}
		}
	}
}
Ejemplo n.º 13
0
/* Copy internal results to the external outputs.
 */
static void group_copy_outputs(bNode *gnode, bNodeStack **out, bNodeStack *gstack)
{
	bNodeTree *ngroup = (bNodeTree*)gnode->id;
	bNode *node;
	bNodeSocket *sock;
	bNodeStack *ns;
	int a;
	
	for (node = ngroup->nodes.first; node; node = node->next) {
		if (node->type == NODE_GROUP_OUTPUT && (node->flag & NODE_DO_OUTPUT)) {
			for (sock = node->inputs.first, a = 0; sock; sock = sock->next, ++a) {
				ns = node_get_socket_stack(gstack, sock);
				if (ns)
					copy_stack(out[a], ns);
			}
			break;	/* only one active output node */
		}
	}
}
Ejemplo n.º 14
0
/* while executing tree, free buffers from nodes that are not needed anymore */
static void freeExecutableNode(bNodeTreeExec *exec)
{
	/* node outputs can be freed when:
	 * - not a render result or image node
	 * - when node outputs go to nodes all being set NODE_FINISHED
	 */
	bNodeTree *ntree = exec->nodetree;
	bNodeExec *nodeexec;
	bNode *node;
	bNodeSocket *sock;
	int n;
	
	/* set exec flag for finished nodes that might need freed */
	for (node= ntree->nodes.first; node; node= node->next) {
		if (node->type!=CMP_NODE_R_LAYERS)
			if (node->exec & NODE_FINISHED)
				node->exec |= NODE_FREEBUFS;
	}
	/* clear this flag for input links that are not done yet.
	 * Using the exec data for valid dependency sort.
	 */
	for (n=0, nodeexec=exec->nodeexec; n < exec->totnodes; ++n, ++nodeexec) {
		node = nodeexec->node;
		if ((node->exec & NODE_FINISHED)==0) {
			for (sock= node->inputs.first; sock; sock= sock->next)
				if (sock->link)
					sock->link->fromnode->exec &= ~NODE_FREEBUFS;
		}
	}
	/* now we can free buffers */
	for (node= ntree->nodes.first; node; node= node->next) {
		if (node->exec & NODE_FREEBUFS) {
			for (sock= node->outputs.first; sock; sock= sock->next) {
				bNodeStack *ns= node_get_socket_stack(exec->stack, sock);
				if (ns && ns->data) {
					free_compbuf(ns->data);
					ns->data= NULL;
					// printf("freed buf node %s\n", node->name);
				}
			}
		}
	}
}
static void group_gpu_copy_inputs(bNode *gnode, GPUNodeStack *in, bNodeStack *gstack)
{
	bNodeTree *ngroup = (bNodeTree *)gnode->id;
	bNode *node;
	bNodeSocket *sock;
	bNodeStack *ns;
	int a;
	
	for (node = ngroup->nodes.first; node; node = node->next) {
		if (node->type == NODE_GROUP_INPUT) {
			for (sock = node->outputs.first, a = 0; sock; sock = sock->next, ++a) {
				ns = node_get_socket_stack(gstack, sock);
				if (ns) {
					/* convert the external gpu stack back to internal node stack data */
					node_data_from_gpu_stack(ns, &in[a]);
				}
			}
		}
	}
}
Ejemplo n.º 16
0
static void *group_initexec(bNode *node)
{
	bNodeTree *ngroup= (bNodeTree*)node->id;
	bNodeTreeExec *exec;
	bNodeSocket *sock;
	bNodeStack *ns;
	
	/* initialize the internal node tree execution */
	exec = ntreeCompositBeginExecTree(ngroup, 0);
	
	/* tag group outputs as external to prevent freeing */
	for (sock=ngroup->outputs.first; sock; sock=sock->next) {
		if (!(sock->flag & SOCK_INTERNAL)) {
			ns = node_get_socket_stack(exec->stack, sock);
			ns->external = 1;
		}
	}

	return exec;
}
/* Copy internal results to the external outputs.
 */
static void group_gpu_move_outputs(bNode *gnode, GPUNodeStack *out, bNodeStack *gstack)
{
	bNodeTree *ngroup = (bNodeTree *)gnode->id;
	bNode *node;
	bNodeSocket *sock;
	bNodeStack *ns;
	int a;
	
	for (node = ngroup->nodes.first; node; node = node->next) {
		if (node->type == NODE_GROUP_OUTPUT && (node->flag & NODE_DO_OUTPUT)) {
			for (sock = node->inputs.first, a = 0; sock; sock = sock->next, ++a) {
				ns = node_get_socket_stack(gstack, sock);
				if (ns) {
					/* convert the node stack data result back to gpu stack */
					node_gpu_stack_from_data(&out[a], sock->type, ns);
				}
			}
			break;  /* only one active output node */
		}
	}
}
Ejemplo n.º 18
0
/* basic preparation of socket stacks */
static struct bNodeStack *setup_stack(bNodeStack *stack, bNodeSocket *sock)
{
	bNodeStack *ns = node_get_socket_stack(stack, sock);
	float null_value[4]= {0.0f, 0.0f, 0.0f, 0.0f};
	
