Ejemplo n.º 1
0
//------------------------------------------------------------------------------
void UpdateNode (pNPnode node, pData dataRef)
{
	if (node->freeze)		//do not update if frozen
		return;

	switch (node->type)		//types organized to optimize switch statement speed
	{
		case kNodePin :		UpdateNodePin (node, dataRef); break;
		case kNodeLink :	UpdateNodeDefault (node, dataRef); break;
		case kNodeDefault :	UpdateNodeDefault (node, dataRef); break;
		case kNodeCamera :	UpdateNodeCamera (node, dataRef); break;
		case kNodeVideo :	UpdateNodeVideo (node, dataRef); break;
		case kNodeSurface :	UpdateNodeSurface (node, dataRef); break;
		case kNodePoints :	UpdateNodePoints (node, dataRef); break;
		case kNodeGrid :	UpdateNodeGrid (node, dataRef); break;
		case kNodeHUD : break;
		default : npPostMsg("err 2559 - unknown node type", kNPmsgErr, dataRef);
	}
}
Ejemplo n.º 2
0
//zzd r
void* npShowDatabases(int dbID, struct dbFunction *db, void* dataRef )
{
	char* statement = NULL;
	void* error = NULL;

	statement = (*db->StatementShow)("DATABASES");
	if( statement )
	{
		printf("query: %s\n", statement);
		
		error = (*db->query)(dbID, statement);
		if( error )
			printf( "err 5572 - failed DB query statement", kNPmsgErr, dataRef );

		free(statement);
	}
	else
		npPostMsg("err 5573 - failed DB StatementShow", kNPmsgErr, dataRef );

	return error;
}
Ejemplo n.º 3
0
Archivo: npstr.c Proyecto: jsale/antz
//zz modified to generate a single null terminated string if str == NULL
//JJ----------------------------------------------------------------------------
char* npNewStrcpy (const char* str, void* dataRef) 
{
	char* result = NULL;

	if (str == NULL)
	{
		result = malloc (1);
		*result = '\0';
		return result;
	}

	result = (char*) malloc (strlen(str) + 1);
	if (result == NULL)
	{
		npPostMsg ("err 4299 - malloc failed, npNewStrcpy\n", kNPmsgErr, dataRef);
		return NULL;
	}

	strcpy (result, str);

	return result;
}
Ejemplo n.º 4
0
//-----------------------------------------------------------------------------
FILE* openFileDialog (const char* fileName, int dialogType, void* dataRef)
{																			//zz-osx debug
	FILE* filePtr = NULL;
	
	NavDialogCreationOptions dialogOptions;
	NavDialogRef dialog;
	NavReplyRecord replyRecord;
	CFURLRef fileAsCFURLRef = NULL;
	FSRef fileAsFSRef;
	OSStatus status;
	bool result = false;
	
	unsigned char filePath[1024];
	char msg[4096];
	
	// Get the standard set of defaults
	status = NavGetDefaultDialogCreationOptions (&dialogOptions);
	require_noerr( status, CantGetNavOptions );
	
	// Make the	window app-wide modal
	dialogOptions.modality = kWindowModalityAppModal;
	
	//	dialogOptions.location = fileName;
	
	// Create the dialog
	status = NavCreateGetFileDialog (&dialogOptions, NULL, NULL, NULL, NULL, NULL, &dialog);
	require_noerr( status, CantCreateDialog );
	
	// Show it
	status = NavDialogRun (dialog);
	require_noerr( status, CantRunDialog );
	
	// Get the reply
	status = NavDialogGetReply (dialog, &replyRecord);
	require( ((status == noErr) || (status == userCanceledErr)), CantGetReply );
	
	// If the user clicked "Cancel", just bail
	if ( status == userCanceledErr ) goto UserCanceled;
	
	// Get the file
	status = AEGetNthPtr ( &(replyRecord.selection), 1, typeFSRef, NULL, NULL, &fileAsFSRef, sizeof(FSRef), NULL);
	require_noerr( status, CantExtractFSRef );
	
	// Convert it to a CFURL
	fileAsCFURLRef = CFURLCreateFromFSRef(NULL, &fileAsFSRef);
	
	result = CFURLGetFileSystemRepresentation(fileAsCFURLRef, true, filePath, 1024);
	
	if (!result)
		npPostMsg("err 9824 - cannot convert file dialog path", kNPmsgErr, dataRef);
	else
	{
		// printf ("\nFile Path: %s\n", filePath);
		
		sprintf (msg, "%s", filePath);
		
		filePtr = fopen (msg, "r");
		
		if (filePtr != NULL)
		{
			sprintf (msg, "File Open: %s", filePath);
			npPostMsg (msg, kNPmsgCtrl, dataRef);
		}
		else
			npPostMsg ("err 2995 - File Pointer is NULL", kNPmsgErr, dataRef);
		
		return filePtr;
	}
	
	// Cleanup
CantExtractFSRef:
UserCanceled:
	verify_noerr( NavDisposeReply(&replyRecord) );
CantGetReply:
CantRunDialog:
	NavDialogDispose(dialog);
CantCreateDialog:
CantGetNavOptions:
	// return fileAsCFURLRef;	//part of original sample, does not apply here
	
	return NULL;
}
Ejemplo n.º 5
0
//------------------------------------------------------------------------------
void npInitGlut (int argc, char **argv, void* dataRef)
{
	GLboolean stereoSupport = false;
	int depth = 0;
	int result = 0;
	int gMainWindow = 0;
	char msg[256];

	pData data = (pData) dataRef;
	pNPgl gl = &data->io.gl;

