Ejemplo n.º 1
0
void Glulxe::classes_remove(int classid, void *obj) {
	classtable_t *ctab;
	classref_t *cref;
	classref_t **crefp;
	gidispatch_rock_t objrock;
	if (classid < 0 || classid >= num_classes)
		return;
	ctab = classes[classid];
	objrock = gidispatch_get_objrock(obj, classid);
	cref = (classref_t *)objrock.ptr;
	if (!cref)
		return;
	crefp = &(ctab->bucket[cref->bucknum]);
	for (; *crefp; crefp = &((*crefp)->next)) {
		if ((*crefp) == cref) {
			*crefp = cref->next;
			if (!cref->obj) {
				nonfatal_warning("attempt to free nullptr object!");
			}
			cref->obj = nullptr;
			cref->id = 0;
			cref->next = nullptr;
			glulx_free(cref);
			return;
		}
	}
	return;
}
Ejemplo n.º 2
0
int glkunix_startup_code(glkunix_startup_t *data)
{
  /* It turns out to be more convenient if we return TRUE from here, even 
     when an error occurs, and display an error in glk_main(). */
  int ix;
  char *filename = NULL;
  char *gameinfofilename = NULL;
  int gameinfoloaded = FALSE;
  unsigned char buf[12];
  int res;

#ifdef GARGLK
  char *cx;
#endif

#ifdef GARGLK
  garglk_set_program_name("Glulxe 0.5.2");
  garglk_set_program_info("Glulxe 0.5.2 by Andrew Plotkin");
#endif

  /* Parse out the arguments. They've already been checked for validity,
     and the library-specific ones stripped out.
     As usual for Unix, the zeroth argument is the executable name. */
  for (ix=1; ix<data->argc; ix++) {

#if VM_PROFILING
    if (!strcmp(data->argv[ix], "--profile")) {
      ix++;
      if (ix<data->argc) {
        strid_t profstr = glkunix_stream_open_pathname_gen(data->argv[ix], TRUE, FALSE, 1);
        if (!profstr) {
          init_err = "Unable to open profile output file.";
          init_err2 = data->argv[ix];
          return TRUE;
        }
        setup_profile(profstr, NULL);
      }
      continue;
    }
    if (!strcmp(data->argv[ix], "--profcalls")) {
      profile_set_call_counts(TRUE);
      continue;
    }
#endif /* VM_PROFILING */

#if VM_DEBUGGER
    if (!strcmp(data->argv[ix], "--gameinfo")) {
      ix++;
      if (ix<data->argc) {
        gameinfofilename = data->argv[ix];
      }
      continue;
    }
    if (!strcmp(data->argv[ix], "--cpu")) {
      debugger_track_cpu(TRUE);
      continue;
    }
    if (!strcmp(data->argv[ix], "--starttrap")) {
      debugger_set_start_trap(TRUE);
      continue;
    }
    if (!strcmp(data->argv[ix], "--quittrap")) {
      debugger_set_quit_trap(TRUE);
      continue;
    }
    if (!strcmp(data->argv[ix], "--crashtrap")) {
      debugger_set_crash_trap(TRUE);
      continue;
    }
#endif /* VM_DEBUGGER */

    if (filename) {
      init_err = "You must supply exactly one game file.";
      return TRUE;
    }
    filename = data->argv[ix];
  }

  if (!filename) {
    init_err = "You must supply the name of a game file.";
    return TRUE;
  }
    
  gamefile = glkunix_stream_open_pathname(filename, FALSE, 1);
  if (!gamefile) {
    init_err = "The game file could not be opened.";
    init_err2 = filename;
    return TRUE;
  }

#ifdef GARGLK
  cx = strrchr(data->argv[1], '/');
  if (!cx) cx = strrchr(data->argv[1], '\\');
  garglk_set_story_name(cx ? cx + 1 : data->argv[1]);
#endif

#if VM_DEBUGGER
  if (gameinfofilename) {
    strid_t debugstr = glkunix_stream_open_pathname_gen(gameinfofilename, FALSE, FALSE, 1);
    if (!debugstr) {
      nonfatal_warning("Unable to open gameinfo file for debug data.");
    }
    else {
      int bres = debugger_load_info_stream(debugstr);
      glk_stream_close(debugstr, NULL);
      if (!bres)
        nonfatal_warning("Unable to parse game info.");
      else
        gameinfoloaded = TRUE;
    }
  }

  /* Report debugging available, whether a game info file is loaded or not. */
  gidebug_debugging_available(debugger_cmd_handler, debugger_cycle_handler);
#endif /* VM_DEBUGGER */

  /* Now we have to check to see if it's a Blorb file. */

  glk_stream_set_position(gamefile, 0, seekmode_Start);
  res = glk_get_buffer_stream(gamefile, (char *)buf, 12);
  if (!res) {
    init_err = "The data in this stand-alone game is too short to read.";
    return TRUE;
  }
    
  if (buf[0] == 'G' && buf[1] == 'l' && buf[2] == 'u' && buf[3] == 'l') {
    /* Load game directly from file. */
    locate_gamefile(FALSE);

    return TRUE;
  }
  else if (buf[0] == 'F' && buf[1] == 'O' && buf[2] == 'R' && buf[3] == 'M'
    && buf[8] == 'I' && buf[9] == 'F' && buf[10] == 'R' && buf[11] == 'S') {
    /* Load game from a chunk in the Blorb file. */
    locate_gamefile(TRUE);

#if VM_DEBUGGER
    /* Load the debug info from the Blorb, if it wasn't loaded from a file. */
    if (!gameinfoloaded) {
      glui32 giblorb_ID_Dbug = giblorb_make_id('D', 'b', 'u', 'g');
      giblorb_err_t err;
      giblorb_result_t blorbres;
      err = giblorb_load_chunk_by_type(giblorb_get_resource_map(), 
        giblorb_method_FilePos, 
        &blorbres, giblorb_ID_Dbug, 0);
      if (!err) {
        int bres = debugger_load_info_chunk(gamefile, blorbres.data.startpos, blorbres.length);
        if (!bres)
          nonfatal_warning("Unable to parse game info.");
        else
          gameinfoloaded = TRUE;
      }
    }
#endif /* VM_DEBUGGER */
    return TRUE;
  }
  else {
    init_err = "This is neither a Glulx game file nor a Blorb file "
      "which contains one.";
    return TRUE;
  }
}