/* \reimp (GraphicsLayer.h)
*/
void GraphicsLayerTextureMapper::addChildAtIndex(GraphicsLayer* layer, int index)
{
    GraphicsLayer::addChildAtIndex(layer, index);
    notifyChange(ChildrenChange);
}
/* \reimp (GraphicsLayer.h)
*/
void GraphicsLayerTextureMapper::addChild(GraphicsLayer* layer)
{
    notifyChange(ChildrenChange);
    GraphicsLayer::addChild(layer);
}
/* \reimp (GraphicsLayer.h)
*/
void GraphicsLayerTextureMapper::setContentsNeedsDisplay()
{
    notifyChange(DisplayChange);
    addRepaintRect(contentsRect());
}
void GraphicsLayerTextureMapper::setRepaintCount(int repaintCount)
{
    m_repaintCount = repaintCount;
    notifyChange(RepaintCountChange);
}
void GraphicsLayerTextureMapper::setAnimations(const GraphicsLayerAnimations& animations)
{
    m_animations = animations;
    notifyChange(AnimationChange);
}
/* \reimp (GraphicsLayer.h)
*/
void GraphicsLayerTextureMapper::addChildBelow(GraphicsLayer* layer, GraphicsLayer* sibling)
{
    GraphicsLayer::addChildBelow(layer, sibling);
    notifyChange(ChildrenChange);
}