	// init glut app framework
	glutInit (&argc, argv);

	//zz debug stereo3D not yet supported on OSX
	//zz debug move OS specific code to npos.h ? nposPostFramework()
#ifndef NP_OSX_
	sprintf (msg, "freeglut ver: %d", glutGet(GLUT_VERSION));
	npPostMsg (msg, kNPmsgCtrl, data);
	glGetBooleanv (GL_STEREO, (GLboolean*)&gl->stereo3D);
#else
	npPostMsg ("Apple GLUT", kNPmsgCtrl, data);
	gl->stereo3D = false;			
#endif

	if (gl->stereo3D)
		sprintf (msg, "OpenGL Stereo 3D: YES");
	else
		sprintf (msg, "OpenGL Stereo 3D: NO");
	npPostMsg (msg, kNPmsgCtrl, data);

	/// OpenGL stereo 3D is ONLY supported by Quadro and AMD Fire Pro
	if (gl->stereo3D)
		glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STEREO);
	else
		glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);

	glutInitWindowPosition (gl->position.x, gl->position.y);
	glutInitWindowSize (gl->windowSize.x, gl->windowSize.y);
	gl->windowID = glutCreateWindow (gl->name);
	
	glutSetWindow (gl->windowID);			//S3D
	glutHideWindow();						//S3D

	//zz stereo 3D and GameMode stripped out on 2016-07-03

	/// register keyboard, mouse and display events with GLUT
	npGlutEventFuncs();

	/// init OpenGL
	npInitGL (dataRef);

	/// show the window
	glutShowWindow ();

	if (gl->fullscreen)
	{
		npPostMsg ("FullScreen Window", kNPmsgCtrl, data);
		glutFullScreen ();
	}		

	/// System Ready...
	data->ctrl.startup = false;
	npPostMsg( "www.openANTz.com", kNPmsgCtrl, data);
	npPostMsg( "System Ready...", kNPmsgCtrl, data);
	npPostMsg( data->map.startupMsg, kNPmsgCtrl, data);
}
Ejemplo n.º 6
0
//fullscreen GameMode creates a new GL context
//currently requires re-registering event callbacks and re-loading texture maps
//------------------------------------------------------------------------------
void npglFullscreen (void* dataRef)
{
	int deltaX = 0, deltaY = 0;
	int result = 0;		//fullscreen window used only if gamemode fails

	pData data = (pData) dataRef;
	pNPgl gl = &data->io.gl;

	if (gl->fullscreen)
	{
		if (glutGameModeGet(GLUT_GAME_MODE_ACTIVE) != 0)		//stereo 3D
		{
			glutLeaveGameMode();
			glutSetWindow (gl->windowID);
            glutShowWindow ();

			//! register keyboard, mouse and display events with GLUT
			npGlutEventFuncs();
			
			npInitGL (data);
		}
	
		//exit fullscreen and restore previous window position
		gl->fullscreen = false;

		glutReshapeWindow (gl->windowSize.x, gl->windowSize.y);
		glutPositionWindow (gl->position.x, gl->position.y);

		//correct for window border offset, glut workaround
		deltaX = gl->position.x - glutGet((GLenum)GLUT_WINDOW_X);
		deltaY = gl->position.y - glutGet((GLenum)GLUT_WINDOW_Y);
		if (deltaX != 0 || deltaY != 0)
			glutPositionWindow (gl->position.x + deltaX,
								gl->position.y + deltaY);
	
		npPostMsg("Exit FullScreen", kNPmsgGL, data);
	}
	else
	{
/*		glutSetWindow (	gl->windowID);
		glutHideWindow ();

		//Game Mode with stereo 3D
		if (gl->stereo3D)
			glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STEREO); // stereo display mode for glut
		else
			glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);

		//stereo 3D and GameMode
		printf("Attempting Game Mode, please ignore GLUT warnings\n");
		glutGameModeString("1920x1080:32@121");
		if ( glutEnterGameMode() == 0 )
		{
			glutGameModeString("1920x1080:32@120");
			if ( glutEnterGameMode() == 0 )
			{
				glutGameModeString("1920x1080:32@119");
				if ( glutEnterGameMode() == 0 )
				{
					glutGameModeString("1920x1080:32@60"); //does not specify refresh
					result = ( glutEnterGameMode() );
		}}}
*/
		gl->position.x = glutGet((GLenum)GLUT_WINDOW_X);
		gl->position.y = glutGet((GLenum)GLUT_WINDOW_Y);

		gl->windowSize.x = gl->width;
		gl->windowSize.y = gl->height;

		if (result == 0)	//fullscreen window used only if gamemode fails
		{
			printf("FullScreen Window\n");
			glutShowWindow ();
			glutFullScreen ();
		}
		else
		{	//GameMode may be different then what we requested, so get the modes
			glutSetWindowTitle("ANTz - GameMode");

			gl->width = glutGameModeGet( GLUT_GAME_MODE_WIDTH );
			gl->height = glutGameModeGet( GLUT_GAME_MODE_HEIGHT );
			gl->pixelDepth = glutGameModeGet( GLUT_GAME_MODE_PIXEL_DEPTH );
			gl->refreshRate = (float)glutGameModeGet( GLUT_GAME_MODE_REFRESH_RATE );
			printf("FullScreen Game Mode: %dx%d:%d@%d\n", gl->width, gl->height,
							gl->pixelDepth, (int)gl->refreshRate);
		}

		gl->fullscreen = true;
	}
}