	/* don't mess with remote socket stacks, these are initialized by other nodes! */
	if (sock->link)
		return ns;
	
	ns->sockettype = sock->type;
	
	if (sock->default_value) {
		switch (sock->type) {
		case SOCK_FLOAT:
			ns->vec[0] = ((bNodeSocketValueFloat*)sock->default_value)->value;
			break;
		case SOCK_VECTOR:
			copy_v3_v3(ns->vec, ((bNodeSocketValueVector*)sock->default_value)->value);
			break;
		case SOCK_RGBA:
			copy_v4_v4(ns->vec, ((bNodeSocketValueRGBA*)sock->default_value)->value);
			break;
		}
	}
	else {
		switch (sock->type) {
		case SOCK_FLOAT:
			ns->vec[0] = 0.0f;
			break;
		case SOCK_VECTOR:
			copy_v3_v3(ns->vec, null_value);
			break;
		case SOCK_RGBA:
			copy_v4_v4(ns->vec, null_value);
			break;
		}
	}
	
	return ns;
}
Ejemplo n.º 19
0
/**** FOR LOOP ****/

#if 0 /* XXX loop nodes don't work nicely with current trees */
static void forloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out)
{
	bNodeTreeExec *exec= (bNodeTreeExec*)nodedata;
	bNodeThreadStack *nts;
	int iterations= (int)in[0]->vec[0];
	bNodeSocket *sock;
	bNodeStack *ns;
	int iteration;
	
	/* XXX same behavior as trunk: all nodes inside group are executed.
	 * it's stupid, but just makes it work. compo redesign will do this better.
	 */
	{
		bNode *inode;
		for (inode=exec->nodetree->nodes.first; inode; inode=inode->next)
			inode->need_exec = 1;
	}
	
	nts = ntreeGetThreadStack(exec, thread);
	
	/* "Iteration" socket */
	sock = exec->nodetree->inputs.first;
	ns = node_get_socket_stack(nts->stack, sock);
	
//	group_copy_inputs(node, in, nts->stack);
	for (iteration=0; iteration < iterations; ++iteration) {
		/* first input contains current iteration counter */
		ns->vec[0] = (float)iteration;
		ns->vec[1]=ns->vec[2]=ns->vec[3] = 0.0f;
		
//		if (iteration > 0)
//			loop_init_iteration(exec->nodetree, nts->stack);
//		ntreeExecThreadNodes(exec, nts, data, thread);
	}
//	loop_copy_outputs(node, in, out, exec->stack);
	
	ntreeReleaseThreadStack(nts);
}
Ejemplo n.º 20
0
/**** WHILE LOOP ****/

#if 0 /* XXX loop nodes don't work nicely with current trees */
static void whileloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out)
{
	bNodeTreeExec *exec= (bNodeTreeExec*)nodedata;
	bNodeThreadStack *nts;
	int condition= (in[0]->vec[0] > 0.0f);
	bNodeSocket *sock;
	bNodeStack *ns;
	int iteration;
	
	/* XXX same behavior as trunk: all nodes inside group are executed.
	 * it's stupid, but just makes it work. compo redesign will do this better.
	 */
	{
		bNode *inode;
		for (inode=exec->nodetree->nodes.first; inode; inode=inode->next)
			inode->need_exec = 1;
	}
	
	nts = ntreeGetThreadStack(exec, thread);
	
	/* "Condition" socket */
	sock = exec->nodetree->outputs.first;
	ns = node_get_socket_stack(nts->stack, sock);
	
	iteration = 0;
//	group_copy_inputs(node, in, nts->stack);
	while (condition && iteration < node->custom1) {
//		if (iteration > 0)
//			loop_init_iteration(exec->nodetree, nts->stack);
//		ntreeExecThreadNodes(exec, nts, data, thread);
		
		condition = (ns->vec[0] > 0.0f);
		++iteration;
	}
//	loop_copy_outputs(node, in, out, exec->stack);
	
	ntreeReleaseThreadStack(nts);
}
Ejemplo n.º 21
0
/**** WHILE LOOP ****/

#if 0 /* XXX loop nodes don't work nicely with current trees */
static void whileloop_execute(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out)
{
	bNodeTreeExec *exec= (bNodeTreeExec*)nodedata;
	int condition= (in[0]->vec[0] > 0.0f);
	bNodeSocket *sock;
	bNodeStack *ns;
	int iteration;
	
	/* XXX same behavior as trunk: all nodes inside group are executed.
	 * it's stupid, but just makes it work. compo redesign will do this better.
	 */
	{
		bNode *inode;
		for (inode=exec->nodetree->nodes.first; inode; inode=inode->next)
			inode->need_exec = 1;
	}
	
	/* "Condition" socket */
	sock = exec->nodetree->outputs.first;
	ns = node_get_socket_stack(exec->stack, sock);
	
	iteration = 0;
	group_copy_inputs(node, in, exec->stack);
	while (condition && iteration < node->custom1) {
		if (iteration > 0)
			loop_iteration_reset(exec->nodetree, exec->stack);
		ntreeExecNodes(exec, data, thread);
		group_free_internal(exec);
		
//		PRINT_BUFFERS(exec);
		
		condition = (ns->vec[0] > 0.0f);
		++iteration;
	}
	group_move_outputs(node, out, exec->stack);
}